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path: root/src/game/HomeMovementGenerator.cpp
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Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r--src/game/HomeMovementGenerator.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp
index 964d986152b..cd3961a538c 100644
--- a/src/game/HomeMovementGenerator.cpp
+++ b/src/game/HomeMovementGenerator.cpp
@@ -43,10 +43,10 @@ HomeMovementGenerator<Creature>::Reset(Creature &)
void
HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner)
{
- if( !&owner )
+ if ( !&owner )
return;
- if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
+ if ( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
return;
float x, y, z;
@@ -70,7 +70,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
// restore orientation of not moving creature at returning to home
- if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
+ if (owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
//sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);