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-rw-r--r--src/game/GridNotifiers.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h
index eb15d8ea7b2..bea125cf5ee 100644
--- a/src/game/GridNotifiers.h
+++ b/src/game/GridNotifiers.h
@@ -105,7 +105,7 @@ namespace Trinity
void SendPacket(Player* plr);
template<class SKIP> void Visit(GridRefManager<SKIP> &) {}
};
-
+
struct TRINITY_DLL_DECL MessageDeliverer : public Deliverer
{
MessageDeliverer(Player &pl, WorldPacket *msg, bool to_possessor, bool to_self) : Deliverer(pl, msg, to_possessor, to_self) {}
@@ -595,7 +595,7 @@ namespace Trinity
Unit const* i_funit;
float i_range;
};
-
+
class CreatureWithDbGUIDCheck
{
public:
@@ -714,7 +714,7 @@ namespace Trinity
class NearestHostileUnitInAttackDistanceCheck
{
public:
- explicit NearestHostileUnitInAttackDistanceCheck(Creature const* creature, float dist = 0) : m_creature(creature)
+ explicit NearestHostileUnitInAttackDistanceCheck(Creature const* creature, float dist = 0) : m_creature(creature)
{
m_range = (dist == 0 ? 9999 : dist);
m_force = (dist == 0 ? false : true);
@@ -890,7 +890,7 @@ namespace Trinity
FriendlyMissingBuffInRange(Unit const* obj, float range, uint32 spellid) : i_obj(obj), i_range(range), i_spell(spellid) {}
bool operator()(Unit* u)
{
- if(u->isAlive() && u->isInCombat() && /*!i_obj->IsHostileTo(u)*/ i_obj->IsFriendlyTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
+ if(u->isAlive() && u->isInCombat() && /*!i_obj->IsHostileTo(u)*/ i_obj->IsFriendlyTo(u) && i_obj->IsWithinDistInMap(u, i_range) &&
!(u->HasAura(i_spell, 0) || u->HasAura(i_spell, 1) || u->HasAura(i_spell, 2)))
{
return true;