diff options
Diffstat (limited to 'src/game/GameObject.h')
-rw-r--r-- | src/game/GameObject.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 1386e220317..232b711bcf9 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -672,6 +672,13 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject LootState getLootState() const { return m_lootState; } void SetLootState(LootState s) { m_lootState = s; } + uint16 GetLootMode() { return m_LootMode; } + bool HasLootMode(uint16 lootMode) { return m_LootMode & lootMode; } + void SetLootMode(uint16 lootMode) { m_LootMode = lootMode; } + void AddLootMode(uint16 lootMode) { m_LootMode |= lootMode; } + void RemoveLootMode(uint16 lootMode) { m_LootMode &= ~lootMode; } + void ResetLootMode() { m_LootMode = DEFAULT_LOOT_MODE; } + void AddToSkillupList(uint32 PlayerGuidLow) { m_SkillupList.push_back(PlayerGuidLow); } bool IsInSkillupList(uint32 PlayerGuidLow) const { @@ -738,6 +745,8 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject GameObjectValue * const m_goValue; uint64 m_rotation; + + uint16 m_LootMode; // bitmask, default DEFAULT_LOOT_MODE, determines what loot will be lootable private: void SwitchDoorOrButton(bool activate, bool alternative = false); |