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Diffstat (limited to 'src/game/InstanceData.cpp')
| -rw-r--r-- | src/game/InstanceData.cpp | 380 |
1 files changed, 0 insertions, 380 deletions
diff --git a/src/game/InstanceData.cpp b/src/game/InstanceData.cpp deleted file mode 100644 index 214c5ca2327..00000000000 --- a/src/game/InstanceData.cpp +++ /dev/null @@ -1,380 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "InstanceData.h" -#include "Database/DatabaseEnv.h" -#include "Map.h" -#include "Player.h" -#include "GameObject.h" -#include "Creature.h" -#include "CreatureAI.h" -#include "Log.h" - -void InstanceData::SaveToDB() -{ - std::string data = GetSaveData(); - if (data.empty()) - return; - CharacterDatabase.escape_string(data); - CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId()); -} - -void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go) -{ - if (!go) - go = instance->GetGameObject(GUID); - if (go) - go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); - else - debug_log("TSCR: InstanceData: HandleGameObject failed"); -} - -bool InstanceData::IsEncounterInProgress() const -{ - for (std::vector<BossInfo>::const_iterator itr = bosses.begin(); itr != bosses.end(); ++itr) - if (itr->state == IN_PROGRESS) - return true; - - return false; -} - -void InstanceData::LoadMinionData(const MinionData *data) -{ - while (data->entry) - { - if (data->bossId < bosses.size()) - minions.insert(std::make_pair(data->entry, MinionInfo(&bosses[data->bossId]))); - - ++data; - } - sLog.outDebug("InstanceData::LoadMinionData: %u minions loaded.", doors.size()); -} - -void InstanceData::LoadDoorData(const DoorData *data) -{ - while (data->entry) - { - if (data->bossId < bosses.size()) - doors.insert(std::make_pair(data->entry, DoorInfo(&bosses[data->bossId], data->type, BoundaryType(data->boundary)))); - - ++data; - } - sLog.outDebug("InstanceData::LoadDoorData: %u doors loaded.", doors.size()); -} - -void InstanceData::UpdateMinionState(Creature *minion, EncounterState state) -{ - switch (state) - { - case NOT_STARTED: - if (!minion->isAlive()) - minion->Respawn(); - else if (minion->isInCombat()) - minion->AI()->EnterEvadeMode(); - break; - case IN_PROGRESS: - if (!minion->isAlive()) - minion->Respawn(); - else if (!minion->getVictim()) - minion->AI()->DoZoneInCombat(); - break; - } -} - -void InstanceData::UpdateDoorState(GameObject *door) -{ - DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry()); - DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry()); - if (lower == upper) - return; - - bool open = true; - for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr) - { - if (itr->second.type == DOOR_TYPE_ROOM) - { - if (itr->second.bossInfo->state == IN_PROGRESS) - { - open = false; - break; - } - } - else if (itr->second.type == DOOR_TYPE_PASSAGE) - { - if (itr->second.bossInfo->state != DONE) - { - open = false; - break; - } - } - } - - door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY); - //sLog.outError("Door %u is %s.", door->GetEntry(), open ? "opened" : "closed"); -} - -void InstanceData::AddDoor(GameObject *door, bool add) -{ - DoorInfoMap::iterator lower = doors.lower_bound(door->GetEntry()); - DoorInfoMap::iterator upper = doors.upper_bound(door->GetEntry()); - if (lower == upper) - return; - - for (DoorInfoMap::iterator itr = lower; itr != upper; ++itr) - { - if (add) - { - itr->second.bossInfo->door[itr->second.type].insert(door); - switch (itr->second.boundary) - { - default: - case BOUNDARY_NONE: - break; - case BOUNDARY_N: - case BOUNDARY_S: - itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX(); - break; - case BOUNDARY_E: - case BOUNDARY_W: - itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionY(); - break; - case BOUNDARY_NW: - case BOUNDARY_SE: - itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX() + door->GetPositionY(); - break; - case BOUNDARY_NE: - case BOUNDARY_SW: - itr->second.bossInfo->boundary[itr->second.boundary] = door->GetPositionX() - door->GetPositionY(); - break; - } - } - else - itr->second.bossInfo->door[itr->second.type].erase(door); - } - - if (add) - UpdateDoorState(door); -} - -void InstanceData::AddMinion(Creature *minion, bool add) -{ - MinionInfoMap::iterator itr = minions.find(minion->GetEntry()); - if (itr == minions.end()) - return; - - if (add) - itr->second.bossInfo->minion.insert(minion); - else - itr->second.bossInfo->minion.erase(minion); -} - -bool InstanceData::SetBossState(uint32 id, EncounterState state) -{ - if (id < bosses.size()) - { - BossInfo *bossInfo = &bosses[id]; - if (bossInfo->state == TO_BE_DECIDED) // loading - { - bossInfo->state = state; - //sLog.outError("Inialize boss %u state as %u.", id, (uint32)state); - return false; - } - else - { - if (bossInfo->state == state) - return false; - - if (state == DONE) - for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) - if ((*i)->isWorldBoss() && (*i)->isAlive()) - return false; - - bossInfo->state = state; - SaveToDB(); - } - - for (uint32 type = 0; type < MAX_DOOR_TYPES; ++type) - for (DoorSet::iterator i = bossInfo->door[type].begin(); i != bossInfo->door[type].end(); ++i) - UpdateDoorState(*i); - - for (MinionSet::iterator i = bossInfo->minion.begin(); i != bossInfo->minion.end(); ++i) - UpdateMinionState(*i, state); - - return true; - } - return false; -} - -std::string InstanceData::LoadBossState(const char * data) -{ - if (!data) - return NULL; - std::istringstream loadStream(data); - uint32 buff; - uint32 bossId = 0; - for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i, ++bossId) - { - loadStream >> buff; - if (buff < TO_BE_DECIDED) - SetBossState(bossId, (EncounterState)buff); - } - return loadStream.str(); -} - -std::string InstanceData::GetBossSaveData() -{ - std::ostringstream saveStream; - for (std::vector<BossInfo>::iterator i = bosses.begin(); i != bosses.end(); ++i) - saveStream << (uint32)i->state << " "; - return saveStream.str(); -} - -void InstanceData::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime, bool bUseAlternativeState) -{ - if (!uiGuid) - return; - - GameObject* pGo = instance->GetGameObject(uiGuid); - - if (pGo) - { - if (pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON) - { - if (pGo->getLootState() == GO_READY) - pGo->UseDoorOrButton(uiWithRestoreTime,bUseAlternativeState); - else if (pGo->getLootState() == GO_ACTIVATED) - pGo->ResetDoorOrButton(); - } - else - error_log("SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.",pGo->GetEntry(),pGo->GetGoType()); - } -} - -void InstanceData::DoRespawnGameObject(uint64 uiGuid, uint32 uiTimeToDespawn) -{ - if (GameObject* pGo = instance->GetGameObject(uiGuid)) - { - //not expect any of these should ever be handled - if (pGo->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE || pGo->GetGoType() == GAMEOBJECT_TYPE_DOOR || - pGo->GetGoType() == GAMEOBJECT_TYPE_BUTTON || pGo->GetGoType() == GAMEOBJECT_TYPE_TRAP) - return; - - if (pGo->isSpawned()) - return; - - pGo->SetRespawnTime(uiTimeToDespawn); - } -} - -void InstanceData::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData) -{ - Map::PlayerList const& lPlayers = instance->GetPlayers(); - - if (!lPlayers.isEmpty()) - { - for (Map::PlayerList::const_iterator itr = lPlayers.begin(); itr != lPlayers.end(); ++itr) - if (Player *pPlayer = itr->getSource()) - pPlayer->SendUpdateWorldState(uiStateId, uiStateData); - } - else - debug_log("TSCR: DoUpdateWorldState attempt send data but no players in map."); -} - -// Send Notify to all players in instance -void InstanceData::DoSendNotifyToInstance(const char *format, ...) -{ - InstanceMap::PlayerList const &PlayerList = instance->GetPlayers(); - InstanceMap::PlayerList::const_iterator i; - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player *pPlayer = i->getSource()) - if (WorldSession *pSession = pPlayer->GetSession()) - pSession->SendNotification(format); -} - -// Complete Achievement for all players in instance -void InstanceData::DoCompleteAchievement(uint32 achievement) -{ - AchievementEntry const* pAE = GetAchievementStore()->LookupEntry(achievement); - Map::PlayerList const &PlayerList = instance->GetPlayers(); - - if (!pAE) - { - error_log("TSCR: DoCompleteAchievement called for not existing achievement %u", achievement); - return; - } - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player *pPlayer = i->getSource()) - pPlayer->CompletedAchievement(pAE); -} - -// Update Achievement Criteria for all players in instance -void InstanceData::DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time) -{ - Map::PlayerList const &PlayerList = instance->GetPlayers(); - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player *pPlayer = i->getSource()) - pPlayer->UpdateAchievementCriteria(type, miscvalue1, miscvalue2, unit, time); -} - -// Start timed achievement for all players in instance -void InstanceData::DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) -{ - Map::PlayerList const &PlayerList = instance->GetPlayers(); - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player *pPlayer = i->getSource()) - pPlayer->GetAchievementMgr().StartTimedAchievement(type, entry); -} - -// Stop timed achievement for all players in instance -void InstanceData::DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) -{ - Map::PlayerList const &PlayerList = instance->GetPlayers(); - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player *pPlayer = i->getSource()) - pPlayer->GetAchievementMgr().RemoveTimedAchievement(type, entry); -} - -// Remove Auras due to Spell on all players in instance -void InstanceData::DoRemoveAurasDueToSpellOnPlayers(uint32 spell) -{ - Map::PlayerList const &PlayerList = instance->GetPlayers(); - - if (!PlayerList.isEmpty()) - for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) - if (Player* pPlayer = i->getSource()) - pPlayer->RemoveAurasDueToSpell(spell); -} - -bool InstanceData::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/) -{ - sLog.outError("Achievement system call InstanceData::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u", - instance->GetId(),criteria_id); - return false; -} |
