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-rw-r--r--src/game/GlobalEvents.cpp70
1 files changed, 37 insertions, 33 deletions
diff --git a/src/game/GlobalEvents.cpp b/src/game/GlobalEvents.cpp
index 2781339235d..635d426f694 100644
--- a/src/game/GlobalEvents.cpp
+++ b/src/game/GlobalEvents.cpp
@@ -24,6 +24,7 @@
#include "Log.h"
#include "Database/DatabaseEnv.h"
+#include "Database/DatabaseImpl.h"
#include "Platform/Define.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
@@ -31,49 +32,52 @@
#include "ObjectDefines.h"
#include "Corpse.h"
-/// Handle periodic erase of corpses and bones
-static void CorpsesErase(bool bones,uint32 delay)
+static void CorpsesEraseCallBack(QueryResult *result, bool bones)
{
- ///- Get the list of eligible corpses/bones to be removed
- //No SQL injection (uint32 and enum)
- QueryResult *result = CharacterDatabase.PQuery("SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>") );
+ if(!result)
+ return;
- if(result)
+ do
{
- do
- {
- Field *fields = result->Fetch();
- uint32 guidlow = fields[0].GetUInt32();
- float positionX = fields[1].GetFloat();
- float positionY = fields[2].GetFloat();
- uint32 mapid = fields[3].GetUInt32();
- uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
+ Field *fields = result->Fetch();
+ uint32 guidlow = fields[0].GetUInt32();
+ float positionX = fields[1].GetFloat();
+ float positionY = fields[2].GetFloat();
+ uint32 mapid = fields[3].GetUInt32();
+ uint64 player_guid = MAKE_NEW_GUID(fields[4].GetUInt32(), 0, HIGHGUID_PLAYER);
- uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
+ uint64 guid = MAKE_NEW_GUID(guidlow, 0, HIGHGUID_CORPSE);
- sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
+ sLog.outDebug("[Global event] Removing %s %u (X:%f Y:%f Map:%u).",(bones?"bones":"corpse"),guidlow,positionX,positionY,mapid);
- /// Resurrectable - convert corpses to bones
- if(!bones)
- {
- if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
- {
- sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
- CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
- }
- }
- else
- ///- or delete bones
+ /// Resurrectable - convert corpses to bones
+ if(!bones)
+ {
+ if(!ObjectAccessor::Instance().ConvertCorpseForPlayer(player_guid))
{
- MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY);
-
- ///- remove bones from the database
+ sLog.outDebug("Corpse %u not found in world. Delete from DB.",guidlow);
CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
}
- } while (result->NextRow());
+ }
+ else
+ ///- or delete bones
+ {
+ MapManager::Instance().RemoveBonesFromMap(mapid, guid, positionX, positionY);
+
+ ///- remove bones from the database
+ CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%u'",guidlow);
+ }
+ } while (result->NextRow());
- delete result;
- }
+ delete result;
+}
+
+/// Handle periodic erase of corpses and bones
+static void CorpsesErase(bool bones,uint32 delay)
+{
+ ///- Get the list of eligible corpses/bones to be removed
+ //No SQL injection (uint32 and enum)
+ CharacterDatabase.AsyncPQuery(&CorpsesEraseCallBack, bones, "SELECT guid,position_x,position_y,map,player FROM corpse WHERE UNIX_TIMESTAMP()-time > '%u' AND corpse_type %s '0'", delay, (bones ? "=" : "<>"));
}
/// not thread guarded variant for call from other thread