diff options
Diffstat (limited to 'src/game/Group.cpp')
-rw-r--r-- | src/game/Group.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/src/game/Group.cpp b/src/game/Group.cpp index 16e91e564d2..8a02afa25d2 100644 --- a/src/game/Group.cpp +++ b/src/game/Group.cpp @@ -17,6 +17,7 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ + #include "Common.h" #include "Opcodes.h" #include "WorldPacket.h" @@ -32,6 +33,7 @@ #include "InstanceSaveMgr.h" #include "MapInstanced.h" #include "Util.h" + Group::Group() { m_leaderGuid = 0; @@ -43,9 +45,11 @@ Group::Group() m_looterGuid = 0; m_lootThreshold = ITEM_QUALITY_UNCOMMON; m_subGroupsCounts = NULL; + for (int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; } + Group::~Group() { if(m_bgGroup) @@ -63,32 +67,41 @@ Group::~Group() RollId.erase(itr); delete(r); } + // it is undefined whether objectmgr (which stores the groups) or instancesavemgr // will be unloaded first so we must be prepared for both cases // this may unload some instance saves for(uint8 i = 0; i < TOTAL_DIFFICULTIES; ++i) for(BoundInstancesMap::iterator itr2 = m_boundInstances[i].begin(); itr2 != m_boundInstances[i].end(); ++itr2) itr2->second.save->RemoveGroup(this); + // Sub group counters clean up if (m_subGroupsCounts) delete[] m_subGroupsCounts; } + bool Group::Create(const uint64 &guid, const char * name) { m_leaderGuid = guid; m_leaderName = name; + m_groupType = isBGGroup() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; + if (m_groupType == GROUPTYPE_RAID) _initRaidSubGroupsCounter(); + m_lootMethod = GROUP_LOOT; m_lootThreshold = ITEM_QUALITY_UNCOMMON; m_looterGuid = guid; + m_difficulty = DIFFICULTY_NORMAL; if(!isBGGroup()) { Player *leader = objmgr.GetPlayer(guid); if(leader) m_difficulty = leader->GetDifficulty(); + Player::ConvertInstancesToGroup(leader, this, guid); + // store group in database CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM groups WHERE leaderGuid ='%u'", GUID_LOPART(m_leaderGuid)); @@ -98,15 +111,20 @@ bool Group::Create(const uint64 &guid, const char * name) GUID_LOPART(m_leaderGuid), GUID_LOPART(m_mainTank), GUID_LOPART(m_mainAssistant), uint32(m_lootMethod), GUID_LOPART(m_looterGuid), uint32(m_lootThreshold), m_targetIcons[0], m_targetIcons[1], m_targetIcons[2], m_targetIcons[3], m_targetIcons[4], m_targetIcons[5], m_targetIcons[6], m_targetIcons[7], isRaidGroup(), m_difficulty); } + if(!AddMember(guid, name)) return false; + if(!isBGGroup()) CharacterDatabase.CommitTransaction(); + return true; } + bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool loadMembers) { if(isBGGroup()) return false; + bool external = true; if(!result) { @@ -116,30 +134,38 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool if(!result) return false; } + m_leaderGuid = leaderGuid; + // group leader not exist if(!objmgr.GetPlayerNameByGUID(m_leaderGuid, m_leaderName)) { if(!external) delete result; return false; } + m_groupType = (*result)[13].GetBool() ? GROUPTYPE_RAID : GROUPTYPE_NORMAL; + if (m_groupType == GROUPTYPE_RAID) _initRaidSubGroupsCounter(); + m_difficulty = (*result)[14].GetUInt8(); m_mainTank = (*result)[0].GetUInt64(); m_mainAssistant = (*result)[1].GetUInt64(); m_lootMethod = (LootMethod)(*result)[2].GetUInt8(); m_looterGuid = MAKE_NEW_GUID((*result)[3].GetUInt32(), 0, HIGHGUID_PLAYER); m_lootThreshold = (ItemQualities)(*result)[4].GetUInt16(); + for(int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = (*result)[5+i].GetUInt64(); if(!external) delete result; + if(loadMembers) { result = CharacterDatabase.PQuery("SELECT memberGuid, assistant, subgroup FROM group_member WHERE leaderGuid ='%u'", GUID_LOPART(leaderGuid)); if(!result) return false; + do { LoadMemberFromDB((*result)[0].GetUInt32(), (*result)[2].GetUInt8(), (*result)[1].GetBool()); @@ -149,33 +175,44 @@ bool Group::LoadGroupFromDB(const uint64 &leaderGuid, QueryResult *result, bool if(GetMembersCount() < 2) return false; } + return true; } + bool Group::LoadMemberFromDB(uint32 guidLow, uint8 subgroup, bool assistant) { MemberSlot member; member.guid = MAKE_NEW_GUID(guidLow, 0, HIGHGUID_PLAYER); + // skip non-existed member if(!objmgr.GetPlayerNameByGUID(member.guid, member.name)) return false; + member.group = subgroup; member.assistant = assistant; m_memberSlots.push_back(member); + SubGroupCounterIncrease(subgroup); + return true; } + void Group::ConvertToRaid() { m_groupType = GROUPTYPE_RAID; + _initRaidSubGroupsCounter(); + if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET isRaid = 1 WHERE leaderGuid='%u'", GUID_LOPART(m_leaderGuid)); SendUpdate(); + // update quest related GO states (quest activity dependent from raid membership) for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) if(Player* player = objmgr.GetPlayer(citr->guid)) player->UpdateForQuestWorldObjects(); } + bool Group::AddInvite(Player *player) { if( !player || player->GetGroupInvite() ) @@ -185,31 +222,42 @@ bool Group::AddInvite(Player *player) group = player->GetOriginalGroup(); if( group ) return false; + RemoveInvite(player); + m_invitees.insert(player); + player->SetGroupInvite(this); + return true; } + bool Group::AddLeaderInvite(Player *player) { if(!AddInvite(player)) return false; + m_leaderGuid = player->GetGUID(); m_leaderName = player->GetName(); return true; } + uint32 Group::RemoveInvite(Player *player) { m_invitees.erase(player); + player->SetGroupInvite(NULL); return GetMembersCount(); } + void Group::RemoveAllInvites() { for(InvitesList::iterator itr=m_invitees.begin(); itr!=m_invitees.end(); ++itr) (*itr)->SetGroupInvite(NULL); + m_invitees.clear(); } + Player* Group::GetInvited(const uint64& guid) const { for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) @@ -219,6 +267,7 @@ Player* Group::GetInvited(const uint64& guid) const } return NULL; } + Player* Group::GetInvited(const std::string& name) const { for(InvitesList::const_iterator itr = m_invitees.begin(); itr != m_invitees.end(); ++itr) @@ -228,11 +277,13 @@ Player* Group::GetInvited(const std::string& name) const } return NULL; } + bool Group::AddMember(const uint64 &guid, const char* name) { if(!_addMember(guid, name)) return false; SendUpdate(); + Player *player = objmgr.GetPlayer(guid); if(player) { @@ -241,6 +292,7 @@ bool Group::AddMember(const uint64 &guid, const char* name) // reset the new member's instances, unless he is currently in one of them // including raid/heroic instances that they are not permanently bound to! player->ResetInstances(INSTANCE_RESET_GROUP_JOIN); + if(player->getLevel() >= LEVELREQUIREMENT_HEROIC && player->GetDifficulty() != GetDifficulty() ) { player->SetDifficulty(m_difficulty); @@ -249,30 +301,38 @@ bool Group::AddMember(const uint64 &guid, const char* name) } player->SetGroupUpdateFlag(GROUP_UPDATE_FULL); UpdatePlayerOutOfRange(player); + // quest related GO state dependent from raid memebership if(isRaidGroup()) player->UpdateForQuestWorldObjects(); } + return true; } + uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) { BroadcastGroupUpdate(); + // remove member and change leader (if need) only if strong more 2 members _before_ member remove if(GetMembersCount() > (isBGGroup() ? 1 : 2)) // in BG group case allow 1 members group { bool leaderChanged = _removeMember(guid); + if(Player *player = objmgr.GetPlayer( guid )) { // quest related GO state dependent from raid membership if(isRaidGroup()) player->UpdateForQuestWorldObjects(); + WorldPacket data; + if(method == 1) { data.Initialize( SMSG_GROUP_UNINVITE, 0 ); player->GetSession()->SendPacket( &data ); } + //we already removed player from group and in player->GetGroup() is his original group! if( Group* group = player->GetGroup() ) { @@ -284,40 +344,51 @@ uint32 Group::RemoveMember(const uint64 &guid, const uint8 &method) data << uint64(0) << uint64(0) << uint64(0); player->GetSession()->SendPacket(&data); } + _homebindIfInstance(player); } + if(leaderChanged) { WorldPacket data(SMSG_GROUP_SET_LEADER, (m_memberSlots.front().name.size()+1)); data << m_memberSlots.front().name; BroadcastPacket(&data, true); } + SendUpdate(); } // if group before remove <= 2 disband it else Disband(true); + return m_memberSlots.size(); } + void Group::ChangeLeader(const uint64 &guid) { member_citerator slot = _getMemberCSlot(guid); + if(slot==m_memberSlots.end()) return; + _setLeader(guid); + WorldPacket data(SMSG_GROUP_SET_LEADER, slot->name.size()+1); data << slot->name; BroadcastPacket(&data, true); SendUpdate(); } + void Group::Disband(bool hideDestroy) { Player *player; + for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); if(!player) continue; + //we cannot call _removeMember because it would invalidate member iterator //if we are removing player from battleground raid if( isBGGroup() ) @@ -330,17 +401,21 @@ void Group::Disband(bool hideDestroy) else player->SetGroup(NULL); } + // quest related GO state dependent from raid membership