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Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r-- | src/game/Guild.cpp | 2323 |
1 files changed, 0 insertions, 2323 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp deleted file mode 100644 index 418e409998f..00000000000 --- a/src/game/Guild.cpp +++ /dev/null @@ -1,2323 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Database/DatabaseEnv.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Player.h" -#include "Opcodes.h" -#include "ObjectMgr.h" -#include "Guild.h" -#include "Chat.h" -#include "SocialMgr.h" -#include "Util.h" -#include "Language.h" -#include "World.h" -#include "Config/ConfigEnv.h" - -Guild::Guild() -{ - m_Id = 0; - m_Name = ""; - m_LeaderGuid = 0; - GINFO = MOTD = ""; - m_EmblemStyle = 0; - m_EmblemColor = 0; - m_BorderStyle = 0; - m_BorderColor = 0; - m_BackgroundColor = 0; - - m_CreatedDate = time(0); - - m_GuildBankMoney = 0; - m_PurchasedTabs = 0; - - m_GuildEventLogNextGuid = 0; - m_GuildBankEventLogNextGuid_Money = 0; - - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) - m_GuildBankEventLogNextGuid_Item[i] = 0; -} - -Guild::~Guild() -{ - -} - -bool Guild::Create(Player* leader, std::string gname) -{ - if (objmgr.GetGuildByName(gname)) - return false; - - WorldSession* lSession = leader->GetSession(); - if (!lSession) - return false; - - m_LeaderGuid = leader->GetGUID(); - m_Name = gname; - GINFO = ""; - MOTD = "No message set."; - m_GuildBankMoney = 0; - m_PurchasedTabs = 0; - m_Id = objmgr.GenerateGuildId(); - - sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(m_LeaderGuid)); - - // gname already assigned to Guild::name, use it to encode string for DB - CharacterDatabase.escape_string(gname); - - std::string dbGINFO = GINFO; - std::string dbMOTD = MOTD; - CharacterDatabase.escape_string(dbGINFO); - CharacterDatabase.escape_string(dbMOTD); - - CharacterDatabase.BeginTransaction(); - // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist - CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id); - CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) " - "VALUES('%u','%s','%u', '%s', '%s', UNIX_TIMESTAMP(NOW()),'%u','%u','%u','%u','%u','" UI64FMTD "')", - m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney); - CharacterDatabase.CommitTransaction(); - - CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex()); - - return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER); -} - -void Guild::CreateDefaultGuildRanks(int locale_idx) -{ - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); - CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id); - - CreateRank(objmgr.GetTrinityString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL); - CreateRank(objmgr.GetTrinityString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL); - CreateRank(objmgr.GetTrinityString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - CreateRank(objmgr.GetTrinityString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - CreateRank(objmgr.GetTrinityString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); -} - -bool Guild::AddMember(uint64 plGuid, uint32 plRank) -{ - Player* pl = objmgr.GetPlayer(plGuid); - if (pl) - { - if (pl->GetGuildId() != 0) - return false; - } - else - { - if (Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild - return false; - } - - // remove all player signs from another petitions - // this will be prevent attempt joining player to many guilds and corrupt guild data integrity - Player::RemovePetitionsAndSigns(plGuid, 9); - - // fill player data - MemberSlot newmember; - - if (pl) - { - newmember.Name = pl->GetName(); - newmember.ZoneId = pl->GetZoneId(); - newmember.Level = pl->getLevel(); - newmember.Class = pl->getClass(); - } - else - { - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid)); - if (!result) - return false; // player doesn't exist - - Field *fields = result->Fetch(); - newmember.Name = fields[0].GetCppString(); - newmember.ZoneId = fields[1].GetUInt32(); - newmember.Level = fields[2].GetUInt8(); - newmember.Class = fields[3].GetUInt8(); - - if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL || - newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) - { - sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid)); - return false; - } - } - - newmember.RankId = plRank; - newmember.OFFnote = (std::string)""; - newmember.Pnote = (std::string)""; - newmember.LogoutTime = time(NULL); - newmember.BankResetTimeMoney = 0; // this will force update at first query - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) - newmember.BankResetTimeTab[i] = 0; - members[GUID_LOPART(plGuid)] = newmember; - - std::string dbPnote = newmember.Pnote; - std::string dbOFFnote = newmember.OFFnote; - CharacterDatabase.escape_string(dbPnote); - CharacterDatabase.escape_string(dbOFFnote); - - CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')", - m_Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str()); - - // If player not in game data in data field will be loaded from guild tables, no need to update it!! - if (pl) - { - pl->SetInGuild(m_Id); - pl->SetRank(newmember.RankId); - pl->SetGuildIdInvited(0); - } - return true; -} - -void Guild::SetMOTD(std::string motd) -{ - MOTD = motd; - - // motd now can be used for encoding to DB - CharacterDatabase.escape_string(motd); - CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), m_Id); -} - -void Guild::SetGINFO(std::string ginfo) -{ - GINFO = ginfo; - - // ginfo now can be used for encoding to DB - CharacterDatabase.escape_string(ginfo); - CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), m_Id); -} - -bool Guild::LoadGuildFromDB(QueryResult_AutoPtr guildDataResult) -{ - if (!guildDataResult) - return false; - - Field *fields = guildDataResult->Fetch(); - - m_Id = fields[0].GetUInt32(); - m_Name = fields[1].GetCppString(); - m_LeaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER); - m_EmblemStyle = fields[3].GetUInt32(); - m_EmblemColor = fields[4].GetUInt32(); - m_BorderStyle = fields[5].GetUInt32(); - m_BorderColor = fields[6].GetUInt32(); - m_BackgroundColor = fields[7].GetUInt32(); - GINFO = fields[8].GetCppString(); - MOTD = fields[9].GetCppString(); - m_CreatedDate = fields[10].GetUInt64(); - m_GuildBankMoney = fields[11].GetUInt64(); - m_PurchasedTabs = fields[12].GetUInt32(); - - if (m_PurchasedTabs > GUILD_BANK_MAX_TABS) - m_PurchasedTabs = GUILD_BANK_MAX_TABS; - - return true; -} - -bool Guild::CheckGuildStructure() -{ - // Repair the structure of guild - // If the guildmaster doesn't exist or isn't the member of guild - // attempt to promote another member - int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid)); - if (GM_rights == -1) - { - DelMember(m_LeaderGuid); - // check no members case (disbanded) - if (members.empty()) - return false; - } - else if (GM_rights != GR_GUILDMASTER) - SetLeader(m_LeaderGuid); - - // Check config if multiple guildmasters are allowed - if (sConfig.GetBoolDefault("Guild.AllowMultipleGuildMaster", 0) == 0) - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) // Allow only 1 guildmaster - ChangeRank(itr->first, GR_OFFICER); // set right of member to officer - - return true; -} - -bool Guild::LoadRanksFromDB(QueryResult_AutoPtr guildRanksResult) -{ - if (!guildRanksResult) - { - sLog.outError("Guild %u has broken `guild_rank` data, creating new...",m_Id); - CreateDefaultGuildRanks(0); - return true; - } - - Field *fields; - bool broken_ranks = false; - - //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges) - //the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++ - //between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be - //min ranks count is 5 and max is 10. - - do - { - fields = guildRanksResult->Fetch(); - //condition that would be true when all ranks in QueryResult will be processed and guild without ranks is being processed - if (!fields) - break; - - uint32 guildId = fields[0].GetUInt32(); - if (guildId < m_Id) - { - //there is in table guild_rank record which doesn't have guildid in guild table, report error - sLog.outErrorDb("Guild %u does not exist but it has a record in guild_rank table, deleting it!", guildId); - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", guildId); - continue; - } - - if (guildId > m_Id) - //we loaded all ranks for this