diff options
Diffstat (limited to 'src/game/GridNotifiers.cpp')
| -rw-r--r-- | src/game/GridNotifiers.cpp | 353 |
1 files changed, 0 insertions, 353 deletions
diff --git a/src/game/GridNotifiers.cpp b/src/game/GridNotifiers.cpp deleted file mode 100644 index b10dfa8791e..00000000000 --- a/src/game/GridNotifiers.cpp +++ /dev/null @@ -1,353 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "GridNotifiers.h" -#include "GridNotifiersImpl.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "UpdateData.h" -#include "Item.h" -#include "Map.h" -#include "Transports.h" -#include "ObjectAccessor.h" -#include "CellImpl.h" - -using namespace Trinity; - -void -VisibleNotifier::SendToSelf() -{ - // at this moment i_clientGUIDs have guids that not iterate at grid level checks - // but exist one case when this possible and object not out of range: transports - if (Transport* transport = i_player.GetTransport()) - for (Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr != transport->GetPassengers().end();++itr) - { - if (vis_guids.find((*itr)->GetGUID()) != vis_guids.end()) - { - vis_guids.erase((*itr)->GetGUID()); - - i_player.UpdateVisibilityOf((*itr), i_data, i_visibleNow); - - if (!(*itr)->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - (*itr)->UpdateVisibilityOf(&i_player); - } - } - - for (Player::ClientGUIDs::const_iterator it = vis_guids.begin();it != vis_guids.end(); ++it) - { - i_player.m_clientGUIDs.erase(*it); - i_data.AddOutOfRangeGUID(*it); - - if (IS_PLAYER_GUID(*it)) - { - Player* plr = ObjectAccessor::FindPlayer(*it); - if (plr && plr->IsInWorld() && !plr->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - plr->UpdateVisibilityOf(&i_player); - } - } - - if (!i_data.HasData()) - return; - - WorldPacket packet; - i_data.BuildPacket(&packet); - i_player.GetSession()->SendPacket(&packet); - - for (std::set<Unit*>::const_iterator it = i_visibleNow.begin(); it != i_visibleNow.end(); ++it) - i_player.SendInitialVisiblePackets(*it); -} - -void -VisibleChangesNotifier::Visit(PlayerMapType &m) -{ - for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - if (iter->getSource() == &i_object) - continue; - - iter->getSource()->UpdateVisibilityOf(&i_object); - - if (!iter->getSource()->GetSharedVisionList().empty()) - for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); - i != iter->getSource()->GetSharedVisionList().end(); ++i) - if ((*i)->m_seer == iter->getSource()) - (*i)->UpdateVisibilityOf(&i_object); - } -} - -void -VisibleChangesNotifier::Visit(CreatureMapType &m) -{ - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - if (!iter->getSource()->GetSharedVisionList().empty()) - for (SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); - i != iter->getSource()->GetSharedVisionList().end(); ++i) - if ((*i)->m_seer == iter->getSource()) - (*i)->UpdateVisibilityOf(&i_object); -} - -void -VisibleChangesNotifier::Visit(DynamicObjectMapType &m) -{ - for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) - if (Player* caster = (Player*)iter->getSource()->GetCaster()) - if (caster->m_seer == iter->getSource()) - caster->UpdateVisibilityOf(&i_object); -} - -inline void CreatureUnitRelocationWorker(Creature* c, Unit* u) -{ - if (!u->isAlive() || !c->isAlive() || c == u || u->isInFlight()) - return; - - if (c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) - if (c->_IsWithinDist(u, c->m_SightDistance, true) && c->IsAIEnabled) - c->AI()->MoveInLineOfSight_Safe(u); -} - -void PlayerRelocationNotifier::Visit(PlayerMapType &m) -{ - for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - Player* plr = iter->getSource(); - - vis_guids.erase(plr->GetGUID()); - - i_player.UpdateVisibilityOf(plr,i_data,i_visibleNow); - - if (plr->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - continue; - - plr->UpdateVisibilityOf(&i_player); - } -} - -void PlayerRelocationNotifier::Visit(CreatureMapType &m) -{ - bool relocated_for_ai = (&i_player == i_player.m_seer); - - for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - Creature * c = iter->getSource(); - - vis_guids.erase(c->GetGUID()); - - i_player.UpdateVisibilityOf(c,i_data,i_visibleNow); - - if (relocated_for_ai && !c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - CreatureUnitRelocationWorker(c, &i_player); - } -} - -void CreatureRelocationNotifier::Visit(PlayerMapType &m) -{ - for (PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - Player * pl = iter->getSource(); - - if (!pl->m_seer->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - pl->UpdateVisibilityOf(&i_creature); - - CreatureUnitRelocationWorker(&i_creature, pl); - } -} - -void CreatureRelocationNotifier::Visit(CreatureMapType &m) -{ - if (!i_creature.isAlive()) - return; - - for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter) - { - Creature* c = iter->getSource(); - CreatureUnitRelocationWorker(&i_creature, c); - - if (!c->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - CreatureUnitRelocationWorker(c, &i_creature); - } -} - -void DelayedUnitRelocation::Visit(CreatureMapType &m) -{ - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - Creature * unit = iter->getSource(); - if (!unit->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - continue; - - CreatureRelocationNotifier relocate(*unit); - - TypeContainerVisitor<CreatureRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate); - TypeContainerVisitor<CreatureRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate); - - cell.Visit(p, c2world_relocation, i_map, *unit, i_radius); - cell.Visit(p, c2grid_relocation, i_map, *unit, i_radius); - } -} - -void DelayedUnitRelocation::Visit(PlayerMapType &m) -{ - for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - Player * player = iter->getSource(); - WorldObject const *viewPoint = player->m_seer; - - if (!viewPoint->isNeedNotify(NOTIFY_VISIBILITY_CHANGED)) - continue; - - if (player != viewPoint && !viewPoint->IsPositionValid()) - continue; - - CellPair pair2(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY())); - Cell cell2(pair2); - //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented - - PlayerRelocationNotifier relocate(*player); - TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate); - TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate); - - cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius); - cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius); - - relocate.SendToSelf(); - } -} - -void AIRelocationNotifier::Visit(CreatureMapType &m) -{ - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - Creature *c = iter->getSource(); - CreatureUnitRelocationWorker(c, &i_unit); - if (isCreature) - CreatureUnitRelocationWorker((Creature*)&i_unit, c); - } -} - -void -MessageDistDeliverer::Visit(PlayerMapType &m) -{ - for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - Player *target = iter->getSource(); - if (!target->InSamePhase(i_phaseMask)) - continue; - - if (target->GetExactDistSq(i_source) > i_distSq) - continue; - - // Send packet to all who are sharing the player's vision - if (!target->GetSharedVisionList().empty()) - { - SharedVisionList::const_iterator i = target->GetSharedVisionList().begin(); - for (; i != target->GetSharedVisionList().end(); ++i) - if ((*i)->m_seer == target) - SendPacket(*i); - } - - if (target->m_seer == target || target->GetVehicle()) - SendPacket(target); - } -} - -void -MessageDistDeliverer::Visit(CreatureMapType &m) -{ - for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - if (!iter->getSource()->InSamePhase(i_phaseMask)) - continue; - - if (iter->getSource()->GetExactDistSq(i_source) > i_distSq) - continue; - - // Send packet to all who are sharing the creature's vision - if (!iter->getSource()->GetSharedVisionList().empty()) - { - SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin(); - for (; i != iter->getSource()->GetSharedVisionList().end(); ++i) - if ((*i)->m_seer == iter->getSource()) - SendPacket(*i); - } - } -} - -void -MessageDistDeliverer::Visit(DynamicObjectMapType &m) -{ - for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter) - { - if (!iter->getSource()->InSamePhase(i_phaseMask)) - continue; - - if (iter->getSource()->GetExactDistSq(i_source) > i_distSq) - continue; - - if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID())) - { - // Send packet back to the caster if the caster has vision of dynamic object - Player* caster = (Player*)iter->getSource()->GetCaster(); - if (caster && caster->m_seer == iter->getSource()) - SendPacket(caster); - } - } -} - -/* -void -MessageDistDeliverer::VisitObject(Player* plr) -{ - if (!i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam())) - { - SendPacket(plr); - } -} -*/ - -template<class T> void -ObjectUpdater::Visit(GridRefManager<T> &m) -{ - for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter) - { - if (iter->getSource()->IsInWorld()) - iter->getSource()->Update(i_timeDiff); - } -} - -bool CannibalizeObjectCheck::operator()(Corpse* u) -{ - // ignore bones - if (u->GetType() == CORPSE_BONES) - return false; - - Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID()); - - if (!owner || i_funit->IsFriendlyTo(owner)) - return false; - - if (i_funit->IsWithinDistInMap(u, i_range)) - return true; - - return false; -} - -template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &); -template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &); |
