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-rw-r--r--src/game/Guild.cpp2323
1 files changed, 0 insertions, 2323 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp
deleted file mode 100644
index 418e409998f..00000000000
--- a/src/game/Guild.cpp
+++ /dev/null
@@ -1,2323 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Player.h"
-#include "Opcodes.h"
-#include "ObjectMgr.h"
-#include "Guild.h"
-#include "Chat.h"
-#include "SocialMgr.h"
-#include "Util.h"
-#include "Language.h"
-#include "World.h"
-#include "Config/ConfigEnv.h"
-
-Guild::Guild()
-{
- m_Id = 0;
- m_Name = "";
- m_LeaderGuid = 0;
- GINFO = MOTD = "";
- m_EmblemStyle = 0;
- m_EmblemColor = 0;
- m_BorderStyle = 0;
- m_BorderColor = 0;
- m_BackgroundColor = 0;
-
- m_CreatedDate = time(0);
-
- m_GuildBankMoney = 0;
- m_PurchasedTabs = 0;
-
- m_GuildEventLogNextGuid = 0;
- m_GuildBankEventLogNextGuid_Money = 0;
-
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- m_GuildBankEventLogNextGuid_Item[i] = 0;
-}
-
-Guild::~Guild()
-{
-
-}
-
-bool Guild::Create(Player* leader, std::string gname)
-{
- if (objmgr.GetGuildByName(gname))
- return false;
-
- WorldSession* lSession = leader->GetSession();
- if (!lSession)
- return false;
-
- m_LeaderGuid = leader->GetGUID();
- m_Name = gname;
- GINFO = "";
- MOTD = "No message set.";
- m_GuildBankMoney = 0;
- m_PurchasedTabs = 0;
- m_Id = objmgr.GenerateGuildId();
-
- sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid));
-
- // gname already assigned to Guild::name, use it to encode string for DB
- CharacterDatabase.escape_string(gname);
-
- std::string dbGINFO = GINFO;
- std::string dbMOTD = MOTD;
- CharacterDatabase.escape_string(dbGINFO);
- CharacterDatabase.escape_string(dbMOTD);
-
- CharacterDatabase.BeginTransaction();
- // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id);
- CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
- "VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')",
- m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney);
- CharacterDatabase.CommitTransaction();
-
- CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex());
-
- return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER);
-}
-
-void Guild::CreateDefaultGuildRanks(int locale_idx)
-{
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
-
- CreateRank(objmgr.GetTrinityString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL);
- CreateRank(objmgr.GetTrinityString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL);
- CreateRank(objmgr.GetTrinityString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- CreateRank(objmgr.GetTrinityString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
- CreateRank(objmgr.GetTrinityString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
-}
-
-bool Guild::AddMember(uint64 plGuid, uint32 plRank)
-{
- Player* pl = objmgr.GetPlayer(plGuid);
- if (pl)
- {
- if (pl->GetGuildId() != 0)
- return false;
- }
- else
- {
- if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
- return false;
- }
-
- // remove all player signs from another petitions
- // this will be prevent attempt joining player to many guilds and corrupt guild data integrity
- Player::RemovePetitionsAndSigns(plGuid, 9);
-
- // fill player data
- MemberSlot newmember;
-
- if (pl)
- {
- newmember.Name = pl->GetName();
- newmember.ZoneId = pl->GetZoneId();
- newmember.Level = pl->getLevel();
- newmember.Class = pl->getClass();
- }
- else
- {
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid));
- if (!result)
- return false; // player doesn't exist
-
- Field *fields = result->Fetch();
- newmember.Name = fields[0].GetCppString();
- newmember.ZoneId = fields[1].GetUInt32();
- newmember.Level = fields[2].GetUInt8();
- newmember.Class = fields[3].GetUInt8();
-
- if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL ||
- newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
- {
- sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
- return false;
- }
- }
-
- newmember.RankId = plRank;
- newmember.OFFnote = (std::string)"";
- newmember.Pnote = (std::string)"";
- newmember.LogoutTime = time(NULL);
- newmember.BankResetTimeMoney = 0; // this will force update at first query
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- newmember.BankResetTimeTab[i] = 0;
- members[GUID_LOPART(plGuid)] = newmember;
-
- std::string dbPnote = newmember.Pnote;
- std::string dbOFFnote = newmember.OFFnote;
- CharacterDatabase.escape_string(dbPnote);
- CharacterDatabase.escape_string(dbOFFnote);
-
- CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
- m_Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
-
- // If player not in game data in data field will be loaded from guild tables, no need to update it!!
- if (pl)
- {
- pl->SetInGuild(m_Id);
- pl->SetRank(newmember.RankId);
- pl->SetGuildIdInvited(0);
- }
- return true;
-}
-
-void Guild::SetMOTD(std::string motd)
-{
- MOTD = motd;
-
- // motd now can be used for encoding to DB
- CharacterDatabase.escape_string(motd);
- CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id);
-}
-
-void Guild::SetGINFO(std::string ginfo)
-{
- GINFO = ginfo;
-
- // ginfo now can be used for encoding to DB
- CharacterDatabase.escape_string(ginfo);
- CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id);
-}
-
-bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult)
-{
- if (!guildDataResult)
- return false;
-
- Field *fields = guildDataResult->Fetch();
-
- m_Id = fields[0].GetUInt32();
- m_Name = fields[1].GetCppString();
- m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
- m_EmblemStyle = fields[3].GetUInt32();
- m_EmblemColor = fields[4].GetUInt32();
- m_BorderStyle = fields[5].GetUInt32();
- m_BorderColor = fields[6].GetUInt32();
- m_BackgroundColor = fields[7].GetUInt32();
- GINFO = fields[8].GetCppString();
- MOTD = fields[9].GetCppString();
- m_CreatedDate = fields[10].GetUInt64();
- m_GuildBankMoney = fields[11].GetUInt64();
- m_PurchasedTabs = fields[12].GetUInt32();
-
- if (m_PurchasedTabs > GUILD_BANK_MAX_TABS)
- m_PurchasedTabs = GUILD_BANK_MAX_TABS;
-
- return true;
-}
-
-bool Guild::CheckGuildStructure()
-{
- // Repair the structure of guild
- // If the guildmaster doesn't exist or isn't the member of guild
- // attempt to promote another member
- int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid));
- if (GM_rights == -1)
- {
- DelMember(m_LeaderGuid);
- // check no members case (disbanded)
- if (members.empty())
- return false;
- }
- else if (GM_rights != GR_GUILDMASTER)
- SetLeader(m_LeaderGuid);
-
- // Check config if multiple guildmasters are allowed
- if (sConfig.GetBoolDefault("Guild.AllowMultipleGuildMaster", 0) == 0)
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) // Allow only 1 guildmaster
- ChangeRank(itr->first, GR_OFFICER); // set right of member to officer
-
- return true;
-}
-
-bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult)
-{
- if (!guildRanksResult)
- {
- sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id);
- CreateDefaultGuildRanks(0);
- return true;
- }
-
- Field *fields;
- bool broken_ranks = false;
-
- //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges)
- //the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
- //between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be
- //min ranks count is 5 and max is 10.