if(isRaidGroup()) player->UpdateForQuestWorldObjects(); + if(!player->GetSession()) continue; + WorldPacket data; if(!hideDestroy) { data.Initialize(SMSG_GROUP_DESTROYED, 0); player->GetSession()->SendPacket(&data); } + //we already removed player from group and in player->GetGroup() is his original group, send update if( Group* group = player->GetGroup() ) { @@ -352,11 +427,14 @@ void Group::Disband(bool hideDestroy) data << uint64(0) << uint64(0) << uint64(0); player->GetSession()->SendPacket(&data); } + _homebindIfInstance(player); } RollId.clear(); m_memberSlots.clear(); + RemoveAllInvites(); + if(!isBGGroup()) { CharacterDatabase.BeginTransaction(); @@ -365,12 +443,15 @@ void Group::Disband(bool hideDestroy) CharacterDatabase.CommitTransaction(); ResetInstances(INSTANCE_RESET_GROUP_DISBAND, NULL); } + m_leaderGuid = 0; m_leaderName = ""; } + /*********************************************************/ /*** LOOT SYSTEM ***/ /*********************************************************/ + void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) { WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4)); @@ -380,15 +461,18 @@ void Group::SendLootStartRoll(uint32 CountDown, const Roll &r) data << uint32(r.itemRandomSuffix); // randomSuffix data << uint32(r.itemRandomPropId); // item random property ID data << uint32(CountDown); // the countdown time to choose "need" or "greed" + for (Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) continue; + if(itr->second != NOT_VALID) p->GetSession()->SendPacket( &data ); } } + void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) { WorldPacket data(SMSG_LOOT_ROLL, (8+4+8+4+4+4+1+1)); @@ -401,15 +485,18 @@ void Group::SendLootRoll(const uint64& SourceGuid, const uint64& TargetGuid, uin data << uint8(RollNumber); // 0: "Need for: [item name]" > 127: "you passed on: [item name]" Roll number data << uint8(RollType); // 0: "Need for: [item name]" 0: "You have selected need for [item name] 1: need roll 2: greed roll data << uint8(0); // 2.4.0 + for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) continue; + if(itr->second != NOT_VALID) p->GetSession()->SendPacket( &data ); } } + void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, uint8 RollNumber, uint8 RollType, const Roll &r) { WorldPacket data(SMSG_LOOT_ROLL_WON, (8+4+4+4+4+8+1+1)); @@ -421,15 +508,18 @@ void Group::SendLootRollWon(const uint64& SourceGuid, const uint64& TargetGuid, data << uint64(TargetGuid); // guid of the player who won. data << uint8(RollNumber); // rollnumber realted to SMSG_LOOT_ROLL data << uint8(RollType); // Rolltype related to SMSG_LOOT_ROLL + for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) continue; + if(itr->second != NOT_VALID) p->GetSession()->SendPacket( &data ); } } + void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) { WorldPacket data(SMSG_LOOT_ALL_PASSED, (8+4+4+4+4)); @@ -438,15 +528,18 @@ void Group::SendLootAllPassed(uint32 NumberOfPlayers, const Roll &r) data << uint32(r.itemid); // The itemEntryId for the item that shall be rolled for data << uint32(r.itemRandomPropId); // Item random property ID data << uint32(r.itemRandomSuffix); // Item random suffix ID + for( Roll::PlayerVote::const_iterator itr=r.playerVote.begin(); itr!=r.playerVote.end(); ++itr) { Player *p = objmgr.GetPlayer(itr->first); if(!p || !p->GetSession()) continue; + if(itr->second != NOT_VALID) p->GetSession()->SendPacket( &data ); } } + void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature) { std::vector<LootItem>::iterator i; @@ -454,6 +547,7 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature) uint8 itemSlot = 0; Player *player = objmgr.GetPlayer(playerGUID); Group *group = player->GetGroup(); + for (i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) { item = objmgr.GetItemPrototype(i->itemid); @@ -462,11 +556,13 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature) //sLog.outDebug("Group::GroupLoot: missing item prototype for item with id: %d", i->itemid); continue; } + //roll for over-threshold item if it's one-player loot if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) { uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); Roll* r=new Roll(newitemGUID,*i); + //a vector is filled with only near party members for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -482,37 +578,47 @@ void Group::GroupLoot(const uint64& playerGUID, Loot *loot, Creature *creature) } } } + r->setLoot(loot); r->itemSlot = itemSlot; + group->SendLootStartRoll(60000, *r); + loot->items[itemSlot].is_blocked = true; creature->m_groupLootTimer = 60000; creature->lootingGroupLeaderGUID = GetLeaderGUID(); + RollId.push_back(r); } else i->is_underthreshold=1; + } } + void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *creature) { ItemPrototype const *item; Player *player = objmgr.GetPlayer(playerGUID); Group *group = player->GetGroup(); + uint8 itemSlot = 0; for(std::vector<LootItem>::iterator i=loot->items.begin(); i != loot->items.end(); ++i, ++itemSlot) { item = objmgr.GetItemPrototype(i->itemid); + //only roll for one-player items, not for ones everyone can get if (item->Quality >= uint32(m_lootThreshold) && !i->freeforall) { uint64 newitemGUID = MAKE_NEW_GUID(objmgr.GenerateLowGuid(HIGHGUID_ITEM),0,HIGHGUID_ITEM); Roll* r=new Roll(newitemGUID,*i); + for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *playerToRoll = itr->getSource(); if(!playerToRoll || !playerToRoll->GetSession()) continue; + if (playerToRoll->CanUseItem(item) && i->AllowedForPlayer(playerToRoll) ) { if (playerToRoll->IsWithinDist(creature,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) @@ -522,12 +628,16 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea } } } + if (r->totalPlayersRolling > 0) { r->setLoot(loot); r->itemSlot = itemSlot; + group->SendLootStartRoll(60000, *r); + loot->items[itemSlot].is_blocked = true; + RollId.push_back(r); } else @@ -539,27 +649,35 @@ void Group::NeedBeforeGreed(const uint64& playerGUID, Loot *loot, Creature *crea i->is_underthreshold=1; } } + void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creature) { Player *player = objmgr.GetPlayer(playerGUID); if(!player) return; + sLog.outDebug("Group::MasterLoot (SMSG_LOOT_MASTER_LIST, 330) player = [%s].", player->GetName()); + uint32 real_count = 0; + WorldPacket data(SMSG_LOOT_MASTER_LIST, 330); data << (uint8)GetMembersCount(); + for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *looter = itr->getSource(); if (!looter->IsInWorld()) continue; + if (looter->IsWithinDist(creature,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) { data << looter->GetGUID(); ++real_count; } } + data.put<uint8>(0,real_count); + for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *looter = itr->getSource(); @@ -567,19 +685,23 @@ void Group::MasterLoot(const uint64& playerGUID, Loot* /*loot*/, Creature *creat looter->GetSession()->SendPacket(&data); } } + void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 NumberOfPlayers, uint8 Choise) { Rolls::iterator rollI = GetRoll(Guid); if (rollI == RollId.end()) return; Roll* roll = *rollI; + Roll::PlayerVote::iterator itr = roll->playerVote.find(playerGUID); // this condition means that player joins to the party after roll begins if (itr == roll->playerVote.end()) return; + if (roll->getLoot()) if (roll->getLoot()->items.empty()) return; + switch (Choise) { case 0: //Player choose pass @@ -609,6 +731,7 @@ void Group::CountRollVote(const uint64& playerGUID, const uint64& Guid, uint32 N CountTheRoll(rollI, NumberOfPlayers); } } + //called when roll timer expires void Group::EndRoll() { @@ -620,6 +743,7 @@ void Group::EndRoll() CountTheRoll(itr, GetMembersCount()); //i don't have to edit player votes, who didn't vote ... he will pass } } + void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) { Roll* roll = *rollI; @@ -637,10 +761,12 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) uint8 maxresul = 0; uint64 maxguid = (*roll->playerVote.begin()).first; Player *player; + for( Roll::PlayerVote::const_iterator itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) { if (itr->second != NEED) continue; + uint8 randomN = urand(1, 99); SendLootRoll(0, itr->first, randomN, 1, *roll); if (maxresul < randomN) @@ -651,9 +777,11 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) } SendLootRollWon(0, maxguid, maxresul, 1, *roll); player = objmgr.GetPlayer(maxguid); + if(player && player->GetSession()) { player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT, roll->itemid, maxresul); + ItemPosCountVec dest; LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); @@ -679,11 +807,13 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) uint8 maxresul = 0; uint64 maxguid = (*roll->playerVote.begin()).first; Player *player; + Roll::PlayerVote::iterator itr; for (itr=roll->playerVote.begin(); itr!