diff options
Diffstat (limited to 'src/game/HomeMovementGenerator.cpp')
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 964d986152b..cd3961a538c 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -43,10 +43,10 @@ HomeMovementGenerator<Creature>::Reset(Creature &) void HomeMovementGenerator<Creature>::_setTargetLocation(Creature & owner) { - if( !&owner ) + if ( !&owner ) return; - if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ) + if ( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) ) return; float x, y, z; @@ -70,7 +70,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff owner.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); // restore orientation of not moving creature at returning to home - if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) + if (owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) { //sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)"); owner.SetOrientation(ori); |