diff options
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 1e35411fa13..4fac78bf63f 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -132,7 +132,7 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result if(!result) { external = false; - // 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 result = CharacterDatabase.PQuery("SELECT lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, isRaid, difficulty, raiddifficulty FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); if(!result) return false; @@ -144,27 +144,27 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult_AutoPtr result if(!objmgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) return false; - m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; + m_groupType = (*result)[11].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; if (m_groupType == GROUPTYPE_RAID) _initRaidSubGroupsCounter(); - uint32 diff = (*result)[14].GetUInt8(); + uint32 diff = (*result)[12].GetUInt8(); if (diff >= MAX_DUNGEON_DIFFICULTY) diff = DUNGEON_DIFFICULTY_NORMAL; m_dungeonDifficulty = Difficulty(diff); - uint32 r_diff = (*result)[15].GetUInt8(); + uint32 r_diff = (*result)[13].GetUInt8(); if (r_diff >= MAX_RAID_DIFFICULTY) r_diff = RAID_DIFFICULTY_10MAN_NORMAL; m_raidDifficulty = Difficulty(r_diff); - m_lootMethod = (LootMethod)(*result)[2].GetUInt8(); - m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); - m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); + m_lootMethod = (LootMethod)(*result)[0].GetUInt8(); + m_looterGuid = MAKE_NEW_GUID((*result)[1].GetUInt32(), 0, HIGHGUID_PLAYER); + m_lootThreshold = (ItemQualities)(*result)[2].GetUInt16(); for (int i=0; i<TARGETICONCOUNT; ++i) - m_targetIcons[i] = (*result)[5+i].GetUInt64(); + m_targetIcons[i] = (*result)[3+i].GetUInt64(); if(loadMembers) { |