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-rw-r--r--src/game/GlobalEvents.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+/** \file
+ \ingroup world
+*/
+
+#include "Log.h"
+#include "Database/DatabaseEnv.h"
+#include "Platform/Define.h"
+#include "MapManager.h"
+#include "ObjectAccessor.h"
+#include "GlobalEvents.h"
+#include "ObjectDefines.h"
+#include "Corpse.h"
+
+/// Handle periodic erase of corpses and bones
+static void CorpsesErase(bool bones,uint32 delay)
+{
+ ///- Get the list of eligible corpses/bones to be removed
+ //No SQL injection (uint32 and enum)
+ QueryResult *result = CharacterDatabase.PQuery("SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>") );
+
+ if(result)
+ {
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 guidlow = fields[0].GetUInt32();
+ float positionX = fields[1].GetFloat();
+ float positionY = fields[2].GetFloat();
+ uint32 mapid = fields[3].GetUInt32();
+ uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
+
+ uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
+
+ sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
+
+ /// Resurrectable - convert corpses to bones
+ if(!bones)
+ {
+ if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
+ {
+ sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
+ CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
+ }
+ }
+ else
+ ///- or delete bones
+ {
+ MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY);
+
+ ///- remove bones from the database
+ CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
+ }
+ } while (result->NextRow());
+
+ delete result;
+ }
+}
+
+/// not thread guarded variant for call from other thread
+void CorpsesErase()
+{
+ CorpsesErase(true, 20*MINUTE);
+ CorpsesErase(false,3*DAY);
+}