diff options
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r-- | src/game/GameObject.h | 172 |
1 files changed, 107 insertions, 65 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 43f8fb0ea5f..43441e2fb9c 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -399,6 +399,98 @@ struct GameObjectInfo } raw; }; uint32 ScriptId; + + // helpers + bool IsDespawnAtAction() const + { + switch(type) + { + case GAMEOBJECT_TYPE_CHEST: return chest.consumable; + case GAMEOBJECT_TYPE_GOOBER: return goober.consumable; + default: return false; + } + } + + uint32 GetLockId() const + { + switch(type) + { + case GAMEOBJECT_TYPE_DOOR: return door.lockId; + case GAMEOBJECT_TYPE_BUTTON: return button.lockId; + case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.lockId; + case GAMEOBJECT_TYPE_CHEST: return chest.lockId; + case GAMEOBJECT_TYPE_TRAP: return trap.lockId; + case GAMEOBJECT_TYPE_GOOBER: return goober.lockId; + case GAMEOBJECT_TYPE_AREADAMAGE: return areadamage.lockId; + case GAMEOBJECT_TYPE_CAMERA: return camera.lockId; + case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.lockId; + case GAMEOBJECT_TYPE_FISHINGHOLE:return fishinghole.lockId; + case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.lockId; + default: return 0; + } + } + + bool GetDespawnPossibility() const // despawn at targeting of cast? + { + switch(type) + { + case GAMEOBJECT_TYPE_DOOR: return door.noDamageImmune; + case GAMEOBJECT_TYPE_BUTTON: return button.noDamageImmune; + case GAMEOBJECT_TYPE_QUESTGIVER: return questgiver.noDamageImmune; + case GAMEOBJECT_TYPE_GOOBER: return goober.noDamageImmune; + case GAMEOBJECT_TYPE_FLAGSTAND: return flagstand.noDamageImmune; + case GAMEOBJECT_TYPE_FLAGDROP: return flagdrop.noDamageImmune; + default: return true; + } + } + + uint32 GetCharges() const // despawn at uses amount + { + switch(type) + { + //case GAMEOBJECT_TYPE_TRAP: return trap.charges; + case GAMEOBJECT_TYPE_GUARDPOST: return guardpost.charges; + case GAMEOBJECT_TYPE_SPELLCASTER: return spellcaster.charges; + default: return 0; + } + } + + uint32 GetLinkedGameObjectEntry() const + { + switch(type) + { + case GAMEOBJECT_TYPE_CHEST: return chest.linkedTrapId; + case GAMEOBJECT_TYPE_SPELL_FOCUS: return spellFocus.linkedTrapId; + case GAMEOBJECT_TYPE_GOOBER: return goober.linkedTrapId; + default: return 0; + } + } + + uint32 GetAutoCloseTime() const + { + uint32 autoCloseTime = 0; + switch(type) + { + case GAMEOBJECT_TYPE_DOOR: autoCloseTime = door.autoCloseTime; break; + case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = button.autoCloseTime; break; + case GAMEOBJECT_TYPE_TRAP: autoCloseTime = trap.autoCloseTime; break; + case GAMEOBJECT_TYPE_GOOBER: autoCloseTime = goober.autoCloseTime; break; + case GAMEOBJECT_TYPE_TRANSPORT: autoCloseTime = transport.autoCloseTime; break; + case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = areadamage.autoCloseTime; break; + default: break; + } + return autoCloseTime / 0x10000; + } + + uint32 GetLootId() const + { + switch(type) + { + case GAMEOBJECT_TYPE_CHEST: return chest.lootId; + case GAMEOBJECT_TYPE_FISHINGHOLE: return fishinghole.lootId; + default: return 0; + } + } }; class OPvPCapturePoint; @@ -488,6 +580,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void AddToWorld(); void RemoveFromWorld(); + void CleanupsBeforeDelete(); bool Create(uint32 guidlow, uint32 name_id, Map *map, uint32 phaseMask, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 animprogress, GOState go_state, uint32 ArtKit = 0); void Update(uint32 p_time); @@ -498,14 +591,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject bool IsTransport() const; - void SetOwnerGUID(uint64 owner) - { - m_spawnedByDefault = false; // all object with owner is despawned after delay - SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner); - } - uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); } - Unit* GetOwner() const; - uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } void UpdateRotationFields(float rotation2 = 0.0f, float rotation3 = 0.0f); @@ -523,40 +608,26 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask); bool LoadFromDB(uint32 guid, Map *map); void DeleteFromDB(); - static uint32 GetLootId(GameObjectInfo const* info); - uint32 GetLootId() const { return GetLootId(GetGOInfo()); } - uint32 GetLockId() const + + void