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-rw-r--r--src/game/Level2.cpp4526
1 files changed, 0 insertions, 4526 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
deleted file mode 100644
index 4f299c932e8..00000000000
--- a/src/game/Level2.cpp
+++ /dev/null
@@ -1,4526 +0,0 @@
-/*
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "DBCStores.h"
-#include "ObjectMgr.h"
-#include "Player.h"
-#include "Item.h"
-#include "GameObject.h"
-#include "Opcodes.h"
-#include "Chat.h"
-#include "MapManager.h"
-#include "Language.h"
-#include "World.h"
-#include "GameEventMgr.h"
-#include "SpellMgr.h"
-#include "PoolHandler.h"
-#include "AccountMgr.h"
-#include "WaypointManager.h"
-#include "Util.h"
-#include <cctype>
-#include <iostream>
-#include <fstream>
-#include <map>
-#include "GlobalEvents.h"
-#include "OutdoorPvPMgr.h"
-
-#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
-#include "CreatureGroups.h"
-
-//mute player for some times
-bool ChatHandler::HandleMuteCommand(const char* args)
-{
- char* nameStr;
- char* delayStr;
- extractOptFirstArg((char*)args,&nameStr,&delayStr);
- if (!delayStr)
- return false;
-
- char *mutereason = strtok(NULL, "\r");
- std::string mutereasonstr = "No reason";
- if (mutereason != NULL)
- mutereasonstr = mutereason;
-
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
- return false;
-
- uint32 account_id = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid);
-
- // find only player from same account if any
- if (!target)
- if (WorldSession* session = sWorld.FindSession(account_id))
- target = session->GetPlayer();
-
- uint32 notspeaktime = (uint32) atoi(delayStr);
-
- // must have strong lesser security level
- if (HasLowerSecurity (target,target_guid,true))
- return false;
-
- time_t mutetime = time(NULL) + notspeaktime*60;
-
- if (target)
- target->GetSession()->m_muteTime = mutetime;
-
- LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'",uint64(mutetime), account_id);
-
- if (target)
- ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink.c_str(), notspeaktime, mutereasonstr.c_str());
-
- return true;
-}
-
-//unmute player
-bool ChatHandler::HandleUnmuteCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
- return false;
-
- uint32 account_id = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid);
-
- // find only player from same account if any
- if (!target)
- if (WorldSession* session = sWorld.FindSession(account_id))
- target = session->GetPlayer();
-
- // must have strong lesser security level
- if (HasLowerSecurity (target,target_guid,true))
- return false;
-
- if (target)
- {
- if (target->CanSpeak())
- {
- SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
- SetSentErrorMessage(true);
- return false;
- }
-
- target->GetSession()->m_muteTime = 0;
- }
-
- LoginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id);
-
- if (target)
- ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
- return true;
-}
-
-bool ChatHandler::HandleGoTicketCommand(const char * args)
-{
- if (!*args)
- return false;
-
- char *cstrticket_id = strtok((char*)args, " ");
-
- if (!cstrticket_id)
- return false;
-
- uint64 ticket_id = atoi(cstrticket_id);
- if (!ticket_id)
- return false;
-
- GM_Ticket *ticket = objmgr.GetGMTicket(ticket_id);
- if (!ticket)
- {
- SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
- return true;
- }
-
- float x, y, z;
- int mapid;
-
- x = ticket->pos_x;
- y = ticket->pos_y;
- z = ticket->pos_z;
- mapid = ticket->map;
-
- Player* _player = m_session->GetPlayer();
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- else
- _player->SaveRecallPosition();
-
- _player->TeleportTo(mapid, x, y, z, 1, 0);
- return true;
-}
-
-bool ChatHandler::HandleGoTriggerCommand(const char* args)
-{
- Player* _player = m_session->GetPlayer();
-
- if (!*args)
- return false;
-
- char *atId = strtok((char*)args, " ");
- if (!atId)
- return false;
-
- int32 i_atId = atoi(atId);
-
- if (!i_atId)
- return false;
-
- AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(i_atId);
- if (!at)
- {
- PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND,i_atId);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!MapManager::IsValidMapCoord(at->mapid,at->x,at->y,at->z))
- {
- PSendSysMessage(LANG_INVALID_TARGET_COORD,at->x,at->y,at->mapid);
- SetSentErrorMessage(true);
- return false;
- }
-
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
-
- _player->TeleportTo(at->mapid, at->x, at->y, at->z, _player->GetOrientation());
- return true;
-}
-
-bool ChatHandler::HandleGoGraveyardCommand(const char* args)
-{
- Player* _player = m_session->GetPlayer();
-
- if (!*args)
- return false;
-
- char *gyId = strtok((char*)args, " ");
- if (!gyId)
- return false;
-
- int32 i_gyId = atoi(gyId);
-
- if (!i_gyId)
- return false;
-
- WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(i_gyId);
- if (!gy)
- {
- PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST,i_gyId);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!MapManager::IsValidMapCoord(gy->map_id,gy->x,gy->y,gy->z))
- {
- PSendSysMessage(LANG_INVALID_TARGET_COORD,gy->x,gy->y,gy->map_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
-
- _player->TeleportTo(gy->map_id, gy->x, gy->y, gy->z, _player->GetOrientation());
- return true;
-}
-
-/** \brief Teleport the GM to the specified creature
-*
-* .gocreature <GUID> --> TP using creature.guid
-* .gocreature azuregos --> TP player to the mob with this name
-* Warning: If there is more than one mob with this name
-* you will be teleported to the first one that is found.
-* .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry
-* Warning: If there is more than one mob with this "id"
-* you will be teleported to the first one that is found.
-*/
-//teleport to creature
-bool ChatHandler::HandleGoCreatureCommand(const char* args)
-{
- if (!*args)
- return false;
- Player* _player = m_session->GetPlayer();
-
- // "id" or number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
- char* pParam1 = extractKeyFromLink((char*)args,"Hcreature");
- if (!pParam1)
- return false;
-
- std::ostringstream whereClause;
-
- // User wants to teleport to the NPC's template entry
- if (strcmp(pParam1, "id") == 0)
- {
- //sLog.outError("DEBUG: ID found");
-
- // Get the "creature_template.entry"
- // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
- char* tail = strtok(NULL,"");
- if (!tail)
- return false;
- char* cId = extractKeyFromLink(tail,"Hcreature_entry");
- if (!cId)
- return false;
-
- int32 tEntry = atoi(cId);
- //sLog.outError("DEBUG: ID value: %d", tEntry);
- if (!tEntry)
- return false;
-
- whereClause << "WHERE id = '" << tEntry << "'";
- }
- else
- {
- //sLog.outError("DEBUG: ID *not found*");
-
- int32 guid = atoi(pParam1);
-
- // Number is invalid - maybe the user specified the mob's name
- if (!guid)
- {
- std::string name = pParam1;
- WorldDatabase.escape_string(name);
- whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << "'";
- }
- else
- {
- whereClause << "WHERE guid = '" << guid << "'";
- }
- }
- //sLog.outError("DEBUG: %s", whereClause.c_str());
-
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map FROM creature %s", whereClause.str().c_str());
- if (!result)
- {
- SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
- SetSentErrorMessage(true);
- return false;
- }
- if (result->GetRowCount() > 1)
- SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
-
- Field *fields = result->Fetch();
- float x = fields[0].GetFloat();
- float y = fields[1].GetFloat();
- float z = fields[2].GetFloat();
- float ort = fields[3].GetFloat();
- int mapid = fields[4].GetUInt16();
-
- if (!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
- {
- PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
- SetSentErrorMessage(true);
- return false;
- }
-
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
-
- _player->TeleportTo(mapid, x, y, z, ort);
- return true;
-}
-
-//teleport to gameobject
-bool ChatHandler::HandleGoObjectCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Player* _player = m_session->GetPlayer();
-
- // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if (!cId)
- return false;
-
- int32 guid = atoi(cId);
- if (!guid)
- return false;
-
- float x, y, z, ort;
- int mapid;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(guid))
- {
- x = go_data->posX;
- y = go_data->posY;
- z = go_data->posZ;
- ort = go_data->orientation;
- mapid = go_data->mapid;
- }
- else
- {
- SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
- {
- PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
- SetSentErrorMessage(true);
- return false;
- }
-
- // stop flight if need
- if (_player->isInFlight())
- {
- _player->GetMotionMaster()->MovementExpired();
- _player->CleanupAfterTaxiFlight();
- }
- // save only in non-flight case
- else
- _player->SaveRecallPosition();
-
- _player->TeleportTo(mapid, x, y, z, ort);
- return true;
-}
-
-bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
-{
- Player* pl = m_session->GetPlayer();
- QueryResult_AutoPtr result;
- GameEventMgr::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
- if (*args)
- {
- // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
- if (!cId)
- return false;
-
- uint32 id = atol(cId);
-
- if (id)
- result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
- else
- {
- std::string name = cId;
- WorldDatabase.escape_string(name);
- result = WorldDatabase.PQuery(
- "SELECT guid, id, position_x, position_y, position_z, orientation, map, phaseMask, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
- "FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
- }
- }
- else
- {
- std::ostringstream eventFilter;
- eventFilter << " AND (event IS NULL ";
- bool initString = true;
-
- for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
- {
- if (initString)
- {
- eventFilter << "OR event IN (" <<*itr;
- initString =false;
- }
- else
- eventFilter << "," << *itr;
- }
-
- if (!initString)
- eventFilter << "))";
- else
- eventFilter << ")";
-
- result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, phaseMask, "
- "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
- "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