-
- do
- {
- fields = guildRanksResult->Fetch();
- //condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed
- if (!fields)
- break;
-
- uint32 guildId = fields[0].GetUInt32();
- if (guildId < m_Id)
- {
- //there is in table guild_rank record which doesn't have guildid in guild table, report error
- sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId);
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId);
- continue;
- }
-
- if (guildId > m_Id)
- //we loaded all ranks for this guild already, break cycle
- break;
- uint32 rankID = fields[1].GetUInt32();
- std::string rankName = fields[2].GetCppString();
- uint32 rankRights = fields[3].GetUInt32();
- uint32 rankMoney = fields[4].GetUInt32();
-
- if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3..
- broken_ranks = true;
-
- //first rank is guildmaster, prevent loss leader rights
- if (m_Ranks.empty())
- rankRights |= GR_RIGHT_ALL;
-
- AddRank(rankName,rankRights,rankMoney);
- }while (guildRanksResult->NextRow());
-
- if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them
- {
- m_Ranks.clear();
- sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id);
- CreateDefaultGuildRanks(0); // 0 is default locale_idx
- broken_ranks = false;
- }
- // guild_rank have wrong numbered ranks, repair
- if (broken_ranks)
- {
- sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id);
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id);
- for (size_t i = 0; i < m_Ranks.size(); ++i)
- {
- std::string name = m_Ranks[i].Name;
- uint32 rights = m_Ranks[i].Rights;
- CharacterDatabase.escape_string(name);
- CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights);
- }
- CharacterDatabase.CommitTransaction();
- }
-
- return true;
-}
-
-bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult)
-{
- if (!guildMembersResult)
- return false;
-
- do
- {
- Field *fields = guildMembersResult->Fetch();
- //this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash
- if (!fields)
- break;
-
- uint32 guildId = fields[0].GetUInt32();
- if (guildId < m_Id)
- {
- //there is in table guild_member record which doesn't have guildid in guild table, report error
- sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId);
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId);
- continue;
- }
-
- if (guildId > m_Id)
- //we loaded all members for this guild already, break cycle
- break;
-
- MemberSlot newmember;
- uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER);
- newmember.RankId = fields[2].GetUInt32();
- //don't allow member to have not existing rank!
- if (newmember.RankId >= m_Ranks.size())
- newmember.RankId = GetLowestRank();
-
- newmember.Pnote = fields[3].GetCppString();
- newmember.OFFnote = fields[4].GetCppString();
- newmember.BankResetTimeMoney = fields[5].GetUInt32();
- newmember.BankRemMoney = fields[6].GetUInt32();
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- {
- newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32();
- newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32();
- }
-
- newmember.Name = fields[19].GetCppString();
- newmember.Level = fields[20].GetUInt8();
- newmember.Class = fields[21].GetUInt8();
- newmember.ZoneId = fields[22].GetUInt32();
- newmember.LogoutTime = fields[23].GetUInt64();
-
- //this code will remove unexisting character guids from guild
- if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field
- {
- sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid));
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
- continue;
- }
- if (!newmember.ZoneId)
- {
- sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid));
- // here it will also try the same, to get the zone from characters-table, but additional it tries to find
- // the zone through xy coords .. this is a bit redundant, but shouldn't be called often
- newmember.ZoneId = Player::GetZoneIdFromDB(guid);
- }
- if (newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field
- {
- sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid));
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
- continue;
- }
-
- members[GUID_LOPART(guid)] = newmember;
-
- }while (guildMembersResult->NextRow());
-
- if (members.empty())
- return false;
-
- return true;
-}
-
-void Guild::SetMemberStats(uint64 guid)
-{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
- return;
-
- Player *pl = ObjectAccessor::FindPlayer(guid);
- if (!pl)
- return;
- itr->second.Name = pl->GetName();
- itr->second.Level = pl->getLevel();
- itr->second.Class = pl->getClass();
- itr->second.ZoneId = pl->GetZoneId();
-}
-
-void Guild::SetLeader(uint64 guid)
-{
- m_LeaderGuid = guid;
- ChangeRank(guid, GR_GUILDMASTER);
-
- CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id);
-}
-
-void Guild::DelMember(uint64 guid, bool isDisbanding)
-{
- //guild master can be deleted when loading guild and guid doesn't exist in characters table
- //or when he is removed from guild by gm command
- if (m_LeaderGuid == guid && !isDisbanding)
- {
- MemberSlot* oldLeader = NULL;
- MemberSlot* best = NULL;
- uint64 newLeaderGUID = 0;
- for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
- {
- if (i->first == GUID_LOPART(guid))
- {
- oldLeader = &(i->second);
- continue;
- }
-
- if (!best || best->RankId > i->second.RankId)
- {
- best = &(i->second);
- newLeaderGUID = i->first;
- }
- }
- if (!best)
- {
- Disband();
- return;
- }
-
- SetLeader(newLeaderGUID);
-
- // If player not online data in data field will be loaded from guild tabs no need to update it !!
- if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
- newLeader->SetRank(GR_GUILDMASTER);
-
- // when leader non-exist (at guild load with deleted leader only) not send broadcasts
- if (oldLeader)
- {
- BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->Name, best->Name, "");
-
- BroadcastEvent(GE_LEFT, guid, 1, oldLeader->Name, "", "");
- }
- }
-
- members.erase(GUID_LOPART(guid));
-
- Player *player = objmgr.GetPlayer(guid);
- // If player not online data in data field will be loaded from guild tabs no need to update it !!
- if (player)
- {
- player->SetInGuild(0);
- player->SetRank(0);
- }
-
- CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
-}
-
-void Guild::ChangeRank(uint64 guid, uint32 newRank)
-{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr != members.end())
- itr->second.RankId = newRank;
-
- Player *player = objmgr.GetPlayer(guid);
- // If player not online data in data field will be loaded from guild tabs no need to update it !!
