diff options
Diffstat (limited to 'src/game/ItemHandler.cpp')
| -rw-r--r-- | src/game/ItemHandler.cpp | 1430 |
1 files changed, 0 insertions, 1430 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp deleted file mode 100644 index 53aede43492..00000000000 --- a/src/game/ItemHandler.cpp +++ /dev/null @@ -1,1430 +0,0 @@ -/* - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "Common.h" -#include "WorldPacket.h" -#include "WorldSession.h" -#include "Opcodes.h" -#include "Log.h" -#include "ObjectMgr.h" -#include "Player.h" -#include "Item.h" -#include "UpdateData.h" -#include "ObjectAccessor.h" - -void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM"); - uint8 srcbag, srcslot, dstbag, dstslot; - uint32 count; - - recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count); - - uint16 src = ((srcbag << 8) | srcslot); - uint16 dst = ((dstbag << 8) | dstslot); - - if (src == dst) - return; - - if (count == 0) - return; //check count - if zero it's fake packet - - if (!_player->IsValidPos(srcbag,srcslot)) - { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - if (!_player->IsValidPos(dstbag,dstslot)) - { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); - return; - } - - _player->SplitItem(src, dst, count); -} - -void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM"); - uint8 srcslot, dstslot; - - recv_data >> dstslot >> srcslot; - //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot); - - // prevent attempt swap same item to current position generated by client at special checting sequence - if (srcslot == dstslot) - return; - - if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot)) - { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot)) - { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); - return; - } - - uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot); - uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot); - - _player->SwapItem(src, dst); -} - -void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data) -{ - uint64 itemguid; - uint8 dstslot; - recv_data >> itemguid >> dstslot; - - // cheating attempt, client should never send opcode in that case - if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot)) - return; - - Item* item = _player->GetItemByGuid(itemguid); - uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8); - - if (!item || item->GetPos() == dstpos) - return; - - _player->SwapItem(item->GetPos(), dstpos); -} - -void WorldSession::HandleSwapItem(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_SWAP_ITEM"); - uint8 dstbag, dstslot, srcbag, srcslot; - - recv_data >> dstbag >> dstslot >> srcbag >> srcslot ; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot); - - uint16 src = ((srcbag << 8) | srcslot); - uint16 dst = ((dstbag << 8) | dstslot); - - // prevent attempt swap same item to current position generated by client at special checting sequence - if (src == dst) - return; - - if (!_player->IsValidPos(srcbag,srcslot)) - { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - if (!_player->IsValidPos(dstbag,dstslot)) - { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); - return; - } - - _player->SwapItem(src, dst); -} - -void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM"); - uint8 srcbag, srcslot; - - recv_data >> srcbag >> srcslot; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - Item *pSrcItem = _player->GetItemByPos(srcbag, srcslot); - if (!pSrcItem) - return; // only at cheat - - uint16 dest; - uint8 msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag()); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pSrcItem, NULL); - return; - } - - uint16 src = pSrcItem->GetPos(); - if (dest == src) // prevent equip in same slot, only at cheat - return; - - Item *pDstItem = _player->GetItemByPos(dest); - if (!pDstItem) // empty slot, simple case - { - _player->RemoveItem(srcbag, srcslot, true); - _player->EquipItem(dest, pSrcItem, true); - _player->AutoUnequipOffhandIfNeed(); - } - else // have currently equipped item, not simple case - { - uint8 dstbag = pDstItem->GetBagSlot(); - uint8 dstslot = pDstItem->GetSlot(); - - msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag()); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pDstItem, NULL); - return; - } - - // check dest->src move possibility - ItemPosCountVec sSrc; - uint16 eSrc = 0; - if (_player->IsInventoryPos(src)) - { - msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true); - if (msg != EQUIP_ERR_OK) - msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); - if (msg != EQUIP_ERR_OK) - msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); - } - else if (_player->IsBankPos(src)) - { - msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true); - if (msg != EQUIP_ERR_OK) - msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true); - if (msg != EQUIP_ERR_OK) - msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true); - } - else if (_player->IsEquipmentPos(src)) - { - msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true); - if (msg == EQUIP_ERR_OK) - msg = _player->CanUnequipItem(eSrc, true); - } - - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pDstItem, pSrcItem); - return; - } - - // now do moves, remove... - _player->RemoveItem(dstbag, dstslot, false); - _player->RemoveItem(srcbag, srcslot, false); - - // add to dest - _player->EquipItem(dest, pSrcItem, true); - - // add to src - if (_player->IsInventoryPos(src)) - _player->StoreItem(sSrc, pDstItem, true); - else if (_player->IsBankPos(src)) - _player->BankItem(sSrc, pDstItem, true); - else if (_player->IsEquipmentPos(src)) - _player->EquipItem(eSrc, pDstItem, true); - - _player->AutoUnequipOffhandIfNeed(); - } -} - -void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_DESTROYITEM"); - uint8 bag, slot, count, data1, data2, data3; - - recv_data >> bag >> slot >> count >> data1 >> data2 >> data3; - //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count); - - uint16 pos = (bag << 8) | slot; - - // prevent drop unequipable items (in combat, for example) and non-empty bags - if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos)) - { - uint8 msg = _player->CanUnequipItem(pos, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL); - return; - } - } - - Item *pItem = _player->GetItemByPos(bag, slot); - if (!pItem) - { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); - return; - } - - if (count) - { - uint32 i_count = count; - _player->DestroyItemCount(pItem, i_count, true); - } - else - _player->DestroyItem(bag, slot, true); -} - -// Only _static_ data send in this packet !!! -void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE"); - uint32 item; - recv_data >> item; - - sLog.outDetail("STORAGE: Item Query = %u", item); - - ItemPrototype const *pProto = objmgr.GetItemPrototype(item); - if (pProto) - { - std::string Name = pProto->Name1; - std::string Description = pProto->Description; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); - if (il) - { - if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) - Name = il->Name[loc_idx]; - if (il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty()) - Description = il->Description[loc_idx]; - } - } - // guess size - WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); - data << pProto->ItemId; - data << pProto->Class; - data << pProto->SubClass; - data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache? - data << Name; - data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... - data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); - data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); - data << pProto->DisplayInfoID; - data << pProto->Quality; - data << pProto->Flags; - data << pProto->Flags2; - data << pProto->BuyPrice; - data << pProto->SellPrice; - data << pProto->InventoryType; - data << pProto->AllowableClass; - data << pProto->AllowableRace; - data << pProto->ItemLevel; - data << pProto->RequiredLevel; - data << pProto->RequiredSkill; - data << pProto->RequiredSkillRank; - data << pProto->RequiredSpell; - data << pProto->RequiredHonorRank; - data << pProto->RequiredCityRank; - data << pProto->RequiredReputationFaction; - data << pProto->RequiredReputationRank; - data << int32(pProto->MaxCount); - data << int32(pProto->Stackable); - data << pProto->ContainerSlots; - data << pProto->StatsCount; // item stats count - for (uint32 i = 0; i < pProto->StatsCount; ++i) - { - data << pProto->ItemStat[i].ItemStatType; - data << pProto->ItemStat[i].ItemStatValue; - } - data << pProto->ScalingStatDistribution; // scaling stats distribution - data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column - for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) - { - data << pProto->Damage[i].DamageMin; - data << pProto->Damage[i].DamageMax; - data << pProto->Damage[i].DamageType; - } - - // resistances (7) - data << pProto->Armor; - data << pProto->HolyRes; - data << pProto->FireRes; - data << pProto->NatureRes; - data << pProto->FrostRes; - data << pProto->ShadowRes; - data << pProto->ArcaneRes; - - data << pProto->Delay; - data << pProto->AmmoType; - data << pProto->RangedModRange; - - for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) - { - // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown - // use `item_template` or if not set then only use spell cooldowns - SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId); - if (spell) - { - bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; - - data << pProto->Spells[s].SpellId; - data << pProto->Spells[s].SpellTrigger; - data << uint32(-abs(pProto->Spells[s].SpellCharges)); - - if (db_data) - { - data << uint32(pProto->Spells[s].SpellCooldown); - data << uint32(pProto->Spells[s].SpellCategory); - data << uint32(pProto->Spells[s].SpellCategoryCooldown); - } - else - { - data << uint32(spell->RecoveryTime); - data << uint32(spell->Category); - data << uint32(spell->CategoryRecoveryTime); - } - } - else - { - data << uint32(0); - data << uint32(0); - data << uint32(0); - data << uint32(-1); - data << uint32(0); - data << uint32(-1); - } - } - data << pProto->Bonding; - data << Description; - data << pProto->PageText; - data << pProto->LanguageID; - data << pProto->PageMaterial; - data << pProto->StartQuest; - data << pProto->LockID; - data << int32(pProto->Material); - data << pProto->Sheath; - data << pProto->RandomProperty; - data << pProto->RandomSuffix; - data << pProto->Block; - data << pProto->ItemSet; - data << pProto->MaxDurability; - data << pProto->Area; - data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch - data << pProto->BagFamily; - data << pProto->TotemCategory; - for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) - { - data << pProto->Socket[s].Color; - data << pProto->Socket[s].Content; - } - data << pProto->socketBonus; - data << pProto->GemProperties; - data << pProto->RequiredDisenchantSkill; - data << pProto->ArmorDamageModifier; - data << abs(pProto->Duration); // added in 2.4.2.8209, duration (seconds) - data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory - data << pProto->HolidayId; // Holiday.dbc? - SendPacket(&data); - } - else - { - sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item); - WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); - data << uint32(item | 0x80000000); - SendPacket(&data); - } -} - -void WorldSession::HandleReadItem(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_READ_ITEM"); - - uint8 bag, slot; - recv_data >> bag >> slot; - - //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot); - Item *pItem = _player->GetItemByPos(bag, slot); - - if (pItem && pItem->GetProto()->PageText) - { - WorldPacket data; - - uint8 msg = _player->CanUseItem(pItem); - if (msg == EQUIP_ERR_OK) - { - data.Initialize (SMSG_READ_ITEM_OK, 8); - sLog.outDetail("STORAGE: Item page sent"); - } - else - { - data.Initialize(SMSG_READ_ITEM_FAILED, 8); - sLog.outDetail("STORAGE: Unable to read item"); - _player->SendEquipError(msg, pItem, NULL); - } - data << pItem->GetGUID(); - SendPacket(&data); - } - else - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); -} - -void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_PAGE_TEXT_QUERY"); - - uint32 itemid; - uint64 guid; - - recv_data >> itemid >> guid; - - sLog.outDetail("Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u", - itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid)); -} - -void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_SELL_ITEM"); - uint64 vendorguid, itemguid; - uint32 count; - - recv_data >> vendorguid >> itemguid >> count; - - if (!itemguid) - return; - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - Item *pItem = _player->GetItemByGuid(itemguid); - if (pItem) - { - // prevent sell not owner item - if (_player->GetGUID() != pItem->GetOwnerGUID()) - { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - // prevent sell non empty bag by drag-and-drop at vendor's item list - if (pItem->IsBag() && !((Bag*)pItem)->IsEmpty()) - { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - // prevent sell currently looted item - if (_player->GetLootGUID() == pItem->GetGUID()) - { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - // special case at auto sell (sell all) - if (count == 0) - { - count = pItem->GetCount(); - } - else - { - // prevent sell more items that exist in stack (possible only not from client) - if (count > pItem->GetCount()) - { - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - } - - ItemPrototype const *pProto = pItem->GetProto(); - if (pProto) - { - if (pProto->SellPrice > 0) - { - if (count < pItem->GetCount()) // need split items - { - Item *pNewItem = pItem->CloneItem(count, _player); - if (!pNewItem) - { - sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count); - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - - pItem->SetCount(pItem->GetCount() - count); - _player->ItemRemovedQuestCheck(pItem->GetEntry(), count); - if (_player->IsInWorld()) - pItem->SendUpdateToPlayer(_player); - pItem->SetState(ITEM_CHANGED, _player); - - _player->AddItemToBuyBackSlot(pNewItem); - if (_player->IsInWorld()) - pNewItem->SendUpdateToPlayer(_player); - } - else - { - _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true); - pItem->RemoveFromUpdateQueueOf(_player); - _player->AddItemToBuyBackSlot(pItem); - } - - uint32 money = pProto->SellPrice * count; - _player->ModifyMoney(money); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money); - } - else - _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0); - return; - } - } - _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0); - return; -} - -void WorldSession::HandleBuybackItem(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_BUYBACK_ITEM"); - uint64 vendorguid; - uint32 slot; - - recv_data >> vendorguid >> slot; - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - Item *pItem = _player->GetItemFromBuyBackSlot(slot); - if (pItem) - { - uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START); - if (_player->GetMoney() < price) - { - _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0); - return; - } - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); - if (msg == EQUIP_ERR_OK) - { - _player->ModifyMoney(-(int32)price); - _player->RemoveItemFromBuyBackSlot(slot, false); - _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount()); - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount()); - _player->StoreItem(dest, pItem, true); - } - else - _player->SendEquipError(msg, pItem, NULL); - return; - } - else - _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0); -} - -void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_BUY_ITEM_IN_SLOT"); - uint64 vendorguid, bagguid; - uint32 item, slot, count; - uint8 bagslot; - - recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count; - - // client expects count starting at 1, and we send vendorslot+1 to client already - if (slot > 0) - --slot; - else - return; // cheating - - uint8 bag = NULL_BAG; // init for case invalid bagGUID - - // find bag slot by bag guid - if (bagguid == _player->GetGUID()) - bag = INVENTORY_SLOT_BAG_0; - else - { - for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i) - { - if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i)) - { - if (bagguid == pBag->GetGUID()) - { - bag = i; - break; - } - } - } - } - - // bag not found, cheating? - if (bag == NULL_BAG) - return; - - GetPlayer()->BuyItemFromVendorSlot(vendorguid,slot,item,count,bag,bagslot); -} - -void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("WORLD: Received CMSG_BUY_ITEM"); - uint64 vendorguid; - uint32 item, slot, count; - uint8 unk1; - - recv_data >> vendorguid >> item >> slot >> count >> unk1; - - // client expects count starting at 1, and we send vendorslot+1 to client already - if (slot > 0) - --slot; - else - return; // cheating - - GetPlayer()->BuyItemFromVendorSlot(vendorguid,slot,item,count,NULL_BAG,NULL_SLOT); -} - -void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data) -{ - uint64 guid; - - recv_data >> guid; - - if (!GetPlayer()->isAlive()) - return; - - sLog.outDebug("WORLD: Recvd CMSG_LIST_INVENTORY"); - - SendListInventory(guid); -} - -void WorldSession::SendListInventory(uint64 vendorguid) -{ - sLog.outDebug("WORLD: Sent SMSG_LIST_INVENTORY"); - - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); - if (!pCreature) - { - sLog.outDebug("WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid))); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); - return; - } - - // remove fake death - if (GetPlayer()->hasUnitState(UNIT_STAT_DIED)) - GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - - // Stop the npc if moving - pCreature->StopMoving(); - - VendorItemData const* vItems = pCreature->GetVendorItems(); - if (!vItems) - { - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); - return; - } - - uint8 numitems = vItems->GetItemCount(); - uint8 count = 0; - - WorldPacket data(SMSG_LIST_INVENTORY, (8+1+numitems*8*4)); - data << uint64(vendorguid); - - size_t count_pos = data.wpos(); - data << uint8(count); - - float discountMod = _player->GetReputationPriceDiscount(pCreature); - - for (uint8 vendorslot = 0; vendorslot < numitems; ++vendorslot ) - { - if (VendorItem const* crItem = vItems->GetItem(vendorslot)) - { - if (ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item)) - { - if ((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster()) - continue; - // Only display items in vendor lists for the team the - // player is on. If GM on, display all items. - // `item_template`.`Faction` is actually `Team`. - // 1 == Horde / 2 == Alliance. Field will be renamed in later - // patch. - if (pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE || pProto->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE && !_player->isGameMaster()) - continue; - ++count; - - // reputation discount - int32 price = uint32(floor(pProto->BuyPrice * discountMod)); - - data << uint32(vendorslot+1); // client expects counting to start at 1 - data << uint32(crItem->item); - data << uint32(pProto->DisplayInfoID); - data << int32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem)); - data << uint32(price); - data << uint32(pProto->MaxDurability); - data << uint32(pProto->BuyCount); - data << uint32(crItem->ExtendedCost); - } - } - } - - if (count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4) - return; - - data.put<uint8>(count_pos, count); - SendPacket(&data); -} - -void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data) -{ - //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM"); - uint8 srcbag, srcslot, dstbag; - - recv_data >> srcbag >> srcslot >> dstbag; - //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag); - - Item *pItem = _player->GetItemByPos(srcbag, srcslot); - if (!pItem) - return; - - if (!_player->IsValidPos(dstbag,NULL_SLOT)) - { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); - return; - } - - uint16 src = pItem->GetPos(); - - // check unequip potability for equipped items and bank bags - if (_player->IsEquipmentPos (src) || _player->IsBagPos (src)) - { - uint8 msg = _player->CanUnequipItem(src, !