- m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
- }
-
- if (!result)
- {
- SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
- return true;
- }
-
- bool found = false;
- float x, y, z, o;
- uint32 lowguid, id;
- uint16 mapid, pool_id, phase;
-
- do
- {
- Field *fields = result->Fetch();
- lowguid = fields[0].GetUInt32();
- id = fields[1].GetUInt32();
- x = fields[2].GetFloat();
- y = fields[3].GetFloat();
- z = fields[4].GetFloat();
- o = fields[5].GetFloat();
- mapid = fields[6].GetUInt16();
- phase = fields[7].GetUInt16();
- pool_id = poolhandler.IsPartOfAPool<GameObject>(lowguid);
- if (!pool_id || poolhandler.IsSpawnedObject<GameObject>(lowguid))
- found = true;
- } while (result->NextRow() && (!found));
-
- if (!found)
- {
- PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
- return false;
- }
-
- GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id);
-
- if (!goI)
- {
- PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
- return false;
- }
-
- GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
-
- PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o, phase);
-
- if (target)
- {
- int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
- if (curRespawnDelay < 0)
- curRespawnDelay = 0;
-
- std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
- std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
-
- PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
- }
- return true;
-}
-
-//delete object by selection or guid
-bool ChatHandler::HandleGameObjectDeleteCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if (!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if (!lowguid)
- return false;
-
- GameObject* obj = NULL;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
-
- if (!obj)
- {
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 owner_guid = obj->GetOwnerGUID();
- if (owner_guid)
- {
- Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid);
- if (!owner || !IS_PLAYER_GUID(owner_guid))
- {
- PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow());
- SetSentErrorMessage(true);
- return false;
- }
-
- owner->RemoveGameObject(obj,false);
- }
-
- obj->SetRespawnTime(0); // not save respawn time
- obj->Delete();
- obj->DeleteFromDB();
-
- PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
-
- return true;
-}
-
-//turn selected object
-bool ChatHandler::HandleGameObjectTurnCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if (!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if (!lowguid)
- return false;
-
- GameObject* obj = NULL;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
-
- if (!obj)
- {
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* po = strtok(NULL, " ");
- float o;
-
- if (po)
- {
- o = (float)atof(po);
- }
- else
- {
- Player *chr = m_session->GetPlayer();
- o = chr->GetOrientation();
- }
-
- obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
- obj->UpdateRotationFields();
- obj->DestroyForNearbyPlayers();
- obj->UpdateObjectVisibility();
-
- obj->SaveToDB();
- obj->Refresh();
-
- PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow(), o);
-
- return true;
-}
-
-//move selected object
-bool ChatHandler::HandleGameObjectMoveCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if (!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if (!lowguid)
- return false;
-
- GameObject* obj = NULL;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
-
- if (!obj)
- {
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* px = strtok(NULL, " ");
- char* py = strtok(NULL, " ");
- char* pz = strtok(NULL, " ");
-
- if (!px)
- {
- Player *chr = m_session->GetPlayer();
- obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
- obj->DestroyForNearbyPlayers();
- obj->UpdateObjectVisibility();
- }
- else
- {
- if (!py || !pz)
- return false;
-
- float x = (float)atof(px);
- float y = (float)atof(py);
- float z = (float)atof(pz);
-
- if (!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z))
- {
- PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId());
- SetSentErrorMessage(true);
- return false;
- }
-
- obj->Relocate(x, y, z, obj->GetOrientation());
- obj->DestroyForNearbyPlayers();
- obj->UpdateObjectVisibility();
- }
-
- obj->SaveToDB();
- obj->Refresh();
-
- PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
-
- return true;
-}
-
-//spawn go
-bool ChatHandler::HandleGameObjectAddCommand(const char* args)
-{
- if (!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
- if (!cId)
- return false;
-
- uint32 id = atol(cId);
- if (!id)
- return false;
-
- char* spawntimeSecs = strtok(NULL, " ");
-
- const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(id);
-
- if (!gInfo)
- {
- PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
- {
- // report to DB errors log as in loading case
- sLog.outErrorDb("Gameobject (Entry %u GoType: %u) have invalid displayId (%u), not spawned.",id, gInfo->type, gInfo->displayId);
- PSendSysMessage(LANG_GAMEOBJECT_HAVE_INVALID_DATA,id);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player *chr = m_session->GetPlayer();
- float x = float(chr->GetPositionX());
- float y = float(chr->GetPositionY());
- float z = float(chr->GetPositionZ());
- float o = float(chr->GetOrientation());
- Map *map = chr->GetMap();
-
- GameObject* pGameObj = new GameObject;
- uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
-
- if (!pGameObj->Create(db_lowGUID, gInfo->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
- {
- delete pGameObj;
- return false;
- }
-
- if (spawntimeSecs)
- {
- uint32 value = atoi((char*)spawntimeSecs);
- pGameObj->SetRespawnTime(value);
- //sLog.outDebug("*** spawntimeSecs: %d", value);
- }
-
- // fill the gameobject data and save to the db
- pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
-
- // this will generate a new guid if the object is in an instance
- if (!pGameObj->LoadFromDB(db_lowGUID, map))
- {
- delete pGameObj;
- return false;
- }
-
- sLog.outDebug(GetTrinityString(LANG_GAMEOBJECT_CURRENT), gInfo->name, db_lowGUID, x, y, z, o);
-
- map->Add(pGameObj);
-
- // TODO: is it really necessary to add both the real and DB table guid here ?
- objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID));
-
- PSendSysMessage(LANG_GAMEOBJECT_ADD,id,gInfo->name,db_lowGUID,x,y,z);
- return true;
-}
-
-//set pahsemask for selected object
-bool ChatHandler::HandleGameObjectPhaseCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if (!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if (!lowguid)
- return false;
-
- GameObject* obj = NULL;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
-
- if (!obj)
- {
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* phaseStr = strtok (NULL, " ");
- uint32 phasemask = phaseStr? atoi(phaseStr) : 0;
- if (phasemask == 0)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- obj->SetPhaseMask(phasemask,true);
- obj->SaveToDB();
- return true;
-}
-
-bool ChatHandler::HandleGameObjectNearCommand(const char* args)
-{
- float distance = (!*args) ? 10 : atol(args);
- uint32 count = 0;
-
- Player* pl = m_session->GetPlayer();
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
- "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
- "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
- pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- uint32 entry = fields[1].GetUInt32();
- float x = fields[2].GetFloat();
- float y = fields[3].GetFloat();
- float z = fields[4].GetFloat();
- int mapid = fields[5].GetUInt16();
-
- GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry);
-
- if (!gInfo)
- continue;
-
- PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid);
-
- ++count;
- } while (result->NextRow());
- }
-
- PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
- return true;
-}
-
-bool ChatHandler::HandleGUIDCommand(const char* /*args*/)
-{
- uint64 guid = m_session->GetPlayer()->GetSelection();
-
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
- return true;
-}
-
-bool ChatHandler::HandleModifyRepCommand(const char * args)
-{
- if (!*args) return false;
-
- Player* target = NULL;
- target = getSelectedPlayer();
-
- if (!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- char* factionTxt = extractKeyFromLink((char*)args,"Hfaction");
- if (!factionTxt)
- return false;
-
- uint32 factionId = atoi(factionTxt);
-
- int32 amount = 0;
- char *rankTxt = strtok(NULL, " ");
- if (!factionTxt || !rankTxt)
- return false;
-
- amount = atoi(rankTxt);
- if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0]))
- {
- std::string rankStr = rankTxt;
- std::wstring wrankStr;
- if (!Utf8toWStr(rankStr,wrankStr))
- return false;
- wstrToLower(wrankStr);
-
- int r = 0;
- amount = -42000;
- for (; r < MAX_REPUTATION_RANK; ++r)
- {
- std::string rank = GetTrinityString(ReputationRankStrIndex[r]);
- if (rank.empty())
- continue;
-
- std::wstring wrank;
- if (!Utf8toWStr(rank,wrank))
- continue;
-
- wstrToLower(wrank);
-
- if (wrank.substr(0,wrankStr.size()) == wrankStr)
- {
- char *deltaTxt = strtok(NULL, " ");
- if (deltaTxt)
- {
- int32 delta = atoi(deltaTxt);
- if ((delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1))
- {
- PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1));
- SetSentErrorMessage(true);
- return false;
- }
- amount += delta;
- }
- break;
- }
- amount += ReputationMgr::PointsInRank[r];
- }
- if (r >= MAX_REPUTATION_RANK)
- {
- PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
- SetSentErrorMessage(true);
- return false;
- }
- }
-
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
-
- if (!factionEntry)
- {
- PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (factionEntry->reputationListID < 0)
- {
- PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
- SetSentErrorMessage(true);
- return false;
- }
-
- target->GetReputationMgr().SetReputation(factionEntry,amount);
- PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
- GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
- return true;
-}
-
-//-----------------------Npc Commands-----------------------
-//add spawn of creature
-bool ChatHandler::HandleNpcAddCommand(const char* args)
-{
- if (!*args)
- return false;
