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-rw-r--r--src/game/Item.cpp915
1 files changed, 915 insertions, 0 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
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--- /dev/null
+++ b/src/game/Item.cpp
@@ -0,0 +1,915 @@
+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Item.h"
+#include "ObjectMgr.h"
+#include "WorldPacket.h"
+#include "Database/DatabaseEnv.h"
+#include "ItemEnchantmentMgr.h"
+
+void AddItemsSetItem(Player*player,Item *item)
+{
+ ItemPrototype const *proto = item->GetProto();
+ uint32 setid = proto->ItemSet;
+
+ ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
+
+ if(!set)
+ {
+ sLog.outErrorDb("Item set %u for item (id %u) not found, mods not applied.",setid,proto->ItemId);
+ return;
+ }
+
+ if( set->required_skill_id && player->GetSkillValue(set->required_skill_id) < set->required_skill_value )
+ return;
+
+ ItemSetEffect *eff = NULL;
+
+ for(size_t x = 0; x < player->ItemSetEff.size(); ++x)
+ {
+ if(player->ItemSetEff[x] && player->ItemSetEff[x]->setid == setid)
+ {
+ eff = player->ItemSetEff[x];
+ break;
+ }
+ }
+
+ if(!eff)
+ {
+ eff = new ItemSetEffect;
+ memset(eff,0,sizeof(ItemSetEffect));
+ eff->setid = setid;
+
+ size_t x = 0;
+ for(; x < player->ItemSetEff.size(); x++)
+ if(!player->ItemSetEff[x])
+ break;
+
+ if(x < player->ItemSetEff.size())
+ player->ItemSetEff[x]=eff;
+ else
+ player->ItemSetEff.push_back(eff);
+ }
+
+ ++eff->item_count;
+
+ for(uint32 x=0;x<8;x++)
+ {
+ if(!set->spells [x])
+ continue;
+ //not enough for spell
+ if(set->items_to_triggerspell[x] > eff->item_count)
+ continue;
+
+ uint32 z=0;
+ for(;z<8;z++)
+ if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
+ break;
+
+ if(z < 8)
+ continue;
+
+ //new spell
+ for(uint32 y=0;y<8;y++)
+ {
+ if(!eff->spells[y]) // free slot
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(set->spells[x]);
+ if(!spellInfo)
+ {
+ sLog.outError("WORLD: unknown spell id %u in items set %u effects", set->spells[x],setid);
+ break;
+ }
+
+ // spell casted only if fit form requirement, in other case will casted at form change
+ player->ApplyEquipSpell(spellInfo,NULL,true);
+ eff->spells[y] = spellInfo;
+ break;
+ }
+ }
+ }
+}
+
+void RemoveItemsSetItem(Player*player,ItemPrototype const *proto)
+{
+ uint32 setid = proto->ItemSet;
+
+ ItemSetEntry const *set = sItemSetStore.LookupEntry(setid);
+
+ if(!set)
+ {
+ sLog.outErrorDb("Item set #%u for item #%u not found, mods not removed.",setid,proto->ItemId);
+ return;
+ }
+
+ ItemSetEffect *eff = NULL;
+ size_t setindex = 0;
+ for(;setindex < player->ItemSetEff.size(); setindex++)
+ {
+ if(player->ItemSetEff[setindex] && player->ItemSetEff[setindex]->setid == setid)
+ {
+ eff = player->ItemSetEff[setindex];
+ break;
+ }
+ }
+
+ // can be in case now enough skill requirement for set appling but set has been appliend when skill requirement not enough
+ if(!eff)
+ return;
+
+ --eff->item_count;
+
+ for(uint32 x=0;x<8;x++)
+ {
+ if(!set->spells[x])
+ continue;
+
+ // enough for spell
+ if(set->items_to_triggerspell[x] <= eff->item_count)
+ continue;
+
+ for(uint32 z=0;z<8;z++)
+ {
+ if(eff->spells[z] && eff->spells[z]->Id==set->spells[x])
+ {
+ // spell can be not active if not fit form requirement
+ player->ApplyEquipSpell(eff->spells[z],NULL,false);
