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-rw-r--r--src/game/GuardAI.cpp137
1 files changed, 0 insertions, 137 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
deleted file mode 100644
index 19d5b5d8354..00000000000
--- a/src/game/GuardAI.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "GuardAI.h"
-#include "Errors.h"
-#include "Player.h"
-#include "ObjectAccessor.h"
-#include "World.h"
-#include "CreatureAIImpl.h"
-
-int GuardAI::Permissible(const Creature *creature)
-{
- if (creature->isGuard())
- return PERMIT_BASE_SPECIAL;
-
- return PERMIT_BASE_NO;
-}
-
-GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
-{
-}
-
-void GuardAI::MoveInLineOfSight(Unit *u)
-{
- // Ignore Z for flying creatures
- if (!me->canFly() && me->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE)
- return;
-
- if (!me->getVictim() && me->canAttack(u) &&
- (u->IsHostileToPlayers() || me->IsHostileTo(u) /*|| u->getVictim() && me->IsFriendlyTo(u->getVictim())*/) &&
- u->isInAccessiblePlaceFor(me))
- {
- float attackRadius = me->GetAttackDistance(u);
- if (me->IsWithinDistInMap(u,attackRadius))
- {
- //Need add code to let guard support player
- AttackStart(u);
- //u->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
- }
- }
-}
-
-void GuardAI::EnterEvadeMode()
-{
- if (!me->isAlive())
- {
- DEBUG_LOG("Creature stopped attacking because he is dead [guid=%u]", me->GetGUIDLow());
- me->GetMotionMaster()->MoveIdle();
-
- i_state = STATE_NORMAL;
-
- i_victimGuid = 0;
- me->CombatStop(true);
- me->DeleteThreatList();
- return;
- }
-
- Unit* victim = ObjectAccessor::GetUnit(*me, i_victimGuid);
-
- if (!victim)
- {
- DEBUG_LOG("Creature stopped attacking because victim does not exist [guid=%u]", me->GetGUIDLow());
- }
- else if (!victim ->isAlive())
- {
- DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", me->GetGUIDLow());
- }
- else if (victim ->HasStealthAura())
- {
- DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", me->GetGUIDLow());
- }
- else if (victim ->isInFlight())
- {
- DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", me->GetGUIDLow());
- }
- else
- {
- DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", me->GetGUIDLow());
- }
-
- me->RemoveAllAuras();
- me->DeleteThreatList();
- i_victimGuid = 0;
- me->CombatStop(true);
- i_state = STATE_NORMAL;
-
- // Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
- if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE)
- me->GetMotionMaster()->MoveTargetedHome();
-}
-
-void GuardAI::UpdateAI(const uint32 /*diff*/)
-{
- // update i_victimGuid if me->getVictim() !=0 and changed
- if (!UpdateVictim())
- return;
-
- i_victimGuid = me->getVictim()->GetGUID();
-
- if (me->isAttackReady())
- {
- if (me->IsWithinMeleeRange(me->getVictim()))
- {
- me->AttackerStateUpdate(me->getVictim());
- me->resetAttackTimer();
- }
- }
-}
-
-bool GuardAI::IsVisible(Unit *pl) const
-{
- return me->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_GUARDER))
- && pl->isVisibleForOrDetect(me,true);
-}
-
-void GuardAI::JustDied(Unit *killer)
-{
- if (Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
- me->SendZoneUnderAttackMessage(pkiller);
-}