- char* charID = extractKeyFromLink((char*)args,"Hcreature_entry");
- if (!charID)
- return false;
-
- char* team = strtok(NULL, " ");
- int32 teamval = 0;
- if (team) { teamval = atoi(team); }
- if (teamval < 0) { teamval = 0; }
-
- uint32 id = atoi(charID);
-
- Player *chr = m_session->GetPlayer();
- float x = chr->GetPositionX();
- float y = chr->GetPositionY();
- float z = chr->GetPositionZ();
- float o = chr->GetOrientation();
- Map *map = chr->GetMap();
-
- Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, (uint32)teamval, x, y, z, o))
- {
- delete pCreature;
- return false;
- }
-
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
-
- uint32 db_guid = pCreature->GetDBTableGUIDLow();
-
- // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
- pCreature->LoadFromDB(db_guid, map);
-
- map->Add(pCreature);
- objmgr.AddCreatureToGrid(db_guid, objmgr.GetCreatureData(db_guid));
- return true;
-}
-
-//add item in vendorlist
-bool ChatHandler::HandleNpcAddVendorItemCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* pitem = extractKeyFromLink((char*)args,"Hitem");
- if (!pitem)
- {
- SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 itemId = atol(pitem);
-
- char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
- uint32 maxcount = 0;
- if (fmaxcount)
- maxcount = atol(fmaxcount);
-
- char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
- uint32 incrtime = 0;
- if (fincrtime)
- incrtime = atol(fincrtime);
-
- char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
- uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
-
- Creature* vendor = getSelectedCreature();
-
- uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
-
- if (!objmgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,m_session->GetPlayer()))
- {
- SetSentErrorMessage(true);
- return false;
- }
-
- objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
-
- ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
-
- PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
- return true;
-}
-
-//del item from vendor list
-bool ChatHandler::HandleNpcDelVendorItemCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Creature* vendor = getSelectedCreature();
- if (!vendor || !vendor->isVendor())
- {
- SendSysMessage(LANG_COMMAND_VENDORSELECTION);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* pitem = extractKeyFromLink((char*)args,"Hitem");
- if (!pitem)
- {
- SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
- SetSentErrorMessage(true);
- return false;
- }
- uint32 itemId = atol(pitem);
-
- if (!objmgr.RemoveVendorItem(vendor->GetEntry(),itemId))
- {
- PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
- SetSentErrorMessage(true);
- return false;
- }
-
- ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
-
- PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
- return true;
-}
-
-//add move for creature
-bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* guid_str = strtok((char*)args, " ");
- char* wait_str = strtok((char*)NULL, " ");
-
- uint32 lowguid = atoi((char*)guid_str);
-
- Creature* pCreature = NULL;
-
- /* FIXME: impossible without entry
- if (lowguid)
- pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
- */
-
- // attempt check creature existence by DB data
- if (!pCreature)
- {
- CreatureData const* data = objmgr.GetCreatureData(lowguid);
- if (!data)
- {
- PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
- }
- else
- {
- // obtain real GUID for DB operations
- lowguid = pCreature->GetDBTableGUIDLow();
- }
-
- int wait = wait_str ? atoi(wait_str) : 0;
-
- if (wait < 0)
- wait = 0;
-
- //Player* player = m_session->GetPlayer();
-
- //WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
-
- // update movement type
- WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
- if (pCreature && pCreature->GetWaypointPath())
- {
- pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
- pCreature->GetMotionMaster()->Initialize();
- if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
- {
- pCreature->setDeathState(JUST_DIED);
- pCreature->Respawn(true);
- }
- pCreature->SaveToDB();
- }
-
- SendSysMessage(LANG_WAYPOINT_ADDED);
-
- return true;
-}
-
-//change level of creature or pet
-bool ChatHandler::HandleNpcChangeLevelCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint8 lvl = (uint8) atoi((char*)args);
- if (lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- Creature* pCreature = getSelectedCreature();
- if (!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (pCreature->isPet())
- {
- if (((Pet*)pCreature)->getPetType() == HUNTER_PET)
- {
- pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(lvl)/4);
- pCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
- }
- ((Pet*)pCreature)->GivePetLevel(lvl);
- }
- else
- {
- pCreature->SetMaxHealth(100 + 30*lvl);
- pCreature->SetHealth(100 + 30*lvl);
- pCreature->SetLevel(lvl);
- pCreature->SaveToDB();
- }
-
- return true;
-}
-
-//set npcflag of creature
-bool ChatHandler::HandleNpcFlagCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 npcFlags = (uint32) atoi((char*)args);
-
- Creature* pCreature = getSelectedCreature();
-
- if (!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
-
- WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
-
- SendSysMessage(LANG_VALUE_SAVED_REJOIN);
-
- return true;
-}
-
-bool ChatHandler::HandleNpcDeleteCommand(const char* args)
-{
- Creature* unit = NULL;
-
- if (*args)
- {
- // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hcreature");
- if (!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if (!lowguid)
- return false;
-
- if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
- unit = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
- }
- else
- unit = getSelectedCreature();
-
- if (!unit || unit->isPet() || unit->isTotem())
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // Delete the creature
- unit->CombatStop();
- unit->DeleteFromDB();
- unit->AddObjectToRemoveList();
-
- SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
-
- return true;
-}
-
-//move selected creature
-bool ChatHandler::HandleNpcMoveCommand(const char* args)
-{
- uint32 lowguid = 0;
-
- Creature* pCreature = getSelectedCreature();
-
- if (!pCreature)
- {
- // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hcreature");
- if (!cId)
- return false;
-
- lowguid = atoi(cId);
-
- /* FIXME: impossibel without entry
- if (lowguid)
- pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
- */
-
- // Attempting creature load from DB data
- if (!pCreature)
- {
- CreatureData const* data = objmgr.GetCreatureData(lowguid);
- if (!data)
- {
- PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 map_id = data->mapid;
-
- if (m_session->GetPlayer()->GetMapId() != map_id)
- {
- PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
- }
- else
- {
- lowguid = pCreature->GetDBTableGUIDLow();
- }
- }
- else
- {
- lowguid = pCreature->GetDBTableGUIDLow();
- }
-
- float x = m_session->GetPlayer()->GetPositionX();
- float y = m_session->GetPlayer()->GetPositionY();
- float z = m_session->GetPlayer()->GetPositionZ();
- float o = m_session->GetPlayer()->GetOrientation();
-
- if (pCreature)
- {
- if (CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
- {
- const_cast<CreatureData*>(data)->posX = x;
- const_cast<CreatureData*>(data)->posY = y;
- const_cast<CreatureData*>(data)->posZ = z;
- const_cast<CreatureData*>(data)->orientation = o;
- }
- pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
- pCreature->GetMotionMaster()->Initialize();
- if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
- {
- pCreature->setDeathState(JUST_DIED);
- pCreature->Respawn();
- }
- }
-
- WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
- PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
- return true;
-}
-
-/**HandleNpcSetMoveTypeCommand
- * Set the movement type for an NPC.<br/>
- * <br/>
- * Valid movement types are:
- * <ul>
- * <li> stay - NPC wont move </li>
- * <li> random - NPC will move randomly according to the spawndist </li>
- * <li> way - NPC will move with given waypoints set </li>
- * </ul>
- * additional parameter: NODEL - so no waypoints are deleted, if you
- * change the movement type
- */
-bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
-{
- if (!*args)
- return false;
-
- // 3 arguments:
- // GUID (optional - you can also select the creature)
- // stay|random|way (determines the kind of movement)
- // NODEL (optional - tells the system NOT to delete any waypoints)
- // this is very handy if you want to do waypoints, that are
- // later switched on/off according to special events (like escort
- // quests, etc)
- char* guid_str = strtok((char*)args, " ");
- char* type_str = strtok((char*)NULL, " ");
- char* dontdel_str = strtok((char*)NULL, " ");
-
- bool doNotDelete = false;
-
- if (!guid_str)
- return false;
-
- uint32 lowguid = 0;
- Creature* pCreature = NULL;
-
- if (dontdel_str)
- {
- //sLog.outError("DEBUG: All 3 params are set");
-
- // All 3 params are set
- // GUID
- // type
- // doNotDEL
- if (stricmp(dontdel_str, "NODEL") == 0)
- {
- //sLog.outError("DEBUG: doNotDelete = true;");
- doNotDelete = true;
- }
- }
- else
- {
- // Only 2 params - but maybe NODEL is set
- if (type_str)
- {
- sLog.outError("DEBUG: Only 2 params ");
- if (stricmp(type_str, "NODEL") == 0)
- {
- //sLog.outError("DEBUG: type_str, NODEL ");
- doNotDelete = true;
- type_str = NULL;
- }
- }
- }
-
- if (!type_str) // case .setmovetype $move_type (with selected creature)
- {
- type_str = guid_str;
- pCreature = getSelectedCreature();
- if (!pCreature || pCreature->isPet())
- return false;
- lowguid = pCreature->GetDBTableGUIDLow();
- }
- else // case .setmovetype #creature_guid $move_type (with selected creature)
- {
- lowguid = atoi((char*)guid_str);
-
- /* impossible without entry
- if (lowguid)
- pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
- */
-
- // attempt check creature existence by DB data
- if (!pCreature)
- {
- CreatureData const* data = objmgr.GetCreatureData(lowguid);
- if (!data)
- {
- PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
- }
- else
- {
- lowguid = pCreature->GetDBTableGUIDLow();
- }
- }
-