+ eff->spells[z]=NULL;
+ break;
+ }
+ }
+ }
+
+ if(!eff->item_count) //all items of a set were removed
+ {
+ assert(eff == player->ItemSetEff[setindex]);
+ delete eff;
+ player->ItemSetEff[setindex] = NULL;
+ }
+}
+
+bool ItemCanGoIntoBag(ItemPrototype const *pProto, ItemPrototype const *pBagProto)
+{
+ if(!pProto || !pBagProto)
+ return false;
+
+ switch(pBagProto->Class)
+ {
+ case ITEM_CLASS_CONTAINER:
+ switch(pBagProto->SubClass)
+ {
+ case ITEM_SUBCLASS_CONTAINER:
+ return true;
+ case ITEM_SUBCLASS_SOUL_CONTAINER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_SHARDS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_HERB_CONTAINER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_HERBS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_ENCHANTING_CONTAINER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENCHANTING_SUPP))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_MINING_CONTAINER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_MINING_SUPP))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_ENGINEERING_CONTAINER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_ENGINEERING_SUPP))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_GEM_CONTAINER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_GEMS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_LEATHERWORKING_CONTAINER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_LEATHERWORKING_SUPP))
+ return false;
+ return true;
+ default:
+ return false;
+ }
+ case ITEM_CLASS_QUIVER:
+ switch(pBagProto->SubClass)
+ {
+ case ITEM_SUBCLASS_QUIVER:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_ARROWS))
+ return false;
+ return true;
+ case ITEM_SUBCLASS_AMMO_POUCH:
+ if(!(pProto->BagFamily & BAG_FAMILY_MASK_BULLETS))
+ return false;
+ return true;
+ default:
+ return false;
+ }
+ }
+ return false;
+}
+
+Item::Item( )
+{
+ m_objectType |= TYPEMASK_ITEM;
+ m_objectTypeId = TYPEID_ITEM;
+ // 2.3.2 - 0x18
+ m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID);
+
+ m_valuesCount = ITEM_END;
+ m_slot = 0;
+ uState = ITEM_NEW;
+ uQueuePos = -1;
+ m_container = NULL;
+ m_lootGenerated = false;
+ mb_in_trade = false;
+}
+
+bool Item::Create( uint32 guidlow, uint32 itemid, Player const* owner)
+{
+ Object::_Create( guidlow, 0, HIGHGUID_ITEM );
+
+ SetUInt32Value(OBJECT_FIELD_ENTRY, itemid);
+ SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f);
+
+ SetUInt64Value(ITEM_FIELD_OWNER, owner ? owner->GetGUID() : 0);
+ SetUInt64Value(ITEM_FIELD_CONTAINED, owner ? owner->GetGUID() : 0);
+
+ ItemPrototype const *itemProto = objmgr.GetItemPrototype(itemid);
+ if(!itemProto)
+ return false;
+
+ SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1);
+ SetUInt32Value(ITEM_FIELD_MAXDURABILITY, itemProto->MaxDurability);
+ SetUInt32Value(ITEM_FIELD_DURABILITY, itemProto->MaxDurability);
+
+ for(int i = 0; i < 5; ++i)
+ SetSpellCharges(i,itemProto->Spells[i].SpellCharges);
+
+ SetUInt32Value(ITEM_FIELD_FLAGS, itemProto->Flags);
+ SetUInt32Value(ITEM_FIELD_DURATION, abs(itemProto->Duration));
+
+ return true;
+}
+
+void Item::UpdateDuration(Player* owner, uint32 diff)
+{
+ if (!GetUInt32Value(ITEM_FIELD_DURATION))
+ return;
+
+ sLog.outDebug("Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)",GetEntry(),GetUInt32Value(ITEM_FIELD_DURATION),diff);