guild already, break cycle - break; - uint32 rankID = fields[1].GetUInt32(); - std::string rankName = fields[2].GetCppString(); - uint32 rankRights = fields[3].GetUInt32(); - uint32 rankMoney = fields[4].GetUInt32(); - - if (rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3.. - broken_ranks = true; - - //first rank is guildmaster, prevent loss leader rights - if (m_Ranks.empty()) - rankRights |= GR_RIGHT_ALL; - - AddRank(rankName,rankRights,rankMoney); - }while (guildRanksResult->NextRow()); - - if (m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them - { - m_Ranks.clear(); - sLog.outError("Guild %u has broken `guild_rank` data, creating new...", m_Id); - CreateDefaultGuildRanks(0); // 0 is default locale_idx - broken_ranks = false; - } - // guild_rank have wrong numbered ranks, repair - if (broken_ranks) - { - sLog.outError("Guild %u has broken `guild_rank` data, repairing...", m_Id); - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); - for (size_t i = 0; i < m_Ranks.size(); ++i) - { - std::string name = m_Ranks[i].Name; - uint32 rights = m_Ranks[i].Rights; - CharacterDatabase.escape_string(name); - CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, uint32(i), name.c_str(), rights); - } - CharacterDatabase.CommitTransaction(); - } - - return true; -} - -bool Guild::LoadMembersFromDB(QueryResult_AutoPtr guildMembersResult) -{ - if (!guildMembersResult) - return false; - - do - { - Field *fields = guildMembersResult->Fetch(); - //this condition will be true when all rows in QueryResult are processed and new guild without members is going to be loaded - prevent crash - if (!fields) - break; - - uint32 guildId = fields[0].GetUInt32(); - if (guildId < m_Id) - { - //there is in table guild_member record which doesn't have guildid in guild table, report error - sLog.outErrorDb("Guild %u does not exist but it has a record in guild_member table, deleting it!", guildId); - CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid = '%u'", guildId); - continue; - } - - if (guildId > m_Id) - //we loaded all members for this guild already, break cycle - break; - - MemberSlot newmember; - uint64 guid = MAKE_NEW_GUID(fields[1].GetUInt32(), 0, HIGHGUID_PLAYER); - newmember.RankId = fields[2].GetUInt32(); - //don't allow member to have not existing rank! - if (newmember.RankId >= m_Ranks.size()) - newmember.RankId = GetLowestRank(); - - newmember.Pnote = fields[3].GetCppString(); - newmember.OFFnote = fields[4].GetCppString(); - newmember.BankResetTimeMoney = fields[5].GetUInt32(); - newmember.BankRemMoney = fields[6].GetUInt32(); - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) - { - newmember.BankResetTimeTab[i] = fields[7+(2*i)].GetUInt32(); - newmember.BankRemSlotsTab[i] = fields[8+(2*i)].GetUInt32(); - } - - newmember.Name = fields[19].GetCppString(); - newmember.Level = fields[20].GetUInt8(); - newmember.Class = fields[21].GetUInt8(); - newmember.ZoneId = fields[22].GetUInt32(); - newmember.LogoutTime = fields[23].GetUInt64(); - - //this code will remove unexisting character guids from guild - if (newmember.Level < 1 || newmember.Level > STRONG_MAX_LEVEL) // can be at broken `data` field - { - sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid)); - CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); - continue; - } - if (!newmember.ZoneId) - { - sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid)); - // here it will also try the same, to get the zone from characters-table, but additional it tries to find - // the zone through xy coords .. this is a bit redundant, but shouldn't be called often - newmember.ZoneId = Player::GetZoneIdFromDB(guid); - } - if (newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field - { - sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid)); - CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); - continue; - } - - members[GUID_LOPART(guid)] = newmember; - - }while (guildMembersResult->NextRow()); - - if (members.empty()) - return false; - - return true; -} - -void Guild::SetMemberStats(uint64 guid) -{ - MemberList::iterator itr = members.find(GUID_LOPART(guid)); - if (itr == members.end()) - return; - - Player *pl = ObjectAccessor::FindPlayer(guid); - if (!pl) - return; - itr->second.Name = pl->GetName(); - itr->second.Level = pl->getLevel(); - itr->second.Class = pl->getClass(); - itr->second.ZoneId = pl->GetZoneId(); -} - -void Guild::SetLeader(uint64 guid) -{ - m_LeaderGuid = guid; - ChangeRank(guid, GR_GUILDMASTER); - - CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), m_Id); -} - -void Guild::DelMember(uint64 guid, bool isDisbanding) -{ - //guild master can be deleted when loading guild and guid doesn't exist in characters table - //or when he is removed from guild by gm command - if (m_LeaderGuid == guid && !isDisbanding) - { - MemberSlot* oldLeader = NULL; - MemberSlot* best = NULL; - uint64 newLeaderGUID = 0; - for (Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i) - { - if (i->first == GUID_LOPART(guid)) - { - oldLeader = &(i->second); - continue; - } - - if (!best || best->RankId > i->second.RankId) - { - best = &(i->second); - newLeaderGUID = i->first; - } - } - if (!best) - { - Disband(); - return; - } - - SetLeader(newLeaderGUID); - - // If player not online data in data field will be loaded from guild tabs no need to update it !! - if (Player *newLeader = objmgr.GetPlayer(newLeaderGUID)) - newLeader->SetRank(GR_GUILDMASTER); - - // when leader non-exist (at guild load with deleted leader only) not send broadcasts - if (oldLeader) - { - BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->Name, best->Name, ""); - - BroadcastEvent(GE_LEFT, guid, 1, oldLeader->Name, "", ""); - } - } - - members.erase(GUID_LOPART(guid)); - - Player *player = objmgr.GetPlayer(guid); - // If player not online data in data field will be loaded from guild tabs no need to update it !! - if (player) - { - player->SetInGuild(0); - player->SetRank(0); - } - - CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); -} - -void Guild::ChangeRank(uint64 guid, uint32 newRank) -{ - MemberList::iterator itr = members.find(GUID_LOPART(guid)); - if (itr != members.end()) - itr->second.RankId = newRank; - - Player *player = objmgr.GetPlayer(guid); - // If player not online data in data field will be loaded from guild tabs no need to update it !! - if (player) - player->SetRank(newRank); - - CharacterDatabase.PExecute("UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid)); -} - -void Guild::SetPNOTE(uint64 guid,std::string pnote) -{ - MemberList::iterator itr = members.find(GUID_LOPART(guid)); - if (itr == members.end()) - return; - - itr->second.Pnote = pnote; - - // pnote now can be used for encoding to DB - CharacterDatabase.escape_string(pnote); - CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first); -} - -void Guild::SetOFFNOTE(uint64 guid,std::string offnote) -{ - MemberList::iterator itr = members.find(GUID_LOPART(guid)); - if (itr == members.end()) - return; - itr->second.OFFnote = offnote; - // offnote now can be used for encoding to DB - CharacterDatabase.escape_string(offnote); - CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first); -} - -void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language) -{ - if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK)) - { - WorldPacket data; - ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str()); - - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - - if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) - pl->GetSession()->SendPacket(&data); - } - } -} - -void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language) -{ - if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(), GR_RIGHT_OFFCHATSPEAK)) - { - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - WorldPacket data; - ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(), NULL); - - Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - - if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow())) - pl->GetSession()->SendPacket(&data); - } - } -} - -void Guild::BroadcastPacket(WorldPacket *packet) -{ - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - if (player) - player->GetSession()->SendPacket(packet); - } -} - -void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId) -{ - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - if (itr->second.RankId == rankId) - { - Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - if (player) - player->GetSession()->SendPacket(packet); - } - } -} - -void Guild::CreateRank(std::string name_,uint32 rights) -{ - if (m_Ranks.size() >= GUILD_RANKS_MAX_COUNT) - return; - - // ranks are sequence 0,1,2,... where 0 means guildmaster - uint32 new_rank_id = m_Ranks.size(); - - AddRank(name_, rights, 0); - - //existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already - - for (uint32 i = 0; i < m_PurchasedTabs; ++i) - { - //create bank rights with 0 - CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id); - } - // name now can be used for encoding to DB - CharacterDatabase.escape_string(name_); - CharacterDatabase.PExecute("INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights); -} - -void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money) -{ - m_Ranks.push_back(RankInfo(name_,rights,money)); -} - -void Guild::DelRank() -{ - // client won't allow to have less than GUILD_RANKS_MIN_COUNT ranks in guild - if (m_Ranks.size() <= GUILD_RANKS_MIN_COUNT) - return; - - // delete lowest guild_rank - uint32 rank = GetLowestRank(); - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid >= '%u' AND guildid='%u'", rank, m_Id); - - m_Ranks.pop_back(); -} - -std::string Guild::GetRankName(uint32 rankId) -{ - if (rankId >= m_Ranks.size()) - return "<unknown>"; - - return m_Ranks[rankId].Name; -} - -uint32 Guild::GetRankRights(uint32 rankId) -{ - if (rankId >= m_Ranks.size()) - return 0; - - return m_Ranks[rankId].Rights; -} - -void Guild::SetRankName(uint32 rankId, std::string name_) -{ - if (rankId >= m_Ranks.size()) - return; - - m_Ranks[rankId].Name = name_; - - // name now can be used for encoding to DB - CharacterDatabase.escape_string(name_); - CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), rankId, m_Id); -} - -void Guild::SetRankRights(uint32 rankId, uint32 rights) -{ - if (rankId >= m_Ranks.size()) - return; - - m_Ranks[rankId].Rights = rights; - - CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, rankId, m_Id); -} - -int32 Guild::GetRank(uint32 LowGuid) -{ - MemberList::const_iterator itr = members.find(LowGuid); - if (itr == members.end()) - return -1; - - return itr->second.RankId; -} - -void Guild::Disband() -{ - BroadcastEvent(GE_DISBANDED, 0, 0, "", "", ""); - - while (!members.empty()) - { - MemberList::const_iterator itr = members.begin(); - DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true); - } - - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'", m_Id); - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'", m_Id); - CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'", m_Id); - // TODO item_instance should be deleted ? - CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'", m_Id); - CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id); - CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'", m_Id); - CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'", m_Id); - CharacterDatabase.CommitTransaction(); - objmgr.RemoveGuild(m_Id); -} - -void Guild::Roster(WorldSession *session /*= NULL*/) -{ - // we can only guess size - WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_Ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50)); - data << (uint32)members.size(); - data << MOTD; - data << GINFO; - - data << (uint32)m_Ranks.size(); - for (RankList::const_iterator ritr = m_Ranks.begin(); ritr != m_Ranks.end(); ++ritr) - { - data << uint32(ritr->Rights); - data << uint32(ritr->BankMoneyPerDay); // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze. - for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i) - { - data << uint32(ritr->TabRight[i]); // for TAB_i rights: view tabs = 0x01, deposit items =0x02 - data << uint32(ritr->TabSlotPerDay[i]); // for TAB_i count of: withdraw items(stack/day) - } - } - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER))) - { - data << uint64(pl->GetGUID()); - data << uint8(1); - data << pl->GetName(); - data << uint32(itr->second.RankId); - data << uint8(pl->getLevel()); - data << uint8(pl->getClass()); - data << uint8(0); // new 2.4.0 - data << uint32(pl->GetZoneId()); - data << itr->second.Pnote; - data << itr->second.OFFnote; - } - else - { - data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - data << uint8(0); - data << itr->second.Name; - data << uint32(itr->second.RankId); - data << uint8(itr->second.Level); - data << uint8(itr->second.Class); - data << uint8(0); // new 2.4.0 - data << uint32(itr->second.ZoneId); - data << float(float(time(NULL)-itr->second.LogoutTime) / DAY); - data << itr->second.Pnote; - data << itr->second.OFFnote; - } - } - if (session) - session->SendPacket(&data); - else - BroadcastPacket(&data); - sLog.outDebug("WORLD: Sent (SMSG_GUILD_ROSTER)"); -} - -void Guild::Query(WorldSession *session) -{ - WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size - - data << uint32(m_Id); - data << m_Name; - - for (size_t i = 0 ; i < GUILD_RANKS_MAX_COUNT; ++i) // show always 10 ranks - { - if (i < m_Ranks.size()) - data << m_Ranks[i].Name; - else - data << (uint8)0; // null string - } - - data << uint32(m_EmblemStyle); - data << uint32(m_EmblemColor); - data << uint32(m_BorderStyle); - data << uint32(m_BorderColor); - data << uint32(m_BackgroundColor); - data << uint32(0); // something new in WotLK - - session->SendPacket(&data); - sLog.outDebug("WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)"); -} - -void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor) -{ - m_EmblemStyle = emblemStyle; - m_EmblemColor = emblemColor; - m_BorderStyle = borderStyle; - m_BorderColor = borderColor; - m_BackgroundColor = backgroundColor; - - CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_Id); -} - -void Guild::UpdateLogoutTime(uint64 guid) -{ - MemberList::iterator itr = members.find(GUID_LOPART(guid)); - if (itr == members.end()) - return; - - itr->second.LogoutTime = time(NULL); -} - -// ************************************************* -// Guild Eventlog part -// ************************************************* -// Display guild eventlog -void Guild::DisplayGuildEventLog(WorldSession *session) -{ - // Sending result - WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0); - // count, max count == 100 - data << uint8(m_GuildEventLog.size()); - for (GuildEventLog::const_iterator itr = m_GuildEventLog.begin(); itr != m_GuildEventLog.end(); ++itr) - { - // Event type - data << uint8(itr->EventType); - // Player 1 - data << uint64(itr->PlayerGuid1); - // Player 2 not for left/join guild events - if (itr->EventType != GUILD_EVENT_LOG_JOIN_GUILD && itr->EventType != GUILD_EVENT_LOG_LEAVE_GUILD) - data << uint64(itr->PlayerGuid2); - // New Rank - only for promote/demote guild events - if (itr->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || itr->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER) - data << uint8(itr->NewRank); - // Event timestamp - data << uint32(time(NULL)-itr->TimeStamp); - } - session->SendPacket(&data); - sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)"); -} - -// Load guild eventlog from DB -void Guild::LoadGuildEventLogFromDB() -{ - // 0 1 2 3 4 5 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_EVENTLOG_MAX_RECORDS); - if (!result) - return; - bool isNextLogGuidSet = false; - //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT); - // First event in list will be the oldest and the latest event is last event in list - do - { - Field *fields = result->Fetch(); - if (!isNextLogGuidSet) - { - m_GuildEventLogNextGuid = fields[0].GetUInt32(); - isNextLogGuidSet = true; - } - // Fill entry - GuildEventLogEntry NewEvent; - NewEvent.EventType = fields[1].GetUInt8(); - NewEvent.PlayerGuid1 = fields[2].GetUInt32(); - NewEvent.PlayerGuid2 = fields[3].GetUInt32(); - NewEvent.NewRank = fields[4].GetUInt8(); - NewEvent.TimeStamp = fields[5].GetUInt64(); - - // There can be a problem if more events have same TimeStamp the ORDER can be broken when fields[0].GetUInt32() == configCount, but - // events with same timestamp can appear when there is lag, and we naivly suppose that mangos isn't laggy - // but if problem appears, player will see set of guild events that have same timestamp in bad order - - // Add entry to list - m_GuildEventLog.push_front(NewEvent); - - } while (result->NextRow()); -} - -// Add entry to guild eventlog -void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank) -{ - GuildEventLogEntry NewEvent; - // Create event - NewEvent.EventType = EventType; - NewEvent.PlayerGuid1 = PlayerGuid1; - NewEvent.PlayerGuid2 = PlayerGuid2; - NewEvent.NewRank = NewRank; - NewEvent.TimeStamp = uint32(time(NULL)); - // Count new LogGuid - m_GuildEventLogNextGuid = (m_GuildEventLogNextGuid + 1) % sWorld.getConfig(CONFIG_GUILD_EVENT_LOG_COUNT); - // Check max records limit - if (m_GuildEventLog.size() >= GUILD_EVENTLOG_MAX_RECORDS) - m_GuildEventLog.pop_front(); - // Add event to list - m_GuildEventLog.push_back(NewEvent); - // Save event to DB - CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", m_Id, m_GuildEventLogNextGuid); - CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" UI64FMTD "')", - m_Id, m_GuildEventLogNextGuid, uint32(NewEvent.EventType), NewEvent.PlayerGuid1, NewEvent.PlayerGuid2, uint32(NewEvent.NewRank), NewEvent.TimeStamp); -} - -// ************************************************* -// Guild Bank part -// ************************************************* -// Bank content related -void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId) -{ - GuildBankTab const* tab = m_TabListMap[TabId]; - - if (!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(), TabId, GUILD_BANK_RIGHT_VIEW_TAB)) - return; - - WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); - - data << uint64(GetGuildBankMoney()); - data << uint8(TabId); - data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId)); // remaining slots for today - data << uint8(0); // Tell client that there's no tab info in this packet - - data << uint8(GUILD_BANK_MAX_SLOTS); - - for (uint8 i=0; i < GUILD_BANK_MAX_SLOTS; ++i) - AppendDisplayGuildBankSlot(data, tab, i); - - session->SendPacket(&data); - - sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); -} - -void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2) -{ - GuildBankTab const* tab = m_TabListMap[TabId]; - - WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); - - data << uint64(GetGuildBankMoney()); - data << uint8(TabId); - - size_t rempos = data.wpos(); - data << uint32(0); // item withdraw amount, will be filled later - data << uint8(0); // Tell client that there's no tab info in this packet - - if (slot2 == -1) // single item in slot1 - { - data << uint8(1); // item count - - AppendDisplayGuildBankSlot(data, tab, slot1); - } - else // 2 items (in slot1 and slot2) - { - data << uint8(2); // item count - - if (slot1 > slot2) - std::swap(slot1,slot2); - - AppendDisplayGuildBankSlot(data, tab, slot1); - AppendDisplayGuildBankSlot(data, tab, slot2); - } - - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - if (!player) - continue; - - if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) - continue; - - data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); - - player->GetSession()->SendPacket(&data); - } - - sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); -} - -void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots) -{ - GuildBankTab const* tab = m_TabListMap[TabId]; - - WorldPacket data(SMSG_GUILD_BANK_LIST, 1200); - - data << uint64(GetGuildBankMoney()); - data << uint8(TabId); - - size_t rempos = data.wpos(); - data << uint32(0); // item withdraw amount, will be filled later - data << uint8(0); // Tell client that there's no tab info in this packet - - data << uint8(slots.size()); // updates count - - for (GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr) - AppendDisplayGuildBankSlot(data, tab, itr->Slot); - - for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) - { - Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); - if (!player) - continue; - - if (!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB)) - continue; - - data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId))); - - player->GetSession()->SendPacket(&data); - } - - sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); -} - -Item* Guild::GetItem(uint8 TabId, uint8 SlotId) -{ - if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS) - return NULL; - return m_TabListMap[TabId]->Slots[SlotId]; -} - -// ************************************************* -// Tab related - -void Guild::DisplayGuildBankTabsInfo(WorldSession *session) -{ - WorldPacket data(SMSG_GUILD_BANK_LIST, 500); - - data << uint64(GetGuildBankMoney()); - data << uint8(0); // TabInfo packet must be for TabId 0 - data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0)); - data << uint8(1); // Tell client that this packet includes tab info - data << uint8(m_PurchasedTabs); // here is the number of tabs - - for (uint8 i = 0; i < m_PurchasedTabs; ++i) - { - data << m_TabListMap[i]->Name.c_str(); - data << m_TabListMap[i]->Icon.c_str(); - } - data << uint8(0); // Do not send tab content - session->SendPacket(&data); - - sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); -} - -void Guild::DisplayGuildBankMoneyUpdate(WorldSession *session) -{ - WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1); - - data << uint64(GetGuildBankMoney()); - data << uint8(0); // TabId, default 0 - data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), 0)); - data << uint8(0); // Tell that there's no tab info in this packet - data << uint8(0); // not send items - BroadcastPacket(&data); - - sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)"); -} - -void Guild::CreateNewBankTab() -{ - if (m_PurchasedTabs >= GUILD_BANK_MAX_TABS) - return; - - ++m_PurchasedTabs; - - GuildBankTab* AnotherTab = new GuildBankTab; - memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); - m_TabListMap.resize(m_PurchasedTabs); - m_TabListMap[m_PurchasedTabs-1] = AnotherTab; - - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", m_Id, uint32(m_PurchasedTabs-1)); - CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", m_Id, uint32(m_PurchasedTabs-1)); - CharacterDatabase.CommitTransaction(); -} - -void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon) -{ - if (m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon) - return; - - m_TabListMap[TabId]->Name = Name; - m_TabListMap[TabId]->Icon = Icon; - - CharacterDatabase.escape_string(Name); - CharacterDatabase.escape_string(Icon); - CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId)); -} - -uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const -{ - if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS) - return 0; - - return m_Ranks[rankId].TabRight[TabId]; -} - -// ************************************************* -// Guild bank loading related - -// This load should be called on startup only -void Guild::LoadGuildBankFromDB() -{ - // 0 1 2 3 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", m_Id); - if (!result) - { - m_PurchasedTabs = 0; - return; - } - - m_TabListMap.resize(m_PurchasedTabs); - do - { - Field *fields = result->Fetch(); - uint8 TabId = fields[0].GetUInt8(); - - GuildBankTab *NewTab = new GuildBankTab; - memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*)); - - NewTab->Name = fields[1].GetCppString(); - NewTab->Icon = fields[2].GetCppString(); - NewTab->Text = fields[3].GetCppString(); - - m_TabListMap[TabId] = NewTab; - } while (result->NextRow()); - - // data needs to be at first place for Item::LoadFromDB - // 0 1 2 3 4 - result = CharacterDatabase.PQuery("SELECT data, text, TabId, SlotId, item_guid, item_entry FROM guild_bank_item JOIN item_instance ON item_guid = guid WHERE guildid='%u' ORDER BY TabId", m_Id); - if (!result) - return; - - do - { - Field *fields = result->Fetch(); - uint8 TabId = fields[2].GetUInt8(); - uint8 SlotId = fields[3].GetUInt8(); - uint32 ItemGuid = fields[4].GetUInt32(); - uint32 ItemEntry = fields[5].GetUInt32(); - - if (TabId >= m_PurchasedTabs || TabId >= GUILD_BANK_MAX_TABS) - { - sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); - continue; - } - - if (SlotId >= GUILD_BANK_MAX_SLOTS) - { - sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); - continue; - } - - ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry); - - if (!proto) - { - sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry); - continue; - } - - Item *pItem = NewItemOrBag(proto); - if (!pItem->LoadFromDB(ItemGuid, 