- // now lowguid is low guid really existed creature
- // and pCreature point (maybe) to this creature or NULL
-
- MovementGeneratorType move_type;
-
- std::string type = type_str;
-
- if (type == "stay")
- move_type = IDLE_MOTION_TYPE;
- else if (type == "random")
- move_type = RANDOM_MOTION_TYPE;
- else if (type == "way")
- move_type = WAYPOINT_MOTION_TYPE;
- else
- return false;
-
- // update movement type
- //if (doNotDelete == false)
- // WaypointMgr.DeletePath(lowguid);
-
- if (pCreature)
- {
- // update movement type
- if (doNotDelete == false)
- pCreature->LoadPath(0);
-
- pCreature->SetDefaultMovementType(move_type);
- pCreature->GetMotionMaster()->Initialize();
- if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
- {
- pCreature->setDeathState(JUST_DIED);
- pCreature->Respawn();
- }
- pCreature->SaveToDB();
- }
- if (doNotDelete == false)
- {
- PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
- }
- else
- {
- PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
- }
-
- return true;
-}
-
-//set model of creature
-bool ChatHandler::HandleNpcSetModelCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 displayId = (uint32) atoi((char*)args);
-
- Creature *pCreature = getSelectedCreature();
-
- if (!pCreature || pCreature->isPet())
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- pCreature->SetDisplayId(displayId);
- pCreature->SetNativeDisplayId(displayId);
-
- pCreature->SaveToDB();
-
- return true;
-}
-//set faction of creature
-bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 factionId = (uint32) atoi((char*)args);
-
- if (!sFactionTemplateStore.LookupEntry(factionId))
- {
- PSendSysMessage(LANG_WRONG_FACTION, factionId);
- SetSentErrorMessage(true);
- return false;
- }
-
- Creature* pCreature = getSelectedCreature();
-
- if (!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- pCreature->setFaction(factionId);
-
- // faction is set in creature_template - not inside creature
-
- // update in memory
- if (CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
- {
- const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
- const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
- }
-
- // and DB
- WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
-
- return true;
-}
-//set spawn dist of creature
-bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
-{
- if (!*args)
- return false;
-
- float option = atof((char*)args);
- if (option < 0.0f)
- {
- SendSysMessage(LANG_BAD_VALUE);
- return false;
- }
-
- MovementGeneratorType mtype = IDLE_MOTION_TYPE;
- if (option >0.0f)
- mtype = RANDOM_MOTION_TYPE;
-
- Creature *pCreature = getSelectedCreature();
- uint32 u_guidlow = 0;
-
- if (pCreature)
- u_guidlow = pCreature->GetDBTableGUIDLow();
- else
- return false;
-
- pCreature->SetRespawnRadius((float)option);
- pCreature->SetDefaultMovementType(mtype);
- pCreature->GetMotionMaster()->Initialize();
- if (pCreature->isAlive()) // dead creature will reset movement generator at respawn
- {
- pCreature->setDeathState(JUST_DIED);
- pCreature->Respawn();
- }
-
- WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
- PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
- return true;
-}
-//spawn time handling
-bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* stime = strtok((char*)args, " ");
-
- if (!stime)
- return false;
-
- int i_stime = atoi((char*)stime);
-
- if (i_stime < 0)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- Creature *pCreature = getSelectedCreature();
- uint32 u_guidlow = 0;
-
- if (pCreature)
- u_guidlow = pCreature->GetDBTableGUIDLow();
- else
- return false;
-
- WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow);
- pCreature->SetRespawnDelay((uint32)i_stime);
- PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime);
-
- return true;
-}
-//npc follow handling
-bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
-{
- Player *player = m_session->GetPlayer();
- Creature *creature = getSelectedCreature();
-
- if (!creature)
- {
- PSendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // Follow player - Using pet's default dist and angle
- creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, creature->GetFollowAngle());
-
- PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
- return true;
-}
-//npc unfollow handling
-bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
-{
- Player *player = m_session->GetPlayer();
- Creature *creature = getSelectedCreature();
-
- if (!creature)
- {
- PSendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (/*creature->GetMotionMaster()->empty() ||*/
- creature->GetMotionMaster()->GetCurrentMovementGeneratorType () != TARGETED_MOTION_TYPE)
- {
- PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
- SetSentErrorMessage(true);
- return false;
- }
-
- TargetedMovementGenerator<Creature> const* mgen
- = static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
-
- if (mgen->GetTarget() != player)
- {
- PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
- SetSentErrorMessage(true);
- return false;
- }
-
- // reset movement
- creature->GetMotionMaster()->MovementExpired(true);
-
- PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
- return true;
-}
-//npc tame handling
-bool ChatHandler::HandleNpcTameCommand(const char* /*args*/)
-{
- Creature *creatureTarget = getSelectedCreature ();
- if (!creatureTarget || creatureTarget->isPet ())
- {
- PSendSysMessage (LANG_SELECT_CREATURE);
- SetSentErrorMessage (true);
- return false;
- }
-
- Player *player = m_session->GetPlayer ();
-
- if (player->GetPetGUID ())
- {
- SendSysMessage (LANG_YOU_ALREADY_HAVE_PET);
- SetSentErrorMessage (true);
- return false;
- }
-
- CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
-
- if (!cInfo->isTameable (player->CanTameExoticPets()))
- {
- PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
- SetSentErrorMessage (true);
- return false;
- }
-
- // Everything looks OK, create new pet
- Pet* pet = player->CreateTamedPetFrom (creatureTarget);
- if (!pet)
- {
- PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
- SetSentErrorMessage (true);
- return false;
- }
-
- // place pet before player
- float x,y,z;
- player->GetClosePoint (x,y,z,creatureTarget->GetObjectSize (),CONTACT_DISTANCE);
- pet->Relocate (x,y,z,M_PI-player->GetOrientation ());
-
- // set pet to defensive mode by default (some classes can't control controlled pets in fact).
- pet->SetReactState(REACT_DEFENSIVE);
-
- // calculate proper level
- uint8 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
-
- // prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
-
- // add to world
- pet->GetMap()->Add(pet->ToCreature());
-
- // visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
-
- // caster have pet now
- player->SetMinion(pet, true);
-
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- player->PetSpellInitialize();
-
- return true;
-}
-//npc phasemask handling
-//change phasemask of creature or pet
-bool ChatHandler::HandleNpcSetPhaseCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 phasemask = (uint32) atoi((char*)args);
- if (phasemask == 0)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- Creature* pCreature = getSelectedCreature();
- if (!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- pCreature->SetPhaseMask(phasemask,true);
-
- if (!pCreature->isPet())
- pCreature->SaveToDB();
-
- return true;
-}
-//npc deathstate handling
-bool ChatHandler::HandleNpcSetDeathStateCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Creature* pCreature = getSelectedCreature();
- if (!pCreature || pCreature->isPet())
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (strncmp(args, "on", 3) == 0)
- pCreature->SetDeadByDefault(true);
- else if (strncmp(args, "off", 4) == 0)
- pCreature->SetDeadByDefault(false);
- else
- {
- SendSysMessage(LANG_USE_BOL);
- SetSentErrorMessage(true);
- return false;
- }
-
- pCreature->SaveToDB();
- pCreature->Respawn();
-
- return true;
-}
-
-//TODO: NpcCommands that need to be fixed :
-
-bool ChatHandler::HandleNpcNameCommand(const char* /*args*/)
-{
- /* Temp. disabled
- if (!*args)
- return false;
-
- if (strlen((char*)args)>75)
- {
- PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); ++i)
- {
- if (!isalpha(args[i]) && args[i] != ' ')
- {
- SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
-
- uint64 guid;
- guid = m_session->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
-
- if (!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- pCreature->SetName(args);
- uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName());
- pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- pCreature->SaveToDB();
- */
-
- return true;
-}
-
-bool ChatHandler::HandleNpcSubNameCommand(const char* /*args*/)
-{
- /* Temp. disabled
-
- if (!*args)
- args = "";
-
- if (strlen((char*)args)>75)
- {
-
- PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); i++)
- {
- if (!isalpha(args[i]) && args[i] != ' ')
- {
- SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
- uint64 guid;
- guid = m_session->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
-
- if (!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
- pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- pCreature->SaveToDB();
- */
- return true;
-}
-
-//move item to other slot
-bool ChatHandler::HandleItemMoveCommand(const char* args)
-{
- if (!*args)
- return false;
- uint8 srcslot, dstslot;
-
- char* pParam1 = strtok((char*)args, " ");
- if (!pParam1)
- return false;
-
- char* pParam2 = strtok(NULL, " ");
- if (!pParam2)
- return false;
-
- srcslot = (uint8)atoi(pParam1);
- dstslot = (uint8)atoi(pParam2);
-
- if (srcslot == dstslot)
- return true;
-
- if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
- return false;
-
- if (!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
- return false;
-
- uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
- uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
-
- m_session->GetPlayer()->SwapItem(src, dst);
-
- return true;
-}
-
-//demorph player or unit
-bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
-{
- Unit *target = getSelectedUnit();
- if (!target)
- target = m_session->GetPlayer();
-
- // check online security
