diff options
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r-- | src/game/ItemHandler.cpp | 11 |
1 files changed, 3 insertions, 8 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp index 3437495bc48..085c9553a30 100644 --- a/src/game/ItemHandler.cpp +++ b/src/game/ItemHandler.cpp @@ -324,7 +324,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->ItemId; data << pProto->Class; data << pProto->SubClass; - data << pProto->Unk0; // new 2.0.3, not exist in wdb cache? + data << uint32(-1); // new 2.0.3, not exist in wdb cache? data << Name; data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); @@ -349,14 +349,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->MaxCount; data << pProto->Stackable; data << pProto->ContainerSlots; - data << pProto->StatsCount; // item stats count - for(int i = 0; i < pProto->StatsCount; i++) + for(int i = 0; i < 10; i++) { data << pProto->ItemStat[i].ItemStatType; data << pProto->ItemStat[i].ItemStatValue; } - data << pProto->ScalingStatDistribution; // scaling stats distribution - data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column for(int i = 0; i < 5; i++) { data << pProto->Damage[i].DamageMin; @@ -440,8 +437,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) data << pProto->GemProperties; data << pProto->RequiredDisenchantSkill; data << pProto->ArmorDamageModifier; - data << pProto->Duration; // added in 2.4.2.8209, duration (seconds) - data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory + data << uint32(0); // added in 2.4.2.8209, duration (seconds) SendPacket( &data ); } else @@ -849,7 +845,6 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/) if (_player->GetMoney() < price) return; - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, slot); _player->SetByteValue(PLAYER_BYTES_2, 2, slot); _player->ModifyMoney(-int32(price)); } |