diff options
Diffstat (limited to 'src/game/Level2.cpp')
-rw-r--r-- | src/game/Level2.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp index 9e613de3acc..842fba4f10c 100644 --- a/src/game/Level2.cpp +++ b/src/game/Level2.cpp @@ -733,15 +733,24 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args) char* spawntimeSecs = strtok(NULL, " "); - const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id); + const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(id); - if (!goI) + if (!gInfo) { PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id); SetSentErrorMessage(true); return false; } + if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId)) + { + // report to DB errors log as in loading case + sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId); + PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id); + SetSentErrorMessage(true); + return false; + } + Player *chr = m_session->GetPlayer(); float x = float(chr->GetPositionX()); float y = float(chr->GetPositionY()); @@ -752,7 +761,7 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args) GameObject* pGameObj = new GameObject; uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) + if(!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY)) { delete pGameObj; return false; @@ -775,14 +784,14 @@ bool ChatHandler::HandleGameObjectAddCommand(const char* args) return false; } - sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o); + sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o); map->Add(pGameObj); // TODO: is it really necessary to add both the real and DB table guid here ? objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID)); - PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z); + PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z); return true; } |