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-rw-r--r--src/game/LFGHandler.cpp251
1 files changed, 0 insertions, 251 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp
deleted file mode 100644
index 0746973ff4c..00000000000
--- a/src/game/LFGHandler.cpp
+++ /dev/null
@@ -1,251 +0,0 @@
-/*
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "LFGMgr.h"
-#include "WorldSession.h"
-#include "WorldPacket.h"
-#include "Player.h"
-
-void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data)
-{
- sLog.outDebug("CMSG_LFG_JOIN");
-
- uint8 numDungeons;
- uint32 dungeon;
- uint32 roles;
- std::string comment;
-
- recv_data >> roles;
- recv_data.read_skip<uint8>(); // unk - always 0
- recv_data.read_skip<uint8>(); // unk - always 0
- recv_data >> numDungeons;
- if (!numDungeons)
- {
- sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName());
- recv_data.rpos(recv_data.wpos());
- return;
- }
-
- GetPlayer()->m_lookingForGroup.roles = uint8(roles);
- for (int8 i = 0 ; i < numDungeons; ++i)
- {
- recv_data >> dungeon;
- // remove the type from the dungeon entry
- GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF));
- }
-
- recv_data >> numDungeons; // unk - always 3
- for (int8 i = 0 ; i < numDungeons; ++i)
- recv_data.read_skip<uint8>(); // unk - always 0
-
- recv_data >> comment;
-
- GetPlayer()->m_lookingForGroup.comment = comment;
- sLFGMgr.Join(GetPlayer());
-}
-
-void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/)
-{
- sLog.outDebug("CMSG_LFG_LEAVE");
-
- // Check cheating - only leader can leave the queue
- if (Group *grp = GetPlayer()->GetGroup())
- {
- if (grp->GetLeaderGUID() != GetPlayer()->GetGUID())
- return;
- else
- sLFGMgr.Leave(GetPlayer(), grp);
- }
- else
- sLFGMgr.Leave(GetPlayer());
-}
-
-void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data)
-{
- sLog.outDebug("CMSG_LFG_SET_ROLES");
-
- uint8 roles;
- recv_data >> roles; // Player Group Roles
-
- Group *grp = GetPlayer()->GetGroup();
- if (!grp)
- return;
- GetPlayer()->m_lookingForGroup.roles = roles;
- sLFGMgr.UpdateRoleCheck(grp, GetPlayer());
-}
-
-void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data)
-{
- sLog.outDebug("CMSG_SET_LFG_COMMENT");
-
- std::string comment;
- recv_data >> comment;
-
- GetPlayer()->m_lookingForGroup.comment = comment;
-}
-
-void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
-{
- sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST");
- sLFGMgr.SendLfgPlayerInfo(GetPlayer());
-}
-
-void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/)
-{
- sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST");
- sLFGMgr.SendLfgPartyInfo(GetPlayer());
-}
-
-void WorldSession::SendLfgUpdatePlayer(uint8 updateType)
-{
- bool queued = false;
- bool extrainfo = false;
-
- switch(updateType)
- {
- case LFG_UPDATETYPE_JOIN_PROPOSAL:
- case LFG_UPDATETYPE_ADDED_TO_QUEUE:
- queued = true;
- extrainfo = true;
- break;
- //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences...
- case LFG_UPDATETYPE_PROPOSAL_FOUND:
- extrainfo = true;
- break;
- }
- sLog.outDebug("SMSG_LFG_UPDATE_PLAYER");
- WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
- data << uint8(updateType); // Lfg Update type
- data << uint8(extrainfo); // Extra info
- if (extrainfo)
- {
- data << uint8(queued); // Join the queue
- data << uint8(0); // unk - Always 0
- data << uint8(0); // unk - Always 0
-
- uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
- data << uint8(size);
-
- for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
- data << uint32(*it);
- data << GetPlayer()->m_lookingForGroup.comment;
- }
- SendPacket(&data);
-}
-
-void WorldSession::SendLfgUpdateParty(uint8 updateType)
-{
- bool join = false;
- bool extrainfo = false;
- bool queued = false;
-
- switch(updateType)
- {
- case LFG_UPDATETYPE_JOIN_PROPOSAL:
- extrainfo = true;
- break;
- case LFG_UPDATETYPE_ADDED_TO_QUEUE:
- extrainfo = true;
- join = true;
- queued = true;
- break;
- case LFG_UPDATETYPE_CLEAR_LOCK_LIST:
- // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences...
- queued = true;
- break;
- case LFG_UPDATETYPE_PROPOSAL_FOUND:
- extrainfo = true;
- join = true;
- break;
- }
-
- sLog.outDebug("SMSG_LFG_UPDATE_PARTY");
- WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length()));
- data << uint8(updateType); // Lfg Update type
- data << uint8(extrainfo); // Extra info
- if (extrainfo)
- {
- data << uint8(join); // LFG Join
- data << uint8(queued); // Join the queue
- data << uint8(0); // unk - Always 0
- data << uint8(0); // unk - Always 0
- for (uint8 i = 0; i < 3; ++i)
- data << uint8(0); // unk - Always 0
-
- uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size();
- data << uint8(size);
-
- for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it)
- data << uint32(*it);
-
- data << GetPlayer()->m_lookingForGroup.comment;
- }
- SendPacket(&data);
-}
-
-void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
-{
- sLog.outDebug("SMSG_LFG_ROLE_CHOSEN");
-
- WorldPacket data(SMSG_LFG_ROLE_CHOSEN);
- data << uint64(guid); // Guid
- data << uint8(roles > 0); // Ready
- data << uint32(roles); // Roles
- SendPacket(&data);
-}
-
-void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue)
-{
- if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr
- return;
-
- sLog.outDebug("SMSG_LFG_JOIN_RESULT");
-
- WorldPacket data(SMSG_LFG_JOIN_RESULT);
- data << uint32(checkResult); // Check Result
- data << uint32(checkValue); // Check Value
- SendPacket(&data);
-}
-
-void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps)
-{
- sLog.outDebug("SMSG_LFG_QUEUE_STATUS");
- WorldPacket data(SMSG_LFG_QUEUE_STATUS);
-
- data << uint32(dungeon); // Dungeon
- data << uint32(avgWaitTime); // Average Wait time
- data << uint32(waitTime); // Wait Time
- data << uint32(waitTimeTanks); // Wait Tanks
- data << uint32(waitTimeHealer); // Wait Healers
- data << uint32(waitTimeDps); // Wait Dps
- data << uint8(tanks); // Tanks needed
- data << uint8(healers); // Healers needed
- data << uint8(dps); // Dps needed
- data << uint32(queuedTime); // Player wait time in queue
- SendPacket(&data);
-}
-
-void WorldSession::SendLfgUpdateSearch(bool update)
-{
- sLog.outDebug("SMSG_LFG_UPDATE_SEARCH");
-
- WorldPacket data(SMSG_LFG_UPDATE_SEARCH);
- data << uint8(update); // In Lfg Queue?
- SendPacket(&data);
-}