_player->IsBagPos (src)); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - } - - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - - // no-op: placed in same slot - if (dest.size() == 1 && dest[0].pos == src) - { - // just remove grey item state - _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->StoreItem(dest, pItem, true); -} - -void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket) -{ - sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT"); - - uint64 guid; - recvPacket >> guid; - - // cheating protection - /* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command. - Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER); - if (!pCreature) - { - sLog.outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid))); - return; - } - */ - - uint32 slot = _player->GetBankBagSlotCount(); - - // next slot - ++slot; - - sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot); - - BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot); - - WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4); - - if (!slotEntry) - { - data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY); - SendPacket(&data); - return; - } - - uint32 price = slotEntry->price; - - if (_player->GetMoney() < price) - { - data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS); - SendPacket(&data); - return; - } - - _player->SetBankBagSlotCount(slot); - _player->ModifyMoney(-int32(price)); - - data << uint32(ERR_BANKSLOT_OK); - SendPacket(&data); - - _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT); -} - -void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) -{ - sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM"); - uint8 srcbag, srcslot; - - recvPacket >> srcbag >> srcslot; - sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - Item *pItem = _player->GetItemByPos(srcbag, srcslot); - if (!pItem) - return; - - ItemPosCountVec dest; - uint8 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->BankItem(dest, pItem, true); -} - -void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) -{ - sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM"); - uint8 srcbag, srcslot; - - recvPacket >> srcbag >> srcslot; - sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot); - - Item *pItem = _player->GetItemByPos(srcbag, srcslot); - if (!pItem) - return; - - if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory - { - ItemPosCountVec dest; - uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->StoreItem(dest, pItem, true); - } - else // moving from inventory to bank - { - ItemPosCountVec dest; - uint8 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); - if (msg != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, pItem, NULL); - return; - } - - _player->RemoveItem(srcbag, srcslot, true); - _player->BankItem(dest, pItem, true); - } -} - -void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data) -{ - if (!GetPlayer()->isAlive()) - { - GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL); - return; - } - - sLog.outDebug("WORLD: CMSG_SET_AMMO"); - uint32 item; - - recv_data >> item; - - if (!item) - GetPlayer()->RemoveAmmo(); - else - GetPlayer()->SetAmmo(item); -} - -void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID) -{ - WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10 - data << uint64(Target); - data << uint64(Caster); - data << uint32(ItemID); - data << uint32(SpellID); - data << uint8(0); - SendPacket(&data); -} - -void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration) -{ - // last check 2.0.10 - WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8)); - data << uint64(Itemguid); - data << uint32(slot); - data << uint32(Duration); - data << uint64(Playerguid); - SendPacket(&data); -} - -void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data) -{ - uint32 itemid; - recv_data >> itemid; - recv_data.read_skip<uint64>(); // guid - - sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid); - ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid); - if (pProto) - { - std::string Name; - Name = pProto->Name1; - - int loc_idx = GetSessionDbLocaleIndex(); - if (loc_idx >= 0) - { - ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); - if (il) - { - if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) - Name = il->Name[loc_idx]; - } - } - // guess size - WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10)); - data << uint32(pProto->ItemId); - data << Name; - data << uint32(pProto->InventoryType); - SendPacket(&data); - return; - } -// This is a BS check, there are lots of items listed in Item.dbc that do not even exist on official -- so we can NEVER get the data for them. -// If you *really* want to spam your error log -- uncomment this. -/* else - { - // listed in dbc or not expected to exist unknown item - if (sItemStore.LookupEntry(itemid)) - sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid); - else - sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid); - } */ -} - -void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data) -{ - sLog.outDebug("Received opcode CMSG_WRAP_ITEM"); - - uint8 gift_bag, gift_slot, item_bag, item_slot; - //recv_data.hexlike(); - - recv_data >> gift_bag >> gift_slot; // paper - recv_data >> item_bag >> item_slot; // item - - sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot); - - Item *gift = _player->GetItemByPos(gift_bag, gift_slot); - if (!gift) - { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); - return; - } - - if (!