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-rw-r--r--src/game/HomeMovementGenerator.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h
index 76be5747733..964b5c3e801 100644
--- a/src/game/HomeMovementGenerator.h
+++ b/src/game/HomeMovementGenerator.h
@@ -17,31 +17,41 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
+
#ifndef TRINITY_HOMEMOVEMENTGENERATOR_H
#define TRINITY_HOMEMOVEMENTGENERATOR_H
+
#include "MovementGenerator.h"
#include "DestinationHolder.h"
#include "Traveller.h"
+
class Creature;
+
template < class T >
class TRINITY_DLL_SPEC HomeMovementGenerator;
+
template <>
class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
: public MovementGeneratorMedium< Creature, HomeMovementGenerator<Creature> >
{
public:
+
HomeMovementGenerator() {}
~HomeMovementGenerator() {}
+
void Initialize(Creature &);
void Finalize(Creature &) {}
void Reset(Creature &);
bool Update(Creature &, const uint32 &);
void modifyTravelTime(uint32 travel_time) { i_travel_timer = travel_time; }
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
+
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
+
private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
+
float ori;
uint32 i_travel_timer;
};