+
+ if (GetUInt32Value(ITEM_FIELD_DURATION)<=diff)
+ {
+ owner->DestroyItem(GetBagSlot(), GetSlot(), true);
+ return;
+ }
+
+ SetUInt32Value(ITEM_FIELD_DURATION, GetUInt32Value(ITEM_FIELD_DURATION) - diff);
+ SetState(ITEM_CHANGED); // save new time in database
+}
+
+void Item::SaveToDB()
+{
+ uint32 guid = GetGUIDLow();
+ switch (uState)
+ {
+ case ITEM_NEW:
+ {
+ CharacterDatabase.PExecute( "DELETE FROM item_instance WHERE guid = '%u'", guid );
+ std::ostringstream ss;
+ ss << "INSERT INTO item_instance (guid,owner_guid,data) VALUES (" << guid << "," << GUID_LOPART(GetOwnerGUID()) << ",'";
+ for(uint16 i = 0; i < m_valuesCount; i++ )
+ ss << GetUInt32Value(i) << " ";
+ ss << "' )";
+ CharacterDatabase.Execute( ss.str().c_str() );
+ } break;
+ case ITEM_CHANGED:
+ {
+ std::ostringstream ss;
+ ss << "UPDATE item_instance SET data = '";
+ for(uint16 i = 0; i < m_valuesCount; i++ )
+ ss << GetUInt32Value(i) << " ";
+ ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
+
+ CharacterDatabase.Execute( ss.str().c_str() );
+
+ if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
+ CharacterDatabase.PExecute("UPDATE character_gifts SET guid = '%u' WHERE item_guid = '%u'", GUID_LOPART(GetOwnerGUID()),GetGUIDLow());
+ } break;
+ case ITEM_REMOVED:
+ {
+ if (GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID) > 0 )
+ CharacterDatabase.PExecute("DELETE FROM item_text WHERE id = '%u'", GetUInt32Value(ITEM_FIELD_ITEM_TEXT_ID));
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", guid);
+ if(HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED))
+ CharacterDatabase.PExecute("DELETE FROM character_gifts WHERE item_guid = '%u'", GetGUIDLow());
+ delete this;
+ return;
+ }
+ case ITEM_UNCHANGED:
+ break;
+ }
+ SetState(ITEM_UNCHANGED);
+}
+
+bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, QueryResult *result)
+{
+ // create item before any checks for store correct guid
+ // and allow use "FSetState(ITEM_REMOVED); SaveToDB();" for deleting item from DB
+ Object::_Create(guid, 0, HIGHGUID_ITEM);
+
+ bool delete_result = false;
+ if(!result)
+ {
+ result = CharacterDatabase.PQuery("SELECT data FROM item_instance WHERE guid = '%u'", guid);
+ delete_result = true;
+ }
+
+ if (!result)
+ {
+ sLog.outError("ERROR: Item (GUID: %u owner: %u) not found in table `item_instance`, can't load. ",guid,GUID_LOPART(owner_guid));
+ return false;
+ }
+
+ Field *fields = result->Fetch();
+
+ if(!LoadValues(fields[0].GetString()))
+ {
+ sLog.outError("ERROR: Item #%d have broken data in `data` field. Can't be loaded.",guid);
+ if (delete_result) delete result;
+ return false;
+ }
+
+ bool need_save = false; // need explicit save data at load fixes
+
+ // overwrite possible wrong/corrupted guid
+ uint64 new_item_guid = MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM);
+ if(GetUInt64Value(OBJECT_FIELD_GUID) != new_item_guid)
+ {
+ SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid,0, HIGHGUID_ITEM));
+ need_save = true;
+ }
+
+ if (delete_result) delete result;
+
+ ItemPrototype const* proto = GetProto();
+ if(!proto)
+ return false;
+
+ // recalculate suffix factor
+ if(GetItemRandomPropertyId() < 0)
+ {
+ if(UpdateItemSuffixFactor())
+ need_save = true;
+ }
+
+ // Remove bind flag for items vs NO_BIND set
