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-rw-r--r--src/game/ItemHandler.cpp1430
1 files changed, 0 insertions, 1430 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
deleted file mode 100644
index 53aede43492..00000000000
--- a/src/game/ItemHandler.cpp
+++ /dev/null
@@ -1,1430 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "Item.h"
-#include "UpdateData.h"
-#include "ObjectAccessor.h"
-
-void WorldSession::HandleSplitItemOpcode(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_SPLIT_ITEM");
- uint8 srcbag, srcslot, dstbag, dstslot;
- uint32 count;
-
- recv_data >> srcbag >> srcslot >> dstbag >> dstslot >> count;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
-
- uint16 src = ((srcbag << 8) | srcslot);
- uint16 dst = ((dstbag << 8) | dstslot);
-
- if (src == dst)
- return;
-
- if (count == 0)
- return; //check count - if zero it's fake packet
-
- if (!_player->IsValidPos(srcbag,srcslot))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- if (!_player->IsValidPos(dstbag,dstslot))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
- return;
- }
-
- _player->SplitItem(src, dst, count);
-}
-
-void WorldSession::HandleSwapInvItemOpcode(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_SWAP_INV_ITEM");
- uint8 srcslot, dstslot;
-
- recv_data >> dstslot >> srcslot;
- //sLog.outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
-
- // prevent attempt swap same item to current position generated by client at special checting sequence
- if (srcslot == dstslot)
- return;
-
- if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
- return;
- }
-
- uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
- uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
-
- _player->SwapItem(src, dst);
-}
-
-void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket & recv_data)
-{
- uint64 itemguid;
- uint8 dstslot;
- recv_data >> itemguid >> dstslot;
-
- // cheating attempt, client should never send opcode in that case
- if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0, dstslot))
- return;
-
- Item* item = _player->GetItemByGuid(itemguid);
- uint16 dstpos = dstslot | (INVENTORY_SLOT_BAG_0 << 8);
-
- if (!item || item->GetPos() == dstpos)
- return;
-
- _player->SwapItem(item->GetPos(), dstpos);
-}
-
-void WorldSession::HandleSwapItem(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_SWAP_ITEM");
- uint8 dstbag, dstslot, srcbag, srcslot;
-
- recv_data >> dstbag >> dstslot >> srcbag >> srcslot ;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
-
- uint16 src = ((srcbag << 8) | srcslot);
- uint16 dst = ((dstbag << 8) | dstslot);
-
- // prevent attempt swap same item to current position generated by client at special checting sequence
- if (src == dst)
- return;
-
- if (!_player->IsValidPos(srcbag,srcslot))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- if (!_player->IsValidPos(dstbag,dstslot))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
- return;
- }
-
- _player->SwapItem(src, dst);
-}
-
-void WorldSession::HandleAutoEquipItemOpcode(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_AUTOEQUIP_ITEM");
- uint8 srcbag, srcslot;
-
- recv_data >> srcbag >> srcslot;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- Item *pSrcItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pSrcItem)
- return; // only at cheat
-
- uint16 dest;
- uint8 msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag());
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pSrcItem, NULL);
- return;
- }
-
- uint16 src = pSrcItem->GetPos();
- if (dest == src) // prevent equip in same slot, only at cheat
- return;
-
- Item *pDstItem = _player->GetItemByPos(dest);
- if (!pDstItem) // empty slot, simple case
- {
- _player->RemoveItem(srcbag, srcslot, true);
- _player->EquipItem(dest, pSrcItem, true);
- _player->AutoUnequipOffhandIfNeed();
- }
- else // have currently equipped item, not simple case
- {
- uint8 dstbag = pDstItem->GetBagSlot();
- uint8 dstslot = pDstItem->GetSlot();
-
- msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag());
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pDstItem, NULL);
- return;
- }
-
- // check dest->src move possibility
- ItemPosCountVec sSrc;
- uint16 eSrc = 0;
- if (_player->IsInventoryPos(src))
- {
- msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
- }
- else if (_player->IsBankPos(src))
- {
- msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
- if (msg != EQUIP_ERR_OK)
- msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
- }
- else if (_player->IsEquipmentPos(src))
- {
- msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
- if (msg == EQUIP_ERR_OK)
- msg = _player->CanUnequipItem(eSrc, true);
- }
-
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pDstItem, pSrcItem);
- return;
- }
-
- // now do moves, remove...
