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path: root/src/game/IdleMovementGenerator.cpp
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-rw-r--r--src/game/IdleMovementGenerator.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp
index 111d88e223b..0fa911003e4 100644
--- a/src/game/IdleMovementGenerator.cpp
+++ b/src/game/IdleMovementGenerator.cpp
@@ -28,23 +28,23 @@ IdleMovementGenerator si_idleMovement;
// But it should not be sent otherwise there are many redundent packets
void IdleMovementGenerator::Initialize(Unit &owner)
{
- if(owner.hasUnitState(UNIT_STAT_MOVE))
+ if (owner.hasUnitState(UNIT_STAT_MOVE))
owner.StopMoving();
}
void
IdleMovementGenerator::Reset(Unit& owner)
{
- if(owner.hasUnitState(UNIT_STAT_MOVE))
+ if (owner.hasUnitState(UNIT_STAT_MOVE))
owner.StopMoving();
}
void RotateMovementGenerator::Initialize(Unit& owner)
{
- if(owner.hasUnitState(UNIT_STAT_MOVE))
+ if (owner.hasUnitState(UNIT_STAT_MOVE))
owner.StopMoving();
- if(owner.getVictim())
+ if (owner.getVictim())
owner.SetInFront(owner.getVictim());
owner.addUnitState(UNIT_STAT_ROTATING);
@@ -55,7 +55,7 @@ void RotateMovementGenerator::Initialize(Unit& owner)
bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
{
float angle = owner.GetOrientation();
- if(m_direction == ROTATE_DIRECTION_LEFT)
+ if (m_direction == ROTATE_DIRECTION_LEFT)
{
angle += (float)diff * M_PI * 2 / m_maxDuration;
while (angle >= M_PI * 2 ) angle -= M_PI * 2;
@@ -68,7 +68,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
owner.SetOrientation(angle);
owner.SendMovementFlagUpdate(); // this is a hack. we do not have anything correct to send in the beginning
- if(m_duration > diff)
+ if (m_duration > diff)
m_duration -= diff;
else
return false;
@@ -79,7 +79,7 @@ bool RotateMovementGenerator::Update(Unit& owner, const uint32& diff)
void RotateMovementGenerator::Finalize(Unit &unit)
{
unit.clearUnitState(UNIT_STAT_ROTATING);
- if(unit.GetTypeId() == TYPEID_UNIT)
+ if (unit.GetTypeId() == TYPEID_UNIT)
unit.ToCreature()->AI()->MovementInform(ROTATE_MOTION_TYPE, 0);
}
@@ -98,7 +98,7 @@ DistractMovementGenerator::Finalize(Unit& owner)
bool
DistractMovementGenerator::Update(Unit& owner, const uint32& time_diff)
{
- if(time_diff > m_timer)
+ if (time_diff > m_timer)
return false;
m_timer -= time_diff;