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-rw-r--r--src/game/GridNotifiersImpl.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index b15b57eff29..fd73119f0d3 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -151,7 +151,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
if(!target->isAlive() || target->isInFlight() )
return;
- if(target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->isTotem())
+ if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
return;
if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
@@ -162,7 +162,7 @@ inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
return;
// Evade target
- if( target->GetTypeId()==TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
+ if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
return;
//Check player targets and remove if in GM mode or GM invisibility (for not self casting case)