- else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
- return false;
-
- target->DeMorph();
-
- return true;
-}
-
-//morph creature or player
-bool ChatHandler::HandleModifyMorphCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint16 display_id = (uint16)atoi((char*)args);
-
- Unit *target = getSelectedUnit();
- if (!target)
- target = m_session->GetPlayer();
-
- // check online security
- else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
- return false;
-
- target->SetDisplayId(display_id);
-
- return true;
-}
-
-//kick player
-bool ChatHandler::HandleKickPlayerCommand(const char *args)
-{
-/* const char* kickName = strtok((char*)args, " ");
- char* kickReason = strtok(NULL, "\n");
- std::string reason = "No Reason";
- std::string kicker = "Console";
- if (kickReason)
- reason = kickReason;
- if (m_session)
- kicker = m_session->GetPlayer()->GetName();
-
- if (!kickName)
- {
- Player* player = getSelectedPlayer();
- if (!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (player == m_session->GetPlayer())
- {
- SendSysMessage(LANG_COMMAND_KICKSELF);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(player, 0))
- return false;
-
- if (sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
- {
- sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
- }
- else
- {
- PSendSysMessage(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
- }
-
- player->GetSession()->KickPlayer();
- }
- else
- {
- std::string name = extractPlayerNameFromLink((char*)kickName);
- if (name.empty())
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (m_session && name == m_session->GetPlayer()->GetName())
- {
- SendSysMessage(LANG_COMMAND_KICKSELF);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player* player = objmgr.GetPlayer(kickName);
- if (!player)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (HasLowerSecurity(player, 0))
- {
- SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string nameLink = playerLink(name);
-
- if (sWorld.KickPlayer(name))
- {
- if (sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
- {
- sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str());
- }
- else
- {
- PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str());
- }
- }
- else
- {
- PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str());
- return false;
- }
- }*/
- Player* target;
- if (!extractPlayerTarget((char*)args,&target))
- return false;
-
- if (m_session && target == m_session->GetPlayer())
- {
- SendSysMessage(LANG_COMMAND_KICKSELF);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- // send before target pointer invalidate
- PSendSysMessage(LANG_COMMAND_KICKMESSAGE,GetNameLink(target).c_str());
- target->GetSession()->KickPlayer();
- return true;
-}
-
-//set temporary phase mask for player
-bool ChatHandler::HandleModifyPhaseCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 phasemask = (uint32)atoi((char*)args);
-
- Unit *target = getSelectedUnit();
- if (!target)
- target = m_session->GetPlayer();
-
- // check online security
- else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
- return false;
-
- target->SetPhaseMask(phasemask,true);
-
- return true;
-}
-//show info of gameobject
-bool ChatHandler::HandleGOInfoCommand(const char* args)
-{
- uint32 entry = 0;
- uint32 type = 0;
- uint32 displayid = 0;
- std::string name;
-
- if (!*args)
- {
- if (WorldObject * obj = getSelectedObject())
- entry = obj->GetEntry();
- }
- else
- entry = atoi((char*)args);
-
- GameObjectInfo const* goinfo = objmgr.GetGameObjectInfo(entry);
-
- if (!goinfo)
- return false;
-
- type = goinfo->type;
- displayid = goinfo->displayId;
- name = goinfo->name;
-
- PSendSysMessage(LANG_GOINFO_ENTRY, entry);
- PSendSysMessage(LANG_GOINFO_TYPE, type);
- PSendSysMessage(LANG_GOINFO_DISPLAYID, displayid);
- PSendSysMessage(LANG_GOINFO_NAME, name.c_str());
-
- return true;
-}
-
-//show info of player
-bool ChatHandler::HandlePInfoCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
- return false;
-
- uint32 accId = 0;
- uint32 money = 0;
- uint32 total_player_time = 0;
- uint8 level = 0;
- uint32 latency = 0;
- uint8 race;
- uint8 Class;
-
- // get additional information from Player object
- if (target)
- {
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- accId = target->GetSession()->GetAccountId();
- money = target->GetMoney();
- total_player_time = target->GetTotalPlayedTime();
- level = target->getLevel();
- latency = target->GetSession()->GetLatency();
- race = target->getRace();
- Class = target->getClass();
- }
- // get additional information from DB
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, target_guid))
- return false;
-
- // 0 1 2 3 4 5
- QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account, race, class FROM characters WHERE guid = '%u'", GUID_LOPART(target_guid));
- if (!result)
- return false;
-
- Field *fields = result->Fetch();
- total_player_time = fields[0].GetUInt32();
- level = fields[1].GetUInt32();
- money = fields[2].GetUInt32();
- accId = fields[3].GetUInt32();
- race = fields[4].GetUInt8();
- Class = fields[5].GetUInt8();
- }
-
- std::string username = GetTrinityString(LANG_ERROR);
- std::string email = GetTrinityString(LANG_ERROR);
- std::string last_ip = GetTrinityString(LANG_ERROR);
- uint32 security = 0;
- std::string last_login = GetTrinityString(LANG_ERROR);
-
- QueryResult_AutoPtr result = LoginDatabase.PQuery("SELECT a.username,aa.gmlevel,a.email,a.last_ip,a.last_login "
- "FROM account a "
- "LEFT JOIN account_access aa "
- "ON (a.id = aa.id) "
- "WHERE a.id = '%u'",accId);
- if (result)
- {
- Field* fields = result->Fetch();
- username = fields[0].GetCppString();
- security = fields[1].GetUInt32();
- email = fields[2].GetCppString();
-
- if (email.empty())
- email = "-";
-
- if (!m_session || m_session->GetSecurity() >= security)
- {
- last_ip = fields[3].GetCppString();
- last_login = fields[4].GetCppString();
- }
- else
- {
- last_ip = "-";
- last_login = "-";
- }
- }
-
- std::string nameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetTrinityString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, email.c_str(), security, last_ip.c_str(), last_login.c_str(), latency);
-
- std::string race_s, Class_s;
- switch(race)
- {
- case RACE_HUMAN: race_s = "Human"; break;
- case RACE_ORC: race_s = "Orc"; break;
- case RACE_DWARF: race_s = "Dwarf"; break;
- case RACE_NIGHTELF: race_s = "Night Elf"; break;
- case RACE_UNDEAD_PLAYER: race_s = "Undead"; break;
- case RACE_TAUREN: race_s = "Tauren"; break;
- case RACE_GNOME: race_s = "Gnome"; break;
- case RACE_TROLL: race_s = "Troll"; break;
- case RACE_BLOODELF: race_s = "Blood Elf"; break;
- case RACE_DRAENEI: race_s = "Draenei"; break;
- }
- switch(Class)
- {
- case CLASS_WARRIOR: Class_s = "Warrior"; break;
- case CLASS_PALADIN: Class_s = "Paladin"; break;
- case CLASS_HUNTER: Class_s = "Hunter"; break;
- case CLASS_ROGUE: Class_s = "Rogue"; break;
- case CLASS_PRIEST: Class_s = "Priest"; break;
- case CLASS_DEATH_KNIGHT: Class_s = "Death Knight"; break;
- case CLASS_SHAMAN: Class_s = "Shaman"; break;
- case CLASS_MAGE: Class_s = "Mage"; break;
- case CLASS_WARLOCK: Class_s = "Warlock"; break;
- case CLASS_DRUID: Class_s = "Druid"; break;
- }
-
- std::string timeStr = secsToTimeString(total_player_time,true,true);
- uint32 gold = money /GOLD;
- uint32 silv = (money % GOLD) / SILVER;
- uint32 copp = (money % GOLD) % SILVER;
- PSendSysMessage(LANG_PINFO_LEVEL, race_s.c_str(), Class_s.c_str(), timeStr.c_str(), level, gold, silv, copp);
-
- return true;
-}
-
-/////WAYPOINT COMMANDS
-
-/**
- * Add a waypoint to a creature.
- *
- * The user can either select an npc or provide its GUID.
- *
- * The user can even select a visual waypoint - then the new waypoint
- * is placed *after* the selected one - this makes insertion of new
- * waypoints possible.
- *
- * eg:
- * .wp add 12345
- * -> adds a waypoint to the npc with the GUID 12345
- *
- * .wp add
- * -> adds a waypoint to the currently selected creature
- *
- *
- * @param args if the user did not provide a GUID, it is NULL
- *
- * @return true - command did succeed, false - something went wrong
- */
-bool ChatHandler::HandleWpAddCommand(const char* args)
-{
- sLog.outDebug("DEBUG: HandleWpAddCommand");
-
- // optional
- char* path_number = NULL;
- uint32 pathid = 0;
-
- if (*args)
- path_number = strtok((char*)args, " ");
-
- uint32 point = 0;
- Creature* target = getSelectedCreature();
-
- if (!path_number)
- {
- if (target)
- pathid = target->GetWaypointPath();
- else
- {
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT MAX(id) FROM waypoint_data");
- uint32 maxpathid = result->Fetch()->GetInt32();
- pathid = maxpathid+1;
- sLog.outDebug("DEBUG: HandleWpAddCommand - New path started.");
- PSendSysMessage("%s%s|r", "|cff00ff00", "New path started.");
- }
- }
- else
- pathid = atoi(path_number);
-
- // path_id -> ID of the Path
- // point -> number of the waypoint (if not 0)
-
- if (!pathid)
- {
- sLog.outDebug("DEBUG: HandleWpAddCommand - Current creature haven't loaded path.");
- PSendSysMessage("%s%s|r", "|cffff33ff", "Current creature haven't loaded path.");
- return true;
- }
-
- sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0");
-
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT MAX(point) FROM waypoint_data WHERE id = '%u'",pathid);
-
- if (result)
- point = (*result)[0].GetUInt32();
-
- Player* player = m_session->GetPlayer();
- //Map *map = player->GetMap();
-
- WorldDatabase.PExecuteLog("INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES ('%u','%u','%f', '%f', '%f')",
- pathid, point+1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
-
- PSendSysMessage("%s%s%u%s%u%s|r", "|cff00ff00", "PathID: |r|cff00ffff", pathid, "|r|cff00ff00: Waypoint |r|cff00ffff", point+1,"|r|cff00ff00 created. ");
- return true;
-} // HandleWpAddCommand
-
-bool ChatHandler::HandleWpLoadPathCommand(const char *args)
-{
- if (!*args)
- return false;
-
- // optional
- char* path_number = NULL;
-
- if (*args)
- path_number = strtok((char*)args, " ");
-
- uint32 pathid = 0;
- uint32 guidlow = 0;
- Creature* target = getSelectedCreature();
-
- // Did player provide a path_id?
