diff options
Diffstat (limited to 'src/game/GuardAI.cpp')
| -rw-r--r-- | src/game/GuardAI.cpp | 137 |
1 files changed, 0 insertions, 137 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp deleted file mode 100644 index 19d5b5d8354..00000000000 --- a/src/game/GuardAI.cpp +++ /dev/null @@ -1,137 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "GuardAI.h" -#include "Errors.h" -#include "Player.h" -#include "ObjectAccessor.h" -#include "World.h" -#include "CreatureAIImpl.h" - -int GuardAI::Permissible(const Creature *creature) -{ - if (creature->isGuard()) - return PERMIT_BASE_SPECIAL; - - return PERMIT_BASE_NO; -} - -GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK) -{ -} - -void GuardAI::MoveInLineOfSight(Unit *u) -{ - // Ignore Z for flying creatures - if (!me->canFly() && me->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE) - return; - - if (!me->getVictim() && me->canAttack(u) && - (u->IsHostileToPlayers() || me->IsHostileTo(u) /*|| u->getVictim() && me->IsFriendlyTo(u->getVictim())*/) && - u->isInAccessiblePlaceFor(me)) - { - float attackRadius = me->GetAttackDistance(u); - if (me->IsWithinDistInMap(u,attackRadius)) - { - //Need add code to let guard support player - AttackStart(u); - //u->RemoveAurasByType(SPELL_AURA_MOD_STEALTH); - } - } -} - -void GuardAI::EnterEvadeMode() -{ - if (!me->isAlive()) - { - DEBUG_LOG("Creature stopped attacking because he is dead [guid=%u]", me->GetGUIDLow()); - me->GetMotionMaster()->MoveIdle(); - - i_state = STATE_NORMAL; - - i_victimGuid = 0; - me->CombatStop(true); - me->DeleteThreatList(); - return; - } - - Unit* victim = ObjectAccessor::GetUnit(*me, i_victimGuid); - - if (!victim) - { - DEBUG_LOG("Creature stopped attacking because victim does not exist [guid=%u]", me->GetGUIDLow()); - } - else if (!victim ->isAlive()) - { - DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", me->GetGUIDLow()); - } - else if (victim ->HasStealthAura()) - { - DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", me->GetGUIDLow()); - } - else if (victim ->isInFlight()) - { - DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", me->GetGUIDLow()); - } - else - { - DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", me->GetGUIDLow()); - } - - me->RemoveAllAuras(); - me->DeleteThreatList(); - i_victimGuid = 0; - me->CombatStop(true); - i_state = STATE_NORMAL; - - // Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) - me->GetMotionMaster()->MoveTargetedHome(); -} - -void GuardAI::UpdateAI(const uint32 /*diff*/) -{ - // update i_victimGuid if me->getVictim() !=0 and changed - if (!UpdateVictim()) - return; - - i_victimGuid = me->getVictim()->GetGUID(); - - if (me->isAttackReady()) - { - if (me->IsWithinMeleeRange(me->getVictim())) - { - me->AttackerStateUpdate(me->getVictim()); - me->resetAttackTimer(); - } - } -} - -bool GuardAI::IsVisible(Unit *pl) const -{ - return me->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_GUARDER)) - && pl->isVisibleForOrDetect(me,true); -} - -void GuardAI::JustDied(Unit *killer) -{ - if (Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) - me->SendZoneUnderAttackMessage(pkiller); -} |
