diff options
Diffstat (limited to 'src/game/GridNotifiersImpl.h')
-rw-r--r-- | src/game/GridNotifiersImpl.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/GridNotifiersImpl.h b/src/game/GridNotifiersImpl.h index 970df635f50..dfb202a37e1 100644 --- a/src/game/GridNotifiersImpl.h +++ b/src/game/GridNotifiersImpl.h @@ -72,24 +72,24 @@ inline void PlayerCreatureRelocationWorker(Player* pl, Creature* c) pl->UpdateVisibilityOf(c); // Creature AI reaction - if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) + if(c->HasReactState(REACT_AGGRESSIVE) && !c->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c->AI() && c->IsWithinSightDist(pl) /*c->AI()->IsVisible(pl)*/ && !c->IsInEvadeMode() ) + if( c->AI() && c->IsWithinSightDist(pl) && !c->IsInEvadeMode() ) c->AI()->MoveInLineOfSight(pl); } } inline void CreatureCreatureRelocationWorker(Creature* c1, Creature* c2) { - if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) + if(c1->HasReactState(REACT_AGGRESSIVE) && !c1->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c1->AI() && c1->IsWithinSightDist(c2) /*c1->AI()->IsVisible(c2)*/ && !c1->IsInEvadeMode() ) + if( c1->AI() && c1->IsWithinSightDist(c2) && !c1->IsInEvadeMode() ) c1->AI()->MoveInLineOfSight(c2); } - if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING)) + if(c2->HasReactState(REACT_AGGRESSIVE) && !c2->hasUnitState(UNIT_STAT_SIGHTLESS)) { - if( c2->AI() && c1->IsWithinSightDist(c2) /*c2->AI()->IsVisible(c1)*/ && !c2->IsInEvadeMode() ) + if( c2->AI() && c1->IsWithinSightDist(c2) && !c2->IsInEvadeMode() ) c2->AI()->MoveInLineOfSight(c1); } } |