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-rw-r--r--src/game/GridStates.h24
1 files changed, 13 insertions, 11 deletions
diff --git a/src/game/GridStates.h b/src/game/GridStates.h
index 8a4e716ece4..fb278347bc3 100644
--- a/src/game/GridStates.h
+++ b/src/game/GridStates.h
@@ -1,5 +1,7 @@
/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
+ *
+ * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -8,23 +10,23 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-#ifndef MANGOS_GRIDSTATES_H
-#define MANGOS_GRIDSTATES_H
+#ifndef TRINITY_GRIDSTATES_H
+#define TRINITY_GRIDSTATES_H
#include "Map.h"
-class MANGOS_DLL_DECL GridState
+class TRINITY_DLL_DECL GridState
{
public:
-#ifdef MANGOS_DEBUG
+#ifdef TRINITY_DEBUG
#define MAGIC_TESTVAL 0xFBE823BA
GridState() { i_Magic = MAGIC_TESTVAL; }
bool checkMagic()
@@ -42,28 +44,28 @@ class MANGOS_DLL_DECL GridState
virtual void Update(Map &, NGridType&, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const = 0;
};
-class MANGOS_DLL_DECL InvalidState : public GridState
+class TRINITY_DLL_DECL InvalidState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
-class MANGOS_DLL_DECL ActiveState : public GridState
+class TRINITY_DLL_DECL ActiveState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
-class MANGOS_DLL_DECL IdleState : public GridState
+class TRINITY_DLL_DECL IdleState : public GridState
{
public:
void Update(Map &, NGridType &, GridInfo &, const uint32 &x, const uint32 &y, const uint32 &t_diff) const;
};
-class MANGOS_DLL_DECL RemovalState : public GridState
+class TRINITY_DLL_DECL RemovalState : public GridState
{
public: