diff options
Diffstat (limited to 'src/game/InstanceSaveMgr.cpp')
-rw-r--r-- | src/game/InstanceSaveMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 4428646fead..97014cc6796 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -482,7 +482,7 @@ void InstanceSaveManager::LoadResetTimes() CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%u' AND difficulty = '%u'", newresettime, mapid, difficulty); SetResetTimeFor(mapid,difficulty,newresettime); - } while(result->NextRow()); + } while (result->NextRow()); } // clean expired instances, references to them will be deleted in CleanupInstances @@ -566,7 +566,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev void InstanceSaveManager::Update() { time_t now = time(NULL), t; - while(!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now) + while (!m_resetTimeQueue.empty() && (t = m_resetTimeQueue.begin()->first) < now) { InstResetEvent &event = m_resetTimeQueue.begin()->second; if(event.type == 0) @@ -598,13 +598,13 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr) // do not allow UnbindInstance to automatically unload the InstanceSaves lock_instLists = true; InstanceSave::PlayerListType &pList = itr->second->m_playerList; - while(!pList.empty()) + while (!pList.empty()) { Player *player = *(pList.begin()); player->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficulty(), true); } InstanceSave::GroupListType &gList = itr->second->m_groupList; - while(!gList.empty()) + while (!gList.empty()) { Group *group = *(gList.begin()); group->UnbindInstance(itr->second->GetMapId(), itr->second->GetDifficulty(), true); |