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Diffstat (limited to 'src/game/HostileRefManager.h')
-rw-r--r-- | src/game/HostileRefManager.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/game/HostileRefManager.h b/src/game/HostileRefManager.h new file mode 100644 index 00000000000..385accb233b --- /dev/null +++ b/src/game/HostileRefManager.h @@ -0,0 +1,74 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _HOSTILEREFMANAGER +#define _HOSTILEREFMANAGER + +#include "Common.h" +#include "Utilities/LinkedReference/RefManager.h" + +class Unit; +class ThreatManager; +class HostileReference; +struct SpellEntry; + +//================================================= + +class HostileRefManager : public RefManager<Unit, ThreatManager> +{ + private: + Unit *iOwner; + public: + explicit HostileRefManager(Unit *pOwner) { iOwner = pOwner; } + ~HostileRefManager(); + + Unit* getOwner() { return iOwner; } + + // send threat to all my hateres for the pVictim + // The pVictim is hated than by them as well + // use for buffs and healing threat functionality + void threatAssist(Unit *pVictim, float fThreat, SpellEntry const *threatSpell = 0, bool pSingleTarget = false); + + void addTempThreat(float fThreat, bool apply); + + void addThreatPercent(int32 iPercent); + + // The references are not needed anymore + // tell the source to remove them from the list and free the mem + void deleteReferences(); + + // Remove specific faction references + void deleteReferencesForFaction(uint32 faction); + + HostileReference* getFirst() { return ((HostileReference* ) RefManager<Unit, ThreatManager>::getFirst()); } + + void updateThreatTables(); + + void setOnlineOfflineState(bool bIsOnline); + + // set state for one reference, defined by Unit + void setOnlineOfflineState(Unit *pCreature, bool bIsOnline); + + // delete one reference, defined by Unit + void deleteReference(Unit *pCreature); +}; +//================================================= +#endif + |