=roll->playerVote.end(); ++itr) { if (itr->second != GREED) continue; + uint8 randomN = urand(1, 99); SendLootRoll(0, itr->first, randomN, 2, *roll); if (maxresul < randomN) @@ -694,9 +824,11 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) } SendLootRollWon(0, maxguid, maxresul, 2, *roll); player = objmgr.GetPlayer(maxguid); + if(player && player->GetSession()) { player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT, roll->itemid, maxresul); + ItemPosCountVec dest; LootItem *item = &(roll->getLoot()->items[roll->itemSlot]); uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count ); @@ -724,22 +856,27 @@ void Group::CountTheRoll(Rolls::iterator rollI, uint32 NumberOfPlayers) RollId.erase(rollI); delete roll; } + void Group::SetTargetIcon(uint8 id, uint64 guid) { if(id >= TARGETICONCOUNT) return; + // clean other icons if( guid != 0 ) for(int i=0; i<TARGETICONCOUNT; ++i) if( m_targetIcons[i] == guid ) SetTargetIcon(i, 0); + m_targetIcons[id] = guid; + WorldPacket data(MSG_RAID_TARGET_UPDATE, (2+8)); data << (uint8)0; data << id; data << guid; BroadcastPacket(&data, true); } + void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_level, Player* & member_with_max_level, Player* & not_gray_member_with_max_level) { for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -747,36 +884,46 @@ void Group::GetDataForXPAtKill(Unit const* victim, uint32& count,uint32& sum_lev Player* member = itr->getSource(); if(!member || !member->isAlive()) // only for alive continue; + if(!member->IsAtGroupRewardDistance(victim)) // at req. distance continue; + ++count; sum_level += member->getLevel(); if(!member_with_max_level || member_with_max_level->getLevel() < member->getLevel()) member_with_max_level = member; + uint32 gray_level = MaNGOS::XP::GetGrayLevel(member->getLevel()); if( victim->getLevel() > gray_level && (!not_gray_member_with_max_level || not_gray_member_with_max_level->getLevel() < member->getLevel())) not_gray_member_with_max_level = member; } } + void Group::SendTargetIconList(WorldSession *session) { if(!session) return; + WorldPacket data(MSG_RAID_TARGET_UPDATE, (1+TARGETICONCOUNT*9)); data << (uint8)1; + for(int i=0; i<TARGETICONCOUNT; ++i) { if(m_targetIcons[i] == 0) continue; + data << (uint8)i; data << m_targetIcons[i]; } + session->SendPacket(&data); } + void Group::SendUpdate() { Player *player; + for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { player = objmgr.GetPlayer(citr->guid); @@ -797,6 +944,7 @@ void Group::SendUpdate() Player* member = objmgr.GetPlayer(citr2->guid); uint8 onlineState = (member) ? MEMBER_STATUS_ONLINE : MEMBER_STATUS_OFFLINE; onlineState = onlineState | ((isBGGroup()) ? MEMBER_STATUS_PVP : 0); + data << citr2->name; data << (uint64)citr2->guid; // online-state @@ -804,6 +952,7 @@ void Group::SendUpdate() data << (uint8)(citr2->group); // groupid data << (uint8)(citr2->assistant?0x01:0); // 0x2 main assist, 0x4 main tank } + data << uint64(m_leaderGuid); // leader guid if(GetMembersCount()-1) { @@ -815,13 +964,16 @@ void Group::SendUpdate() player->GetSession()->SendPacket( &data ); } } + void Group::UpdatePlayerOutOfRange(Player* pPlayer) { if(!pPlayer || !pPlayer->IsInWorld()) return; + Player *player; WorldPacket data; pPlayer->GetSession()->BuildPartyMemberStatsChangedPacket(pPlayer, &data); + for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { player = itr->getSource(); @@ -829,6 +981,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer) player->GetSession()->SendPacket(&data); } } + void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore) { for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -836,10 +989,12 @@ void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int Player *pl = itr->getSource(); if(!pl || (ignore != 0 && pl->GetGUID() == ignore) || (ignorePlayersInBGRaid && pl->GetGroup() != this) ) continue; + if (pl->GetSession() && (group==-1 || itr->getSubGroup()==group)) pl->GetSession()->SendPacket(packet); } } + void Group::BroadcastReadyCheck(WorldPacket *packet) { for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -850,6 +1005,7 @@ void Group::BroadcastReadyCheck(WorldPacket *packet) pl->GetSession()->SendPacket(packet); } } + void Group::OfflineReadyCheck() { for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) @@ -864,6 +1020,7 @@ void Group::OfflineReadyCheck() } } } + bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant) { // get first not-full group @@ -883,22 +1040,29 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant) if (!groupFound) return false; } + return _addMember(guid, name, isAssistant, groupid); } + bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, uint8 group) { if(IsFull()) return false; + if(!guid) return false; + Player *player = objmgr.GetPlayer(guid); + MemberSlot member; member.guid = guid; member.name = name; member.group = group; member.assistant = isAssistant; m_memberSlots.push_back(member); + SubGroupCounterIncrease(group); + if(player) { player->SetGroupInvite(NULL); @@ -916,18 +1080,22 @@ bool Group::_addMember(const uint64 &guid, const char* name, bool isAssistant, u if(bind && bind->save->GetInstanceId() == player->GetInstanceId()) player->m_InstanceValid = true; } + if(!isRaidGroup()) // reset targetIcons for non-raid-groups { for(int i=0; i<TARGETICONCOUNT; ++i) m_targetIcons[i] = 0; } + if(!isBGGroup()) { // insert into group table CharacterDatabase.PExecute("INSERT INTO group_member(leaderGuid,memberGuid,assistant,subgroup) VALUES('%u','%u','%u','%u')", GUID_LOPART(m_leaderGuid), GUID_LOPART(member.guid), ((member.assistant==1)?1:0), member.group); } + return true; } + bool Group::_removeMember(const uint64 &guid) { Player *player = objmgr.GetPlayer(guid); @@ -945,33 +1113,43 @@ bool Group::_removeMember(const uint64 &guid) player->SetGroup(NULL); } } + _removeRolls(guid); + member_witerator slot = _getMemberWSlot(guid); if (slot != m_memberSlots.end()) { SubGroupCounterDecrease(slot->group); + m_memberSlots.erase(slot); } + if(!isBGGroup()) CharacterDatabase.PExecute("DELETE FROM group_member WHERE memberGuid='%u'", GUID_LOPART(guid)); + if(m_leaderGuid == guid) // leader was removed { if(GetMembersCount() > 0) _setLeader(m_memberSlots.front().guid); return true; } + return false; } + void Group::_setLeader(const uint64 &guid) { member_citerator slot = _getMemberCSlot(guid); if(slot==m_memberSlots.end()) return; + if(!isBGGroup()) { // TODO: set a time limit to have this function run rarely cause it can be slow CharacterDatabase.BeginTransaction(); + // update the group's bound instances when changing leaders + // remove all permanent binds from the group // in the DB also remove solo binds that will be replaced with permbinds // from the new leader @@ -980,6 +1158,7 @@ void Group::_setLeader(const uint64 &guid) "instance IN (SELECT instance FROM character_instance WHERE guid = '%u')" ")", GUID_LOPART(m_leaderGuid), GUID_LOPART(slot->guid) ); + Player *player = objmgr.GetPlayer(slot->guid); if(player) { @@ -997,20 +1176,25 @@ void Group::_setLeader(const uint64 &guid) } } } + // update the group's solo binds to the new leader CharacterDatabase.PExecute("UPDATE group_instance SET leaderGuid='%u' WHERE leaderGuid = '%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); + // copy the permanent binds from the new leader to the group // overwriting the solo binds with permanent ones if necessary // in the DB those have been deleted already Player::ConvertInstancesToGroup(player, this, slot->guid); + // update the group leader CharacterDatabase.PExecute("UPDATE groups SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); CharacterDatabase.PExecute("UPDATE group_member SET leaderGuid='%u' WHERE leaderGuid='%u'", GUID_LOPART(slot->guid), GUID_LOPART(m_leaderGuid)); CharacterDatabase.CommitTransaction(); } + m_leaderGuid = slot->guid; m_leaderName = slot->name; } + void Group::_removeRolls(const uint64 &guid) { for (Rolls::iterator it = RollId.begin(); it != RollId.end(); ++it) @@ -1019,72 +1203,91 @@ void Group::_removeRolls(const uint64 &guid) Roll::PlayerVote::iterator itr2 = roll->playerVote.find(guid); if(itr2 == roll->playerVote.end()) continue; + if (itr2->second == GREED) --roll->totalGreed; if (itr2->second == NEED) --roll->totalNeed; if (itr2->second == PASS) --roll->totalPass; if (itr2->second != NOT_VALID) --roll->totalPlayersRolling; + roll->playerVote.erase(itr2); + CountRollVote(guid, roll->itemGUID, GetMembersCount()-1, 3); } } + bool Group::_setMembersGroup(const uint64 &guid, const uint8 &group) { member_witerator slot = _getMemberWSlot(guid); if(slot==m_memberSlots.end()) return false; + slot->group = group; + SubGroupCounterIncrease(group); + if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET subgroup='%u' WHERE memberGuid='%u'", group, GUID_LOPART(guid)); + return true; } + bool Group::_setAssistantFlag(const uint64 &guid, const bool &state) { member_witerator slot = _getMemberWSlot(guid); if(slot==m_memberSlots.end()) return false; + slot->assistant = state; if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE