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-rw-r--r--src/game/GridNotifiersImpl.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h
index 970df635f50..dfb202a37e1 100644
--- a/src/game/GridNotifiersImpl.h
+++ b/src/game/GridNotifiersImpl.h
@@ -72,24 +72,24 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c)
pl->UpdateVisibilityOf(c);
// Creature AI reaction
- if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
+ if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c->AI() && c->IsWithinSightDist(pl) /*c->AI()->IsVisible(pl)*/ && !c->IsInEvadeMode() )
+ if( c->AI() && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() )
c->AI()->MoveInLineOfSight(pl);
}
}
inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2)
{
- if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
+ if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c1->AI() && c1->IsWithinSightDist(c2) /*c1->AI()->IsVisible(c2)*/ && !c1->IsInEvadeMode() )
+ if( c1->AI() && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() )
c1->AI()->MoveInLineOfSight(c2);
}
- if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING))
+ if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS))
{
- if( c2->AI() && c1->IsWithinSightDist(c2) /*c2->AI()->IsVisible(c1)*/ && !c2->IsInEvadeMode() )
+ if( c2->AI() && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() )
c2->AI()->MoveInLineOfSight(c1);
}
}