- _player->RemoveItem(dstbag, dstslot, false);
- _player->RemoveItem(srcbag, srcslot, false);
-
- // add to dest
- _player->EquipItem(dest, pSrcItem, true);
-
- // add to src
- if (_player->IsInventoryPos(src))
- _player->StoreItem(sSrc, pDstItem, true);
- else if (_player->IsBankPos(src))
- _player->BankItem(sSrc, pDstItem, true);
- else if (_player->IsEquipmentPos(src))
- _player->EquipItem(eSrc, pDstItem, true);
-
- _player->AutoUnequipOffhandIfNeed();
- }
-}
-
-void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_DESTROYITEM");
- uint8 bag, slot, count, data1, data2, data3;
-
- recv_data >> bag >> slot >> count >> data1 >> data2 >> data3;
- //sLog.outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
-
- uint16 pos = (bag << 8) | slot;
-
- // prevent drop unequipable items (in combat, for example) and non-empty bags
- if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
- {
- uint8 msg = _player->CanUnequipItem(pos, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL);
- return;
- }
- }
-
- Item *pItem = _player->GetItemByPos(bag, slot);
- if (!pItem)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
- return;
- }
-
- if (count)
- {
- uint32 i_count = count;
- _player->DestroyItemCount(pItem, i_count, true);
- }
- else
- _player->DestroyItem(bag, slot, true);
-}
-
-// Only _static_ data send in this packet !!!
-void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE");
- uint32 item;
- recv_data >> item;
-
- sLog.outDetail("STORAGE: Item Query = %u", item);
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(item);
- if (pProto)
- {
- std::string Name = pProto->Name1;
- std::string Description = pProto->Description;
-
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
- if (il)
- {
- if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
- Name = il->Name[loc_idx];
- if (il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty())
- Description = il->Description[loc_idx];
- }
- }
- // guess size
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
- data << pProto->ItemId;
- data << pProto->Class;
- data << pProto->SubClass;
- data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
- data << Name;
- data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
- data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
- data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
- data << pProto->DisplayInfoID;
- data << pProto->Quality;
- data << pProto->Flags;
- data << pProto->Flags2;
- data << pProto->BuyPrice;
- data << pProto->SellPrice;
- data << pProto->InventoryType;
- data << pProto->AllowableClass;
- data << pProto->AllowableRace;
- data << pProto->ItemLevel;
- data << pProto->RequiredLevel;
- data << pProto->RequiredSkill;
- data << pProto->RequiredSkillRank;
- data << pProto->RequiredSpell;
- data << pProto->RequiredHonorRank;
- data << pProto->RequiredCityRank;
- data << pProto->RequiredReputationFaction;
- data << pProto->RequiredReputationRank;
- data << int32(pProto->MaxCount);
- data << int32(pProto->Stackable);
- data << pProto->ContainerSlots;
- data << pProto->StatsCount; // item stats count
- for (uint32 i = 0; i < pProto->StatsCount; ++i)
- {
- data << pProto->ItemStat[i].ItemStatType;
- data << pProto->ItemStat[i].ItemStatValue;
- }
- data << pProto->ScalingStatDistribution; // scaling stats distribution
- data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- data << pProto->Damage[i].DamageMin;
- data << pProto->Damage[i].DamageMax;
- data << pProto->Damage[i].DamageType;
- }
-
- // resistances (7)
- data << pProto->Armor;
- data << pProto->HolyRes;
- data << pProto->FireRes;
- data << pProto->NatureRes;
- data << pProto->FrostRes;
- data << pProto->ShadowRes;
- data << pProto->ArcaneRes;
-