- if (player)
- player->SetRank(newRank);
-
- CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid));
-}
-
-void Guild::SetPNOTE(uint64 guid,std::string pnote)
-{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
- return;
-
- itr->second.Pnote = pnote;
-
- // pnote now can be used for encoding to DB
- CharacterDatabase.escape_string(pnote);
- CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
-}
-
-void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
-{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
- return;
- itr->second.OFFnote = offnote;
- // offnote now can be used for encoding to DB
- CharacterDatabase.escape_string(offnote);
- CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
-}
-
-void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
-{
- if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
- {
- WorldPacket data;
- ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
-
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
-
- if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
- pl->GetSession()->SendPacket(&data);
- }
- }
-}
-
-void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
-{
- if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK))
- {
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- WorldPacket data;
- ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(), NULL);
-
- Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
-
- if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
- pl->GetSession()->SendPacket(&data);
- }
- }
-}
-
-void Guild::BroadcastPacket(WorldPacket *packet)
-{
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (player)
- player->GetSession()->SendPacket(packet);
- }
-}
-
-void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
-{
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- if (itr->second.RankId == rankId)
- {
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (player)
- player->GetSession()->SendPacket(packet);
- }
- }
-}
-
-void Guild::CreateRank(std::string name_,uint32 rights)
-{
- if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT)
- return;
-
- // ranks are sequence 0,1,2,... where 0 means guildmaster
- uint32 new_rank_id = m_Ranks.size();
-
- AddRank(name_, rights, 0);
-
- //existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already
-
- for (uint32 i = 0; i < m_PurchasedTabs; ++i)
- {
- //create bank rights with 0
- CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id);
- }
- // name now can be used for encoding to DB
- CharacterDatabase.escape_string(name_);
- CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights);
-}
-
-void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
-{
- m_Ranks.push_back(RankInfo(name_,rights,money));
-}
-
-void Guild::DelRank()
-{
- // client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild
- if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT)
- return;
-
- // delete lowest guild_rank
- uint32 rank = GetLowestRank();
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid >= '%u' AND guildid='%u'", rank, m_Id);
-
- m_Ranks.pop_back();
-}
-
-std::string Guild::GetRankName(uint32 rankId)
-{
- if (rankId >= m_Ranks.size())
- return "<unknown>";
-
- return m_Ranks[rankId].Name;
-}
-
-uint32 Guild::GetRankRights(uint32 rankId)
-{
- if (rankId >= m_Ranks.size())
- return 0;
-
- return m_Ranks[rankId].Rights;
-}
-
-void Guild::SetRankName(uint32 rankId, std::string name_)
-{
- if (rankId >= m_Ranks.size())
- return;
-
- m_Ranks[rankId].Name = name_;
-
- // name now can be used for encoding to DB
- CharacterDatabase.escape_string(name_);
- CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id);
-}
-
-void Guild::SetRankRights(uint32 rankId, uint32 rights)
-{
- if (rankId >= m_Ranks.size())
- return;
-
- m_Ranks[rankId].Rights = rights;
-
- CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id);
-}
-
-int32 Guild::GetRank(uint32 LowGuid)
-{
- MemberList::const_iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return -1;
-
- return itr->second.RankId;
-}
-
-void Guild::Disband()
-{
- BroadcastEvent(GE_DISBANDED, 0, 0, "", "", "");
-
- while (!members.empty())
- {
- MemberList::const_iterator itr = members.begin();
- DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
- }
-
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id);
- CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id);
- // TODO item_instance should be deleted ?
- CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id);
- CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id);
- CharacterDatabase.CommitTransaction();
- objmgr.RemoveGuild(m_Id);
-}
-
-void Guild::Roster(WorldSession *session /*= NULL*/)
-{
- // we can only guess size
- WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
- data << (uint32)members.size();
- data << MOTD;
- data << GINFO;
-
- data << (uint32)m_Ranks.size();
- for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr)
- {
- data << uint32(ritr->Rights);
- data << uint32(ritr->BankMoneyPerDay); // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
- for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- {
- data << uint32(ritr->TabRight[i]); // for TAB_i rights: view tabs = 0x01, deposit items =0x02
- data << uint32(ritr->TabSlotPerDay[i]); // for TAB_i count of: withdraw items(stack/day)
- }
- }
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
- {
- data << uint64(pl->GetGUID());
- data << uint8(1);
- data << pl->GetName();
- data << uint32(itr->second.RankId);
- data << uint8(pl->getLevel());
- data << uint8(pl->getClass());
- data << uint8(0); // new 2.4.0
- data << uint32(pl->GetZoneId());
- data << itr->second.Pnote;
- data << itr->second.OFFnote;
- }
- else
- {
- data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- data << uint8(0);
- data << itr->second.Name;
- data << uint32(itr->second.RankId);
- data << uint8(itr->second.Level);
- data << uint8(itr->second.Class);
- data << uint8(0); // new 2.4.0
- data << uint32(itr->second.ZoneId);
- data << float(float(time(NULL)-itr->second.LogoutTime) / DAY);
- data << itr->second.Pnote;
- data << itr->second.OFFnote;
- }
- }
- if (session)
- session->SendPacket(&data);
- else
- BroadcastPacket(&data);
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_ROSTER)");
-}
-
-void Guild::Query(WorldSession *session)
-{
- WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
-
- data << uint32(m_Id);
- data << m_Name;
-
- for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks
- {
- if (i < m_Ranks.size())
- data << m_Ranks[i].Name;
- else
- data << (uint8)0; // null string
- }
-
- data << uint32(m_EmblemStyle);
- data << uint32(m_EmblemColor);
- data << uint32(m_BorderStyle);
- data << uint32(m_BorderColor);
- data << uint32(m_BackgroundColor);
- data << uint32(0); // something new in WotLK
-
- session->SendPacket(&data);
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)");
-}
-
-void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
-{
- m_EmblemStyle = emblemStyle;
- m_EmblemColor = emblemColor;
- m_BorderStyle = borderStyle;
- m_BorderColor = borderColor;
- m_BackgroundColor = backgroundColor;
-
- CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id);
-}
-
-void Guild::UpdateLogoutTime(uint64 guid)
-{
- MemberList::iterator itr = members.find(GUID_LOPART(guid));
- if (itr == members.end())
- return;
-
- itr->second.LogoutTime = time(NULL);
-}
-
-// *************************************************
-// Guild Eventlog part
-// *************************************************
-// Display guild eventlog
-void Guild::DisplayGuildEventLog(WorldSession *session)
-{
- // Sending result
- WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
- // count, max count == 100
- data << uint8(m_GuildEventLog.size());
- for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr)
- {
- // Event type
- data << uint8(itr->EventType);
- // Player 1
- data << uint64(itr->PlayerGuid1);
- // Player 2 not for left/join guild events
- if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD)
- data << uint64(itr->PlayerGuid2);
- // New Rank - only for promote/demote guild events
- if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER)
- data << uint8(itr->NewRank);
- // Event timestamp
- data << uint32(time(NULL)-itr->TimeStamp);
- }
- session->SendPacket(&data);
- sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
-}
-
-// Load guild eventlog from DB
-void Guild::LoadGuildEventLogFromDB()
-{
- // 0 1 2 3 4 5
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS);
- if (!result)
- return;
- bool isNextLogGuidSet = false;
- //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
- // First event in list will be the oldest and the latest event is last event in list
- do
- {
- Field *fields = result->Fetch();
- if (!isNextLogGuidSet)
- {
- m_GuildEventLogNextGuid = fields[0].GetUInt32();
- isNextLogGuidSet = true;
- }
- // Fill entry
- GuildEventLogEntry NewEvent;
- NewEvent.EventType = fields[1].GetUInt8();
- NewEvent.PlayerGuid1 = fields[2].GetUInt32();
- NewEvent.PlayerGuid2 = fields[3].GetUInt32();
- NewEvent.NewRank = fields[4].GetUInt8();
- NewEvent.TimeStamp = fields[5].GetUInt64();
-
- // There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but