+ if (IsSoulBound() && proto->Bonding == NO_BIND)
+ {
+ ApplyModFlag(ITEM_FIELD_FLAGS,ITEM_FLAGS_BINDED, false);
+ need_save = true;
+ }
+
+ // update duration if need, and remove if not need
+ if((proto->Duration==0) != (GetUInt32Value(ITEM_FIELD_DURATION)==0))
+ {
+ SetUInt32Value(ITEM_FIELD_DURATION,abs(proto->Duration));
+ need_save = true;
+ }
+
+ // set correct owner
+ if(owner_guid != 0 && GetOwnerGUID() != owner_guid)
+ {
+ SetOwnerGUID(owner_guid);
+ need_save = true;
+ }
+
+ if(need_save) // normal item changed state set not work at loading
+ {
+ std::ostringstream ss;
+ ss << "UPDATE item_instance SET data = '";
+ for(uint16 i = 0; i < m_valuesCount; i++ )
+ ss << GetUInt32Value(i) << " ";
+ ss << "', owner_guid = '" << GUID_LOPART(GetOwnerGUID()) << "' WHERE guid = '" << guid << "'";
+
+ CharacterDatabase.Execute( ss.str().c_str() );
+ }
+
+ return true;
+}
+
+void Item::DeleteFromDB()
+{
+ CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'",GetGUIDLow());
+}
+
+void Item::DeleteFromInventoryDB()
+{
+ CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'",GetGUIDLow());
+}
+
+ItemPrototype const *Item::GetProto() const
+{
+ return objmgr.GetItemPrototype(GetUInt32Value(OBJECT_FIELD_ENTRY));
+}
+
+Player* Item::GetOwner()const
+{
+ return objmgr.GetPlayer(GetOwnerGUID());
+}
+
+uint32 Item::GetSkill()
+{
+ const static uint32 item_weapon_skills[MAX_ITEM_SUBCLASS_WEAPON] =
+ {
+ SKILL_AXES, SKILL_2H_AXES, SKILL_BOWS, SKILL_GUNS, SKILL_MACES,
+ SKILL_2H_MACES, SKILL_POLEARMS, SKILL_SWORDS, SKILL_2H_SWORDS, 0,
+ SKILL_STAVES, 0, 0, SKILL_UNARMED, 0,
+ SKILL_DAGGERS, SKILL_THROWN, SKILL_ASSASSINATION, SKILL_CROSSBOWS, SKILL_WANDS,
+ SKILL_FISHING
+ };
+
+ const static uint32 item_armor_skills[MAX_ITEM_SUBCLASS_ARMOR] =
+ {
+ 0,SKILL_CLOTH,SKILL_LEATHER,SKILL_MAIL,SKILL_PLATE_MAIL,0,SKILL_SHIELD,0,0,0
+ };
+
+ ItemPrototype const* proto = GetProto();
+
+ switch (proto->Class)
+ {
+ case ITEM_CLASS_WEAPON:
+ if( proto->SubClass >= MAX_ITEM_SUBCLASS_WEAPON )
+ return 0;
+ else
+ return item_weapon_skills[proto->SubClass];
+
+ case ITEM_CLASS_ARMOR:
+ if( proto->SubClass >= MAX_ITEM_SUBCLASS_ARMOR )
+ return 0;
+ else
+ return item_armor_skills[proto->SubClass];
+
+ default:
+ return 0;
+ }
+}
+
+uint32 Item::GetSpell()
+{
+ ItemPrototype const* proto = GetProto();
+
+ switch (proto->Class)
+ {
+ case ITEM_CLASS_WEAPON:
+ switch (proto->SubClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_AXE: return 196;
+ case ITEM_SUBCLASS_WEAPON_AXE2: return 197;
+ case ITEM_SUBCLASS_WEAPON_BOW: return 264;
+ case ITEM_SUBCLASS_WEAPON_GUN: return 266;
+ case ITEM_SUBCLASS_WEAPON_MACE: return 198;
+ case ITEM_SUBCLASS_WEAPON_MACE2: return 199;
+ case ITEM_SUBCLASS_WEAPON_POLEARM: return 200;
+ case ITEM_SUBCLASS_WEAPON_SWORD: return 201;
+ case ITEM_SUBCLASS_WEAPON_SWORD2: return 202;
+ case ITEM_SUBCLASS_WEAPON_STAFF: return 227;
+ case ITEM_SUBCLASS_WEAPON_DAGGER: return 1180;
+ case ITEM_SUBCLASS_WEAPON_THROWN: return 2567;
+ case ITEM_SUBCLASS_WEAPON_SPEAR: return 3386;
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:return 5011;
+ case ITEM_SUBCLASS_WEAPON_WAND: return 5009;
+ default: return 0;
+ }
+ case ITEM_CLASS_ARMOR:
+ switch(proto->SubClass)
+ {
+ case ITEM_SUBCLASS_ARMOR_CLOTH: return 9078;
