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-rw-r--r--src/game/GameObject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h
index dd0b3508b36..104263154db 100644
--- a/src/game/GameObject.h
+++ b/src/game/GameObject.h
@@ -687,7 +687,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameOb
void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; }
void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; }
void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; }
- void ResetLootMode() { m_LootMode = DEFAULT_LOOT_MODE; }
+ void ResetLootMode() { m_LootMode = LOOT_MODE_DEFAULT; }
void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); }
bool IsInSkillupList(uint32 PlayerGuidLow) const
@@ -754,7 +754,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject, public GridObject<GameOb
uint64 m_rotation;
- uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable
+ uint16 m_LootMode; // bitmask, default LOOT_MODE_DEFAULT, determines what loot will be lootable
private:
void SwitchDoorOrButton(bool activate, bool alternative = false);
};