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-rw-r--r--src/game/ItemHandler.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 3437495bc48..085c9553a30 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -324,7 +324,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->ItemId;
data << pProto->Class;
data << pProto->SubClass;
- data << pProto->Unk0; // new 2.0.3, not exist in wdb cache?
+ data << uint32(-1); // new 2.0.3, not exist in wdb cache?
data << Name;
data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
@@ -349,14 +349,11 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->MaxCount;
data << pProto->Stackable;
data << pProto->ContainerSlots;
- data << pProto->StatsCount; // item stats count
- for(int i = 0; i < pProto->StatsCount; i++)
+ for(int i = 0; i < 10; i++)
{
data << pProto->ItemStat[i].ItemStatType;
data << pProto->ItemStat[i].ItemStatValue;
}
- data << pProto->ScalingStatDistribution; // scaling stats distribution
- data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
for(int i = 0; i < 5; i++)
{
data << pProto->Damage[i].DamageMin;
@@ -440,8 +437,7 @@ void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data )
data << pProto->GemProperties;
data << pProto->RequiredDisenchantSkill;
data << pProto->ArmorDamageModifier;
- data << pProto->Duration; // added in 2.4.2.8209, duration (seconds)
- data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
+ data << uint32(0); // added in 2.4.2.8209, duration (seconds)
SendPacket( &data );
}
else
@@ -849,7 +845,6 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& /*recvPacket*/)
if (_player->GetMoney() < price)
return;
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT, slot);
_player->SetByteValue(PLAYER_BYTES_2, 2, slot);
_player->ModifyMoney(-int32(price));
}