+ case ITEM_SUBCLASS_ARMOR_LEATHER: return 9077;
+ case ITEM_SUBCLASS_ARMOR_MAIL: return 8737;
+ case ITEM_SUBCLASS_ARMOR_PLATE: return 750;
+ case ITEM_SUBCLASS_ARMOR_SHIELD: return 9116;
+ default: return 0;
+ }
+ }
+ return 0;
+}
+
+int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
+{
+ ItemPrototype const *itemProto = sItemStorage.LookupEntry<ItemPrototype>(item_id);
+
+ if(!itemProto)
+ return 0;
+
+ // item must have one from this field values not null if it can have random enchantments
+ if((!itemProto->RandomProperty) && (!itemProto->RandomSuffix))
+ return 0;
+
+ // item can have not null only one from field values
+ if((itemProto->RandomProperty) && (itemProto->RandomSuffix))
+ {
+ sLog.outErrorDb("Item template %u have RandomProperty==%u and RandomSuffix==%u, but must have one from field =0",itemProto->ItemId,itemProto->RandomProperty,itemProto->RandomSuffix);
+ return 0;
+ }
+
+ // RandomProperty case
+ if(itemProto->RandomProperty)
+ {
+ uint32 randomPropId = GetItemEnchantMod(itemProto->RandomProperty);
+ ItemRandomPropertiesEntry const *random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
+ if(!random_id)
+ {
+ sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'",randomPropId);
+ return 0;
+ }
+
+ return random_id->ID;
+ }
+ // RandomSuffix case
+ else
+ {
+ uint32 randomPropId = GetItemEnchantMod(itemProto->RandomSuffix);
+ ItemRandomSuffixEntry const *random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
+ if(!random_id)
+ {
+ sLog.outErrorDb("Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.",randomPropId);
+ return 0;
+ }
+
+ return -int32(random_id->ID);
+ }
+}
+
+void Item::SetItemRandomProperties(int32 randomPropId)
+{
+ if(!randomPropId)
+ return;
+
+ if(randomPropId > 0)
+ {
+ ItemRandomPropertiesEntry const *item_rand = sItemRandomPropertiesStore.LookupEntry(randomPropId);
+ if(item_rand)
+ {
+ if(GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != int32(item_rand->ID))
+ {
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,item_rand->ID);
+ SetState(ITEM_CHANGED);
+ }
+ for(uint32 i = PROP_ENCHANTMENT_SLOT_2; i < PROP_ENCHANTMENT_SLOT_2 + 3; ++i)
+ SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_2],0,0);
+ }
+ }
+ else
+ {
+ ItemRandomSuffixEntry const *item_rand = sItemRandomSuffixStore.LookupEntry(-randomPropId);
+ if(item_rand)
+ {
+ if( GetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID) != -int32(item_rand->ID) ||
+ !GetItemSuffixFactor())
+ {
+ SetInt32Value(ITEM_FIELD_RANDOM_PROPERTIES_ID,-int32(item_rand->ID));
+ UpdateItemSuffixFactor();
+ SetState(ITEM_CHANGED);
+ }
+
+ for(uint32 i = PROP_ENCHANTMENT_SLOT_0; i < PROP_ENCHANTMENT_SLOT_0 + 3; ++i)
+ SetEnchantment(EnchantmentSlot(i),item_rand->enchant_id[i - PROP_ENCHANTMENT_SLOT_0],0,0);
+ }
+ }
+}
+
+bool Item::UpdateItemSuffixFactor()
+{
+ uint32 suffixFactor = GenerateEnchSuffixFactor(GetEntry());
+ if(GetItemSuffixFactor()==suffixFactor)
+ return false;
+ SetUInt32Value(ITEM_FIELD_PROPERTY_SEED,suffixFactor);
+ return true;
+}
+
+void Item::SetState(ItemUpdateState state, Player *forplayer)
+{
+ if (uState == ITEM_NEW && state == ITEM_REMOVED)
+ {
+ // pretend the item never existed
+ RemoveFromUpdateQueueOf(forplayer);
+ delete this;
+ return;
+ }
+
+ if (state != ITEM_UNCHANGED)
+ {
