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-rw-r--r--src/game/HostilRefManager.h14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/game/HostilRefManager.h b/src/game/HostilRefManager.h
index 316509e3908..2964cad24bf 100644
--- a/src/game/HostilRefManager.h
+++ b/src/game/HostilRefManager.h
@@ -17,20 +17,15 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
-
#ifndef _HOSTILEREFMANAGER
#define _HOSTILEREFMANAGER
-
#include "Common.h"
#include "Utilities/LinkedReference/RefManager.h"
-
class Unit;
class ThreatManager;
class HostilReference;
struct SpellEntry;
-
//=================================================
-
class HostilRefManager : public RefManager<Unit, ThreatManager>
{
private:
@@ -38,29 +33,20 @@ class HostilRefManager : public RefManager<Unit, ThreatManager>
public:
explicit HostilRefManager(Unit *pOwner) { iOwner = pOwner; }
~HostilRefManager();
-
Unit* getOwner() { return iOwner; }
-
// send threat to all my hateres for the pVictim
// The pVictim is hated than by them as well
// use for buffs and healing threat functionality
void threatAssist(Unit *pVictim, float threat, SpellEntry const *threatSpell = 0, bool pSingleTarget=false);
-
void addThreatPercent(int32 pValue);
-
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void deleteReferences();
-
HostilReference* getFirst() { return ((HostilReference* ) RefManager<Unit, ThreatManager>::getFirst()); }
-
void updateThreatTables();
-
void setOnlineOfflineState(bool pIsOnline);
-
// set state for one reference, defined by Unit
void setOnlineOfflineState(Unit *pCreature,bool pIsOnline);
-
// delete one reference, defined by Unit
void deleteReference(Unit *pCreature);
};