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-rw-r--r--src/game/Level2.cpp19
1 files changed, 14 insertions, 5 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
index 9e613de3acc..842fba4f10c 100644
--- a/src/game/Level2.cpp
+++ b/src/game/Level2.cpp
@@ -733,15 +733,24 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
char* spawntimeSecs = strtok(NULL, " ");
- const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id);
+ const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(id);
- if (!goI)
+ if (!gInfo)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
SetSentErrorMessage(true);
return false;
}
+ if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
+ {
+ // report to DB errors log as in loading case
+ sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
+ PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
Player *chr = m_session->GetPlayer();
float x = float(chr->GetPositionX());
float y = float(chr->GetPositionY());
@@ -752,7 +761,7 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
- if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
+ if(!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return false;
@@ -775,14 +784,14 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args)
return false;
}
- sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o);
+ sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?
objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID));
- PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z);
+ PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
return true;
}