+ // new items must stay in new state until saved
+ if (uState != ITEM_NEW) uState = state;
+ AddToUpdateQueueOf(forplayer);
+ }
+ else
+ {
+ // unset in queue
+ // the item must be removed from the queue manually
+ uQueuePos = -1;
+ uState = ITEM_UNCHANGED;
+ }
+}
+
+void Item::AddToUpdateQueueOf(Player *player)
+{
+ if (IsInUpdateQueue()) return;
+
+ if (!player)
+ {
+ player = GetOwner();
+ if (!player)
+ {
+ sLog.outError("Item::AddToUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
+ return;
+ }
+ }
+
+ if (player->GetGUID() != GetOwnerGUID())
+ {
+ sLog.outError("Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ return;
+ }
+
+ if (player->m_itemUpdateQueueBlocked) return;
+
+ player->m_itemUpdateQueue.push_back(this);
+ uQueuePos = player->m_itemUpdateQueue.size()-1;
+}
+
+void Item::RemoveFromUpdateQueueOf(Player *player)
+{
+ if (!IsInUpdateQueue()) return;
+
+ if (!player)
+ {
+ player = GetOwner();
+ if (!player)
+ {
+ sLog.outError("Item::RemoveFromUpdateQueueOf - GetPlayer didn't find a player matching owner's guid (%u)!", GUID_LOPART(GetOwnerGUID()));
+ return;
+ }
+ }
+
+ if (player->GetGUID() != GetOwnerGUID())
+ {
+ sLog.outError("Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ return;
+ }
+
+ if (player->m_itemUpdateQueueBlocked) return;
+
+ player->m_itemUpdateQueue[uQueuePos] = NULL;
+ uQueuePos = -1;
+}
+
+uint8 Item::GetBagSlot() const
+{
+ return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
+}
+
+bool Item::IsEquipped() const
+{
+ return !IsInBag() && m_slot < EQUIPMENT_SLOT_END;
+}
+
+bool Item::CanBeTraded() const
+{
+ if(IsSoulBound())
+ return false;
+ if(IsBag() && (Player::IsBagPos(GetPos()) || !((Bag const*)this)->IsEmpty()) )
+ return false;
+
+ if(Player* owner = GetOwner())
+ {
+ if(owner->CanUnequipItem(GetPos(),false) != EQUIP_ERR_OK )
+ return false;
+ if(owner->GetLootGUID()==GetGUID())
+ return false;
+ }
+
+ if (IsBoundByEnchant())
+ return false;
+
+ return true;
+}
+
+bool Item::IsBoundByEnchant() const
+{
+ // Check all enchants for soulbound
+ for(uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
+ {
+ uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
+ if(!enchant_id)
+ continue;
+
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!enchantEntry)
+ continue;
+
+ if(enchantEntry->slot & ENCHANTMENT_CAN_SOULBOUND)
+ return true;
+ }
+ return false;
+}
+
+bool Item::IsFitToSpellRequirements(SpellEntry const* spellInfo) const
+{
+ ItemPrototype const* proto = GetProto();
+
+ if (spellInfo->EquippedItemClass != -1) // -1 == any item class
+ {
+ if(spellInfo->EquippedItemClass != int32(proto->Class))
+ return false; // wrong item class
+
+ if(spellInfo->EquippedItemSubClassMask != 0) // 0 == any subclass
+ {
+ if((spellInfo->EquippedItemSubClassMask & (1 << proto->SubClass)) == 0)
+ return false; // subclass not present in mask
+ }
+ }
+
+ if(spellInfo->EquippedItemInventoryTypeMask != 0) // 0 == any inventory type
+ {
+ if((spellInfo->EquippedItemInventoryTypeMask & (1 << proto->InventoryType)) == 0)
+ return false; // inventory type not present in mask
+ }
+
+ return true;
+}
+
+void Item::SetEnchantment(EnchantmentSlot slot, uint32 id, uint32 duration, uint32 charges)
+{
+ // Better lost small time at check in comparison lost time at item save to DB.
