diff options
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r-- | src/game/Guild.cpp | 10 |
1 files changed, 4 insertions, 6 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 92faebccad5..99f79b1738d 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -344,7 +344,7 @@ bool Guild::LoadRanksFromDB(uint32 GuildId) sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId); CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId); - for(size_t i = 0; i < m_Ranks.size(); ++i) + for (size_t i = 0; i < m_Ranks.size(); ++i) { std::string name = m_Ranks[i].Name; uint32 rights = m_Ranks[i].Rights; @@ -1698,7 +1698,7 @@ void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *t data << (uint32) pItem->GetItemRandomPropertyId(); // random item property id +8 if (pItem->GetItemRandomPropertyId()) data << (uint32) pItem->GetItemSuffixFactor(); // SuffixFactor +4 - + data << uint32(pItem->GetCount()); // +12 // ITEM_FIELD_STACK_COUNT data << uint32(0); // +16 // Unknown value data << uint8(abs(pItem->GetSpellCharges())); // spell charges @@ -1720,7 +1720,7 @@ Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pIte Item* lastItem = pItem; - for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) + for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ) { uint8 slot = itr->Slot; uint32 count = itr->Count; @@ -1838,7 +1838,7 @@ uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCo uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const { - for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++) + for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++) { // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot if (j == skip_slot) @@ -2095,7 +2095,6 @@ void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankT DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst); } - void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount) { Item *pItemBank = GetItem(BankTab, BankTabSlot); @@ -2243,7 +2242,6 @@ void Guild::MoveFromBankToChar( Player * pl, uint8 BankTab, uint8 BankTabSlot, u DisplayGuildBankContentUpdate(BankTab,BankTabSlot); } - void Guild::MoveFromCharToBank( Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount ) { Item *pItemBank = GetItem(BankTab, BankTabSlot); |