- // events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy
- // but if problem appears, player will see set of guild events that have same timestamp in bad order
-
- // Add entry to list
- m_GuildEventLog.push_front(NewEvent);
-
- } while (result->NextRow());
-}
-
-// Add entry to guild eventlog
-void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
-{
- GuildEventLogEntry NewEvent;
- // Create event
- NewEvent.EventType = EventType;
- NewEvent.PlayerGuid1 = PlayerGuid1;
- NewEvent.PlayerGuid2 = PlayerGuid2;
- NewEvent.NewRank = NewRank;
- NewEvent.TimeStamp = uint32(time(NULL));
- // Count new LogGuid
- m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT);
- // Check max records limit
- if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS)
- m_GuildEventLog.pop_front();
- // Add event to list
- m_GuildEventLog.push_back(NewEvent);
- // Save event to DB
- CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid);
- CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
- m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp);
-}
-
-// *************************************************
-// Guild Bank part
-// *************************************************
-// Bank content related
-void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
-{
- GuildBankTab const* tab = m_TabListMap[TabId];
-
- if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB))
- return;
-
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
-
- data << uint64(GetGuildBankMoney());
- data << uint8(TabId);
- data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- data << uint8(GUILD_BANK_MAX_SLOTS);
-
- for (uint8 i=0; i < GUILD_BANK_MAX_SLOTS; ++i)
- AppendDisplayGuildBankSlot(data, tab, i);
-
- session->SendPacket(&data);
-
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
-}
-
-void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
-{
- GuildBankTab const* tab = m_TabListMap[TabId];
-
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
-
- data << uint64(GetGuildBankMoney());
- data << uint8(TabId);
-
- size_t rempos = data.wpos();
- data << uint32(0); // item withdraw amount, will be filled later
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- if (slot2 == -1) // single item in slot1
- {
- data << uint8(1); // item count
-
- AppendDisplayGuildBankSlot(data, tab, slot1);
- }
- else // 2 items (in slot1 and slot2)
- {
- data << uint8(2); // item count
-
- if (slot1 > slot2)
- std::swap(slot1,slot2);
-
- AppendDisplayGuildBankSlot(data, tab, slot1);
- AppendDisplayGuildBankSlot(data, tab, slot2);
- }
-
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (!player)
- continue;
-
- if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
- continue;
-
- data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
-
- player->GetSession()->SendPacket(&data);
- }
-
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
-}
-
-void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
-{
- GuildBankTab const* tab = m_TabListMap[TabId];
-
- WorldPacket data(SMSG_GUILD_BANK_LIST, 1200);
-
- data << uint64(GetGuildBankMoney());
- data << uint8(TabId);
-
- size_t rempos = data.wpos();
- data << uint32(0); // item withdraw amount, will be filled later
- data << uint8(0); // Tell client that there's no tab info in this packet
-
- data << uint8(slots.size()); // updates count
-
- for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
- AppendDisplayGuildBankSlot(data, tab, itr->Slot);
-
- for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
- {
- Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
- if (!player)
- continue;
-
- if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
- continue;
-
- data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
-
- player->GetSession()->SendPacket(&data);
- }
-
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
-}
-
-Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
-{
- if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
- return NULL;
- return m_TabListMap[TabId]->Slots[SlotId];
-}
-
-// *************************************************
-// Tab related
-
-void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
-{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
-
- data << uint64(GetGuildBankMoney());
- data << uint8(0); // TabInfo packet must be for TabId 0
- data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
- data << uint8(1); // Tell client that this packet includes tab info
- data << uint8(m_PurchasedTabs); // here is the number of tabs
-
- for (uint8 i = 0; i < m_PurchasedTabs; ++i)
- {
- data << m_TabListMap[i]->Name.c_str();
- data << m_TabListMap[i]->Icon.c_str();
- }
- data << uint8(0); // Do not send tab content
- session->SendPacket(&data);
-
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
-}
-
-void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session)
-{
- WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
-
- data << uint64(GetGuildBankMoney());
- data << uint8(0); // TabId, default 0
- data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0));
- data << uint8(0); // Tell that there's no tab info in this packet
- data << uint8(0); // not send items
- BroadcastPacket(&data);
-
- sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
-}
-
-void Guild::CreateNewBankTab()
-{
- if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS)
- return;
-
- ++m_PurchasedTabs;
-
- GuildBankTab* AnotherTab = new GuildBankTab;
- memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
- m_TabListMap.resize(m_PurchasedTabs);
- m_TabListMap[m_PurchasedTabs-1] = AnotherTab;
-
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1));
- CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1));
- CharacterDatabase.CommitTransaction();
-}
-
-void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
-{
- if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
- return;
-
- m_TabListMap[TabId]->Name = Name;
- m_TabListMap[TabId]->Icon = Icon;
-
- CharacterDatabase.escape_string(Name);
- CharacterDatabase.escape_string(Icon);
- CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId));
-}
-
-uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
-{
- if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
- return 0;
-
- return m_Ranks[rankId].TabRight[TabId];
-}
-
-// *************************************************
-// Guild bank loading related
-
-// This load should be called on startup only
-void Guild::LoadGuildBankFromDB()
-{
- // 0 1 2 3
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id);
- if (!result)
- {
- m_PurchasedTabs = 0;
- return;
- }
-
- m_TabListMap.resize(m_PurchasedTabs);
- do
- {
- Field *fields = result->Fetch();
- uint8 TabId = fields[0].GetUInt8();
-
- GuildBankTab *NewTab = new GuildBankTab;
- memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
-
- NewTab->Name = fields[1].GetCppString();
- NewTab->Icon = fields[2].GetCppString();
- NewTab->Text = fields[3].GetCppString();
-
- m_TabListMap[TabId] = NewTab;
- } while (result->NextRow());
-
- // data needs to be at first place for Item::LoadFromDB
- // 0 1 2 3 4
- result = CharacterDatabase.PQuery("SELECT data, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id);
- if (!result)
- return;
-
- do
- {
- Field *fields = result->Fetch();
- uint8 TabId = fields[2].GetUInt8();
- uint8 SlotId = fields[3].GetUInt8();
- uint32 ItemGuid = fields[4].GetUInt32();
- uint32 ItemEntry = fields[5].GetUInt32();
-
- if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS)
- {
- sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
- continue;
- }
-
- if (SlotId >= GUILD_BANK_MAX_SLOTS)
- {
- sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
- continue;
- }
-
- ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
-
- if (!proto)
- {
- sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
- continue;
- }
-
- Item *pItem = NewItemOrBag(proto);
- if (!pItem->LoadFromDB(ItemGuid, 0, result))
- {
- CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId));
- sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
- delete pItem;
- continue;
- }
-
- pItem->AddToWorld();
- m_TabListMap[TabId]->Slots[SlotId] = pItem;
- }while (result->NextRow());
-}
-
-// *************************************************
-// Money deposit/withdraw related
-
-void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
-{
- WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
- data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
- session->SendPacket(&data);
- sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
-}
-
-bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
-{
- uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
-
- if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
- return false;
-
- SetBankMoney(GetGuildBankMoney()-amount);
-
- if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
- {
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return false;
- itr->second.BankRemMoney -= amount;
- CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
- itr->second.BankRemMoney, m_Id, LowGuid);
- }
- return true;
-}
-
-void Guild::SetBankMoney(int64 money)
-{
- if (money < 0) // I don't know how this happens, it does!!