- data << pProto->Delay;
- data << pProto->AmmoType;
- data << pProto->RangedModRange;
-
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
- // use `item_template` or if not set then only use spell cooldowns
- SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId);
- if (spell)
- {
- bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
-
- data << pProto->Spells[s].SpellId;
- data << pProto->Spells[s].SpellTrigger;
- data << uint32(-abs(pProto->Spells[s].SpellCharges));
-
- if (db_data)
- {
- data << uint32(pProto->Spells[s].SpellCooldown);
- data << uint32(pProto->Spells[s].SpellCategory);
- data << uint32(pProto->Spells[s].SpellCategoryCooldown);
- }
- else
- {
- data << uint32(spell->RecoveryTime);
- data << uint32(spell->Category);
- data << uint32(spell->CategoryRecoveryTime);
- }
- }
- else
- {
- data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(-1);
- data << uint32(0);
- data << uint32(-1);
- }
- }
- data << pProto->Bonding;
- data << Description;
- data << pProto->PageText;
- data << pProto->LanguageID;
- data << pProto->PageMaterial;
- data << pProto->StartQuest;
- data << pProto->LockID;
- data << int32(pProto->Material);
- data << pProto->Sheath;
- data << pProto->RandomProperty;
- data << pProto->RandomSuffix;
- data << pProto->Block;
- data << pProto->ItemSet;
- data << pProto->MaxDurability;
- data << pProto->Area;
- data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
- data << pProto->BagFamily;
- data << pProto->TotemCategory;
- for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
- {
- data << pProto->Socket[s].Color;
- data << pProto->Socket[s].Content;
- }
- data << pProto->socketBonus;
- data << pProto->GemProperties;
- data << pProto->RequiredDisenchantSkill;
- data << pProto->ArmorDamageModifier;
- data << abs(pProto->Duration); // added in 2.4.2.8209, duration (seconds)
- data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
- data << pProto->HolidayId; // Holiday.dbc?
- SendPacket(&data);
- }
- else
- {
- sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
- data << uint32(item | 0x80000000);
- SendPacket(&data);
- }
-}
-
-void WorldSession::HandleReadItem(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_READ_ITEM");
-
- uint8 bag, slot;
- recv_data >> bag >> slot;
-
- //sLog.outDetail("STORAGE: Read bag = %u, slot = %u", bag, slot);
- Item *pItem = _player->GetItemByPos(bag, slot);
-
- if (pItem && pItem->GetProto()->PageText)
- {
- WorldPacket data;
-
- uint8 msg = _player->CanUseItem(pItem);
- if (msg == EQUIP_ERR_OK)
- {
- data.Initialize (SMSG_READ_ITEM_OK, 8);
- sLog.outDetail("STORAGE: Item page sent");
- }
- else
- {
- data.Initialize(SMSG_READ_ITEM_FAILED, 8);
- sLog.outDetail("STORAGE: Unable to read item");
- _player->SendEquipError(msg, pItem, NULL);
- }
- data << pItem->GetGUID();
- SendPacket(&data);
- }
- else
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
-}
-
-void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_PAGE_TEXT_QUERY");
-
- uint32 itemid;
- uint64 guid;
-
- recv_data >> itemid >> guid;
-
- sLog.outDetail("Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
- itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
-}
-
-void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_SELL_ITEM");
- uint64 vendorguid, itemguid;
- uint32 count;
-
- recv_data >> vendorguid >> itemguid >> count;
-
- if (!itemguid)
- return;
-
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug("WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
- return;
- }
-
- // remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- Item *pItem = _player->GetItemByGuid(itemguid);
- if (pItem)
- {
- // prevent sell not owner item