SetOwnerGUID(uint64 owner) { - switch(GetGoType()) + // Owner already found and different than expected owner - remove object from old owner + if (owner && GetOwnerGUID() && GetOwnerGUID() != owner) { - case GAMEOBJECT_TYPE_DOOR: return GetGOInfo()->door.lockId; - case GAMEOBJECT_TYPE_BUTTON: return GetGOInfo()->button.lockId; - case GAMEOBJECT_TYPE_QUESTGIVER: return GetGOInfo()->questgiver.lockId; - case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.lockId; - case GAMEOBJECT_TYPE_TRAP: return GetGOInfo()->trap.lockId; - case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.lockId; - case GAMEOBJECT_TYPE_AREADAMAGE: return GetGOInfo()->areadamage.lockId; - case GAMEOBJECT_TYPE_CAMERA: return GetGOInfo()->camera.lockId; - case GAMEOBJECT_TYPE_FLAGSTAND: return GetGOInfo()->flagstand.lockId; - case GAMEOBJECT_TYPE_FISHINGHOLE:return GetGOInfo()->fishinghole.lockId; - case GAMEOBJECT_TYPE_FLAGDROP: return GetGOInfo()->flagdrop.lockId; - default: return 0; + assert(false); } + m_spawnedByDefault = false; // all object with owner is despawned after delay + SetUInt64Value(OBJECT_FIELD_CREATED_BY, owner); } + uint64 GetOwnerGUID() const { return GetUInt64Value(OBJECT_FIELD_CREATED_BY); } + Unit* GetOwner(bool inWorld = true) const; - bool GetDespawnPossibility() const + void SetSpellId(uint32 id) { - switch(GetGoType()) - { - case GAMEOBJECT_TYPE_DOOR: return GetGOInfo()->door.noDamageImmune; - case GAMEOBJECT_TYPE_BUTTON: return GetGOInfo()->button.noDamageImmune; - case GAMEOBJECT_TYPE_QUESTGIVER: return GetGOInfo()->questgiver.noDamageImmune; - case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.noDamageImmune; - case GAMEOBJECT_TYPE_FLAGSTAND: return GetGOInfo()->flagstand.noDamageImmune; - case GAMEOBJECT_TYPE_FLAGDROP: return GetGOInfo()->flagdrop.noDamageImmune; - default: return true; - } + m_spawnedByDefault = false; // all summoned object is despawned after delay + m_spellId = id; } + uint32 GetSpellId() const { return m_spellId;} time_t GetRespawnTime() const { return m_respawnTime; } time_t GetRespawnTimeEx() const @@ -585,8 +656,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject uint32 GetRespawnDelay() const { return m_respawnDelayTime; } void Refresh(); void Delete(); - void SetSpellId(uint32 id) { m_spellId = id;} - uint32 GetSpellId() const { return m_spellId;} + void DeleteObjectWithOwner(); void getFishLoot(Loot *loot, Player* loot_owner); GameobjectTypes GetGoType() const { return GameobjectTypes(GetByteValue(GAMEOBJECT_BYTES_1, 1)); } void SetGoType(GameobjectTypes type) { SetByteValue(GAMEOBJECT_BYTES_1, 1, type); } @@ -627,34 +697,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject void UseDoorOrButton(uint32 time_to_restore = 0, bool alternative = false); // 0 = use `gameobject`.`spawntimesecs` void ResetDoorOrButton(); - // 0 = use `gameobject`.`spawntimesecs` - - uint32 GetLinkedGameObjectEntry() const - { - switch(GetGoType()) - { - case GAMEOBJECT_TYPE_CHEST: return GetGOInfo()->chest.linkedTrapId; - case GAMEOBJECT_TYPE_SPELL_FOCUS: return GetGOInfo()->spellFocus.linkedTrapId; - case GAMEOBJECT_TYPE_GOOBER: return GetGOInfo()->goober.linkedTrapId; - default: return 0; - } - } - uint32 GetAutoCloseTime() const - { - uint32 autoCloseTime = 0; - switch(GetGoType()) - { - case GAMEOBJECT_TYPE_DOOR: autoCloseTime = GetGOInfo()->door.autoCloseTime; break; - case GAMEOBJECT_TYPE_BUTTON: autoCloseTime = GetGOInfo()->button.autoCloseTime; break; - case GAMEOBJECT_TYPE_TRAP: autoCloseTime = GetGOInfo()->trap.autoCloseTime; break; - case GAMEOBJECT_TYPE_GOOBER: autoCloseTime = GetGOInfo()->goober.autoCloseTime; break; - case GAMEOBJECT_TYPE_TRANSPORT: autoCloseTime = GetGOInfo()->transport.autoCloseTime; break; - case GAMEOBJECT_TYPE_AREADAMAGE: autoCloseTime = GetGOInfo()->areadamage.autoCloseTime; break; - default: break; - } - return autoCloseTime / 0x10000; - } void TriggeringLinkedGameObject( uint32 trapEntry, Unit* target); @@ -675,7 +718,6 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject uint64 GetRotation() const { return m_rotation; } protected: - uint32 m_charges; // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) uint32 m_spellId; time_t m_respawnTime; // (secs) time of next respawn (or despawn if GO have owner()), uint32 m_respawnDelayTime; // (secs) if 0 then current GO state no dependent from timer |