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-rw-r--r--src/game/Level1.cpp29
1 files changed, 0 insertions, 29 deletions
diff --git a/src/game/Level1.cpp b/src/game/Level1.cpp
index f4c9c62ba09..650084e7557 100644
--- a/src/game/Level1.cpp
+++ b/src/game/Level1.cpp
@@ -2383,35 +2383,6 @@ bool ChatHandler::HandleWhispersCommand(const char* args)
return false;
}
-//Play sound
-bool ChatHandler::HandleDebugPlaySoundCommand(const char* args)
-{
- // USAGE: .debug playsound #soundid
- // #soundid - ID decimal number from SoundEntries.dbc (1st column)
- // this file have about 5000 sounds.
- // In this realization only caller can hear this sound.
- if( *args )
- {
- uint32 dwSoundId = atoi((char*)args);
-
- if( !sSoundEntriesStore.LookupEntry(dwSoundId) )
- {
- PSendSysMessage(LANG_SOUND_NOT_EXIST, dwSoundId);
- SetSentErrorMessage(true);
- return false;
- }
-
- WorldPacket data(SMSG_PLAY_OBJECT_SOUND,4+8);
- data << uint32(dwSoundId) << m_session->GetPlayer()->GetGUID();
- m_session->SendPacket(&data);
-
- PSendSysMessage(LANG_YOU_HEAR_SOUND, dwSoundId);
- return true;
- }
-
- return false;
-}
-
//Save all players in the world
bool ChatHandler::HandleSaveAllCommand(const char* /*args*/)
{