0, result)) - { - CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", m_Id, uint32(TabId), uint32(SlotId)); - sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid); - delete pItem; - continue; - } - - pItem->AddToWorld(); - m_TabListMap[TabId]->Slots[SlotId] = pItem; - }while (result->NextRow()); -} - -// ************************************************* -// Money deposit/withdraw related - -void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid) -{ - WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4); - data << uint32(GetMemberMoneyWithdrawRem(LowGuid)); - session->SendPacket(&data); - sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN"); -} - -bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid) -{ - uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid); - - if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount) - return false; - - SetBankMoney(GetGuildBankMoney()-amount); - - if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED) - { - MemberList::iterator itr = members.find(LowGuid); - if (itr == members.end()) - return false; - itr->second.BankRemMoney -= amount; - CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", - itr->second.BankRemMoney, m_Id, LowGuid); - } - return true; -} - -void Guild::SetBankMoney(int64 money) -{ - if (money < 0) // I don't know how this happens, it does!! - money = 0; - m_GuildBankMoney = money; - - CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" UI64FMTD "' WHERE guildid='%u'", money, m_Id); -} - -// ************************************************* -// Item per day and money per day related - -bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid) -{ - uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId); - - if (SlotsWithDrawRight == 0) - return false; - - if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED) - { - MemberList::iterator itr = members.find(LowGuid); - if (itr == members.end()) - return false; - --itr->second.BankRemSlotsTab[TabId]; - CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", - uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid); - } - return true; -} - -bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const -{ - MemberList::const_iterator itr = members.find(LowGuid); - if (itr == members.end()) - return false; - - if (itr->second.RankId == GR_GUILDMASTER) - return true; - - return (GetBankRights(itr->second.RankId,TabId) & rights) == rights; -} - -uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId) -{ - MemberList::iterator itr = members.find(LowGuid); - if (itr == members.end()) - return 0; - - if (itr->second.RankId == GR_GUILDMASTER) - return WITHDRAW_SLOT_UNLIMITED; - - if ((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GUILD_BANK_RIGHT_VIEW_TAB) - return 0; - - uint32 curTime = uint32(time(NULL)/MINUTE); - if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE) - { - itr->second.BankResetTimeTab[TabId] = curTime; - itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId); - CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u', BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'", - uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], m_Id, LowGuid); - } - return itr->second.BankRemSlotsTab[TabId]; -} - -uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid) -{ - MemberList::iterator itr = members.find(LowGuid); - if (itr == members.end()) - return 0; - - if (itr->second.RankId == GR_GUILDMASTER) - return WITHDRAW_MONEY_UNLIMITED; - - uint32 curTime = uint32(time(NULL)/MINUTE); // minutes - // 24 hours - if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE) - { - itr->second.BankResetTimeMoney = curTime; - itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId); - CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u', BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'", - itr->second.BankResetTimeMoney, itr->second.BankRemMoney, m_Id, LowGuid); - } - return itr->second.BankRemMoney; -} - -void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money) -{ - if (rankId >= m_Ranks.size()) - return; - - if (rankId == GR_GUILDMASTER) - money = WITHDRAW_MONEY_UNLIMITED; - - m_Ranks[rankId].BankMoneyPerDay = money; - - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) - if (itr->second.RankId == rankId) - itr->second.BankResetTimeMoney = 0; - - CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, rankId, m_Id); - CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", m_Id, rankId); -} - -void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db) -{ - if (rankId >= m_Ranks.size() || - TabId >= GUILD_BANK_MAX_TABS || - TabId >= m_PurchasedTabs) - return; - - if (rankId == GR_GUILDMASTER) - { - nbSlots = WITHDRAW_SLOT_UNLIMITED; - right = GUILD_BANK_RIGHT_FULL; - } - - m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots; - m_Ranks[rankId].TabRight[TabId] = right; - - if (db) - { - for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr) - if (itr->second.RankId == rankId) - for (uint8 i = 0; i < GUILD_BANK_MAX_TABS; ++i) - itr->second.BankResetTimeTab[i] = 0; - - CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", m_Id, uint32(TabId), rankId); - CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES " - "('%u','%u','%u','%u','%u')", m_Id, uint32(TabId), rankId, m_Ranks[rankId].TabRight[TabId], m_Ranks[rankId].TabSlotPerDay[TabId]); - CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), m_Id, rankId); - } -} - -uint32 Guild::GetBankMoneyPerDay(uint32 rankId) -{ - if (rankId >= m_Ranks.size()) - return 0; - - if (rankId == GR_GUILDMASTER) - return WITHDRAW_MONEY_UNLIMITED; - return m_Ranks[rankId].BankMoneyPerDay; -} - -uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId) -{ - if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS) - return 0; - - if (rankId == GR_GUILDMASTER) - return WITHDRAW_SLOT_UNLIMITED; - return m_Ranks[rankId].TabSlotPerDay[TabId]; -} - -// ************************************************* -// Rights per day related - -bool Guild::LoadBankRightsFromDB(QueryResult_AutoPtr guildBankTabRightsResult) -{ - if (!guildBankTabRightsResult) - return true; - - do - { - Field *fields = guildBankTabRightsResult->Fetch(); - //prevent crash when all rights in result are already processed - if (!fields) - break; - uint32 guildId = fields[0].GetUInt32(); - if (guildId < m_Id) - { - //there is in table guild_bank_right record which doesn't have guildid in guild table, report error - sLog.outErrorDb("Guild %u does not exist but it has a record in guild_bank_right table, deleting it!", guildId); - CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", guildId); - continue; - } - - if (guildId > m_Id) - //we loaded all ranks for this guild bank already, break cycle - break; - uint8 TabId = fields[1].GetUInt8(); - uint32 rankId = fields[2].GetUInt32(); - uint16 right = fields[3].GetUInt16(); - uint16 SlotPerDay = fields[4].GetUInt16(); - - SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false); - - }while (guildBankTabRightsResult->NextRow()); - - return true; -} - -// ************************************************* -// Bank log related - -void Guild::LoadGuildBankEventLogFromDB() -{ - // Money log is in TabId = GUILD_BANK_MONEY_LOGS_TAB - - //uint32 configCount = sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT); - //cycle through all purchased guild bank item tabs - for (uint32 tabId = 0; tabId < m_PurchasedTabs; ++tabId) - { - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, tabId, GUILD_BANK_MAX_LOGS); - if (!result) - continue; - - bool isNextLogGuidSet = false; - do - { - Field *fields = result->Fetch(); - - GuildBankEventLogEntry NewEvent; - NewEvent.EventType = fields[1].GetUInt8(); - NewEvent.PlayerGuid = fields[2].GetUInt32(); - NewEvent.ItemOrMoney = fields[3].GetUInt32(); - NewEvent.ItemStackCount = fields[4].GetUInt8(); - NewEvent.DestTabId = fields[5].GetUInt8(); - NewEvent.TimeStamp = fields[6].GetUInt64(); - - //if newEvent is moneyEvent, move it to moneyEventTab in DB and report error - if (NewEvent.isMoneyEvent()) - { - uint32 logGuid = fields[0].GetUInt32(); - CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, m_Id, tabId, logGuid); - sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, m_Id, tabId, GUILD_BANK_MONEY_LOGS_TAB); - continue; - } - else - //add event to list - //events are ordered