- if (_player->GetGUID() != pItem->GetOwnerGUID())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- // prevent sell non empty bag by drag-and-drop at vendor's item list
- if (pItem->IsBag() && !((Bag*)pItem)->IsEmpty())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- // prevent sell currently looted item
- if (_player->GetLootGUID() == pItem->GetGUID())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- // special case at auto sell (sell all)
- if (count == 0)
- {
- count = pItem->GetCount();
- }
- else
- {
- // prevent sell more items that exist in stack (possible only not from client)
- if (count > pItem->GetCount())
- {
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
- }
-
- ItemPrototype const *pProto = pItem->GetProto();
- if (pProto)
- {
- if (pProto->SellPrice > 0)
- {
- if (count < pItem->GetCount()) // need split items
- {
- Item *pNewItem = pItem->CloneItem(count, _player);
- if (!pNewItem)
- {
- sLog.outError("WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
-
- pItem->SetCount(pItem->GetCount() - count);
- _player->ItemRemovedQuestCheck(pItem->GetEntry(), count);
- if (_player->IsInWorld())
- pItem->SendUpdateToPlayer(_player);
- pItem->SetState(ITEM_CHANGED, _player);
-
- _player->AddItemToBuyBackSlot(pNewItem);
- if (_player->IsInWorld())
- pNewItem->SendUpdateToPlayer(_player);
- }
- else
- {
- _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
- pItem->RemoveFromUpdateQueueOf(_player);
- _player->AddItemToBuyBackSlot(pItem);
- }
-
- uint32 money = pProto->SellPrice * count;
- _player->ModifyMoney(money);
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS, money);
- }
- else
- _player->SendSellError(SELL_ERR_CANT_SELL_ITEM, pCreature, itemguid, 0);
- return;
- }
- }
- _player->SendSellError(SELL_ERR_CANT_FIND_ITEM, pCreature, itemguid, 0);
- return;
-}
-
-void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_BUYBACK_ITEM");
- uint64 vendorguid;
- uint32 slot;
-
- recv_data >> vendorguid >> slot;
-
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug("WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
- return;
- }
-
- // remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- Item *pItem = _player->GetItemFromBuyBackSlot(slot);
- if (pItem)
- {
- uint32 price = _player->GetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + slot - BUYBACK_SLOT_START);
- if (_player->GetMoney() < price)
- {
- _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, pCreature, pItem->GetEntry(), 0);
- return;
- }
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg == EQUIP_ERR_OK)
- {
- _player->ModifyMoney(-(int32)price);
- _player->RemoveItemFromBuyBackSlot(slot, false);
- _player->ItemAddedQuestCheck(pItem->GetEntry(), pItem->GetCount());
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM, pItem->GetEntry(), pItem->GetCount());
- _player->StoreItem(dest, pItem, true);
- }
- else
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- else
- _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, pCreature, 0, 0);
-}
-
-void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
- uint64 vendorguid, bagguid;
- uint32 item, slot, count;
- uint8 bagslot;
-
- recv_data >> vendorguid >> item >> slot >> bagguid >> bagslot >> count;
-
- // client expects count starting at 1, and we send vendorslot+1 to client already
- if (slot > 0)
- --slot;
- else
- return; // cheating
-
- uint8 bag = NULL_BAG; // init for case invalid bagGUID
-
- // find bag slot by bag guid
- if (bagguid == _player->GetGUID())
- bag = INVENTORY_SLOT_BAG_0;
- else
- {
- for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
- {
- if (Bag *pBag = (Bag*)_player->GetItemByPos(INVENTORY_SLOT_BAG_0,i))
- {
- if (bagguid == pBag->GetGUID())
- {
- bag = i;
- break;
- }
- }
- }
- }
-
- // bag not found, cheating?
