aboutsummaryrefslogtreecommitdiff
path: root/src/game/ItemHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/ItemHandler.cpp')
-rw-r--r--src/game/ItemHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index aef5ea829c6..c37b7cc4dbe 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -518,7 +518,7 @@ void WorldSession::HandleSellItemOpcode( WorldPacket & recv_data )
if(!itemguid)
return;
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
@@ -623,7 +623,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
recv_data >> vendorguid >> slot;
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog.outDebug( "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
@@ -710,7 +710,7 @@ void WorldSession::SendListInventory( uint64 vendorguid )
{
sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" );
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, vendorguid,UNIT_NPC_FLAG_VENDOR);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) );
@@ -837,7 +837,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
recvPacket >> guid;
// cheating protection
- Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid, UNIT_NPC_FLAG_BANKER);
+ Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if(!pCreature)
{
sLog.outDebug( "WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) );