from oldest (in beginning) to latest (in the end) - m_GuildBankEventLog_Item[tabId].push_front(NewEvent); - - if (!isNextLogGuidSet) - { - m_GuildBankEventLogNextGuid_Item[tabId] = fields[0].GetUInt32(); - //we don't have to do m_GuildBankEventLogNextGuid_Item[tabId] %= configCount; - it will be done when creating new record - isNextLogGuidSet = true; - } - } while (result->NextRow()); - } - - //special handle for guild bank money log - // 0 1 2 3 4 5 6 - QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' AND TabId='%u' ORDER BY TimeStamp DESC,LogGuid DESC LIMIT %u", m_Id, GUILD_BANK_MONEY_LOGS_TAB, GUILD_BANK_MAX_LOGS); - if (!result) - return; - - bool isNextMoneyLogGuidSet = false; - do - { - Field *fields = result->Fetch(); - if (!isNextMoneyLogGuidSet) - { - m_GuildBankEventLogNextGuid_Money = fields[0].GetUInt32(); - //we don't have to do m_GuildBankEventLogNextGuid_Money %= configCount; - it will be done when creating new record - isNextMoneyLogGuidSet = true; - } - GuildBankEventLogEntry NewEvent; - - NewEvent.EventType = fields[1].GetUInt8(); - NewEvent.PlayerGuid = fields[2].GetUInt32(); - NewEvent.ItemOrMoney = fields[3].GetUInt32(); - NewEvent.ItemStackCount = fields[4].GetUInt8(); - NewEvent.DestTabId = fields[5].GetUInt8(); - NewEvent.TimeStamp = fields[6].GetUInt64(); - - //if newEvent is not moneyEvent, then report error - if (!NewEvent.isMoneyEvent()) - sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", fields[0].GetUInt32(), m_Id); - else - //add event to list - //events are ordered from oldest (in beginning) to latest (in the end) - m_GuildBankEventLog_Money.push_front(NewEvent); - - } while (result->NextRow()); -} - -void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId) -{ - if (TabId > GUILD_BANK_MAX_TABS) // tabs starts in 0 - return; - - if (TabId == GUILD_BANK_MAX_TABS) - { - // Here we display money logs - WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1); - data << uint8(TabId); // Here GUILD_BANK_MAX_TABS - data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries - for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr) - { - data << uint8(itr->EventType); - data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER)); - data << uint32(itr->ItemOrMoney); - data << uint32(time(NULL) - itr->TimeStamp); - } - session->SendPacket(&data); - } - else - { - // here we display current tab logs - WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1); - data << uint8(TabId); // Here a real Tab Id - data << uint8(m_GuildBankEventLog_Item[TabId].size()); // number of log entries - for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr) - { - data << uint8(itr->EventType); - data << uint64(MAKE_NEW_GUID(itr->PlayerGuid,0,HIGHGUID_PLAYER)); - data << uint32(itr->ItemOrMoney); - data << uint32(itr->ItemStackCount); - if (itr->EventType == GUILD_BANK_LOG_MOVE_ITEM || itr->EventType == GUILD_BANK_LOG_MOVE_ITEM2) - data << uint8(itr->DestTabId); // moved tab - data << uint32(time(NULL) - itr->TimeStamp); - } - session->SendPacket(&data); - } - sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)"); -} - -void Guild::LogBankEvent(uint8 EventType, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId) -{ - //create Event - GuildBankEventLogEntry NewEvent; - NewEvent.EventType = EventType; - NewEvent.PlayerGuid = PlayerGuidLow; - NewEvent.ItemOrMoney = ItemOrMoney; - NewEvent.ItemStackCount = ItemStackCount; - NewEvent.DestTabId = DestTabId; - NewEvent.TimeStamp = uint32(time(NULL)); - - //add new event to the end of event list - uint32 currentTabId = TabId; - uint32 currentLogGuid = 0; - if (NewEvent.isMoneyEvent()) - { - m_GuildBankEventLogNextGuid_Money = (m_GuildBankEventLogNextGuid_Money + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT); - currentLogGuid = m_GuildBankEventLogNextGuid_Money; - currentTabId = GUILD_BANK_MONEY_LOGS_TAB; - if (m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS) - m_GuildBankEventLog_Money.pop_front(); - - m_GuildBankEventLog_Money.push_back(NewEvent); - } - else - { - m_GuildBankEventLogNextGuid_Item[TabId] = ((m_GuildBankEventLogNextGuid_Item[TabId]) + 1) % sWorld.getConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT); - currentLogGuid = m_GuildBankEventLogNextGuid_Item[TabId]; - if (m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS) - m_GuildBankEventLog_Item[TabId].pop_front(); - - m_GuildBankEventLog_Item[TabId].push_back(NewEvent); - } - - //save event to database - CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u' AND TabId='%u'", m_Id, currentLogGuid, currentTabId); - - CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,TabId,EventType,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" UI64FMTD "')", - m_Id, currentLogGuid, currentTabId, uint32(NewEvent.EventType), NewEvent.PlayerGuid, NewEvent.ItemOrMoney, uint32(NewEvent.ItemStackCount), uint32(NewEvent.DestTabId), NewEvent.TimeStamp); -} - -bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry) -{ - CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot); - CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) " - "VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry); - return true; -} - -void Guild::AppendDisplayGuildBankSlot(WorldPacket& data, GuildBankTab const *tab, int slot) -{ - Item *pItem = tab->Slots[slot]; - uint32 entry = pItem ? pItem->GetEntry() : 0; - - data << uint8(slot); - data << uint32(entry); - if (entry) - { - data << uint32(0); // 3.3.0 (0x8000, 0x8020) - data << uint32(pItem->GetItemRandomPropertyId()); // random item property id + 8 - - if (pItem->GetItemRandomPropertyId()) - data << uint32(pItem->GetItemSuffixFactor()); // SuffixFactor + 4 - - data << uint32(pItem->GetCount()); // +12 ITEM_FIELD_STACK_COUNT - data << uint32(0); // +16 Unknown value - data << uint8(abs(pItem->GetSpellCharges())); // spell charges - - uint8 enchCount = 0; - size_t enchCountPos = data.wpos(); - - data << uint8(enchCount); // number of enchantments - for (uint32 i = PERM_ENCHANTMENT_SLOT; i < MAX_ENCHANTMENT_SLOT; ++i) - { - if (uint32 enchId = pItem->GetEnchantmentId(EnchantmentSlot(i))) - { - data << uint8(i); - data << uint32(enchId); - ++enchCount; - } - } - data.put<uint8>(enchCountPos, enchCount); - } -} - -Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem) -{ - if (!pItem) - return NULL; - - Item* lastItem = pItem; - - for (GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();) - { - uint8 slot = itr->Slot; - uint32 count = itr->Count; - - ++itr; - - if (itr == dest.end()) - { - lastItem = _StoreItem(tabId, slot, pItem, count, false); - break; - } - - lastItem = _StoreItem(tabId, slot, pItem, count, true); - } - - return lastItem; -} - -// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case. -Item* Guild::_StoreItem(uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone) -{ - if (!pItem) - return NULL; - - sLog.outDebug("GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); - - Item* pItem2 = m_TabListMap[tab]->Slots[slot]; - - if (!pItem2) - { - if (clone) - pItem = pItem->CloneItem(count); - else - pItem->SetCount(count); - - if (!pItem) - return NULL; - - m_TabListMap[tab]->Slots[slot] = pItem; - - pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0); - pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); - AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry()); - pItem->FSetState(ITEM_NEW); - pItem->SaveToDB(); // not in inventory and can be save standalone - - return pItem; - } - else - { - pItem2->SetCount(pItem2->GetCount() + count); - pItem2->FSetState(ITEM_CHANGED); - pItem2->SaveToDB(); // not in inventory and can be save standalone - - if (!clone) - { - pItem->RemoveFromWorld(); - pItem->DeleteFromDB(); - delete pItem; - } - - return pItem2; - } -} - -void Guild::RemoveItem(uint8 tab, uint8 slot) -{ - m_TabListMap[tab]->Slots[slot] = NULL; - CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", - GetId(), uint32(tab), uint32(slot)); -} - -uint8 Guild::_CanStoreItem_InSpecificSlot(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem) const -{ - Item* pItem2 = m_TabListMap[tab]->Slots[slot]; - - // ignore move item (this slot will be empty at move) - if (pItem2 == pSrcItem) - pItem2 = NULL; - - uint32 need_space; - - // empty specific slot - check item fit to slot - if (!pItem2 || swap) - { - // non