- money = 0;
- m_GuildBankMoney = money;
-
- CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id);
-}
-
-// *************************************************
-// Item per day and money per day related
-
-bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
-{
- uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
-
- if (SlotsWithDrawRight == 0)
- return false;
-
- if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
- {
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return false;
- --itr->second.BankRemSlotsTab[TabId];
- CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
- uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
- }
- return true;
-}
-
-bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
-{
- MemberList::const_iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return false;
-
- if (itr->second.RankId == GR_GUILDMASTER)
- return true;
-
- return (GetBankRights(itr->second.RankId,TabId) & rights) == rights;
-}
-
-uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
-{
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return 0;
-
- if (itr->second.RankId == GR_GUILDMASTER)
- return WITHDRAW_SLOT_UNLIMITED;
-
- if ((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB)
- return 0;
-
- uint32 curTime = uint32(time(NULL)/MINUTE);
- if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
- {
- itr->second.BankResetTimeTab[TabId] = curTime;
- itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
- uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid);
- }
- return itr->second.BankRemSlotsTab[TabId];
-}
-
-uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
-{
- MemberList::iterator itr = members.find(LowGuid);
- if (itr == members.end())
- return 0;
-
- if (itr->second.RankId == GR_GUILDMASTER)
- return WITHDRAW_MONEY_UNLIMITED;
-
- uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
- // 24 hours
- if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
- {
- itr->second.BankResetTimeMoney = curTime;
- itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
- itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid);
- }
- return itr->second.BankRemMoney;
-}
-
-void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
-{
- if (rankId >= m_Ranks.size())
- return;
-
- if (rankId == GR_GUILDMASTER)
- money = WITHDRAW_MONEY_UNLIMITED;
-
- m_Ranks[rankId].BankMoneyPerDay = money;
-
- for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
- if (itr->second.RankId == rankId)
- itr->second.BankResetTimeMoney = 0;
-
- CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId);
-}
-
-void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
-{
- if (rankId >= m_Ranks.size() ||
- TabId >= GUILD_BANK_MAX_TABS ||
- TabId >= m_PurchasedTabs)
- return;
-
- if (rankId == GR_GUILDMASTER)
- {
- nbSlots = WITHDRAW_SLOT_UNLIMITED;
- right = GUILD_BANK_RIGHT_FULL;
- }
-
- m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots;
- m_Ranks[rankId].TabRight[TabId] = right;
-
- if (db)
- {
- for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
- if (itr->second.RankId == rankId)
- for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i)
- itr->second.BankResetTimeTab[i] = 0;
-
- CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId);
- CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
- "('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]);
- CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId);
- }
-}
-
-uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
-{
- if (rankId >= m_Ranks.size())
- return 0;
-
- if (rankId == GR_GUILDMASTER)
- return WITHDRAW_MONEY_UNLIMITED;
- return m_Ranks[rankId].BankMoneyPerDay;
-}
-
-uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
-{
- if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
- return 0;
-
- if (rankId == GR_GUILDMASTER)
- return WITHDRAW_SLOT_UNLIMITED;
- return m_Ranks[rankId].TabSlotPerDay[TabId];
-}
-
-// *************************************************
-// Rights per day related
-
-bool Guild::LoadBankRightsFromDB(QueryResult_AutoPtr guildBankTabRightsResult)
-{
- if (!guildBankTabRightsResult)
- return true;
-
- do
- {
- Field *fields = guildBankTabRightsResult->Fetch();
- //prevent crash when all rights in result are already processed
- if (!fields)
- break;
- uint32 guildId = fields[0].GetUInt32();
- if (guildId < m_Id)
- {
- //there is in table guild_bank_right record which doesn't have guildid in guild table, report error
- sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId);
- CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId);
- continue;
- }
-
- if (guildId > m_Id)
- //we loaded all ranks for this guild bank already, break cycle
- break;
- uint8 TabId = fields[1].GetUInt8();
- uint32 rankId = fields[2].GetUInt32();
- uint16 right = fields[3].GetUInt16();
- uint16 SlotPerDay = fields[4].GetUInt16();
-
- SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
-
- }while (guildBankTabRightsResult->NextRow());
-
- return true;
-}
-
-// *************************************************
-// Bank log related
-
-void Guild::LoadGuildBankEventLogFromDB()
-{
- // Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB
-
- //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
- //cycle through all purchased guild bank item tabs
- for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId)
- {
- // 0 1 2 3 4 5 6
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS);
- if (!result)
- continue;
-
- bool isNextLogGuidSet = false;
- do
- {
- Field *fields = result->Fetch();
-
- GuildBankEventLogEntry NewEvent;
- NewEvent.EventType = fields[1].GetUInt8();
- NewEvent.PlayerGuid = fields[2].GetUInt32();
- NewEvent.ItemOrMoney = fields[3].GetUInt32();
- NewEvent.ItemStackCount = fields[4].GetUInt8();
- NewEvent.DestTabId = fields[5].GetUInt8();
- NewEvent.TimeStamp = fields[6].GetUInt64();
-
- //if newEvent is moneyEvent, move it to moneyEventTab in DB and report error
- if (NewEvent.isMoneyEvent())
- {
- uint32 logGuid = fields[0].GetUInt32();
- CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, m_Id, tabId, logGuid);
- sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, m_Id, tabId, GUILD_BANK_MONEY_LOGS_TAB);
- continue;
- }
- else
- //add event to list
- //events are ordered from oldest (in beginning) to latest (in the end)
- m_GuildBankEventLog_Item[tabId].push_front(NewEvent);
-
- if (!isNextLogGuidSet)
- {
- m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32();
- //we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record
- isNextLogGuidSet = true;
- }
- } while (result->NextRow());
- }
-
- //special handle for guild bank money log
- // 0 1 2 3 4 5 6
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS);
- if (!result)
- return;
-
- bool isNextMoneyLogGuidSet = false;
- do
- {
- Field *fields = result->Fetch();
- if (!isNextMoneyLogGuidSet)
- {