+ if( GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET)==id &&
+ GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration &&
+ GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET)==charges )
+ return;
+
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET,id);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetState(ITEM_CHANGED);
+}
+
+void Item::SetEnchantmentDuration(EnchantmentSlot slot, uint32 duration)
+{
+ if(GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET)==duration)
+ return;
+
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_DURATION_OFFSET,duration);
+ SetState(ITEM_CHANGED);
+}
+
+void Item::SetEnchantmentCharges(EnchantmentSlot slot, uint32 charges)
+{
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_CHARGES_OFFSET,charges);
+ SetState(ITEM_CHANGED);
+}
+
+void Item::ClearEnchantment(EnchantmentSlot slot)
+{
+ if(!GetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + ENCHANTMENT_ID_OFFSET))
+ return;
+
+ for(int x=0;x<3;x++)
+ SetUInt32Value(ITEM_FIELD_ENCHANTMENT + slot*MAX_ENCHANTMENT_OFFSET + x,0);
+ SetState(ITEM_CHANGED);
+}
+
+bool Item::GemsFitSockets() const
+{
+ bool fits = true;
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ {
+ uint8 SocketColor = GetProto()->Socket[enchant_slot-SOCK_ENCHANTMENT_SLOT].Color;
+
+ uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
+ if(!enchant_id)
+ {
+ if(SocketColor) fits &= false;
+ continue;
+ }
+
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!enchantEntry)
+ {
+ if(SocketColor) fits &= false;
+ continue;
+ }
+
+ uint8 GemColor = 0;
+
+ uint32 gemid = enchantEntry->GemID;
+ if(gemid)
+ {
+ ItemPrototype const* gemProto = sItemStorage.LookupEntry<ItemPrototype>(gemid);
+ if(gemProto)
+ {
+ GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GemProperties);
+ if(gemProperty)
+ GemColor = gemProperty->color;
+ }
+ }
+
+ fits &= (GemColor & SocketColor) ? true : false;
+ }
+ return fits;
+}
+
+uint8 Item::GetGemCountWithID(uint32 GemID) const
+{
+ uint8 count = 0;
+ for(uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
+ {
+ uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot));
+ if(!enchant_id)
+ continue;
+
+ SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
+ if(!enchantEntry)
+ continue;
+
+ if(GemID == enchantEntry->GemID)
+ ++count;
+ }
+ return count;
+}
+
+bool Item::IsLimitedToAnotherMapOrZone( uint32 cur_mapId, uint32 cur_zoneId) const
+{
+ ItemPrototype const* proto = GetProto();
+ return proto && (proto->Map && proto->Map != cur_mapId || proto->Area && proto->Area != cur_zoneId );
+}
+
+// Though the client has the information in the item's data field,
+// we have to send SMSG_ITEM_TIME_UPDATE to display the remaining
+// time.
+void Item::SendTimeUpdate(Player* owner)
+{
+ if (!GetUInt32Value(ITEM_FIELD_DURATION))
+ return;
+
+ WorldPacket data(SMSG_ITEM_TIME_UPDATE, (8+4));
+ data << (uint64)GetGUID();
+ data << (uint32)GetUInt32Value(ITEM_FIELD_DURATION);
+ owner->GetSession()->SendPacket(&data);
+}
+
+Item* Item::CreateItem( uint32 item, uint32 count, Player const* player )
+{
+ if ( count < 1 )
+ return NULL; //don't create item at zero count
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype( item );
+ if( pProto )
+ {
+ if ( count > pProto->Stackable )
+ count = pProto->Stackable;
+
+ assert(count !=0 && "pProto->Stackable==0 but checked at loading already");
+
+ Item *pItem = NewItemOrBag( pProto );
+ if( pItem->Create(objmgr.GenerateLowGuid(HIGHGUID_ITEM), item, player) )
+ {
+ pItem->SetCount( count );
+ return pItem;
+ }
+ else
+ delete pItem;
+ }
+ return NULL;
+}
+
+Item* Item::CloneItem( uint32 count, Player const* player ) const
+{
+ Item* newItem = CreateItem( GetEntry(), count, player );
+ if(!newItem)
+ return NULL;
+
+ newItem->SetUInt32Value( ITEM_FIELD_CREATOR, GetUInt32Value( ITEM_FIELD_CREATOR ) );
+ newItem->SetUInt32Value( ITEM_FIELD_GIFTCREATOR, GetUInt32Value( ITEM_FIELD_GIFTCREATOR ) );
+ newItem->SetUInt32Value( ITEM_FIELD_FLAGS, GetUInt32Value( ITEM_FIELD_FLAGS ) );
+ newItem->SetUInt32Value( ITEM_FIELD_DURATION, GetUInt32Value( ITEM_FIELD_DURATION ) );
+ newItem->SetItemRandomProperties(GetItemRandomPropertyId());
+ return newItem;
+}