empty stack with space - need_space = pSrcItem->GetMaxStackCount(); - } - // non empty slot, check item type - else - { - // check item type - if (pItem2->GetEntry() != pSrcItem->GetEntry()) - return EQUIP_ERR_ITEM_CANT_STACK; - - // check free space - if (pItem2->GetCount() >= pSrcItem->GetMaxStackCount()) - return EQUIP_ERR_ITEM_CANT_STACK; - - need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); - } - - if (need_space > count) - need_space = count; - - GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space); - if (!newPosition.isContainedIn(dest)) - { - dest.push_back(newPosition); - count -= need_space; - } - - return EQUIP_ERR_OK; -} - -uint8 Guild::_CanStoreItem_InTab(uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot) const -{ - assert(pSrcItem); - for (uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; ++j) - { - // skip specific slot already processed in first called _CanStoreItem_InSpecificSlot - if (j == skip_slot) - continue; - - Item* pItem2 = m_TabListMap[tab]->Slots[j]; - - // ignore move item (this slot will be empty at move) - if (pItem2 == pSrcItem) - pItem2 = NULL; - - // if merge skip empty, if !merge skip non-empty - if ((pItem2 != NULL) != merge) - continue; - - if (pItem2) - { - if (pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount()) - { - uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount(); - if (need_space > count) - need_space = count; - - GuildItemPosCount newPosition = GuildItemPosCount(j, need_space); - if (!newPosition.isContainedIn(dest)) - { - dest.push_back(newPosition); - count -= need_space; - - if (count == 0) - return EQUIP_ERR_OK; - } - } - } - else - { - uint32 need_space = pSrcItem->GetMaxStackCount(); - if (need_space > count) - need_space = count; - - GuildItemPosCount newPosition = GuildItemPosCount(j, need_space); - if (!newPosition.isContainedIn(dest)) - { - dest.push_back(newPosition); - count -= need_space; - - if (count == 0) - return EQUIP_ERR_OK; - } - } - } - return EQUIP_ERR_OK; -} - -uint8 Guild::CanStoreItem(uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap) const -{ - sLog.outDebug("GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count); - - if (count > pItem->GetCount()) - return EQUIP_ERR_COULDNT_SPLIT_ITEMS; - - if (pItem->IsSoulBound()) - return EQUIP_ERR_CANT_DROP_SOULBOUND; - - // in specific tab - if (tab >= m_TabListMap.size() || tab >= GUILD_BANK_MAX_TABS) - return EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG; - - // in specific slot - if (slot != NULL_SLOT) - { - uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - } - - // not specific slot or have space for partly store only in specific slot - - // search stack in tab for merge to - if (pItem->GetMaxStackCount() > 1) - { - uint8 res = _CanStoreItem_InTab(tab, dest, count, true, pItem, slot); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - } - - // search free slot in bag for place to - uint8 res = _CanStoreItem_InTab(tab, dest, count, false, pItem, slot); - if (res != EQUIP_ERR_OK) - return res; - - if (count == 0) - return EQUIP_ERR_OK; - - return EQUIP_ERR_BANK_FULL; -} - -void Guild::SetGuildBankTabText(uint8 TabId, std::string text) -{ - if (TabId >= GUILD_BANK_MAX_TABS) - return; - if (TabId >= m_TabListMap.size()) - return; - if (!m_TabListMap[TabId]) - return; - - if (m_TabListMap[TabId]->Text == text) - return; - - utf8truncate(text, 500); // DB and client size limitation - - m_TabListMap[TabId]->Text = text; - - CharacterDatabase.escape_string(text); - CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), m_Id, uint32(TabId)); - - // announce - SendGuildBankTabText(NULL,TabId); -} - -void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId) -{ - GuildBankTab const* tab = m_TabListMap[TabId]; - - WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1); - data << uint8(TabId); - data << tab->Text; - - if (session) - session->SendPacket(&data); - else - BroadcastPacket(&data); -} - -void Guild::SwapItems(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 BankTabDst, uint8 BankTabSlotDst, uint32 SplitedAmount) -{ - // empty operation - if (BankTab == BankTabDst && BankTabSlot == BankTabSlotDst) - return; - - Item *pItemSrc = GetItem(BankTab, BankTabSlot); - if (!pItemSrc) // may prevent crash - return; - - if (pItemSrc->GetCount() == 0) - { - sLog.outCrash("Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!", - pl->GetName(), pl->GetGUIDLow(), pItemSrc->GetEntry(), BankTab, BankTabSlot, BankTabDst, BankTabSlotDst, pItemSrc->GetEntry()); - //return; // Commented out for now, uncomment when it's verified that this causes a crash!! - } - - if (SplitedAmount >= pItemSrc->GetCount()) - SplitedAmount = 0; // no split - - Item *pItemDst = GetItem(BankTabDst, BankTabSlotDst); - - if (BankTab != BankTabDst) - { - // check dest pos rights (if different tabs) - if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTabDst, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) - return; - - // check source pos rights (if different tabs) - uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); - if (remRight <= 0) - return; - } - - if (SplitedAmount) - { // Bank -> Bank item split (in empty or non empty slot - GuildItemPosCountVec dest; - uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, dest, SplitedAmount, pItemSrc, false); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemSrc, NULL); - return; - } - - Item *pNewItem = pItemSrc->CloneItem(SplitedAmount); - if (!pNewItem) - { - pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemSrc, NULL); - return; - } - - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), SplitedAmount, BankTabDst); - - pl->ItemRemovedQuestCheck(pItemSrc->GetEntry(), SplitedAmount); - pItemSrc->SetCount(pItemSrc->GetCount() - SplitedAmount); - pItemSrc->FSetState(ITEM_CHANGED); - pItemSrc->SaveToDB(); // not in inventory and can be save standalone - StoreItem(BankTabDst, dest, pNewItem); - CharacterDatabase.CommitTransaction(); - } - else // non split - { - GuildItemPosCountVec gDest; - uint8 msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, false); - if (msg == EQUIP_ERR_OK) // merge to - { - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst); - - RemoveItem(BankTab, BankTabSlot); - StoreItem(BankTabDst, gDest, pItemSrc); - CharacterDatabase.CommitTransaction(); - } - else // swap - { - gDest.clear(); - msg = CanStoreItem(BankTabDst, BankTabSlotDst, gDest, pItemSrc->GetCount(), pItemSrc, true); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemSrc, NULL); - return; - } - - GuildItemPosCountVec gSrc; - msg = CanStoreItem(BankTab, BankTabSlot, gSrc, pItemDst->GetCount(), pItemDst, true); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemDst, NULL); - return; - } - - if (BankTab != BankTabDst) - { - // check source pos rights (item swapped to src) - if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) - return; - - // check dest pos rights (item swapped to src) - uint32 remRightDst = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTabDst); - if (remRightDst <= 0) - return; - } - - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTab, pl->GetGUIDLow(), pItemSrc->GetEntry(), pItemSrc->GetCount(), BankTabDst); - LogBankEvent(GUILD_BANK_LOG_MOVE_ITEM, BankTabDst, pl->GetGUIDLow(), pItemDst->GetEntry(), pItemDst->GetCount(), BankTab); - - RemoveItem(BankTab, BankTabSlot); - RemoveItem(BankTabDst, BankTabSlotDst); - StoreItem(BankTab, gSrc, pItemDst); - StoreItem(BankTabDst, gDest, pItemSrc); - CharacterDatabase.CommitTransaction(); - } - } - DisplayGuildBankContentUpdate(BankTab,BankTabSlot,BankTab == BankTabDst ? BankTabSlotDst : -1); - if (BankTab != BankTabDst) - DisplayGuildBankContentUpdate(BankTabDst,BankTabSlotDst); -} - -void Guild::MoveFromBankToChar(Player * pl, uint8 BankTab, uint8 BankTabSlot, uint8 PlayerBag, uint8 PlayerSlot, uint32 SplitedAmount) -{ - Item *pItemBank = GetItem(BankTab, BankTabSlot); - Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot); - - if (!pItemBank) // Problem to get bank item - return; - - if (SplitedAmount > pItemBank->GetCount()) - return; // cheating? - else if (SplitedAmount == pItemBank->GetCount()) - SplitedAmount = 0; // no split - - if (SplitedAmount) - { // Bank -> Char split to slot (patly move) - Item *pNewItem = pItemBank->CloneItem(SplitedAmount); - if (!pNewItem) - { - pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemBank, NULL); - return; - } - - ItemPosCountVec dest; - uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pNewItem, false); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pNewItem, NULL); - delete pNewItem; - return; - } - - // check source pos rights (item moved to inventory) - uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); - if (remRight <= 0) - { - delete pNewItem; - return; - } - - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), SplitedAmount); - - pItemBank->SetCount(pItemBank->GetCount()-SplitedAmount); - pItemBank->FSetState(ITEM_CHANGED); - pItemBank->SaveToDB(); // not in inventory and can be save standalone - pl->MoveItemToInventory(dest, pNewItem, true); - pl->SaveInventoryAndGoldToDB(); - - MemberItemWithdraw(BankTab, pl->GetGUIDLow()); - CharacterDatabase.CommitTransaction(); - } - else // Bank -> Char swap with slot (move) - { - ItemPosCountVec dest; - uint8 msg = pl->CanStoreItem(PlayerBag, PlayerSlot, dest, pItemBank, false); - if (msg == EQUIP_ERR_OK) // merge case - { - // check source pos rights (item moved to inventory) - uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); - if (remRight <= 0) - return; - - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount()); - - RemoveItem(BankTab, BankTabSlot); - pl->MoveItemToInventory(dest, pItemBank, true); - pl->SaveInventoryAndGoldToDB(); - - MemberItemWithdraw(BankTab, pl->GetGUIDLow()); - CharacterDatabase.CommitTransaction(); - } - else // Bank <-> Char swap items - { - // check source pos rights (item swapped to bank) - if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) - return; - - if (pItemChar) - { - if (!pItemChar->CanBeTraded()) - { - pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL); - return; - } - } - - ItemPosCountVec iDest; - msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemBank, NULL); - return; - } - - GuildItemPosCountVec gDest; - if (pItemChar) - { - msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemChar, NULL); - return; - } - } - - // check source pos rights (item moved to inventory) - uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); - if (remRight <= 0) - return; - - if (pItemChar) - { - // logging item move to bank - if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", - pl->GetName(), pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), - m_Id); - } - } - - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount()); - if (pItemChar) - LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount()); - - RemoveItem(BankTab, BankTabSlot); - if (pItemChar) - { - pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true); - pItemChar->DeleteFromInventoryDB(); - } - - if (pItemChar) - StoreItem(BankTab, gDest, pItemChar); - pl->MoveItemToInventory(iDest, pItemBank, true); - pl->SaveInventoryAndGoldToDB(); - - MemberItemWithdraw(BankTab, pl->GetGUIDLow()); - CharacterDatabase.CommitTransaction(); - } - } - DisplayGuildBankContentUpdate(BankTab,BankTabSlot); -} - -void Guild::MoveFromCharToBank(Player * pl, uint8 PlayerBag, uint8 PlayerSlot, uint8 BankTab, uint8 BankTabSlot, uint32 SplitedAmount) -{ - Item *pItemBank = GetItem(BankTab, BankTabSlot); - Item *pItemChar = pl->GetItemByPos(PlayerBag, PlayerSlot); - - if (!pItemChar) // Problem to get item from player - return; - - if (!pItemChar->CanBeTraded()) - { - pl->SendEquipError(EQUIP_ERR_ITEMS_CANT_BE_SWAPPED, pItemChar, NULL); - return; - } - - // check source pos rights (item moved to bank) - if (!IsMemberHaveRights(pl->GetGUIDLow(), BankTab, GUILD_BANK_RIGHT_DEPOSIT_ITEM)) - return; - - if (SplitedAmount > pItemChar->GetCount()) - return; // cheating? - else if (SplitedAmount == pItemChar->GetCount()) - SplitedAmount = 0; // no split - - if (SplitedAmount) - { // Char -> Bank split to empty or non-empty slot (partly move) - GuildItemPosCountVec dest; - uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, SplitedAmount, pItemChar, false); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemChar, NULL); - return; - } - - Item *pNewItem = pItemChar->CloneItem(SplitedAmount); - if (!pNewItem) - { - pl->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItemChar, NULL); - return; - } - - // logging item move to bank (before items merge - if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", - pl->GetName(), pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1, pItemChar->GetEntry(), SplitedAmount,m_Id); - } - - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), SplitedAmount); - - pl->ItemRemovedQuestCheck(pItemChar->GetEntry(), SplitedAmount); - pItemChar->SetCount(pItemChar->GetCount()-SplitedAmount); - pItemChar->SetState(ITEM_CHANGED, pl); - pl->SaveInventoryAndGoldToDB(); - StoreItem(BankTab, dest, pNewItem); - CharacterDatabase.CommitTransaction(); - - DisplayGuildBankContentUpdate(BankTab, dest); - } - else // Char -> Bank swap with empty or non-empty (move) - { - GuildItemPosCountVec dest; - uint8 msg = CanStoreItem(BankTab, BankTabSlot, dest, pItemChar->GetCount(), pItemChar, false); - if (msg == EQUIP_ERR_OK) // merge - { - // logging item move to bank - if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", - pl->GetName(), pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), - m_Id); - } - - CharacterDatabase.BeginTransaction(); - LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount()); - - pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true); - pItemChar->DeleteFromInventoryDB(); - - StoreItem(BankTab, dest, pItemChar); - pl->SaveInventoryAndGoldToDB(); - CharacterDatabase.CommitTransaction(); - - DisplayGuildBankContentUpdate(BankTab, dest); - } - else // Char <-> Bank swap items (posible NULL bank item) - { - ItemPosCountVec iDest; - if (pItemBank) - { - msg = pl->CanStoreItem(PlayerBag, PlayerSlot, iDest, pItemBank, true); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemBank, NULL); - return; - } - } - - GuildItemPosCountVec gDest; - msg = CanStoreItem(BankTab, BankTabSlot, gDest, pItemChar->GetCount(), pItemChar, true); - if (msg != EQUIP_ERR_OK) - { - pl->SendEquipError(msg, pItemChar, NULL); - return; - } - - if (pItemBank) - { - // check bank pos rights (item swapped with inventory) - uint32 remRight = GetMemberSlotWithdrawRem(pl->GetGUIDLow(), BankTab); - if (remRight <= 0) - return; - } - - // logging item move to bank - if (pl->GetSession()->GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE)) - { - sLog.outCommand(pl->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", - pl->GetName(), pl->GetSession()->GetAccountId(), - pItemChar->GetProto()->Name1, pItemChar->GetEntry(), pItemChar->GetCount(), - m_Id); - } - - CharacterDatabase.BeginTransaction(); - if (pItemBank) - LogBankEvent(GUILD_BANK_LOG_WITHDRAW_ITEM, BankTab, pl->GetGUIDLow(), pItemBank->GetEntry(), pItemBank->GetCount()); - LogBankEvent(GUILD_BANK_LOG_DEPOSIT_ITEM, BankTab, pl->GetGUIDLow(), pItemChar->GetEntry(), pItemChar->GetCount()); - - pl->MoveItemFromInventory(PlayerBag, PlayerSlot, true); - pItemChar->DeleteFromInventoryDB(); - if (pItemBank) - RemoveItem(BankTab, BankTabSlot); - - StoreItem(BankTab,gDest,pItemChar); - if (pItemBank) - pl->MoveItemToInventory(iDest, pItemBank, true); - pl->SaveInventoryAndGoldToDB(); - if (pItemBank) - MemberItemWithdraw(BankTab, pl->GetGUIDLow()); - CharacterDatabase.CommitTransaction(); - - DisplayGuildBankContentUpdate(BankTab, gDest); - } - } -} - -void Guild::BroadcastEvent(GuildEvents event, uint64 guid, uint8 strCount, std::string str1, std::string str2, std::string str3) -{ - WorldPacket data(SMSG_GUILD_EVENT, 1+1+(guid ? 8 : 0)); - data << uint8(event); - data << uint8(strCount); - - switch(strCount) - { - case 0: - break; - case 1: - data << str1; - break; - case 2: - data << str1 << str2; - break; - case 3: - data << str1 << str2 << str3; - break; - default: - sLog.outError("Guild::BroadcastEvent: incorrect strings count %u!", strCount); - break; - } - - if (guid) - data << uint64(guid); - - BroadcastPacket(&data); - - sLog.outDebug("WORLD: Sent SMSG_GUILD_EVENT"); -} - -bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const -{ - for (GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr) - if (itr->Slot == this->Slot) - return true; - - return false; -} |