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper - { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); - return; - } - - Item *item = _player->GetItemByPos(item_bag, item_slot); - - if (!item) - { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL); - return; - } - - if (item == gift) // not possable with pacjket from real client - { - _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); - return; - } - - if (item->IsEquipped()) - { - _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL); - return; - } - - if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); - { - _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); - return; - } - - if (item->IsBag()) - { - _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL); - return; - } - - if (item->IsSoulBound()) - { - _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL); - return; - } - - if (item->GetMaxStackCount() != 1) - { - _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL); - return; - } - - // maybe not correct check (it is better than nothing) - if (item->GetProto()->MaxCount>0) - { - _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL); - return; - } - - CharacterDatabase.BeginTransaction(); - CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS)); - item->SetEntry(gift->GetEntry()); - - switch (item->GetEntry()) - { - case 5042: item->SetEntry(5043); break; - case 5048: item->SetEntry(5044); break; - case 17303: item->SetEntry(17302); break; - case 17304: item->SetEntry(17305); break; - case 17307: item->SetEntry(17308); break; - case 21830: item->SetEntry(21831); break; - } - item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID()); - item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); - item->SetState(ITEM_CHANGED, _player); - - if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` - { - // after save it will be impossible to remove the item from the queue - item->RemoveFromUpdateQueueOf(_player); - item->SaveToDB(); // item gave inventory record unchanged and can be save standalone - } - CharacterDatabase.CommitTransaction(); - - uint32 count = 1; - _player->DestroyItemCount(gift, count, true); -} - -void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) -{ - sLog.outDebug("WORLD: CMSG_SOCKET_GEMS"); - - uint64 item_guid; - uint64 gem_guids[MAX_GEM_SOCKETS]; - - recv_data >> item_guid; - if (!item_guid) - return; - - for (int i = 0; i < MAX_GEM_SOCKETS; ++i) - recv_data >> gem_guids[i]; - - //cheat -> tried to socket same gem multiple times - if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || - (gem_guids[1] && (gem_guids[1] == gem_guids[2]))) - return; - - Item *itemTarget = _player->GetItemByGuid(item_guid); - if (!itemTarget) //missing item to socket - return; - - ItemPrototype const* itemProto = itemTarget->GetProto(); - if (!itemProto) - return; - - //this slot is excepted when applying / removing meta gem bonus - uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); - - Item *Gems[MAX_GEM_SOCKETS]; - for (int i = 0; i < MAX_GEM_SOCKETS; ++i) - Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; - - GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS]; - for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage - GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; - - for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe - { - if (!GemProps[i]) - continue; - - // tried to put gem in socket where no socket exists (take care about prismatic sockets) - if (!itemProto->Socket[i].Color) - { - // no prismatic socket - if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) - return; - - // not first not-colored (not normaly used) socket - if (i != 0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color)) - return; - - // ok, this is first not colored socket for item with prismatic socket - } - - // tried to put normal gem in meta socket - if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) - return; - - // tried to put meta gem in normal socket - if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) - return; - } - - uint32 GemEnchants[MAX_GEM_SOCKETS]; - uint32 OldEnchants[MAX_GEM_SOCKETS]; - for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments - { - GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; - OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); - } - - // check unique-equipped conditions - for (int i = 0; i < MAX_GEM_SOCKETS; ++i) - { - if (!Gems[i]) - continue; - - // continue check for case when attempt add 2 similar unique equipped gems in one item. - ItemPrototype