aboutsummaryrefslogtreecommitdiff
path: root/src/game/HomeMovementGenerator.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/HomeMovementGenerator.h')
-rw-r--r--src/game/HomeMovementGenerator.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
new file mode 100644
index 00000000000..aa7dc27a1b1
--- /dev/null
+++ b/src/game/HomeMovementGenerator.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef MANGOS_HOMEMOVEMENTGENERATOR_H
+#define MANGOS_HOMEMOVEMENTGENERATOR_H
+
+#include "MovementGenerator.h"
+#include "DestinationHolder.h"
+#include "Traveller.h"
+
+class Creature;
+
+template < class T >
+class MANGOS_DLL_SPEC HomeMovementGenerator;
+
+template <>
+class MANGOS_DLL_SPEC HomeMovementGenerator<Creature>
+: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
+{
+ public:
+
+ HomeMovementGenerator() {}
+ ~HomeMovementGenerator() {}
+
+ void Initialize(Creature &);
+ void Finalize(Creature &) {}
+ void Reset(Creature &);
+ bool Update(Creature &, const uint32 &);
+ void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
+ MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
+
+ bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
+ private:
+ void _setTargetLocation(Creature &);
+ DestinationHolder< Traveller<Creature> > i_destinationHolder;
+
+ uint32 i_travel_timer;
+};
+#endif