diff options
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 82778346837..e2553f259d7 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -1333,7 +1333,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) SendUpdate(); } -uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQueueType, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) +uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) { // check for min / max count uint32 memberscount = GetMembersCount(); @@ -1369,7 +1369,7 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, uint32 bgQue if(isRated && member->GetArenaTeamId(arenaSlot) != arenaTeamId) return BG_JOIN_ERR_MIXED_ARENATEAM; // don't let join if someone from the group is already in that bg queue - if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueType)) + if(member->InBattleGroundQueueForBattleGroundQueueType(bgQueueTypeId)) return BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE; // check for deserter debuff in case not arena queue if(bgTypeId != BATTLEGROUND_AA && !member->CanJoinToBattleground()) |