aboutsummaryrefslogtreecommitdiff
path: root/src/game/GuardAI.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/GuardAI.cpp')
-rw-r--r--src/game/GuardAI.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index 5454213ce65..a821939910a 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -17,26 +17,32 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#include "GuardAI.h"
#include "Errors.h"
#include "Player.h"
#include "ObjectAccessor.h"
#include "World.h"
#include "CreatureAIImpl.h"
+
int GuardAI::Permissible(const Creature *creature)
{
if( creature->isGuard())
return PERMIT_BASE_SPECIAL;
+
return PERMIT_BASE_NO;
}
+
GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK)
{
}
+
void GuardAI::MoveInLineOfSight(Unit *u)
{
// Ignore Z for flying creatures
if ( !m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE )
return;
+
if( !m_creature->getVictim() && m_creature->canAttack(u) &&
( u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/ ) &&
u->isInAccessiblePlaceFor(m_creature))
@@ -50,19 +56,24 @@ void GuardAI::MoveInLineOfSight(Unit *u)
}
}
}
+
void GuardAI::EnterEvadeMode()
{
if( !m_creature->isAlive() )
{
DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", m_creature->GetGUIDLow());
m_creature->GetMotionMaster()->MoveIdle();
+
i_state = STATE_NORMAL;
+
i_victimGuid = 0;
m_creature->CombatStop(true);
m_creature->DeleteThreatList();
return;
}
+
Unit* victim = ObjectAccessor::GetUnit(*m_creature, i_victimGuid );
+
if( !victim )
{
DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow());
@@ -83,21 +94,26 @@ void GuardAI::EnterEvadeMode()
{
DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", m_creature->GetGUIDLow());
}
+
m_creature->RemoveAllAuras();
m_creature->DeleteThreatList();
i_victimGuid = 0;
m_creature->CombatStop(true);
i_state = STATE_NORMAL;
+
// Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead
if( m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE )
m_creature->GetMotionMaster()->MoveTargetedHome();
}
+
void GuardAI::UpdateAI(const uint32 /*diff*/)
{
// update i_victimGuid if m_creature->getVictim() !=0 and changed
if(!UpdateVictim())
return;
+
i_victimGuid = m_creature->getVictim()->GetGUID();
+
if( m_creature->isAttackReady() )
{
if( m_creature->IsWithinMeleeRange(m_creature->getVictim()))
@@ -107,14 +123,17 @@ void GuardAI::UpdateAI(const uint32 /*diff*/)
}
}
}
+
bool GuardAI::IsVisible(Unit *pl) const
{
return m_creature->IsWithinDist(pl,sWorld.getConfig(CONFIG_SIGHT_GUARDER))
&& pl->isVisibleForOrDetect(m_creature,true);
}
+
void GuardAI::JustDied(Unit *killer)
{
if(Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself())
m_creature->SendZoneUnderAttackMessage(pkiller);
}
+