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-rw-r--r--src/game/Item.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/game/Item.cpp b/src/game/Item.cpp
index 1a32bfd4107..eed876082bf 100644
--- a/src/game/Item.cpp
+++ b/src/game/Item.cpp
@@ -727,29 +727,6 @@ bool Item::CanBeTraded(bool mail) const
return true;
}
-bool Item::HasEnchantRequiredSkill(const Player *pPlayer) const
-{
- // Check all enchants for required skill
- for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
- if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
- if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
- if (enchantEntry->requiredSkill && pPlayer->GetSkillValue(enchantEntry->requiredSkill) < enchantEntry->requiredSkillValue)
- return false;
- return true;
-}
-
-uint32 Item::GetEnchantRequiredLevel() const
-{
- uint32 level = 0;
- // Check all enchants for required level
- for (uint32 enchant_slot = PERM_ENCHANTMENT_SLOT; enchant_slot < MAX_ENCHANTMENT_SLOT; ++enchant_slot)
- if (uint32 enchant_id = GetEnchantmentId(EnchantmentSlot(enchant_slot)))
- if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id))
- if (enchantEntry->requiredLevel > level)
- level = enchantEntry->requiredLevel;
- return level;
-}
-
bool Item::IsBoundByEnchant() const
{
// Check all enchants for soulbound