diff options
Diffstat (limited to 'src/game/IdleMovementGenerator.cpp')
-rw-r--r-- | src/game/IdleMovementGenerator.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 111d88e223b..0fa911003e4 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -28,23 +28,23 @@ IdleMovementGenerator si_idleMovement; // But it should not be sent otherwise there are many redundent packets void IdleMovementGenerator::Initialize(Unit &owner) { - if(owner.hasUnitState(UNIT_STAT_MOVE)) + if (owner.hasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); } void IdleMovementGenerator::Reset(Unit& owner) { - if(owner.hasUnitState(UNIT_STAT_MOVE)) + if (owner.hasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); } void RotateMovementGenerator::Initialize(Unit& owner) { - if(owner.hasUnitState(UNIT_STAT_MOVE)) + if (owner.hasUnitState(UNIT_STAT_MOVE)) owner.StopMoving(); - if(owner.getVictim()) + if (owner.getVictim()) owner.SetInFront(owner.getVictim()); owner.addUnitState(UNIT_STAT_ROTATING); @@ -55,7 +55,7 @@ void RotateMovementGenerator::Initialize(Unit& owner) bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) { float angle = owner.GetOrientation(); - if(m_direction == ROTATE_DIRECTION_LEFT) + if (m_direction == ROTATE_DIRECTION_LEFT) { angle += (float)diff * M_PI * 2 / m_maxDuration; while (angle >= M_PI * 2 ) angle -= M_PI * 2; @@ -68,7 +68,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) owner.SetOrientation(angle); owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning - if(m_duration > diff) + if (m_duration > diff) m_duration -= diff; else return false; @@ -79,7 +79,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff) void RotateMovementGenerator::Finalize(Unit &unit) { unit.clearUnitState(UNIT_STAT_ROTATING); - if(unit.GetTypeId() == TYPEID_UNIT) + if (unit.GetTypeId() == TYPEID_UNIT) unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0); } @@ -98,7 +98,7 @@ DistractMovementGenerator::Finalize(Unit& owner) bool DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff) { - if(time_diff > m_timer) + if (time_diff > m_timer) return false; m_timer -= time_diff; |