diff options
Diffstat (limited to 'src/game/Guild.cpp')
-rw-r--r-- | src/game/Guild.cpp | 288 |
1 files changed, 143 insertions, 145 deletions
diff --git a/src/game/Guild.cpp b/src/game/Guild.cpp index 77a667d7f37..b6ac79ad8f3 100644 --- a/src/game/Guild.cpp +++ b/src/game/Guild.cpp @@ -93,22 +93,29 @@ bool Guild::Create(Player* leader, std::string gname) CharacterDatabase.BeginTransaction(); // CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", m_Id); CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) " "VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" UI64FMTD "')", m_Id, gname.c_str(), GUID_LOPART(m_LeaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), m_EmblemStyle, m_EmblemColor, m_BorderStyle, m_BorderColor, m_BackgroundColor, m_GuildBankMoney); CharacterDatabase.CommitTransaction(); - CreateRank(lSession->GetMangosString(LANG_GUILD_MASTER), GR_RIGHT_ALL); - CreateRank(lSession->GetMangosString(LANG_GUILD_OFFICER), GR_RIGHT_ALL); - CreateRank(lSession->GetMangosString(LANG_GUILD_VETERAN), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - CreateRank(lSession->GetMangosString(LANG_GUILD_MEMBER), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); - CreateRank(lSession->GetMangosString(LANG_GUILD_INITIATE),GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateDefaultGuildRanks(lSession->GetSessionDbLocaleIndex()); return AddMember(m_LeaderGuid, (uint32)GR_GUILDMASTER); } +void Guild::CreateDefaultGuildRanks(int locale_idx) +{ + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", m_Id); + CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'", m_Id); + + CreateRank(objmgr.GetMangosString(LANG_GUILD_MASTER, locale_idx), GR_RIGHT_ALL); + CreateRank(objmgr.GetMangosString(LANG_GUILD_OFFICER, locale_idx), GR_RIGHT_ALL); + CreateRank(objmgr.GetMangosString(LANG_GUILD_VETERAN, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(objmgr.GetMangosString(LANG_GUILD_MEMBER, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); + CreateRank(objmgr.GetMangosString(LANG_GUILD_INITIATE, locale_idx), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK); +} + bool Guild::AddMember(uint64 plGuid, uint32 plRank) { Player* pl = objmgr.GetPlayer(plGuid); @@ -130,8 +137,33 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank) // fill player data MemberSlot newmember; - if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection - return false; + if(pl) + { + newmember.name = pl->GetName(); + newmember.zoneId = pl->GetZoneId(); + newmember.level = pl->getLevel(); + newmember.Class = pl->getClass(); + } + else + { + QueryResult *result = CharacterDatabase.PQuery("SELECT name,zone,level,class FROM characters WHERE guid = '%u'", GUID_LOPART(plGuid)); + if(!result) + return false; // player doesn't exist + + Field *fields = result->Fetch(); + newmember.name = fields[0].GetCppString(); + newmember.zoneId = fields[1].GetUInt32(); + newmember.level = fields[2].GetUInt32(); + newmember.Class = fields[3].GetUInt32(); + delete result; + if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL + || !newmember.zoneId + || newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) + { + sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid)); + return false; + } + } newmember.RankId = plRank; newmember.OFFnote = (std::string)""; @@ -180,21 +212,24 @@ void Guild::SetGINFO(std::string ginfo) bool Guild::LoadGuildFromDB(uint32 GuildId) { - if(!LoadRanksFromDB(GuildId)) - return false; - - if(!LoadMembersFromDB(GuildId)) - return false; + //set m_Id in case guild data are broken in DB and Guild will be Disbanded (deleted from DB) + m_Id = GuildId; QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId); if(result) { Field *fields = result->Fetch(); - m_PurchasedTabs = fields[0].GetUInt8()+1; // Because TabId begins at 0 + m_PurchasedTabs = fields[0].GetUInt8() + 1; // Because TabId begins at 0 + if (m_PurchasedTabs > GUILD_BANK_MAX_TABS) + m_PurchasedTabs = GUILD_BANK_MAX_TABS; delete result; } - else - m_PurchasedTabs = 0; + + if(!LoadRanksFromDB(GuildId)) + return false; + + if(!LoadMembersFromDB(GuildId)) + return false; LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct @@ -229,15 +264,27 @@ bool Guild::LoadGuildFromDB(uint32 GuildId) m_CreatedMonth = (dTime/100)%100; m_CreatedYear = (dTime/10000)%10000; - // If the leader does not exist attempt to promote another member - if(!objmgr.GetPlayerAccountIdByGUID(m_LeaderGuid )) + // Repair the structure of guild + // If the guildmaster does not exist attempt to promote another member + // or guildmaster isn't present in guild + int32 GM_rights = GetRank(GUID_LOPART(m_LeaderGuid)); + if(!objmgr.GetPlayerAccountIdByGUID(m_LeaderGuid) || GM_rights == -1) { DelMember(m_LeaderGuid); - // check no members case (disbanded) if(members.empty()) return false; } + else if (GM_rights != GR_GUILDMASTER) + SetLeader(m_LeaderGuid); + + // Allow only 1 guildmaster + for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + if (itr->second.RankId == GR_GUILDMASTER && GUID_LOPART(m_LeaderGuid) != itr->first) + //set right of member to officer + ChangeRank(itr->first, GR_OFFICER); + } sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, m_CreatedDay, m_CreatedMonth, m_CreatedYear); @@ -247,51 +294,59 @@ bool Guild::LoadGuildFromDB(uint32 GuildId) bool Guild::LoadRanksFromDB(uint32 GuildId) { Field *fields; - QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId); + // 0 1 2 3 + QueryResult *result = CharacterDatabase.PQuery("SELECT rid,rname,rights,BankMoneyPerDay FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId); if(!result) return false; bool broken_ranks = false; + //GUILD RANKS are sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges) + //the lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++ + //between ranks in sequence cannot be gaps - so 0,1,2,4 cannot be + //min ranks count is 5 and max is 10. + do { fields = result->Fetch(); - std::string rankName = fields[0].GetCppString(); - uint32 rankRights = fields[1].GetUInt32(); - uint32 rankMoney = fields[2].GetUInt32(); - uint32 rankRID = fields[3].GetUInt32(); + uint32 rankID = fields[0].GetUInt32(); + std::string rankName = fields[1].GetCppString(); + uint32 rankRights = fields[2].GetUInt32(); + uint32 rankMoney = fields[3].GetUInt32(); - if(rankRID != m_Ranks.size()+1) // guild_rank.rid always store rank+1 + if(rankID != m_Ranks.size()) // guild_rank.ids are sequence 0,1,2,3.. broken_ranks = true; - if(m_Ranks.size() == GR_GUILDMASTER) // prevent loss leader rights + //first rank is guildmaster, prevent loss leader rights + if(m_Ranks.empty()) rankRights |= GR_RIGHT_ALL; AddRank(rankName,rankRights,rankMoney); }while( result->NextRow() ); delete result; - if(m_Ranks.size()==0) // empty rank table? + if(m_Ranks.size() < GUILD_RANKS_MIN_COUNT) // if too few ranks, renew them { - AddRank("Guild Master",GR_RIGHT_ALL,0); - broken_ranks = true; + m_Ranks.clear(); + sLog.outError("Guild %u has broken `guild_rank` data, creating new...",GuildId); + CreateDefaultGuildRanks(0); // 0 is default locale_idx + broken_ranks = false; } - // guild_rank have wrong numbered ranks, repair if(broken_ranks) { - sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId); + sLog.outError("Guild %u has broken `guild_rank` data, repairing...",GuildId); CharacterDatabase.BeginTransaction(); CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId); - for(size_t i =0; i < m_Ranks.size(); ++i) + for(size_t i = 0; i < m_Ranks.size(); ++i) { // guild_rank.rid always store rank+1 std::string name = m_Ranks[i].name; uint32 rights = m_Ranks[i].rights; CharacterDatabase.escape_string(name); - CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, uint32(i+1), name.c_str(), rights); + CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, uint32(i), name.c_str(), rights); } CharacterDatabase.CommitTransaction(); } @@ -307,8 +362,9 @@ bool Guild::LoadMembersFromDB(uint32 GuildId) "BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2," // 12 13 14 15 16 17 "BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5," - // 18 - "logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId); + // 18 19 20 21 22 + "characters.name, characters.level, characters.zone, characters.class, characters.logout_time " + "FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId); if(!result) return false; @@ -317,12 +373,11 @@ bool Guild::LoadMembersFromDB(uint32 GuildId) { Field *fields = result->Fetch(); MemberSlot newmember; - newmember.RankId = fields[1].GetUInt32(); uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER); - - // Player does not exist - if(!FillPlayerData(guid, &newmember)) - continue; + newmember.RankId = fields[1].GetUInt32(); + //don't allow member to have not existing rank! + if (newmember.RankId >= m_Ranks.size()) + newmember.RankId = GetLowestRank(); newmember.Pnote = fields[2].GetCppString(); newmember.OFFnote = fields[3].GetCppString(); @@ -333,94 +388,45 @@ bool Guild::LoadMembersFromDB(uint32 GuildId) newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32(); newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32(); } - newmember.logout_time = fields[18].GetUInt64(); - members[GUID_LOPART(guid)] = newmember; - }while( result->NextRow() ); - delete result; + newmember.name = fields[18].GetCppString(); + newmember.level = fields[19].GetUInt32(); + newmember.zoneId = fields[20].GetUInt32(); + newmember.Class = fields[21].GetUInt32(); + newmember.logout_time = fields[22].GetUInt64(); - if(members.empty()) - return false; - - return true; -} - -bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot) -{ - std::string plName; - uint32 plLevel; - uint32 plClass; - uint32 plZone; - - Player* pl = objmgr.GetPlayer(guid); - if(pl) - { - plName = pl->GetName(); - plLevel = pl->getLevel(); - plClass = pl->getClass(); - plZone = pl->GetZoneId(); - } - else - { - PCachePlayerInfo pInfo = objmgr.GetPlayerInfoFromCache(GUID_LOPART(guid)); - if(pInfo) + if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL) // can be at broken `data` field { - plName = pInfo->sPlayerName; - plClass = pInfo->unClass; - if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field - { - sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid)); - return false; - } - plLevel = pInfo->unLevel; - plZone = Player::GetZoneIdFromDB(guid); + sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`, deleting him from guild!",GUID_LOPART(guid)); + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); + continue; } - else - { - QueryResult *result = CharacterDatabase.PQuery("SELECT name,level,zone,class FROM characters WHERE guid = '%u'", GUID_LOPART(guid)); - if(!result) - return false; // player doesn't exist - - Field *fields = result->Fetch(); - - plName = fields[0].GetCppString(); - plLevel = fields[1].GetUInt32(); - plZone = fields[2].GetUInt32(); - plClass = fields[3].GetUInt32(); - delete result; - - if(plLevel<1||plLevel>STRONG_MAX_LEVEL) // can be at broken `data` field + if(!newmember.zoneId) { - sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid)); - return false; + sLog.outError("Player (GUID: %u) has broken zone-data", GUID_LOPART(guid)); + // here it will also try the same, to get the zone from characters-table, but additional it tries to find + // the zone through xy coords .. this is a bit redundant, but shouldn't be called often + newmember.zoneId = Player::GetZoneIdFromDB(guid); } - - if(!plZone) + if(newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES) // can be at broken `class` field { - sLog.outError("Player (GUID: %u) has broken zone-data",GUID_LOPART(guid)); - //here it will also try the same, to get the zone from characters-table, but additional it tries to find - plZone = Player::GetZoneIdFromDB(guid); - //the zone through xy coords.. this is a bit redundant, but - //shouldn't be called often + sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!",GUID_LOPART(guid)); + CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid)); + continue; } - if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field - { - sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid)); - return false; - } - } - } + members[GUID_LOPART(guid)] = newmember; + + }while( result->NextRow() ); + delete result; - memslot->name = plName; - memslot->level = plLevel; - memslot->Class = plClass; - memslot->zoneId = plZone; + if(members.empty()) + return false; - return(true); + return true; } -void Guild::LoadPlayerStatsByGuid(uint64 guid) +void Guild::SetMemberStats(uint64 guid) { MemberList::iterator itr = members.find(GUID_LOPART(guid)); if (itr == members.end() ) @@ -429,9 +435,10 @@ void Guild::LoadPlayerStatsByGuid(uint64 guid) Player *pl = ObjectAccessor::FindPlayer(guid); if(!pl) return; - itr->second.name = pl->GetName(); - itr->second.level = pl->getLevel(); - itr->second.Class = pl->getClass(); + itr->second.name = pl->GetName(); + itr->second.level = pl->getLevel(); + itr->second.Class = pl->getClass(); + itr->second.zoneId = pl->GetZoneId(); } void Guild::SetLeader(uint64 guid) @@ -444,6 +451,8 @@ void Guild::SetLeader(uint64 guid) void Guild::DelMember(uint64 guid, bool isDisbanding) { + //guild master can be deleted when loading guild and guid doesn't exist in characters table + //or when he is removed from guild by gm command if(m_LeaderGuid == guid && !isDisbanding) { MemberSlot* oldLeader = NULL; @@ -605,21 +614,24 @@ void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId) void Guild::CreateRank(std::string name_,uint32 rights) { - if(m_Ranks.size() >= GUILD_MAX_RANKS) + if(m_Ranks.size() >= GUILD_RANKS_MAX_COUNT) return; - AddRank(name_,rights,0); + // ranks are sequence 0,1,2,... where 0 means guildmaster + uint32 new_rank_id = m_Ranks.size(); - for (int i = 0; i < m_PurchasedTabs; ++i) - { - CreateBankRightForTab(m_Ranks.size()-1, uint8(i)); - } + AddRank(name_, rights, 0); - // guild_rank.rid always store rank+1 value + //existing records in db should be deleted before calling this procedure and m_PurchasedTabs must be loaded already + for (uint32 i = 0; i < m_PurchasedTabs; ++i) + { + //create bank rights with 0 + CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, i, new_rank_id); + } // name now can be used for encoding to DB CharacterDatabase.escape_string(name_); - CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, (unsigned int)m_Ranks.size(), name_.c_str(), rights ); + CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", m_Id, new_rank_id, name_.c_str(), rights ); } void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money) @@ -632,9 +644,9 @@ void Guild::DelRank() if(m_Ranks.empty()) return; - // guild_rank.rid always store rank+1 value - uint32 rank = m_Ranks.size()-1; - CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), m_Id); + // delete lowest guild_rank + uint32 rank = GetLowestRank(); + CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", rank, m_Id); m_Ranks.pop_back(); } @@ -1134,20 +1146,6 @@ void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon) CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), m_Id, uint32(TabId)); } -void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId) -{ - sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId)); - if (rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS) - return; - - m_Ranks[rankId].TabRight[TabId]=0; - m_Ranks[rankId].TabSlotPerDay[TabId]=0; - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", m_Id, uint32(TabId), rankId); - CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", m_Id, uint32(TabId), rankId); - CharacterDatabase.CommitTransaction(); -} - uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const { if(rankId >= m_Ranks.size() || TabId >= GUILD_BANK_MAX_TABS) @@ -1417,8 +1415,8 @@ void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint right = GUILD_BANK_RIGHT_FULL; } - m_Ranks[rankId].TabSlotPerDay[TabId]=nbSlots; - m_Ranks[rankId].TabRight[TabId]=right; + m_Ranks[rankId].TabSlotPerDay[TabId] = nbSlots; + m_Ranks[rankId].TabRight[TabId] = right; if (db) { |