- if (!path_number)
- sLog.outDebug("DEBUG: HandleWpLoadPathCommand - No path number provided");
-
- if (!target)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (target->GetEntry() == 1)
- {
- PSendSysMessage("%s%s|r", "|cffff33ff", "You want to load path to a waypoint? Aren't you?");
- SetSentErrorMessage(true);
- return false;
- }
-
- pathid = atoi(path_number);
-
- if (!pathid)
- {
- PSendSysMessage("%s%s|r", "|cffff33ff", "No vallid path number provided.");
- return true;
- }
-
- guidlow = target->GetDBTableGUIDLow();
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature_addon WHERE guid = '%u'",guidlow);
-
- if (result)
- WorldDatabase.PExecute("UPDATE creature_addon SET path_id = '%u' WHERE guid = '%u'", pathid, guidlow);
- else
- WorldDatabase.PExecute("INSERT INTO creature_addon(guid,path_id) VALUES ('%u','%u')", guidlow, pathid);
-
- WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE, guidlow);
-
- target->LoadPath(pathid);
- target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
- target->GetMotionMaster()->Initialize();
- target->MonsterSay("Path loaded.",0,0);
-
- return true;
-}
-
-bool ChatHandler::HandleReloadAllPaths(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 id = atoi(args);
-
- if (!id)
- return false;
-
- PSendSysMessage("%s%s|r|cff00ffff%u|r", "|cff00ff00", "Loading Path: ", id);
- sWaypointMgr->UpdatePath(id);
- return true;
-}
-
-bool ChatHandler::HandleWpUnLoadPathCommand(const char * /*args*/)
-{
- uint32 guidlow = 0;
- Creature* target = getSelectedCreature();
-
- if (!target)
- {
- PSendSysMessage("%s%s|r", "|cff33ffff", "You must select target.");
- return true;
- }
-
- if (target->GetCreatureAddon())
- {
- if (target->GetCreatureAddon()->path_id != 0)
- {
- WorldDatabase.PExecute("DELETE FROM creature_addon WHERE guid = %u", target->GetGUIDLow());
- target->UpdateWaypointID(0);
- WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", IDLE_MOTION_TYPE, guidlow);
- target->LoadPath(0);
- target->SetDefaultMovementType(IDLE_MOTION_TYPE);
- target->GetMotionMaster()->MoveTargetedHome();
- target->GetMotionMaster()->Initialize();
- target->MonsterSay("Path unloaded.",0,0);
- return true;
- }
- PSendSysMessage("%s%s|r", "|cffff33ff", "Target have no loaded path.");
- }
- return true;
-}
-
-bool ChatHandler::HandleWpEventCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* show_str = strtok((char*)args, " ");
- std::string show = show_str;
-
- // Check
- if ((show != "add") && (show != "mod") && (show != "del") && (show != "listid")) return false;
-
- char* arg_id = strtok(NULL, " ");
- uint32 id = 0;
-
- if (show == "add")
- {
- if (arg_id)
- id = atoi(arg_id);
-
- if (id)
- {
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT id FROM waypoint_scripts WHERE guid = %u", id);
-
- if (!result)
- {
- WorldDatabase.PExecute("INSERT INTO waypoint_scripts(guid)VALUES(%u)", id);
- PSendSysMessage("%s%s%u|r", "|cff00ff00", "Wp Event: New waypoint event added: ", id);
- }
- else
- PSendSysMessage("|cff00ff00Wp Event: You have choosed an existing waypoint script guid: %u|r", id);
- }
- else
- {
- QueryResult_AutoPtr result = WorldDatabase.Query("SELECT MAX(guid) FROM waypoint_scripts");
- id = result->Fetch()->GetUInt32();
- WorldDatabase.PExecute("INSERT INTO waypoint_scripts(guid)VALUES(%u)", id+1);
- PSendSysMessage("%s%s%u|r", "|cff00ff00","Wp Event: New waypoint event added: |r|cff00ffff", id+1);
- }
-
- return true;
- }
-
- if (show == "listid")
- {
- if (!arg_id)
- {
- PSendSysMessage("%s%s|r", "|cff33ffff","Wp Event: You must provide waypoint script id.");
- return true;
- }
-
- id = atoi(arg_id);
-
- uint32 a2, a3, a4, a5, a6;
- float a8, a9, a10, a11;
- char const* a7;
-
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid, delay, command, datalong, datalong2, dataint, x, y, z, o FROM waypoint_scripts WHERE id = %u", id);
-
- if (!result)
- {
- PSendSysMessage("%s%s%u|r", "|cff33ffff", "Wp Event: No waypoint scripts found on id: ", id);
- return true;
- }
-
- Field *fields;
-
- do
- {
- fields = result->Fetch();
- a2 = fields[0].GetUInt32();
- a3 = fields[1].GetUInt32();
- a4 = fields[2].GetUInt32();
- a5 = fields[3].GetUInt32();
- a6 = fields[4].GetUInt32();
- a7 = fields[5].GetString();
- a8 = fields[6].GetFloat();
- a9 = fields[7].GetFloat();
- a10 = fields[8].GetFloat();
- a11 = fields[9].GetFloat();
-
- PSendSysMessage("|cffff33ffid:|r|cff00ffff %u|r|cff00ff00, guid: |r|cff00ffff%u|r|cff00ff00, delay: |r|cff00ffff%u|r|cff00ff00, command: |r|cff00ffff%u|r|cff00ff00, datalong: |r|cff00ffff%u|r|cff00ff00, datalong2: |r|cff00ffff%u|r|cff00ff00, datatext: |r|cff00ffff%s|r|cff00ff00, posx: |r|cff00ffff%f|r|cff00ff00, posy: |r|cff00ffff%f|r|cff00ff00, posz: |r|cff00ffff%f|r|cff00ff00, orientation: |r|cff00ffff%f|r", id, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
- }
- while (result->NextRow());
- }
-
- if (show == "del")
- {
- id = atoi(arg_id);
-
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM waypoint_scripts WHERE guid = %u", id);
-
- if (result)
- {
- WorldDatabase.PExecuteLog("DELETE FROM waypoint_scripts WHERE guid = %u", id);
- PSendSysMessage("%s%s%u|r","|cff00ff00","Wp Event: Waypoint script removed: ", id);
- }
- else
- PSendSysMessage("|cffff33ffWp Event: ERROR: you have selected a non existing script: %u|r", id);
-
- return true;
- }
-
- if (show == "mod")
- {
- if (!arg_id)
- {
- SendSysMessage("|cffff33ffERROR: Waypoint script guid not present.|r");
- return true;
- }
-
- id = atoi(arg_id);
-
- if (!id)
- {
- SendSysMessage("|cffff33ffERROR: No vallid waypoint script id not present.|r");
- return true;
- }
-
- char* arg_2 = strtok(NULL," ");
-
- if (!arg_2)
- {
- SendSysMessage("|cffff33ffERROR: No argument present.|r");
- return true;
- }
-
- std::string arg_string = arg_2;
-
- if ((arg_string != "setid") && (arg_string != "delay") && (arg_string != "command")
- && (arg_string != "datalong") && (arg_string != "datalong2") && (arg_string != "dataint") && (arg_string != "posx")
- && (arg_string != "posy") && (arg_string != "posz") && (arg_string != "orientation"))
- {
- SendSysMessage("|cffff33ffERROR: No valid argument present.|r");
- return true;
- }
-
- char* arg_3;
- std::string arg_str_2 = arg_2;
- arg_3 = strtok(NULL," ");
-
- if (!arg_3)
- {
- SendSysMessage("|cffff33ffERROR: No additional argument present.|r");
- return true;
- }
-
- float coord;
-
- if (arg_str_2 == "setid")
- {
- uint32 newid = atoi(arg_3);
- PSendSysMessage("%s%s|r|cff00ffff%u|r|cff00ff00%s|r|cff00ffff%u|r","|cff00ff00","Wp Event: Wypoint scipt guid: ", newid," id changed: ", id);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET id='%u' WHERE guid='%u'",
- newid, id); return true;
- }
- else
- {
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT id FROM waypoint_scripts WHERE guid='%u'",id);
-
- if (!result)
- {
- SendSysMessage("|cffff33ffERROR: You have selected an non existing waypoint script guid.|r");
- return true;
- }
-
- if (arg_str_2 == "posx")
- {
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET x='%f' WHERE guid='%u'",
- coord, id);
- PSendSysMessage("|cff00ff00Waypoint script:|r|cff00ffff %u|r|cff00ff00 position_x updated.|r", id);
- return true;
- }
- else if (arg_str_2 == "posy")
- {
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET y='%f' WHERE guid='%u'",
- coord, id);
- PSendSysMessage("|cff00ff00Waypoint script: %u position_y updated.|r", id);
- return true;
- }
- else if (arg_str_2 == "posz")
- {
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET z='%f' WHERE guid='%u'",
- coord, id);
- PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 position_z updated.|r", id);
- return true;
- }
- else if (arg_str_2 == "orientation")
- {
- coord = atof(arg_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET o='%f' WHERE guid='%u'",
- coord, id);
- PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 orientation updated.|r", id);
- return true;
- }
- else if (arg_str_2 == "dataint")
- {
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET %s='%u' WHERE guid='%u'",
- arg_2, atoi(arg_3), id);
- PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 dataint updated.|r", id);
- return true;
- }
- else
- {
- std::string arg_str_3 = arg_3;
- WorldDatabase.escape_string(arg_str_3);
- WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET %s='%s' WHERE guid='%u'",
- arg_2, arg_str_3.c_str(), id);
- }
- }
- PSendSysMessage("%s%s|r|cff00ffff%u:|r|cff00ff00 %s %s|r","|cff00ff00","Waypoint script:", id, arg_2,"updated.");
- }
- return true;
-}
-
-bool ChatHandler::HandleWpModifyCommand(const char* args)
-{
- sLog.outDebug("DEBUG: HandleWpModifyCommand");
-
- if (!*args)
- return false;
-
- // first arg: add del text emote spell waittime move
- char* show_str = strtok((char*)args, " ");
- if (!show_str)
- {
- return false;
- }
-
- std::string show = show_str;
- // Check
- // Remember: "show" must also be the name of a column!