- m_GuildBankEventLogNextGuid_Money = fields[0].GetUInt32();
- //we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record
- isNextMoneyLogGuidSet = true;
- }
- GuildBankEventLogEntry NewEvent;
-
- NewEvent.EventType = fields[1].GetUInt8();
- NewEvent.PlayerGuid = fields[2].GetUInt32();
- NewEvent.ItemOrMoney = fields[3].GetUInt32();
- NewEvent.ItemStackCount = fields[4].GetUInt8();
- NewEvent.DestTabId = fields[5].GetUInt8();
- NewEvent.TimeStamp = fields[6].GetUInt64();
-
- //if newEvent is not moneyEvent, then report error
- if (!NewEvent.isMoneyEvent())
- sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id);
- else
- //add event to list
- //events are ordered from oldest (in beginning) to latest (in the end)
- m_GuildBankEventLog_Money.push_front(NewEvent);
-
- } while (result->NextRow());
-}
-
-void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
-{
- if (TabId > GUILD_BANK_MAX_TABS) // tabs starts in 0
- return;
-
- if (TabId == GUILD_BANK_MAX_TABS)
- {
- // Here we display money logs
- WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
- data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
- data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
- for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
- {
- data << uint8(itr->EventType);
- data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
- data << uint32(itr->ItemOrMoney);
- data << uint32(time(NULL) - itr->TimeStamp);
- }
- session->SendPacket(&data);
- }
- else
- {
- // here we display current tab logs
- WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
- data << uint8(TabId); // Here a real Tab Id
- data << uint8(m_GuildBankEventLog_Item[TabId].size()); // number of log entries
- for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
- {
- data << uint8(itr->EventType);
- data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER));
- data << uint32(itr->ItemOrMoney);
- data << uint32(itr->ItemStackCount);
- if (itr->EventType == GUILD_BANK_LOG_MOVE_ITEM || itr->EventType == GUILD_BANK_LOG_MOVE_ITEM2)
- data << uint8(itr->DestTabId); // moved tab
- data << uint32(time(NULL) - itr->TimeStamp);
- }
- session->SendPacket(&data);
- }
- sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
-}
-
-void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
-{
- //create Event
- GuildBankEventLogEntry NewEvent;
- NewEvent.EventType = EventType;
- NewEvent.PlayerGuid = PlayerGuidLow;
- NewEvent.ItemOrMoney = ItemOrMoney;
- NewEvent.ItemStackCount = ItemStackCount;
- NewEvent.DestTabId = DestTabId;
- NewEvent.TimeStamp = uint32(time(NULL));
-
- //add new event to the end of event list
- uint32 currentTabId = TabId;
- uint32 currentLogGuid = 0;
- if (NewEvent.isMoneyEvent())
- {
- m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
- currentLogGuid = m_GuildBankEventLogNextGuid_Money;
- currentTabId = GUILD_BANK_MONEY_LOGS_TAB;
- if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS)
- m_GuildBankEventLog_Money.pop_front();
-
- m_GuildBankEventLog_Money.push_back(NewEvent);
- }
- else
- {
- m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT);
- currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId];
- if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
- m_GuildBankEventLog_Item[TabId].pop_front();
-
- m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
- }
-
- //save event to database
- CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId);
-
- CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')",
- m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp);
-}
-
-bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry)
-{
- CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
- CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
- "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
- return true;
-}
-
-void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int slot)
-{
- Item *pItem = tab->Slots[slot];
- uint32 entry = pItem ? pItem->GetEntry() : 0;
-
- data << uint8(slot);
- data << uint32(entry);
- if (entry)
- {
- data << uint32(0); // 3.3.0 (0x8000, 0x8020)
- data << uint32(pItem->GetItemRandomPropertyId()); // random item property id + 8
-
- if (pItem->GetItemRandomPropertyId())
- data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + 4
-
- data << uint32(pItem->GetCount()); // +12 ITEM_FIELD_STACK_COUNT
- data << uint32(0); // +16 Unknown value
- data << uint8(abs(pItem->GetSpellCharges())); // spell charges
-
- uint8 enchCount = 0;
- size_t enchCountPos = data.wpos();
-
- data << uint8(enchCount); // number of enchantments
- for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i)
- {
- if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i)))
- {
- data << uint8(i);
- data << uint32(enchId);
- ++enchCount;
- }
- }
- data.put<uint8>(enchCountPos, enchCount);
- }
-}
-
-Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem)
-{
- if (!pItem)
- return NULL;
-
- Item* lastItem = pItem;
-
- for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
- {
- uint8 slot = itr->Slot;
- uint32 count = itr->Count;
-
- ++itr;
-
- if (itr == dest.end())
- {
- lastItem = _StoreItem(tabId, slot, pItem, count, false);
- break;
- }
-
- lastItem = _StoreItem(tabId, slot, pItem, count, true);
- }
-
- return lastItem;
-}
-
-// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
-Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone)
-{
- if (!pItem)
- return NULL;
-
- sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
-
- Item* pItem2 = m_TabListMap[tab]->Slots[slot];
-
- if (!pItem2)
- {
- if (clone)
- pItem = pItem->CloneItem(count);
- else
- pItem->SetCount(count);
-
- if (!pItem)
- return NULL;
-
- m_TabListMap[tab]->Slots[slot] = pItem;
-
- pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
- pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
- AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
- pItem->FSetState(ITEM_NEW);
- pItem->SaveToDB(); // not in inventory and can be save standalone
-
- return pItem;
- }
- else
- {
- pItem2->SetCount(pItem2->GetCount() + count);
- pItem2->FSetState(ITEM_CHANGED);
- pItem2->SaveToDB(); // not in inventory and can be save standalone
-
- if (!clone)
- {
- pItem->RemoveFromWorld();
- pItem->DeleteFromDB();
- delete pItem;
- }
-
- return pItem2;
- }
-}
-
-void Guild::RemoveItem(uint8 tab, uint8 slot)
-{
- m_TabListMap[tab]->Slots[slot] = NULL;
- CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
- GetId(), uint32(tab), uint32(slot));
-}
-
-uint8 Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem) const
-{
- Item* pItem2 = m_TabListMap[tab]->Slots[slot];
-
- // ignore move item (this slot will be empty at move)
- if (pItem2 == pSrcItem)
- pItem2 = NULL;
-
- uint32 need_space;
-
- // empty specific slot - check item fit to slot
- if (!pItem2 || swap)
- {
- // non empty stack with space
- need_space = pSrcItem->GetMaxStackCount();
- }
