diff options
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
-rw-r--r-- | src/game/IdleMovementGenerator.cpp | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 7c68e3c09f5..770020205c4 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -17,13 +17,10 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ - #include "IdleMovementGenerator.h" #include "CreatureAI.h" #include "Creature.h" - IdleMovementGenerator si_idleMovement; - // StopMoving is needed to make unit stop if its last movement generator expires // But it should not be sent otherwise there are many redundent packets void IdleMovementGenerator::Initialize(Unit &owner) @@ -31,27 +28,21 @@ void IdleMovementGenerator::Initialize(Unit &owner) if(owner.hasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); } - void IdleMovementGenerator::Reset(Unit& owner) { if(owner.hasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); } - void RotateMovementGenerator::Initialize(Unit& owner) { if(owner.hasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); - if(owner.getVictim()) owner.SetInFront(owner.getVictim()); - owner.addUnitState(UNIT_STAT_ROTATING); - - owner.AttackStop(); + owner.AttackStop(); } - bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) { float angle = owner.GetOrientation(); @@ -67,44 +58,36 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) } owner.SetOrientation(angle); owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning - if(m_duration > diff) m_duration -= diff; else return false; - return true; } - void RotateMovementGenerator::Finalize(Unit &unit) { unit.clearUnitState(UNIT_STAT_ROTATING); if(unit.GetTypeId() == TYPEID_UNIT) ((Creature*)&unit)->AI()->MovementInform(ROTATE_MOTION_TYPE, 0); } - void DistractMovementGenerator::Initialize(Unit& owner) { owner.addUnitState(UNIT_STAT_DISTRACTED); } - void DistractMovementGenerator::Finalize(Unit& owner) { owner.clearUnitState(UNIT_STAT_DISTRACTED); } - bool DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff) { if(time_diff > m_timer) return false; - m_timer -= time_diff; return true; } - void AssistanceDistractMovementGenerator::Finalize(Unit &unit) { |