diff options
Diffstat (limited to 'src/game/GridNotifiers.h')
-rw-r--r-- | src/game/GridNotifiers.h | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/src/game/GridNotifiers.h b/src/game/GridNotifiers.h index 4e4e05186e3..9031794a6ac 100644 --- a/src/game/GridNotifiers.h +++ b/src/game/GridNotifiers.h @@ -38,7 +38,7 @@ class Player; namespace Trinity { - struct TRINITY_DLL_DECL VisibleNotifier + struct VisibleNotifier { bool force; Player &i_player; @@ -57,7 +57,7 @@ namespace Trinity void SendToSelf(void); }; - struct TRINITY_DLL_DECL Player2PlayerNotifier : public VisibleNotifier + struct Player2PlayerNotifier : public VisibleNotifier { Player2PlayerNotifier(Player &player, bool forced = false) : VisibleNotifier(player, forced) {} @@ -67,7 +67,7 @@ namespace Trinity void SendToSelf(void); }; - struct TRINITY_DLL_DECL PlayerRelocationNotifier + struct PlayerRelocationNotifier { Player &i_player; PlayerRelocationNotifier(Player &pl) : i_player(pl) {} @@ -77,7 +77,7 @@ namespace Trinity #endif }; - struct TRINITY_DLL_DECL CreatureRelocationNotifier + struct CreatureRelocationNotifier { Creature &i_creature; CreatureRelocationNotifier(Creature &c) : i_creature(c) {} @@ -88,7 +88,7 @@ namespace Trinity #endif }; - struct TRINITY_DLL_DECL VisibleChangesNotifier + struct VisibleChangesNotifier { WorldObject &i_object; @@ -99,7 +99,7 @@ namespace Trinity void Visit(DynamicObjectMapType &); }; - struct TRINITY_DLL_DECL DelayedUnitRelocation + struct DelayedUnitRelocation { Map &i_map; const Cell& i_cell; @@ -114,7 +114,7 @@ namespace Trinity void Notify(GridRefManager<T> &); }; - struct TRINITY_DLL_DECL ResetNotifier + struct ResetNotifier { uint16 reset_mask; ResetNotifier(uint16 notifies) : reset_mask(notifies) {} @@ -124,7 +124,7 @@ namespace Trinity void Visit(PlayerMapType &m) { resetNotify<Player>(m);} }; - struct TRINITY_DLL_DECL GridUpdater + struct GridUpdater { GridType &i_grid; uint32 i_timeDiff; @@ -143,7 +143,7 @@ namespace Trinity void Visit(CorpseMapType &m) { updateObjects<Corpse>(m); } }; - struct TRINITY_DLL_DECL MessageDistDeliverer + struct MessageDistDeliverer { WorldObject *i_source; WorldPacket *i_message; @@ -170,7 +170,7 @@ namespace Trinity } }; - struct TRINITY_DLL_DECL ObjectUpdater + struct ObjectUpdater { uint32 i_timeDiff; explicit ObjectUpdater(const uint32 &diff) : i_timeDiff(diff) {} @@ -185,7 +185,7 @@ namespace Trinity // WorldObject searchers & workers template<class Check> - struct TRINITY_DLL_DECL WorldObjectSearcher + struct WorldObjectSearcher { uint32 i_phaseMask; WorldObject* &i_object; @@ -204,7 +204,7 @@ namespace Trinity }; template<class Check> - struct TRINITY_DLL_DECL WorldObjectListSearcher + struct WorldObjectListSearcher { uint32 i_phaseMask; std::list<WorldObject*> &i_objects; @@ -223,7 +223,7 @@ namespace Trinity }; template<class Do> - struct TRINITY_DLL_DECL WorldObjectWorker + struct WorldObjectWorker { uint32 i_phaseMask; Do const& i_do; @@ -271,7 +271,7 @@ namespace Trinity // Gameobject searchers template<class Check> - struct TRINITY_DLL_DECL GameObjectSearcher + struct GameObjectSearcher { uint32 i_phaseMask; GameObject* &i_object; @@ -287,7 +287,7 @@ namespace Trinity // Last accepted by Check GO if any (Check can change requirements at each call) template<class Check> - struct TRINITY_DLL_DECL GameObjectLastSearcher + struct GameObjectLastSearcher { uint32 i_phaseMask; GameObject* &i_object; @@ -302,7 +302,7 @@ namespace Trinity }; template<class Check> - struct TRINITY_DLL_DECL GameObjectListSearcher + struct GameObjectListSearcher { uint32 i_phaseMask; std::list<GameObject*> &i_objects; @@ -320,7 +320,7 @@ namespace Trinity // First accepted by Check Unit if any template<class Check> - struct TRINITY_DLL_DECL UnitSearcher + struct UnitSearcher { uint32 i_phaseMask; Unit* &i_object; @@ -337,7 +337,7 @@ namespace Trinity // Last accepted by Check Unit if any (Check can change requirements at each call) template<class Check> - struct TRINITY_DLL_DECL UnitLastSearcher + struct UnitLastSearcher { uint32 i_phaseMask; Unit* &i_object; @@ -354,7 +354,7 @@ namespace Trinity // All accepted by Check units if any template<class Check> - struct TRINITY_DLL_DECL UnitListSearcher + struct UnitListSearcher { uint32 i_phaseMask; std::list<Unit*> &i_objects; @@ -372,7 +372,7 @@ namespace Trinity // Creature searchers template<class Check> - struct TRINITY_DLL_DECL CreatureSearcher + struct CreatureSearcher { uint32 i_phaseMask; Creature* &i_object; @@ -388,7 +388,7 @@ namespace Trinity // Last accepted by Check Creature if any (Check can change requirements at each call) template<class Check> - struct TRINITY_DLL_DECL CreatureLastSearcher + struct CreatureLastSearcher { uint32 i_phaseMask; Creature* &i_object; @@ -403,7 +403,7 @@ namespace Trinity }; template<class Check> - struct TRINITY_DLL_DECL CreatureListSearcher + struct CreatureListSearcher { uint32 i_phaseMask; std::list<Creature*> &i_objects; @@ -418,7 +418,7 @@ namespace Trinity }; template<class Do> - struct TRINITY_DLL_DECL CreatureWorker + struct CreatureWorker { uint32 i_phaseMask; Do& i_do; @@ -439,7 +439,7 @@ namespace Trinity // Player searchers template<class Check> - struct TRINITY_DLL_DECL PlayerSearcher + struct PlayerSearcher { uint32 i_phaseMask; Player* &i_object; @@ -454,7 +454,7 @@ namespace Trinity }; template<class Check> - struct TRINITY_DLL_DECL PlayerListSearcher + struct PlayerListSearcher { uint32 i_phaseMask; std::list<Player*> &i_objects; @@ -469,7 +469,7 @@ namespace Trinity }; template<class Do> - struct TRINITY_DLL_DECL PlayerWorker + struct PlayerWorker { uint32 i_phaseMask; Do& i_do; @@ -488,7 +488,7 @@ namespace Trinity }; template<class Do> - struct TRINITY_DLL_DECL PlayerDistWorker + struct PlayerDistWorker { WorldObject const* i_searcher; float i_dist; |