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-rw-r--r--src/game/Group.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp
index d5daaca4e90..5087a200da6 100644
--- a/src/game/Group.cpp
+++ b/src/game/Group.cpp
@@ -1485,19 +1485,19 @@ void Group::UpdateLooterGuid(WorldObject* pLootedObject, bool ifneed)
}
}
-GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
+GroupJoinBattlegroundResult Group::CanJoinBattleGroundQueue(BattleGround const* bgOrTemplate, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot)
{
BattlemasterListEntry const* bgEntry = sBattlemasterListStore.LookupEntry(bgOrTemplate->GetTypeID());
- if (!bgEntry)
- return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
+ if (!bgEntry)
+ return ERR_GROUP_JOIN_BATTLEGROUND_FAIL; // shouldn't happen
// check for min / max count
uint32 memberscount = GetMembersCount();
-
- // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
- if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
- return ERR_ARENA_TEAM_PARTY_SIZE;
-
+
+ // only check for MinPlayerCount since MinPlayerCount == MaxPlayerCount for arenas...
+ if (bgOrTemplate->isArena() && memberscount != MinPlayerCount)
+ return ERR_ARENA_TEAM_PARTY_SIZE;
+
if (memberscount > bgEntry->maxGroupSize) // no MinPlayerCount for battlegrounds
return ERR_BATTLEGROUND_NONE; // ERR_GROUP_JOIN_BATTLEGROUND_TOO_MANY handled on client side