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-rw-r--r--src/game/GridNotifiersImpl.h86
1 files changed, 0 insertions, 86 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index c19dc66139c..6f8b191d551 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -170,92 +170,6 @@ Trinity::CreatureRelocationNotifier::Visit(CreatureMapType &m)
}
}
-inline void Trinity::DynamicObjectUpdater::VisitHelper(Unit* target)
-{
- if(!target->isAlive() || target->isInFlight() )
- return;
-
- if(target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->isTotem())
- return;
-
- if (!i_dynobject.IsWithinDistInMap(target, i_dynobject.GetRadius()))
- return;
-
- //Check targets for not_selectable unit flag and remove
- if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
- return;
-
- // Evade target
- if( target->GetTypeId() == TYPEID_UNIT && ((Creature*)target)->IsInEvadeMode() )
- return;
-
- //Check player targets and remove if in GM mode or GM invisibility (for not self casting case)
- if( target->GetTypeId() == TYPEID_PLAYER && target != i_check && (((Player*)target)->isGameMaster() || ((Player*)target)->GetVisibility()==VISIBILITY_OFF) )
- return;
-
- if (i_dynobject.IsAffecting(target))
- return;
-
- if(target->HasAura(i_dynobject.GetSpellId(), i_check->GetGUID()))
- return;
-
- uint32 eff_index = 0;
- for (; eff_index < MAX_SPELL_EFFECTS; ++eff_index)
- if(i_dynobject.HasEffect(eff_index))
- break;
-
- if(eff_index == MAX_SPELL_EFFECTS)
- return;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_dynobject.GetSpellId());
- if(spellInfo->EffectImplicitTargetB[eff_index] == TARGET_DEST_DYNOBJ_ALLY
- || spellInfo->EffectImplicitTargetB[eff_index] == TARGET_UNIT_AREA_ALLY_DST)
- {
- if(!i_check->IsFriendlyTo(target))
- return;
- }
- else if( i_check->GetTypeId() == TYPEID_PLAYER )
- {
- if (i_check->IsFriendlyTo( target ))
- return;
-
- i_check->CombatStart(target);
- }
- else
- {
- if (!i_check->IsHostileTo( target ))
- return;
-
- i_check->CombatStart(target);
- }
-
- // Check target immune to spell or aura
- if (target->IsImmunedToSpell(spellInfo) || target->IsImmunedToSpellEffect(spellInfo, eff_index))
- return;
-
- // Apply PersistentAreaAura on target
- Aura *aur = new Aura(spellInfo, i_dynobject.GetEffectMask(), target, &i_dynobject, i_check);
- aur->SetAuraDuration(i_dynobject.GetDuration());
- if(target->AddAura(aur, true))
- i_dynobject.AddAffected(target);
-}
-
-template<>
-inline void
-Trinity::DynamicObjectUpdater::Visit(CreatureMapType &m)
-{
- for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- VisitHelper(itr->getSource());
-}
-
-template<>
-inline void
-Trinity::DynamicObjectUpdater::Visit(PlayerMapType &m)
-{
- for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
- VisitHelper(itr->getSource());
-}
-
// SEARCHERS & LIST SEARCHERS & WORKERS
// WorldObject searchers & workers