- // non empty slot, check item type
- else
- {
- // check item type
- if (pItem2->GetEntry() != pSrcItem->GetEntry())
- return EQUIP_ERR_ITEM_CANT_STACK;
-
- // check free space
- if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
- return EQUIP_ERR_ITEM_CANT_STACK;
-
- need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
- }
-
- if (need_space > count)
- need_space = count;
-
- GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
- }
-
- return EQUIP_ERR_OK;
-}
-
-uint8 Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const
-{
- assert(pSrcItem);
- for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j)
- {
- // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
- if (j == skip_slot)
- continue;
-
- Item* pItem2 = m_TabListMap[tab]->Slots[j];
-
- // ignore move item (this slot will be empty at move)
- if (pItem2 == pSrcItem)
- pItem2 = NULL;
-
- // if merge skip empty, if !merge skip non-empty
- if ((pItem2 != NULL) != merge)
- continue;
-
- if (pItem2)
- {
- if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount())
- {
- uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
- if (need_space > count)
- need_space = count;
-
- GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
- }
- else
- {
- uint32 need_space = pSrcItem->GetMaxStackCount();
- if (need_space > count)
- need_space = count;
-
- GuildItemPosCount newPosition = GuildItemPosCount(j, need_space);
- if (!newPosition.isContainedIn(dest))
- {
- dest.push_back(newPosition);
- count -= need_space;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
- }
- }
- return EQUIP_ERR_OK;
-}
-
-uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap) const
-{
- sLog.outDebug("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
-
- if (count > pItem->GetCount())
- return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
-
- if (pItem->IsSoulBound())
- return EQUIP_ERR_CANT_DROP_SOULBOUND;
-
- // in specific tab
- if (tab >= m_TabListMap.size() || tab >= GUILD_BANK_MAX_TABS)
- return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG;
-
- // in specific slot
- if (slot != NULL_SLOT)
- {
- uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
-
- // not specific slot or have space for partly store only in specific slot
-
- // search stack in tab for merge to
- if (pItem->GetMaxStackCount() > 1)
- {
- uint8 res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
- }
-
- // search free slot in bag for place to
- uint8 res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot);
- if (res != EQUIP_ERR_OK)
- return res;
-
- if (count == 0)
- return EQUIP_ERR_OK;
-
- return EQUIP_ERR_BANK_FULL;
-}
-
-void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
-{
- if (TabId >= GUILD_BANK_MAX_TABS)
- return;
- if (TabId >= m_TabListMap.size())
- return;
- if (!m_TabListMap[TabId])
- return;
-
- if (m_TabListMap[TabId]->Text == text)
- return;
-
- utf8truncate(text, 500); // DB and client size limitation
-
- m_TabListMap[TabId]->Text = text;
-
- CharacterDatabase.escape_string(text);
- CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId));
-
- // announce
- SendGuildBankTabText(NULL,TabId);
-}
-
-void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
-{
- GuildBankTab const* tab = m_TabListMap[TabId];
-
- WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
- data << uint8(TabId);
- data << tab->Text;
-
- if (session)
- session->SendPacket(&data);
- else
- BroadcastPacket(&data);
-}
-
-void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount)
-{
- // empty operation
- if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst)
- return;
-
- Item *pItemSrc = GetItem(BankTab, BankTabSlot);
- if (!pItemSrc) // may prevent crash
- return;
-
- if (pItemSrc->GetCount() == 0)
- {
- sLog.outCrash("Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
- pl->GetName(), pl->GetGUIDLow(), pItemSrc->GetEntry(), BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, pItemSrc->GetEntry());
- //return; // Commented out for now, uncomment when it's verified that this causes a crash!!
- }
-
- if (SplitedAmount >= pItemSrc->GetCount())
- SplitedAmount = 0; // no split
-
- Item *pItemDst = GetItem(BankTabDst, BankTabSlotDst);
-
- if (BankTab != BankTabDst)
- {
- // check dest pos rights (if different tabs)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
-
- // check source pos rights (if different tabs)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
- }
-
- if (SplitedAmount)
- { // Bank -> Bank item split (in empty or non empty slot
- GuildItemPosCountVec dest;
- uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemSrc, NULL);
- return;
- }
-
- Item *pNewItem = pItemSrc->CloneItem(SplitedAmount);
- if (!pNewItem)
- {
- pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL);
- return;
- }
-
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst);
-
- pl->ItemRemovedQuestCheck(pItemSrc->GetEntry(), SplitedAmount);
- pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount);
- pItemSrc->FSetState(ITEM_CHANGED);
- pItemSrc->SaveToDB(); // not in inventory and can be save standalone
- StoreItem(BankTabDst, dest, pNewItem);
- CharacterDatabase.CommitTransaction();
- }
- else // non split
- {
- GuildItemPosCountVec gDest;
- uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false);
- if (msg == EQUIP_ERR_OK) // merge to
- {
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
-
- RemoveItem(BankTab, BankTabSlot);
- StoreItem(BankTabDst, gDest, pItemSrc);
- CharacterDatabase.CommitTransaction();
- }
- else // swap
- {
- gDest.clear();
- msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemSrc, NULL);
- return;
- }
-
- GuildItemPosCountVec gSrc;
- msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemDst, NULL);
- return;
- }
-
- if (BankTab != BankTabDst)
- {
- // check source pos rights (item swapped to src)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
-
- // check dest pos rights (item swapped to src)
- uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst);
- if (remRightDst <= 0)
- return;
- }
-
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst);
- LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab);
-
- RemoveItem(BankTab, BankTabSlot);
- RemoveItem(BankTabDst, BankTabSlotDst);
- StoreItem(BankTab, gSrc, pItemDst);
- StoreItem(BankTabDst, gDest, pItemSrc);
- CharacterDatabase.CommitTransaction();
- }
- }
- DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab == BankTabDst ? BankTabSlotDst : -1);
- if (BankTab != BankTabDst)
- DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst);
-}
-
-void Guild::MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount)
-{
- Item *pItemBank = GetItem(BankTab, BankTabSlot);
- Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
-
- if (!pItemBank) // Problem to get bank item
- return;
-
- if (SplitedAmount > pItemBank->GetCount())
- return; // cheating?
