diff options
Diffstat (limited to 'src/game/LFGHandler.cpp')
| -rw-r--r-- | src/game/LFGHandler.cpp | 251 |
1 files changed, 0 insertions, 251 deletions
diff --git a/src/game/LFGHandler.cpp b/src/game/LFGHandler.cpp deleted file mode 100644 index 0746973ff4c..00000000000 --- a/src/game/LFGHandler.cpp +++ /dev/null @@ -1,251 +0,0 @@ -/* - * - * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#include "LFGMgr.h" -#include "WorldSession.h" -#include "WorldPacket.h" -#include "Player.h" - -void WorldSession::HandleLfgJoinOpcode(WorldPacket &recv_data) -{ - sLog.outDebug("CMSG_LFG_JOIN"); - - uint8 numDungeons; - uint32 dungeon; - uint32 roles; - std::string comment; - - recv_data >> roles; - recv_data.read_skip<uint8>(); // unk - always 0 - recv_data.read_skip<uint8>(); // unk - always 0 - recv_data >> numDungeons; - if (!numDungeons) - { - sLog.outError("Invalid CMSG_LFG_JOIN packet sent by %s", GetPlayer()->GetName()); - recv_data.rpos(recv_data.wpos()); - return; - } - - GetPlayer()->m_lookingForGroup.roles = uint8(roles); - for (int8 i = 0 ; i < numDungeons; ++i) - { - recv_data >> dungeon; - // remove the type from the dungeon entry - GetPlayer()->m_lookingForGroup.applyDungeons.insert((dungeon & 0x00FFFFFF)); - } - - recv_data >> numDungeons; // unk - always 3 - for (int8 i = 0 ; i < numDungeons; ++i) - recv_data.read_skip<uint8>(); // unk - always 0 - - recv_data >> comment; - - GetPlayer()->m_lookingForGroup.comment = comment; - sLFGMgr.Join(GetPlayer()); -} - -void WorldSession::HandleLfgLeaveOpcode(WorldPacket & /*recv_data*/) -{ - sLog.outDebug("CMSG_LFG_LEAVE"); - - // Check cheating - only leader can leave the queue - if (Group *grp = GetPlayer()->GetGroup()) - { - if (grp->GetLeaderGUID() != GetPlayer()->GetGUID()) - return; - else - sLFGMgr.Leave(GetPlayer(), grp); - } - else - sLFGMgr.Leave(GetPlayer()); -} - -void WorldSession::HandleLfgSetRolesOpcode(WorldPacket &recv_data) -{ - sLog.outDebug("CMSG_LFG_SET_ROLES"); - - uint8 roles; - recv_data >> roles; // Player Group Roles - - Group *grp = GetPlayer()->GetGroup(); - if (!grp) - return; - GetPlayer()->m_lookingForGroup.roles = roles; - sLFGMgr.UpdateRoleCheck(grp, GetPlayer()); -} - -void WorldSession::HandleSetLfgCommentOpcode(WorldPacket & recv_data) -{ - sLog.outDebug("CMSG_SET_LFG_COMMENT"); - - std::string comment; - recv_data >> comment; - - GetPlayer()->m_lookingForGroup.comment = comment; -} - -void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket &/*recv_data*/) -{ - sLog.outDebug("CMSG_LFD_PLAYER_LOCK_INFO_REQUEST"); - sLFGMgr.SendLfgPlayerInfo(GetPlayer()); -} - -void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket &/*recv_data*/) -{ - sLog.outDebug("CMSG_LFD_PARTY_LOCK_INFO_REQUEST"); - sLFGMgr.SendLfgPartyInfo(GetPlayer()); -} - -void WorldSession::SendLfgUpdatePlayer(uint8 updateType) -{ - bool queued = false; - bool extrainfo = false; - - switch(updateType) - { - case LFG_UPDATETYPE_JOIN_PROPOSAL: - case LFG_UPDATETYPE_ADDED_TO_QUEUE: - queued = true; - extrainfo = true; - break; - //case LFG_UPDATETYPE_CLEAR_LOCK_LIST: // TODO: Sometimes has extrainfo - Check ocurrences... - case LFG_UPDATETYPE_PROPOSAL_FOUND: - extrainfo = true; - break; - } - sLog.outDebug("SMSG_LFG_UPDATE_PLAYER"); - WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); - data << uint8(updateType); // Lfg Update type - data << uint8(extrainfo); // Extra info - if (extrainfo) - { - data << uint8(queued); // Join the queue - data << uint8(0); // unk - Always 0 - data << uint8(0); // unk - Always 0 - - uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); - data << uint8(size); - - for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) - data << uint32(*it); - data << GetPlayer()->m_lookingForGroup.comment; - } - SendPacket(&data); -} - -void WorldSession::SendLfgUpdateParty(uint8 updateType) -{ - bool join = false; - bool extrainfo = false; - bool queued = false; - - switch(updateType) - { - case LFG_UPDATETYPE_JOIN_PROPOSAL: - extrainfo = true; - break; - case LFG_UPDATETYPE_ADDED_TO_QUEUE: - extrainfo = true; - join = true; - queued = true; - break; - case LFG_UPDATETYPE_CLEAR_LOCK_LIST: - // join = true; // TODO: Sometimes queued and extrainfo - Check ocurrences... - queued = true; - break; - case LFG_UPDATETYPE_PROPOSAL_FOUND: - extrainfo = true; - join = true; - break; - } - - sLog.outDebug("SMSG_LFG_UPDATE_PARTY"); - WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (extrainfo ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + GetPlayer()->m_lookingForGroup.applyDungeons.size() * 4 + GetPlayer()->m_lookingForGroup.comment.length())); - data << uint8(updateType); // Lfg Update type - data << uint8(extrainfo); // Extra info - if (extrainfo) - { - data << uint8(join); // LFG Join - data << uint8(queued); // Join the queue - data << uint8(0); // unk - Always 0 - data << uint8(0); // unk - Always 0 - for (uint8 i = 0; i < 3; ++i) - data << uint8(0); // unk - Always 0 - - uint8 size = GetPlayer()->m_lookingForGroup.applyDungeons.size(); - data << uint8(size); - - for (LfgDungeonSet::const_iterator it = GetPlayer()->m_lookingForGroup.applyDungeons.begin(); it != GetPlayer()->m_lookingForGroup.applyDungeons.end(); ++it) - data << uint32(*it); - - data << GetPlayer()->m_lookingForGroup.comment; - } - SendPacket(&data); -} - -void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) -{ - sLog.outDebug("SMSG_LFG_ROLE_CHOSEN"); - - WorldPacket data(SMSG_LFG_ROLE_CHOSEN); - data << uint64(guid); // Guid - data << uint8(roles > 0); // Ready - data << uint32(roles); // Roles - SendPacket(&data); -} - -void WorldSession::SendLfgJoinResult(uint8 checkResult, uint8 checkValue) -{ - if (checkResult == LFG_JOIN_PARTY_NOT_MEET_REQS) // Should never happen - its handled in Mgr - return; - - sLog.outDebug("SMSG_LFG_JOIN_RESULT"); - - WorldPacket data(SMSG_LFG_JOIN_RESULT); - data << uint32(checkResult); // Check Result - data << uint32(checkValue); // Check Value - SendPacket(&data); -} - -void WorldSession::SendLfgQueueStatus(uint32 dungeon, int32 waitTime, int32 avgWaitTime, int32 waitTimeTanks, int32 waitTimeHealer, int32 waitTimeDps, uint32 queuedTime, uint8 tanks, uint8 healers, uint8 dps) -{ - sLog.outDebug("SMSG_LFG_QUEUE_STATUS"); - WorldPacket data(SMSG_LFG_QUEUE_STATUS); - - data << uint32(dungeon); // Dungeon - data << uint32(avgWaitTime); // Average Wait time - data << uint32(waitTime); // Wait Time - data << uint32(waitTimeTanks); // Wait Tanks - data << uint32(waitTimeHealer); // Wait Healers - data << uint32(waitTimeDps); // Wait Dps - data << uint8(tanks); // Tanks needed - data << uint8(healers); // Healers needed - data << uint8(dps); // Dps needed - data << uint32(queuedTime); // Player wait time in queue - SendPacket(&data); -} - -void WorldSession::SendLfgUpdateSearch(bool update) -{ - sLog.outDebug("SMSG_LFG_UPDATE_SEARCH"); - - WorldPacket data(SMSG_LFG_UPDATE_SEARCH); - data << uint8(update); // In Lfg Queue? - SendPacket(&data); -} |