const* iGemProto = Gems[i]->GetProto(); - - // unique item (for new and already placed bit removed enchantments - if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) - { - for (int j = 0; j < MAX_GEM_SOCKETS; ++j) - { - if (i == j) // skip self - continue; - - if (Gems[j]) - { - if (iGemProto->ItemId == Gems[j]->GetEntry()) - { - _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); - return; - } - } - else if (OldEnchants[j]) - { - if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) - { - if (iGemProto->ItemId == enchantEntry->GemID) - { - _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); - return; - } - } - } - - } - } - - // unique limit type item - int32 limit_newcount = 0; - if (iGemProto->ItemLimitCategory) - { - if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory)) - { - for (int j = 0; j < MAX_GEM_SOCKETS; ++j) - { - if (Gems[j]) - { - // destroyed gem - if (OldEnchants[j]) - { - if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) - if (ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID)) - if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) - --limit_newcount; - } - - // new gem - if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory) - ++limit_newcount; - } - // existed gem - else if (OldEnchants[j]) - { - if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) - if (ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID)) - if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) - ++limit_newcount; - } - } - - if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) - { - _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); - return; - } - } - } - - // for equipped item check all equipment for duplicate equipped gems - if (itemTarget->IsEquipped()) - { - if (uint8 res = _player->CanEquipUniqueItem(Gems[i],slot,limit_newcount >= 0 ? limit_newcount : 0)) - { - _player->SendEquipError(res, itemTarget, NULL); - return; - } - } - } - - bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus - _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) - - //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met - - //remove ALL enchants - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) - _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); - - for (int i = 0; i < MAX_GEM_SOCKETS; ++i) - { - if (GemEnchants[i]) - { - itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0); - if (Item* guidItem = _player->GetItemByGuid(gem_guids[i])) - _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true); - } - } - - for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) - _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); - - bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state - if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... - { - _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false); - itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0); - _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true); - //it is not displayed, client has an inbuilt system to determine if the bonus is activated - } - - _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) -} - -void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data) -{ - sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT"); - - uint32 eslot; - - recv_data >> eslot; - - // apply only to equipped item - if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot)) - return; - - Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot); - - if (!item) - return; - - if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT)) - return; - - GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false); - item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT); -} - -void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data) -{ - sLog.outDebug("WORLD: CMSG_ITEM_REFUND_INFO"); - - uint64 guid; - recv_data >> guid; // item guid - - Item *item = _player->GetItemByGuid(guid); - if (!item) - { - sLog.outDebug("Item refund: item not found!"); - return; - } - - GetPlayer()->SendRefundInfo(item); -} - -void WorldSession::HandleItemRefund(WorldPacket &recv_data) -{ - sLog.outDebug("WORLD: CMSG_ITEM_REFUND"); - uint64 guid; - recv_data >> guid; // item guid - - Item *item = _player->GetItemByGuid(guid); - if (!item) - { - sLog.outDebug("Item refund: item not found!"); - return; - } - - GetPlayer()->RefundItem(item); -} - -/** - * Handles the packet sent by the client when requesting information about item text. - * - * This function is called when player clicks on item which has some flag set - */ -void WorldSession::HandleItemTextQuery(WorldPacket & recv_data ) -{ - uint64 itemGuid; - recv_data >> itemGuid; - - sLog.outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid)); - - WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size - - if (Item *item = _player->GetItemByGuid(itemGuid)) - { - data << uint8(0); // has text - data << uint64(itemGuid); // item guid - data << item->GetText(); - } - else - { - data << uint8(1); // no text - } - - SendPacket(&data); -} |