- else if (SplitedAmount == pItemBank->GetCount())
- SplitedAmount = 0; // no split
-
- if (SplitedAmount)
- { // Bank -> Char split to slot (patly move)
- Item *pNewItem = pItemBank->CloneItem(SplitedAmount);
- if (!pNewItem)
- {
- pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL);
- return;
- }
-
- ItemPosCountVec dest;
- uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pNewItem, NULL);
- delete pNewItem;
- return;
- }
-
- // check source pos rights (item moved to inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- {
- delete pNewItem;
- return;
- }
-
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount);
-
- pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount);
- pItemBank->FSetState(ITEM_CHANGED);
- pItemBank->SaveToDB(); // not in inventory and can be save standalone
- pl->MoveItemToInventory(dest, pNewItem, true);
- pl->SaveInventoryAndGoldToDB();
-
- MemberItemWithdraw(BankTab, pl->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
- }
- else // Bank -> Char swap with slot (move)
- {
- ItemPosCountVec dest;
- uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false);
- if (msg == EQUIP_ERR_OK) // merge case
- {
- // check source pos rights (item moved to inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
-
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
-
- RemoveItem(BankTab, BankTabSlot);
- pl->MoveItemToInventory(dest, pItemBank, true);
- pl->SaveInventoryAndGoldToDB();
-
- MemberItemWithdraw(BankTab, pl->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
- }
- else // Bank <-> Char swap items
- {
- // check source pos rights (item swapped to bank)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
-
- if (pItemChar)
- {
- if (!pItemChar->CanBeTraded())
- {
- pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
- return;
- }
- }
-
- ItemPosCountVec iDest;
- msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemBank, NULL);
- return;
- }
-
- GuildItemPosCountVec gDest;
- if (pItemChar)
- {
- msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemChar, NULL);
- return;
- }
- }
-
- // check source pos rights (item moved to inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
-
- if (pItemChar)
- {
- // logging item move to bank
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
- m_Id);
- }
- }
-
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
- if (pItemChar)
- LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
-
- RemoveItem(BankTab, BankTabSlot);
- if (pItemChar)
- {
- pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
- pItemChar->DeleteFromInventoryDB();
- }
-
- if (pItemChar)
- StoreItem(BankTab, gDest, pItemChar);
- pl->MoveItemToInventory(iDest, pItemBank, true);
- pl->SaveInventoryAndGoldToDB();
-
- MemberItemWithdraw(BankTab, pl->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
- }
- }
- DisplayGuildBankContentUpdate(BankTab,BankTabSlot);
-}
-
-void Guild::MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount)
-{
- Item *pItemBank = GetItem(BankTab, BankTabSlot);
- Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot);
-
- if (!pItemChar) // Problem to get item from player
- return;
-
- if (!pItemChar->CanBeTraded())
- {
- pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL);
- return;
- }
-
- // check source pos rights (item moved to bank)
- if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM))
- return;
-
- if (SplitedAmount > pItemChar->GetCount())
- return; // cheating?
- else if (SplitedAmount == pItemChar->GetCount())
- SplitedAmount = 0; // no split
-
- if (SplitedAmount)
- { // Char -> Bank split to empty or non-empty slot (partly move)
- GuildItemPosCountVec dest;
- uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemChar, NULL);
- return;
- }
-
- Item *pNewItem = pItemChar->CloneItem(SplitedAmount);
- if (!pNewItem)
- {
- pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL);
- return;
- }
-
- // logging item move to bank (before items merge
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id);
- }
-
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount);
-
- pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount);
- pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount);
- pItemChar->SetState(ITEM_CHANGED, pl);
- pl->SaveInventoryAndGoldToDB();
- StoreItem(BankTab, dest, pNewItem);
- CharacterDatabase.CommitTransaction();
-
- DisplayGuildBankContentUpdate(BankTab, dest);
- }
- else // Char -> Bank swap with empty or non-empty (move)
- {
- GuildItemPosCountVec dest;
- uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false);
- if (msg == EQUIP_ERR_OK) // merge
- {
- // logging item move to bank
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
- m_Id);
- }
-
- CharacterDatabase.BeginTransaction();
- LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
-
- pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
- pItemChar->DeleteFromInventoryDB();
-
- StoreItem(BankTab, dest, pItemChar);
- pl->SaveInventoryAndGoldToDB();
- CharacterDatabase.CommitTransaction();
-
- DisplayGuildBankContentUpdate(BankTab, dest);
- }
- else // Char <-> Bank swap items (posible NULL bank item)
- {
- ItemPosCountVec iDest;
- if (pItemBank)
- {
- msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemBank, NULL);
- return;
- }
- }
-
- GuildItemPosCountVec gDest;
- msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true);
- if (msg != EQUIP_ERR_OK)
- {
- pl->SendEquipError(msg, pItemChar, NULL);
- return;
- }
-
- if (pItemBank)
- {
- // check bank pos rights (item swapped with inventory)
- uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab);
- if (remRight <= 0)
- return;
- }
-
- // logging item move to bank
- if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE))
- {
- sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)",
- pl->GetName(), pl->GetSession()->GetAccountId(),
- pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(),
- m_Id);
- }
-
- CharacterDatabase.BeginTransaction();
- if (pItemBank)
- LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount());
- LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount());
-
- pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true);
- pItemChar->DeleteFromInventoryDB();
- if (pItemBank)
- RemoveItem(BankTab, BankTabSlot);
-
- StoreItem(BankTab,gDest,pItemChar);
- if (pItemBank)
- pl->MoveItemToInventory(iDest, pItemBank, true);
- pl->SaveInventoryAndGoldToDB();
- if (pItemBank)
- MemberItemWithdraw(BankTab, pl->GetGUIDLow());
- CharacterDatabase.CommitTransaction();
-
- DisplayGuildBankContentUpdate(BankTab, gDest);
- }
- }
-}
-
-void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3)
-{
- WorldPacket data(SMSG_GUILD_EVENT, 1+1+(guid ? 8 : 0));
- data << uint8(event);
- data << uint8(strCount);
-
- switch(strCount)
- {
- case 0:
- break;
- case 1:
- data << str1;
- break;
- case 2:
- data << str1 << str2;
- break;
- case 3:
- data << str1 << str2 << str3;
- break;
- default:
- sLog.outError("Guild::BroadcastEvent: incorrect strings count %u!", strCount);
- break;
- }
-
- if (guid)
- data << uint64(guid);
-
- BroadcastPacket(&data);
-
- sLog.outDebug("WORLD: Sent SMSG_GUILD_EVENT");
-}
-
-bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
-{
- for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
- if (itr->Slot == this->Slot)
- return true;
-
- return false;
-}