- if ((show != "delay") && (show != "action") && (show != "action_chance")
- && (show != "move_flag") && (show != "del") && (show != "move") && (show != "wpadd")
-)
- {
- return false;
- }
-
- // Next arg is: <PATHID> <WPNUM> <ARGUMENT>
- char* arg_str = NULL;
-
- // Did user provide a GUID
- // or did the user select a creature?
- // -> variable lowguid is filled with the GUID of the NPC
- uint32 pathid = 0;
- uint32 point = 0;
- uint32 wpGuid = 0;
- Creature* target = getSelectedCreature();
-
- if (!target || target->GetEntry() != VISUAL_WAYPOINT)
- {
- SendSysMessage("|cffff33ffERROR: You must select a waypoint.|r");
- return false;
- }
-
- sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
- // The visual waypoint
- Creature* wpCreature = NULL;
- wpGuid = target->GetGUIDLow();
-
- // Did the user select a visual spawnpoint?
- if (wpGuid)
- wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
- // attempt check creature existence by DB data
- else
- {
- PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, wpGuid);
- return false;
- }
- // User did select a visual waypoint?
- // Check the creature
- if (wpCreature->GetEntry() == VISUAL_WAYPOINT)
- {
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid);
-
- if (!result)
- {
- sLog.outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
-
- PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
- // Select waypoint number from database
- // Since we compare float values, we have to deal with
- // some difficulties.
- // Here we search for all waypoints that only differ in one from 1 thousand
- // (0.001) - There is no other way to compare C++ floats with mySQL floats
- // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
- const char* maxDIFF = "0.01";
- result = WorldDatabase.PQuery("SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s) and (abs(position_y - %f) <= %s) and (abs(position_z - %f) <= %s)",
- wpCreature->GetPositionX(), maxDIFF, wpCreature->GetPositionY(), maxDIFF, wpCreature->GetPositionZ(), maxDIFF);
- if (!result)
- {
- PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
- return true;
- }
- }
- sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
-
- do
- {
- Field *fields = result->Fetch();
- pathid = fields[0].GetUInt32();
- point = fields[1].GetUInt32();
- }
- while (result->NextRow());
-
- // We have the waypoint number and the GUID of the "master npc"
- // Text is enclosed in "<>", all other arguments not
- arg_str = strtok((char*)NULL, " ");
- }
-
- sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
-
- // Check for argument
- if (show != "del" && show != "move" && arg_str == NULL)
- {
- PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
- return false;
- }
-
- if (show == "del" && target)
- {
- PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
-
- // wpCreature
- Creature* wpCreature = NULL;
-
- if (wpGuid != 0)
- {
- wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
- wpCreature->CombatStop();
- wpCreature->DeleteFromDB();
- wpCreature->AddObjectToRemoveList();
- }
-
- WorldDatabase.PExecuteLog("DELETE FROM waypoint_data WHERE id='%u' AND point='%u'",
- pathid, point);
- WorldDatabase.PExecuteLog("UPDATE waypoint_data SET point=point-1 WHERE id='%u' AND point>'%u'",
- pathid, point);
-
- PSendSysMessage(LANG_WAYPOINT_REMOVED);
- return true;
- } // del
-
- if (show == "move" && target)
- {
- PSendSysMessage("|cff00ff00DEBUG: wp move, PathID: |r|cff00ffff%u|r", pathid);
-
- Player *chr = m_session->GetPlayer();
- Map *map = chr->GetMap();
- {
- // wpCreature
- Creature* wpCreature = NULL;
- // What to do:
- // Move the visual spawnpoint
- // Respawn the owner of the waypoints
- if (wpGuid != 0)
- {
- wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
- wpCreature->CombatStop();
- wpCreature->DeleteFromDB();
- wpCreature->AddObjectToRemoveList();
- // re-create
- Creature* wpCreature2 = new Creature;
- if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()))
- {
- PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
- delete wpCreature2;
- return false;
- }
-
- wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
- wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
- map->Add(wpCreature2);
- //MapManager::Instance().GetMap(npcCreature->GetMapId())->Add(wpCreature2);
- }
-
- WorldDatabase.PExecuteLog("UPDATE waypoint_data SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'",
- chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), pathid, point);
-
- PSendSysMessage(LANG_WAYPOINT_CHANGED);
- }
- return true;
- } // move
-
- const char *text = arg_str;
-
- if (text == 0)
- {
- // show_str check for present in list of correct values, no sql injection possible
- WorldDatabase.PExecuteLog("UPDATE waypoint_data SET %s=NULL WHERE id='%u' AND point='%u'",
- show_str, pathid, point);
- }
- else
- {
- // show_str check for present in list of correct values, no sql injection possible
- std::string text2 = text;
- WorldDatabase.escape_string(text2);
- WorldDatabase.PExecuteLog("UPDATE waypoint_data SET %s='%s' WHERE id='%u' AND point='%u'",
- show_str, text2.c_str(), pathid, point);
- }
-
- PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
- return true;
-}
-
-bool ChatHandler::HandleWpShowCommand(const char* args)
-{
- sLog.outDebug("DEBUG: HandleWpShowCommand");
-
- if (!*args)
- return false;
-
- // first arg: on, off, first, last
- char* show_str = strtok((char*)args, " ");
- if (!show_str)
- return false;
-
- // second arg: GUID (optional, if a creature is selected)
- char* guid_str = strtok((char*)NULL, " ");
- sLog.outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
-
- uint32 pathid = 0;
- Creature* target = getSelectedCreature();
-
- // Did player provide a PathID?
-
- if (!guid_str)
- {
- sLog.outDebug("DEBUG: HandleWpShowCommand: !guid_str");
- // No PathID provided
- // -> Player must have selected a creature
-
- if (!target)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- pathid = target->GetWaypointPath();
- }
- else
- {
- sLog.outDebug("|cff00ff00DEBUG: HandleWpShowCommand: PathID provided|r");
- // PathID provided
- // Warn if player also selected a creature
- // -> Creature selection is ignored <-
- if (target)
- SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
-
- pathid = atoi((char*)guid_str);
- }
-
- sLog.outDebug("DEBUG: HandleWpShowCommand: danach");
-
- std::string show = show_str;
- uint32 Maxpoint;
-
- sLog.outDebug("DEBUG: HandleWpShowCommand: PathID: %u", pathid);
-
- //PSendSysMessage("wpshow - show: %s", show);
-
- // Show info for the selected waypoint
- if (show == "info")
- {
- // Check if the user did specify a visual waypoint
- if (target->GetEntry() != VISUAL_WAYPOINT)
- {
- PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
- SetSentErrorMessage(true);
- return false;
- }
-
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT id, point, delay, move_flag, action, action_chance FROM waypoint_data WHERE wpguid = %u", target->GetGUIDLow());
-
- if (!result)
- {
- SendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM);
- return true;
- }
-
- SendSysMessage("|cff00ffffDEBUG: wp show info:|r");
- do
- {
- Field *fields = result->Fetch();
- pathid = fields[0].GetUInt32();
- uint32 point = fields[1].GetUInt32();
- uint32 delay = fields[2].GetUInt32();
- uint32 flag = fields[3].GetUInt32();
- uint32 ev_id = fields[4].GetUInt32();
- uint32 ev_chance = fields[5].GetUInt32();
-
- PSendSysMessage("|cff00ff00Show info: for current point: |r|cff00ffff%u|r|cff00ff00, Path ID: |r|cff00ffff%u|r", point, pathid);
- PSendSysMessage("|cff00ff00Show info: delay: |r|cff00ffff%u|r", delay);
- PSendSysMessage("|cff00ff00Show info: Move flag: |r|cff00ffff%u|r", flag);
- PSendSysMessage("|cff00ff00Show info: Waypoint event: |r|cff00ffff%u|r", ev_id);
- PSendSysMessage("|cff00ff00Show info: Event chance: |r|cff00ffff%u|r", ev_chance);
- }
- while (result->NextRow());
-
- return true;
- }
-
- if (show == "on")
- {
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT point, position_x,position_y,position_z FROM waypoint_data WHERE id = '%u'", pathid);
-
- if (!result)
- {
- SendSysMessage("|cffff33ffPath no found.|r");
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage("|cff00ff00DEBUG: wp on, PathID: |cff00ffff%u|r", pathid);
-
- // Delete all visuals for this NPC
- QueryResult_AutoPtr result2 = WorldDatabase.PQuery("SELECT wpguid FROM waypoint_data WHERE id = '%u' and wpguid <> 0", pathid);
-
- if (result2)
- {
- bool hasError = false;
- do
- {
- Field *fields = result2->Fetch();
- uint32 wpguid = fields[0].GetUInt32();
- Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
-
- if (!pCreature)
- {
- PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpguid);
- hasError = true;
- WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", wpguid);
- }
- else
- {
- pCreature->CombatStop();
- pCreature->DeleteFromDB();
- pCreature->AddObjectToRemoveList();
- }
-
- }
- while (result2->NextRow());
-
- if (hasError)
- {
- PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
- PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
- PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
- }
- }
-
- do
- {
- Field *fields = result->Fetch();
- uint32 point = fields[0].GetUInt32();
- float x = fields[1].GetFloat();
- float y = fields[2].GetFloat();
- float z = fields[3].GetFloat();
-
- uint32 id = VISUAL_WAYPOINT;
-
- Player *chr = m_session->GetPlayer();
- Map *map = chr->GetMap();
- float o = chr->GetOrientation();
-
- Creature* wpCreature = new Creature;
- if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
- {
- PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
- delete wpCreature;
- return false;
- }
-
- sLog.outDebug("DEBUG: UPDATE waypoint_data SET wpguid = '%u");
- // set "wpguid" column to the visual waypoint
- WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);
-
- wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
- wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
