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-rw-r--r--src/game/GridNotifiers.cpp353
1 files changed, 0 insertions, 353 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp
deleted file mode 100644
index b10dfa8791e..00000000000
--- a/src/game/GridNotifiers.cpp
+++ /dev/null
@@ -1,353 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "GridNotifiers.h"
-#include "GridNotifiersImpl.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "UpdateData.h"
-#include "Item.h"
-#include "Map.h"
-#include "Transports.h"
-#include "ObjectAccessor.h"
-#include "CellImpl.h"
-
-using namespace Trinity;
-
-void
-VisibleNotifier::SendToSelf()
-{
- // at this moment i_clientGUIDs have guids that not iterate at grid level checks
- // but exist one case when this possible and object not out of range: transports
- if (Transport* transport = i_player.GetTransport())
- for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr)
- {
- if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end())
- {
- vis_guids.erase((*itr)->GetGUID());
-
- i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow);
-
- if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- (*itr)->UpdateVisibilityOf(&i_player);
- }
- }
-
- for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it)
- {
- i_player.m_clientGUIDs.erase(*it);
- i_data.AddOutOfRangeGUID(*it);
-
- if (IS_PLAYER_GUID(*it))
- {
- Player* plr = ObjectAccessor::FindPlayer(*it);
- if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- plr->UpdateVisibilityOf(&i_player);
- }
- }
-
- if (!i_data.HasData())
- return;
-
- WorldPacket packet;
- i_data.BuildPacket(&packet);
- i_player.GetSession()->SendPacket(&packet);
-
- for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it)
- i_player.SendInitialVisiblePackets(*it);
-}
-
-void
-VisibleChangesNotifier::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- if (iter->getSource() == &i_object)
- continue;
-
- iter->getSource()->UpdateVisibilityOf(&i_object);
-
- if (!iter->getSource()->GetSharedVisionList().empty())
- for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- i != iter->getSource()->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == iter->getSource())
- (*i)->UpdateVisibilityOf(&i_object);
- }
-}
-
-void
-VisibleChangesNotifier::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- if (!iter->getSource()->GetSharedVisionList().empty())
- for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- i != iter->getSource()->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == iter->getSource())
- (*i)->UpdateVisibilityOf(&i_object);
-}
-
-void
-VisibleChangesNotifier::Visit(DynamicObjectMapType &m)
-{
- for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
- if (Player* caster = (Player*)iter->getSource()->GetCaster())
- if (caster->m_seer == iter->getSource())
- caster->UpdateVisibilityOf(&i_object);
-}
-
-inline void CreatureUnitRelocationWorker(Creature* c, Unit* u)
-{
- if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight())
- return;
-
- if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
- if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled)
- c->AI()->MoveInLineOfSight_Safe(u);
-}
-
-void PlayerRelocationNotifier::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Player* plr = iter->getSource();
-
- vis_guids.erase(plr->GetGUID());
-
- i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow);
-
- if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- continue;
-
- plr->UpdateVisibilityOf(&i_player);
- }
-}
-
-void PlayerRelocationNotifier::Visit(CreatureMapType &m)
-{
- bool relocated_for_ai = (&i_player == i_player.m_seer);
-
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Creature * c = iter->getSource();
-
- vis_guids.erase(c->GetGUID());
-
- i_player.UpdateVisibilityOf(c,i_data,i_visibleNow);
-
- if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- CreatureUnitRelocationWorker(c, &i_player);
- }
-}
-
-void CreatureRelocationNotifier::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Player * pl = iter->getSource();
-
- if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- pl->UpdateVisibilityOf(&i_creature);
-
- CreatureUnitRelocationWorker(&i_creature, pl);
- }
-}
-
-void CreatureRelocationNotifier::Visit(CreatureMapType &m)
-{
- if (!i_creature.isAlive())
- return;
-
- for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
- {
- Creature* c = iter->getSource();
- CreatureUnitRelocationWorker(&i_creature, c);
-
- if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- CreatureUnitRelocationWorker(c, &i_creature);
- }
-}
-
-void DelayedUnitRelocation::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Creature * unit = iter->getSource();
- if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- continue;
-
- CreatureRelocationNotifier relocate(*unit);
-
- TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
- TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
-
- cell.Visit(p, c2world_relocation, i_map, *unit, i_radius);
- cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius);
- }
-}
-
-void DelayedUnitRelocation::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Player * player = iter->getSource();
- WorldObject const *viewPoint = player->m_seer;
-
- if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED))
- continue;
-
- if (player != viewPoint && !viewPoint->IsPositionValid())
- continue;
-
- CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
- Cell cell2(pair2);
- //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented
-
- PlayerRelocationNotifier relocate(*player);
- TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate);
- TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate);
-
- cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius);
- cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius);
-
- relocate.SendToSelf();
- }
-}
-
-void AIRelocationNotifier::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Creature *c = iter->getSource();
- CreatureUnitRelocationWorker(c, &i_unit);
- if (isCreature)
- CreatureUnitRelocationWorker((Creature*)&i_unit, c);
- }
-}
-
-void
-MessageDistDeliverer::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- Player *target = iter->getSource();
- if (!target->InSamePhase(i_phaseMask))
- continue;
-
- if (target->GetExactDistSq(i_source) > i_distSq)
- continue;
-
- // Send packet to all who are sharing the player's vision
- if (!target->GetSharedVisionList().empty())
- {
- SharedVisionList::const_iterator i = target->GetSharedVisionList().begin();
- for (; i != target->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == target)
- SendPacket(*i);
- }
-
- if (target->m_seer == target || target->GetVehicle())
- SendPacket(target);
- }
-}
-
-void
-MessageDistDeliverer::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- if (!iter->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
- continue;
-
- // Send packet to all who are sharing the creature's vision
- if (!iter->getSource()->GetSharedVisionList().empty())
- {
- SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
- for (; i != iter->getSource()->GetSharedVisionList().end(); ++i)
- if ((*i)->m_seer == iter->getSource())
- SendPacket(*i);
- }
- }
-}
-
-void
-MessageDistDeliverer::Visit(DynamicObjectMapType &m)
-{
- for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- if (!iter->getSource()->InSamePhase(i_phaseMask))
- continue;
-
- if (iter->getSource()->GetExactDistSq(i_source) > i_distSq)
- continue;
-
- if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
- {
- // Send packet back to the caster if the caster has vision of dynamic object
- Player* caster = (Player*)iter->getSource()->GetCaster();
- if (caster && caster->m_seer == iter->getSource())
- SendPacket(caster);
- }
- }
-}
-
-/*
-void
-MessageDistDeliverer::VisitObject(Player* plr)
-{
- if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()))
- {
- SendPacket(plr);
- }
-}
-*/
-
-template<class T> void
-ObjectUpdater::Visit(GridRefManager<T> &m)
-{
- for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
- {
- if (iter->getSource()->IsInWorld())
- iter->getSource()->Update(i_timeDiff);
- }
-}
-
-bool CannibalizeObjectCheck::operator()(Corpse* u)
-{
- // ignore bones
- if (u->GetType() == CORPSE_BONES)
- return false;
-
- Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
-
- if (!owner || i_funit->IsFriendlyTo(owner))
- return false;
-
- if (i_funit->IsWithinDistInMap(u, i_range))
- return true;
-
- return false;
-}
-
-template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
-template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);