diff options
Diffstat (limited to 'src/game/GlobalEvents.cpp')
| -rw-r--r-- | src/game/GlobalEvents.cpp | 70 |
1 files changed, 37 insertions, 33 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp index 2781339235d..635d426f694 100644 --- a/src/game/GlobalEvents.cpp +++ b/src/game/GlobalEvents.cpp @@ -24,6 +24,7 @@ #include "Log.h" #include "Database/DatabaseEnv.h" +#include "Database/DatabaseImpl.h" #include "Platform/Define.h" #include "MapManager.h" #include "ObjectAccessor.h" @@ -31,49 +32,52 @@ #include "ObjectDefines.h" #include "Corpse.h" -/// Handle periodic erase of corpses and bones -static void CorpsesErase(bool bones,uint32 delay) +static void CorpsesEraseCallBack(QueryResult *result, bool bones) { - ///- Get the list of eligible corpses/bones to be removed - //No SQL injection (uint32 and enum) - QueryResult *result = CharacterDatabase.PQuery("SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>") ); + if(!result) + return; - if(result) + do { - do - { - Field *fields = result->Fetch(); - uint32 guidlow = fields[0].GetUInt32(); - float positionX = fields[1].GetFloat(); - float positionY = fields[2].GetFloat(); - uint32 mapid = fields[3].GetUInt32(); - uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER); + Field *fields = result->Fetch(); + uint32 guidlow = fields[0].GetUInt32(); + float positionX = fields[1].GetFloat(); + float positionY = fields[2].GetFloat(); + uint32 mapid = fields[3].GetUInt32(); + uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER); - uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE); + uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE); - sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid); + sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid); - /// Resurrectable - convert corpses to bones - if(!bones) - { - if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid)) - { - sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow); - CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); - } - } - else - ///- or delete bones + /// Resurrectable - convert corpses to bones + if(!bones) + { + if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid)) { - MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY); - - ///- remove bones from the database + sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow); CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); } - } while (result->NextRow()); + } + else + ///- or delete bones + { + MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY); + + ///- remove bones from the database + CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow); + } + } while (result->NextRow()); - delete result; - } + delete result; +} + +/// Handle periodic erase of corpses and bones +static void CorpsesErase(bool bones,uint32 delay) +{ + ///- Get the list of eligible corpses/bones to be removed + //No SQL injection (uint32 and enum) + CharacterDatabase.AsyncPQuery(&CorpsesEraseCallBack, bones, "SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>")); } /// not thread guarded variant for call from other thread |
