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Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r--src/game/Guild.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
index 92faebccad5..99f79b1738d 100644
--- a/src/game/Guild.cpp
+++ b/src/game/Guild.cpp
@@ -344,7 +344,7 @@ bool Guild::LoadRanksFromDB(uint32 GuildId)
sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId);
- for(size_t i = 0; i < m_Ranks.size(); ++i)
+ for (size_t i = 0; i < m_Ranks.size(); ++i)
{
std::string name = m_Ranks[i].Name;
uint32 rights = m_Ranks[i].Rights;
@@ -1698,7 +1698,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t
data << (uint32) pItem->GetItemRandomPropertyId(); // random item property id +8
if (pItem->GetItemRandomPropertyId())
data << (uint32) pItem->GetItemSuffixFactor(); // SuffixFactor +4
-
+
data << uint32(pItem->GetCount()); // +12 // ITEM_FIELD_STACK_COUNT
data << uint32(0); // +16 // Unknown value
data << uint8(abs(pItem->GetSpellCharges())); // spell charges
@@ -1720,7 +1720,7 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte
Item* lastItem = pItem;
- for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
+ for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
{
uint8 slot = itr->Slot;
uint32 count = itr->Count;
@@ -1838,7 +1838,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo
uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
{
- for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
+ for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
if (j == skip_slot)
@@ -2095,7 +2095,6 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT
DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
}
-
void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);
@@ -2243,7 +2242,6 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u
DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
}
-
void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount )
{
Item *pItemBank = GetItem(BankTab, BankTabSlot);