- if (bag == NULL_BAG)
- return;
-
- GetPlayer()->BuyItemFromVendorSlot(vendorguid,slot,item,count,bag,bagslot);
-}
-
-void WorldSession::HandleBuyItemOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("WORLD: Received CMSG_BUY_ITEM");
- uint64 vendorguid;
- uint32 item, slot, count;
- uint8 unk1;
-
- recv_data >> vendorguid >> item >> slot >> count >> unk1;
-
- // client expects count starting at 1, and we send vendorslot+1 to client already
- if (slot > 0)
- --slot;
- else
- return; // cheating
-
- GetPlayer()->BuyItemFromVendorSlot(vendorguid,slot,item,count,NULL_BAG,NULL_SLOT);
-}
-
-void WorldSession::HandleListInventoryOpcode(WorldPacket & recv_data)
-{
- uint64 guid;
-
- recv_data >> guid;
-
- if (!GetPlayer()->isAlive())
- return;
-
- sLog.outDebug("WORLD: Recvd CMSG_LIST_INVENTORY");
-
- SendListInventory(guid);
-}
-
-void WorldSession::SendListInventory(uint64 vendorguid)
-{
- sLog.outDebug("WORLD: Sent SMSG_LIST_INVENTORY");
-
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
- if (!pCreature)
- {
- sLog.outDebug("WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
- return;
- }
-
- // remove fake death
- if (GetPlayer()->hasUnitState(UNIT_STAT_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- // Stop the npc if moving
- pCreature->StopMoving();
-
- VendorItemData const* vItems = pCreature->GetVendorItems();
- if (!vItems)
- {
- _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
- return;
- }
-
- uint8 numitems = vItems->GetItemCount();
- uint8 count = 0;
-
- WorldPacket data(SMSG_LIST_INVENTORY, (8+1+numitems*8*4));
- data << uint64(vendorguid);
-
- size_t count_pos = data.wpos();
- data << uint8(count);
-
- float discountMod = _player->GetReputationPriceDiscount(pCreature);
-
- for (uint8 vendorslot = 0; vendorslot < numitems; ++vendorslot )
- {
- if (VendorItem const* crItem = vItems->GetItem(vendorslot))
- {
- if (ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item))
- {
- if ((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster())
- continue;
- // Only display items in vendor lists for the team the
- // player is on. If GM on, display all items.
- // `item_template`.`Faction` is actually `Team`.
- // 1 == Horde / 2 == Alliance. Field will be renamed in later
- // patch.
- if (pProto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY && _player->GetTeam() == ALLIANCE || pProto->Flags2 == ITEM_FLAGS_EXTRA_ALLIANCE_ONLY && _player->GetTeam() == HORDE && !_player->isGameMaster())
- continue;
- ++count;
-
- // reputation discount
- int32 price = uint32(floor(pProto->BuyPrice * discountMod));
-
- data << uint32(vendorslot+1); // client expects counting to start at 1
- data << uint32(crItem->item);
- data << uint32(pProto->DisplayInfoID);
- data << int32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem));
- data << uint32(price);
- data << uint32(pProto->MaxDurability);
- data << uint32(pProto->BuyCount);
- data << uint32(crItem->ExtendedCost);
- }
- }
- }
-
- if (count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4)
- return;
-
- data.put<uint8>(count_pos, count);
- SendPacket(&data);
-}
-
-void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket & recv_data)
-{
- //sLog.outDebug("WORLD: CMSG_AUTOSTORE_BAG_ITEM");
- uint8 srcbag, srcslot, dstbag;
-
- recv_data >> srcbag >> srcslot >> dstbag;
- //sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
-
- Item *pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
-
- if (!_player->IsValidPos(dstbag,NULL_SLOT))
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL);
- return;
- }
-
- uint16 src = pItem->GetPos();
-
- // check unequip potability for equipped items and bank bags
- if (_player->IsEquipmentPos (src) || _player->IsBagPos (src))
- {
- uint8 msg = _player->CanUnequipItem(src, !_player->IsBagPos (src));
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
- }
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- // no-op: placed in same slot
- if (dest.size() == 1 && dest[0].pos == src)
- {
- // just remove grey item state
- _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->StoreItem(dest, pItem, true);
-}
-
-void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
-{
- sLog.outDebug("WORLD: CMSG_BUY_BANK_SLOT");
-
- uint64 guid;
- recvPacket >> guid;
-
- // cheating protection
- /* not critical if "cheated", and check skip allow by slots in bank windows open by .bank command.
- Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
- if (!pCreature)
- {
- sLog.outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
- return;
- }
- */
-
- uint32 slot = _player->GetBankBagSlotCount();
-
- // next slot
- ++slot;
-
- sLog.outDetail("PLAYER: Buy bank bag slot, slot number = %u", slot);
-
- BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
-
- WorldPacket data(SMSG_BUY_BANK_SLOT_RESULT, 4);
-
- if (!slotEntry)
- {
- data << uint32(ERR_BANKSLOT_FAILED_TOO_MANY);
- SendPacket(&data);
- return;
- }
-
- uint32 price = slotEntry->price;
-
- if (_player->GetMoney() < price)
- {
- data << uint32(ERR_BANKSLOT_INSUFFICIENT_FUNDS);
- SendPacket(&data);
- return;
- }
-
- _player->SetBankBagSlotCount(slot);
- _player->ModifyMoney(-int32(price));
-
- data << uint32(ERR_BANKSLOT_OK);
- SendPacket(&data);
-
- _player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT);
-}
-
-void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
-{
- sLog.outDebug("WORLD: CMSG_AUTOBANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- Item *pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
-
- ItemPosCountVec dest;
- uint8 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->BankItem(dest, pItem, true);
-}
-
-void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
-{
- sLog.outDebug("WORLD: CMSG_AUTOSTORE_BANK_ITEM");
- uint8 srcbag, srcslot;
-
- recvPacket >> srcbag >> srcslot;
- sLog.outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
-
- Item *pItem = _player->GetItemByPos(srcbag, srcslot);
- if (!pItem)
- return;
-
- if (_player->IsBankPos(srcbag, srcslot)) // moving from bank to inventory
- {
- ItemPosCountVec dest;
- uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->StoreItem(dest, pItem, true);
- }
- else // moving from inventory to bank
- {
- ItemPosCountVec dest;
- uint8 msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false);
- if (msg != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, pItem, NULL);
- return;
- }
-
- _player->RemoveItem(srcbag, srcslot, true);
- _player->BankItem(dest, pItem, true);
- }
-}
-
-void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
-{
- if (!GetPlayer()->isAlive())
- {
- GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
- return;
- }
-
- sLog.outDebug("WORLD: CMSG_SET_AMMO");
- uint32 item;
-
- recv_data >> item;
-
- if (!item)
- GetPlayer()->RemoveAmmo();
- else
- GetPlayer()->SetAmmo(item);
-}
-
-void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID)
-{
- WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
- data << uint64(Target);
- data << uint64(Caster);
- data << uint32(ItemID);
- data << uint32(SpellID);
- data << uint8(0);
- SendPacket(&data);
-}
-
-void WorldSession::SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration)
-{
- // last check 2.0.10
- WorldPacket data(SMSG_ITEM_ENCHANT_TIME_UPDATE, (8+4+4+8));
- data << uint64(Itemguid);
- data << uint32(slot);
- data << uint32(Duration);
- data << uint64(Playerguid);
- SendPacket(&data);
-}
-
-void WorldSession::HandleItemNameQueryOpcode(WorldPacket & recv_data)
-{
- uint32 itemid;
- recv_data >> itemid;
- recv_data.read_skip<uint64>(); // guid
-
- sLog.outDebug("WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
- ItemPrototype const *pProto = objmgr.GetItemPrototype(itemid);
- if (pProto)
- {
- std::string Name;
- Name = pProto->Name1;
-
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
- {
- ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
- if (il)
- {
- if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
- Name = il->Name[loc_idx];
- }
- }
- // guess size
- WorldPacket data(SMSG_ITEM_NAME_QUERY_RESPONSE, (4+10));
- data << uint32(pProto->ItemId);
- data << Name;
- data << uint32(pProto->InventoryType);
- SendPacket(&data);
- return;
- }
-// This is a BS check, there are lots of items listed in Item.dbc that do not even exist on official -- so we can NEVER get the data for them.
-// If you *really* want to spam your error log -- uncomment this.
