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-rw-r--r--src/game/GossipDef.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index e0aff678fa6..c362b23ff71 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -153,7 +153,7 @@ void PlayerMenu::SendGossipMenu( uint32 TitleTextId, uint64 npcGUID )
data << uint32(questID);
data << uint32( qItem.m_qIcon );
- data << uint32(pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : pSession->GetPlayer()->getLevel());
+ data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
std::string Title = pQuest->GetTitle();
int loc_idx = pSession->GetSessionDbLocaleIndex();
@@ -402,7 +402,7 @@ void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Titl
data << uint32(questID);
data << uint32(qmi.m_qIcon);
- data << uint32(pQuest && pQuest->GetQuestLevel() ? pQuest->GetQuestLevel() : pSession->GetPlayer()->getLevel());
+ data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
data << title;
}
pSession->SendPacket( &data );
@@ -548,7 +548,7 @@ void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest )
data << uint32(pQuest->GetQuestId());
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details)
- data << uint32(pQuest->GetQuestLevel()); // may be 0
+ data << uint32(pQuest->GetQuestLevel()); // may be 0, static data, in other cases must be used dynamic level: Player::GetQuestLevel
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
data << uint32(pQuest->GetType());