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path: root/src/game/ItemEnchantmentMgr.cpp
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-rw-r--r--src/game/ItemEnchantmentMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp
index fd4fdd505e8..f86ecf1ba67 100644
--- a/src/game/ItemEnchantmentMgr.cpp
+++ b/src/game/ItemEnchantmentMgr.cpp
@@ -71,18 +71,18 @@ void LoadRandomEnchantmentsTable()
chance = fields[2].GetFloat();
if (chance > 0.000001f && chance <= 100.0f)
- RandomItemEnch[entry].push_back( EnchStoreItem(ench, chance) );
+ RandomItemEnch[entry].push_back(EnchStoreItem(ench, chance));
++count;
} while (result->NextRow());
sLog.outString();
- sLog.outString( ">> Loaded %u Item Enchantment definitions", count );
+ sLog.outString(">> Loaded %u Item Enchantment definitions", count);
}
else
{
sLog.outString();
- sLog.outErrorDb( ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
+ sLog.outErrorDb(">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
}
}