group_member SET assistant='%u' WHERE memberGuid='%u'", (state==true)?1:0, GUID_LOPART(guid)); return true; } + bool Group::_setMainTank(const uint64 &guid) { member_citerator slot = _getMemberCSlot(guid); if(slot==m_memberSlots.end()) return false; + if(m_mainAssistant == guid) _setMainAssistant(0); m_mainTank = guid; if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainTank='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainTank), GUID_LOPART(m_leaderGuid)); return true; } + bool Group::_setMainAssistant(const uint64 &guid) { member_witerator slot = _getMemberWSlot(guid); if(slot==m_memberSlots.end()) return false; + if(m_mainTank == guid) _setMainTank(0); m_mainAssistant = guid; if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET mainAssistant='%u' WHERE leaderGuid='%u'", GUID_LOPART(m_mainAssistant), GUID_LOPART(m_leaderGuid)); return true; } + bool Group::SameSubGroup(Player const* member1, Player const* member2) const { if(!member1 || !member2) return false; if (member1->GetGroup() != this || member2->GetGroup() != this) return false; else return member1->GetSubGroup() == member2->GetSubGroup(); } + // allows setting subgroup for offline members void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) { if(!isRaidGroup()) return; Player *player = objmgr.GetPlayer(guid); + if (!player) { uint8 prevSubGroup; prevSubGroup = GetMemberGroup(guid); + SubGroupCounterDecrease(prevSubGroup); + if(_setMembersGroup(guid, group)) SendUpdate(); } @@ -1092,6 +1295,7 @@ void Group::ChangeMembersGroup(const uint64 &guid, const uint8 &group) // This methods handles itself groupcounter decrease ChangeMembersGroup(player, group); } + // only for online members void Group::ChangeMembersGroup(Player *player, const uint8 &group) { @@ -1109,9 +1313,11 @@ void Group::ChangeMembersGroup(Player *player, const uint8 &group) player->GetOriginalGroupRef().setSubGroup(group); } SubGroupCounterDecrease(prevSubGroup); + SendUpdate(); } } + void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) { switch (GetLootMethod()) @@ -1124,6 +1330,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) // quality items in each loot method except free for all and master loot break; } + member_citerator guid_itr = _getMemberCSlot(GetLooterGuid()); if(guid_itr != m_memberSlots.end()) { @@ -1136,6 +1343,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) } ++guid_itr; } + // search next after current if(guid_itr != m_memberSlots.end()) { @@ -1146,6 +1354,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) if (pl->IsWithinDist(creature,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) { bool refresh = pl->GetLootGUID()==creature->GetGUID(); + //if(refresh) // update loot for new looter // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); SetLooterGuid(pl->GetGUID()); @@ -1157,6 +1366,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) } } } + // search from start for(member_citerator itr = m_memberSlots.begin(); itr != guid_itr; ++itr) { @@ -1165,6 +1375,7 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) if (pl->IsWithinDist(creature,sWorld.getConfig(CONFIG_GROUP_XP_DISTANCE),false)) { bool refresh = pl->GetLootGUID()==creature->GetGUID(); + //if(refresh) // update loot for new looter // pl->GetSession()->DoLootRelease(pl->GetLootGUID()); SetLooterGuid(pl->GetGUID()); @@ -1175,9 +1386,11 @@ void Group::UpdateLooterGuid( Creature* creature, bool ifneed ) } } } + SetLooterGuid(0); SendUpdate(); } + uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGroundQueueTypeId bgQueueTypeId, uint32 MinPlayerCount, uint32 MaxPlayerCount, bool isRated, uint32 arenaSlot) { // check for min / max count @@ -1186,14 +1399,17 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround return BG_JOIN_ERR_GROUP_NOT_ENOUGH; if(memberscount > MaxPlayerCount) return BG_JOIN_ERR_GROUP_TOO_MANY; + // get a player as reference, to compare other players' stats to (arena team id, queue id based on level, etc.) Player * reference = GetFirstMember()->getSource(); // no reference found, can't join this way if(!reference) return BG_JOIN_ERR_OFFLINE_MEMBER; + BGQueueIdBasedOnLevel queue_id = reference->GetBattleGroundQueueIdFromLevel(bgTypeId); uint32 arenaTeamId = reference->GetArenaTeamId(arenaSlot); uint32 team = reference->GetTeam(); + // check every member of the group to be able to join for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { @@ -1222,18 +1438,22 @@ uint32 Group::CanJoinBattleGroundQueue(BattleGroundTypeId bgTypeId, BattleGround } return BG_JOIN_ERR_OK; } + //=================================================== //============== Roll =============================== //=================================================== + void Roll::targetObjectBuildLink() { // called from link() getTarget()->addLootValidatorRef(this); } + void Group::SetDifficulty(uint8 difficulty) { m_difficulty = difficulty; if(!isBGGroup()) CharacterDatabase.PExecute("UPDATE groups SET difficulty = %u WHERE leaderGuid ='%u'", m_difficulty, GUID_LOPART(m_leaderGuid)); + for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) { Player *player = itr->getSource(); @@ -1243,6 +1463,7 @@ void Group::SetDifficulty(uint8 difficulty) player->SendDungeonDifficulty(true); } } + bool Group::InCombatToInstance(uint32 instanceId) { for(GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next()) @@ -1255,13 +1476,17 @@ bool Group::InCombatToInstance(uint32 instanceId) } return false; } + void Group::ResetInstances(uint8 method, Player* SendMsgTo) { if(isBGGroup()) return; + // method can be INSTANCE_RESET_ALL, INSTANCE_RESET_CHANGE_DIFFICULTY, INSTANCE_RESET_GROUP_DISBAND + // we assume that when the difficulty changes, all instances that can be reset will be uint8 dif = GetDifficulty(); + for(BoundInstancesMap::iterator itr = m_boundInstances[dif].begin(); itr != m_boundInstances[dif].end();) { InstanceSave *p = itr->second.save; @@ -1271,6 +1496,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) ++itr; continue; } + if(method == INSTANCE_RESET_ALL) { // the "reset all instances" method can only reset normal maps @@ -1280,6 +1506,7 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) continue; } } + bool isEmpty = true; // if the map is loaded, reset it Map *map = MapManager::Instance().FindMap(p->GetMapId(), p->GetInstanceId()); @@ -1290,11 +1517,13 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) else isEmpty = !map->HavePlayers(); } + if(SendMsgTo) { if(isEmpty) SendMsgTo->SendResetInstanceSuccess(p->GetMapId()); else SendMsgTo->SendResetInstanceFailed(0, p->GetMapId()); } + if(isEmpty || method == INSTANCE_RESET_GROUP_DISBAND || method == INSTANCE_RESET_CHANGE_DIFFICULTY) { // do not reset the instance, just unbind if others are permanently bound to it @@ -1311,17 +1540,20 @@ void Group::ResetInstances(uint8 method, Player* SendMsgTo) ++itr; } } + InstanceGroupBind* Group::GetBoundInstance(uint32 mapid, uint8 difficulty) { // some instances only have one difficulty const MapEntry* entry = sMapStore.LookupEntry(mapid); if(!entry || !entry->SupportsHeroicMode()) difficulty = DIFFICULTY_NORMAL; + BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); if(itr != m_boundInstances[difficulty].end()) return &itr->second; else return NULL; } + InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, bool load) { if(save && !isBGGroup()) @@ -1335,11 +1567,13 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo } else if(!load) CharacterDatabase.PExecute("INSERT INTO group_instance (leaderGuid, instance, permanent) VALUES ('%u', '%u', '%u')", GUID_LOPART(GetLeaderGUID()), save->GetInstanceId(), permanent); + if(bind.save != save) { if(bind.save) bind.save->RemoveGroup(this); save->AddGroup(this); } + bind.save = save; bind.perm = permanent; if(!load) sLog.outDebug("Group::BindToInstance: %d is now bound to map %d, instance %d, difficulty %d", GUID_LOPART(GetLeaderGUID()), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty()); @@ -1348,6 +1582,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave *save, bool permanent, boo else return NULL; } + void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) { BoundInstancesMap::iterator itr = m_boundInstances[difficulty].find(mapid); @@ -1358,6 +1593,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) m_boundInstances[difficulty].erase(itr); } } + void Group::_homebindIfInstance(Player *player) { if(player && !player->isGameMaster() && sMapStore.LookupEntry(player->GetMapId())->IsDungeon()) @@ -1370,12 +1606,14 @@ void Group::_homebindIfInstance(Player *player) player->m_InstanceValid = false; } } + void Group::BroadcastGroupUpdate(void) { // FG: HACK: force flags update on group leave - for values update hack // -- not very efficient but safe for(member_citerator citr = m_memberSlots.begin(); citr != m_memberSlots.end(); ++citr) { + Player *pp = objmgr.GetPlayer(citr->guid); if(pp && pp->IsInWorld()) { |