-/* else
- {
- // listed in dbc or not expected to exist unknown item
- if (sItemStore.LookupEntry(itemid))
- sLog.outErrorDb("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (item listed in Item.dbc but not exist in DB)", itemid);
- else
- sLog.outError("WORLD: CMSG_ITEM_NAME_QUERY for item %u failed (unknown item, not listed in Item.dbc)", itemid);
- } */
-}
-
-void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
-{
- sLog.outDebug("Received opcode CMSG_WRAP_ITEM");
-
- uint8 gift_bag, gift_slot, item_bag, item_slot;
- //recv_data.hexlike();
-
- recv_data >> gift_bag >> gift_slot; // paper
- recv_data >> item_bag >> item_slot; // item
-
- sLog.outDebug("WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
-
- Item *gift = _player->GetItemByPos(gift_bag, gift_slot);
- if (!gift)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
- return;
- }
-
- if (!gift->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPER))// cheating: non-wrapper wrapper
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
- return;
- }
-
- Item *item = _player->GetItemByPos(item_bag, item_slot);
-
- if (!item)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
- return;
- }
-
- if (item == gift) // not possable with pacjket from real client
- {
- _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
- return;
- }
-
- if (item->IsEquipped())
- {
- _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL);
- return;
- }
-
- if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR)) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
- {
- _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
- return;
- }
-
- if (item->IsBag())
- {
- _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL);
- return;
- }
-
- if (item->IsSoulBound())
- {
- _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL);
- return;
- }
-
- if (item->GetMaxStackCount() != 1)
- {
- _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL);
- return;
- }
-
- // maybe not correct check (it is better than nothing)
- if (item->GetProto()->MaxCount>0)
- {
- _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL);
- return;
- }
-
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("INSERT INTO character_gifts VALUES ('%u', '%u', '%u', '%u')", GUID_LOPART(item->GetOwnerGUID()), item->GetGUIDLow(), item->GetEntry(), item->GetUInt32Value(ITEM_FIELD_FLAGS));
- item->SetEntry(gift->GetEntry());
-
- switch (item->GetEntry())
- {
- case 5042: item->SetEntry(5043); break;
- case 5048: item->SetEntry(5044); break;
- case 17303: item->SetEntry(17302); break;
- case 17304: item->SetEntry(17305); break;
- case 17307: item->SetEntry(17308); break;
- case 21830: item->SetEntry(21831); break;
- }
- item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
- item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
- item->SetState(ITEM_CHANGED, _player);
-
- if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance`
- {
- // after save it will be impossible to remove the item from the queue
- item->RemoveFromUpdateQueueOf(_player);
- item->SaveToDB(); // item gave inventory record unchanged and can be save standalone
- }
- CharacterDatabase.CommitTransaction();
-
- uint32 count = 1;
- _player->DestroyItemCount(gift, count, true);
-}
-
-void WorldSession::HandleSocketOpcode(WorldPacket& recv_data)
-{
- sLog.outDebug("WORLD: CMSG_SOCKET_GEMS");
-
- uint64 item_guid;
- uint64 gem_guids[MAX_GEM_SOCKETS];
-
- recv_data >> item_guid;
- if (!item_guid)
- return;
-
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- recv_data >> gem_guids[i];
-
- //cheat -> tried to socket same gem multiple times
- if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) ||
- (gem_guids[1] && (gem_guids[1] == gem_guids[2])))
- return;
-
- Item *itemTarget = _player->GetItemByGuid(item_guid);
- if (!itemTarget) //missing item to socket
- return;
-
- ItemPrototype const* itemProto = itemTarget->GetProto();
- if (!itemProto)
- return;
-
- //this slot is excepted when applying / removing meta gem bonus
- uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT);
-
- Item *Gems[MAX_GEM_SOCKETS];
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL;
-
- GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS];
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage
- GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL;
-
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe
- {
- if (!GemProps[i])
- continue;
-
- // tried to put gem in socket where no socket exists (take care about prismatic sockets)
- if (!itemProto->Socket[i].Color)
- {
- // no prismatic socket
- if (!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT))
- return;
-
- // not first not-colored (not normaly used) socket
- if (i != 0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color))
- return;
-
- // ok, this is first not colored socket for item with prismatic socket
- }
-
- // tried to put normal gem in meta socket
- if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META)
- return;
-
- // tried to put meta gem in normal socket
- if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META)
- return;
- }
-
- uint32 GemEnchants[MAX_GEM_SOCKETS];
- uint32 OldEnchants[MAX_GEM_SOCKETS];
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments
- {
- GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0;
- OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i));
- }
-
- // check unique-equipped conditions
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- {
- if (!Gems[i])
- continue;
-
- // continue check for case when attempt add 2 similar unique equipped gems in one item.
- ItemPrototype const* iGemProto = Gems[i]->GetProto();
-
- // unique item (for new and already placed bit removed enchantments
- if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED)
- {
- for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
- {
- if (i == j) // skip self
- continue;
-
- if (Gems[j])
- {
- if (iGemProto->ItemId == Gems[j]->GetEntry())
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
- return;
- }
- }
- else if (OldEnchants[j])
- {
- if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
- {
- if (iGemProto->ItemId == enchantEntry->GemID)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
- return;
- }
- }
- }
-
- }
- }
-
- // unique limit type item
- int32 limit_newcount = 0;
- if (iGemProto->ItemLimitCategory)
- {
- if (ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory))
- {
- for (int j = 0; j < MAX_GEM_SOCKETS; ++j)
- {
- if (Gems[j])
- {
- // destroyed gem
- if (OldEnchants[j])
- {
- if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
- if (ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
- if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
- --limit_newcount;
- }
-
- // new gem
- if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory)
- ++limit_newcount;
- }
- // existed gem
- else if (OldEnchants[j])
- {
- if (SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j]))
- if (ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID))
- if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory)
- ++limit_newcount;
- }
- }
-
- if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount)
- {
- _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL);
- return;
- }
- }
- }
-
- // for equipped item check all equipment for duplicate equipped gems
- if (itemTarget->IsEquipped())
- {
- if (uint8 res = _player->CanEquipUniqueItem(Gems[i],slot,limit_newcount >= 0 ? limit_newcount : 0))
- {
- _player->SendEquipError(res, itemTarget, NULL);
- return;
- }
- }
- }
-
- bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus
- _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item)
-
- //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met
-
- //remove ALL enchants
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
- _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false);
-
- for (int i = 0; i < MAX_GEM_SOCKETS; ++i)
- {
- if (GemEnchants[i])
- {
- itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0);
- if (Item* guidItem = _player->GetItemByGuid(gem_guids[i]))
- _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true);
- }
- }
-
- for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot)
- _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true);
-
- bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
- if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
- {
- _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false);
- itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0);
- _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true);
- //it is not displayed, client has an inbuilt system to determine if the bonus is activated
- }
-
- _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item)
-}
-
-void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data)
-{
- sLog.outDebug("WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
-
- uint32 eslot;
-
- recv_data >> eslot;
-
- // apply only to equipped item
- if (!Player::IsEquipmentPos(INVENTORY_SLOT_BAG_0,eslot))
- return;
-
- Item* item = GetPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, eslot);
-
- if (!item)
- return;
-
- if (!item->GetEnchantmentId(TEMP_ENCHANTMENT_SLOT))
- return;
-
- GetPlayer()->ApplyEnchantment(item,TEMP_ENCHANTMENT_SLOT,false);
- item->ClearEnchantment(TEMP_ENCHANTMENT_SLOT);
-}
-
-void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recv_data)
-{
- sLog.outDebug("WORLD: CMSG_ITEM_REFUND_INFO");
-
- uint64 guid;
- recv_data >> guid; // item guid
-
- Item *item = _player->GetItemByGuid(guid);
- if (!item)
- {
- sLog.outDebug("Item refund: item not found!");
- return;
- }
-
- GetPlayer()->SendRefundInfo(item);
-}
-
-void WorldSession::HandleItemRefund(WorldPacket &recv_data)
-{
- sLog.outDebug("WORLD: CMSG_ITEM_REFUND");
- uint64 guid;
- recv_data >> guid; // item guid
-
- Item *item = _player->GetItemByGuid(guid);
- if (!item)
- {
- sLog.outDebug("Item refund: item not found!");
- return;
- }
-
- GetPlayer()->RefundItem(item);
-}
-
-/**
- * Handles the packet sent by the client when requesting information about item text.
- *
- * This function is called when player clicks on item which has some flag set
- */
-void WorldSession::HandleItemTextQuery(WorldPacket & recv_data )
-{
- uint64 itemGuid;
- recv_data >> itemGuid;
-
- sLog.outDebug("CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
-
- WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
-
- if (Item *item = _player->GetItemByGuid(itemGuid))
- {
- data << uint8(0); // has text
- data << uint64(itemGuid); // item guid
- data << item->GetText();
- }
- else
- {
- data << uint8(1); // no text
- }
-
- SendPacket(&data);
-}