- map->Add(wpCreature);
-
- if (target)
- {
- wpCreature->SetDisplayId(target->GetDisplayId());
- wpCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
- wpCreature->SetLevel(point > MAX_LEVEL ? MAX_LEVEL : point);
- }
- }
- while (result->NextRow());
-
- SendSysMessage("|cff00ff00Showing the current creature's path.|r");
- return true;
- }
-
- if (show == "first")
- {
- PSendSysMessage("|cff00ff00DEBUG: wp first, GUID: %u|r", pathid);
-
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM waypoint_data WHERE point='1' AND id = '%u'",pathid);
- if (!result)
- {
- PSendSysMessage(LANG_WAYPOINT_NOTFOUND, pathid);
- SetSentErrorMessage(true);
- return false;
- }
-
- Field *fields = result->Fetch();
- float x = fields[0].GetFloat();
- float y = fields[1].GetFloat();
- float z = fields[2].GetFloat();
- uint32 id = VISUAL_WAYPOINT;
-
- Player *chr = m_session->GetPlayer();
- float o = chr->GetOrientation();
- Map *map = chr->GetMap();
-
- Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
- {
- PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
- delete pCreature;
- return false;
- }
-
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
- map->Add(pCreature);
-
- if (target)
- {
- pCreature->SetDisplayId(target->GetDisplayId());
- pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
- }
-
- return true;
- }
-
- if (show == "last")
- {
- PSendSysMessage("|cff00ff00DEBUG: wp last, PathID: |r|cff00ffff%u|r", pathid);
-
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT MAX(point) FROM waypoint_data WHERE id = '%u'",pathid);
- if (result)
- Maxpoint = (*result)[0].GetUInt32();
- else
- Maxpoint = 0;
-
- result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z FROM waypoint_data WHERE point ='%u' AND id = '%u'",Maxpoint, pathid);
- if (!result)
- {
- PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, pathid);
- SetSentErrorMessage(true);
- return false;
- }
- Field *fields = result->Fetch();
- float x = fields[0].GetFloat();
- float y = fields[1].GetFloat();
- float z = fields[2].GetFloat();
- uint32 id = VISUAL_WAYPOINT;
-
- Player *chr = m_session->GetPlayer();
- float o = chr->GetOrientation();
- Map *map = chr->GetMap();
-
- Creature* pCreature = new Creature;
- if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, 0, x, y, z, o))
- {
- PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
- delete pCreature;
- return false;
- }
-
- pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
- map->Add(pCreature);
-
- if (target)
- {
- pCreature->SetDisplayId(target->GetDisplayId());
- pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
- }
-
- return true;
- }
-
- if (show == "off")
- {
- QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id = '%u'", 1);
- if (!result)
- {
- SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND);
- SetSentErrorMessage(true);
- return false;
- }
- bool hasError = false;
- do
- {
- Field *fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
- if (!pCreature)
- {
- PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
- hasError = true;
- WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", guid);
- }
- else
- {
- pCreature->CombatStop();
- pCreature->DeleteFromDB();
- pCreature->AddObjectToRemoveList();
- }
- }
- while (result->NextRow());
- // set "wpguid" column to "empty" - no visual waypoint spawned
- WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '0'");
- //WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'");
-
- if (hasError)
- {
- PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
- PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
- PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
- }
-
- SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED);
- return true;
- }
-
- PSendSysMessage("|cffff33ffDEBUG: wpshow - no valid command found|r");
- return true;
-}
-
-//////////// WAYPOINT COMMANDS //
-
-//rename characters
-bool ChatHandler::HandleCharacterRenameCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
- return false;
-
- if (target)
- {
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
- target->SetAtLoginFlag(AT_LOGIN_RENAME);
- }
- else
- {
- // check offline security
- if (HasLowerSecurity(NULL, target_guid))
- return false;
-
- std::string oldNameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(target_guid));
- }
-
- return true;
-}
-
-// customize characters
-bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
-{
- Player* target;
- uint64 target_guid;
- std::string target_name;
- if (!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
- return false;
-
- if (target)
- {
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
- target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
- }
- else
- {
- std::string oldNameLink = playerLink(target_name);
-
- PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(target_guid));
- }
-
- return true;
-}
-
-bool ChatHandler::HandleCharacterReputationCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args,&target))
- return false;
-
- LocaleConstant loc = GetSessionDbcLocale();
-
- FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
- for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
- {
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
- char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
- ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
- std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
- std::ostringstream ss;
- if (m_session)
- ss << itr->second.ID << " - |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << " " << localeNames[loc] << "]|h|r";
- else
- ss << itr->second.ID << " - " << factionName << " " << localeNames[loc];
-
- ss << " " << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
-
- if (itr->second.Flags & FACTION_FLAG_VISIBLE)
- ss << GetTrinityString(LANG_FACTION_VISIBLE);
- if (itr->second.Flags & FACTION_FLAG_AT_WAR)
- ss << GetTrinityString(LANG_FACTION_ATWAR);
- if (itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
- ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
- if (itr->second.Flags & FACTION_FLAG_HIDDEN)
- ss << GetTrinityString(LANG_FACTION_HIDDEN);
- if (itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
- ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
- if (itr->second.Flags & FACTION_FLAG_INACTIVE)
- ss << GetTrinityString(LANG_FACTION_INACTIVE);
-
- SendSysMessage(ss.str().c_str());
- }
- return true;
-}
-
-//change standstate
-bool ChatHandler::HandleModifyStandStateCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 anim_id = atoi((char*)args);
- m_session->GetPlayer()->SetUInt32Value(UNIT_NPC_EMOTESTATE , anim_id);
-
- return true;
-}
-
-bool ChatHandler::HandleHonorAddCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Player *target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- uint32 amount = (uint32)atoi(args);
- target->RewardHonor(NULL, 1, amount);
- return true;
-}
-
-bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
-{
- Unit *target = getSelectedUnit();
- if (!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
- return false;
-
- m_session->GetPlayer()->RewardHonor(target, 1);
- return true;
-}
-
-bool ChatHandler::HandleHonorUpdateCommand(const char* /*args*/)
-{
- Player *target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- target->UpdateHonorFields();
- return true;
-}
-
-bool ChatHandler::HandleLookupEventCommand(const char* args)
-{
- if (!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- // converting string that we try to find to lower case
- if (!Utf8toWStr(namepart,wnamepart))
- return false;
-
- wstrToLower(wnamepart);
-
- bool found = false;
-
- GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
- GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
-
- for (uint32 id = 0; id < events.size(); ++id)
- {
- GameEventData const& eventData = events[id];
-
- std::string descr = eventData.description;
- if (descr.empty())
- continue;
-
- if (Utf8FitTo(descr, wnamepart))
- {
- char const* active = activeEvents.find(id) != activeEvents.end() ? GetTrinityString(LANG_ACTIVE) : "";
-
- if (m_session)
- PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,id,id,eventData.description.c_str(),active);
- else
- PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,id,eventData.description.c_str(),active);
-
- if (!found)
- found = true;
- }
- }
-
- if (!found)
- SendSysMessage(LANG_NOEVENTFOUND);
-
- return true;
-}
-
-bool ChatHandler::HandleEventActiveListCommand(const char* /*args*/)
-{
- uint32 counter = 0;
-
- GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
- GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
-
- char const* active = GetTrinityString(LANG_ACTIVE);
-
- for (GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr)
- {
- uint32 event_id = *itr;
- GameEventData const& eventData = events[event_id];
-
- if (m_session)
- PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,event_id,event_id,eventData.description.c_str(),active);
- else
- PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,event_id,eventData.description.c_str(),active);
-
- ++counter;
- }
-
- if (counter == 0)
- SendSysMessage(LANG_NOEVENTFOUND);
-
- return true;
-}
-
-bool ChatHandler::HandleEventInfoCommand(const char* args)
-{
- if (!*args)
- return false;
-
- // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameevent");
- if (!cId)
- return false;
-
- uint32 event_id = atoi(cId);
-
- GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
-
- if (event_id >=events.size())
- {
- SendSysMessage(LANG_EVENT_NOT_EXIST);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameEventData const& eventData = events[event_id];
- if (!eventData.isValid())
- {
- SendSysMessage(LANG_EVENT_NOT_EXIST);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
- bool active = activeEvents.find(event_id) != activeEvents.end();
- char const* activeStr = active ? GetTrinityString(LANG_ACTIVE) : "";
-
- std::string startTimeStr = TimeToTimestampStr(eventData.start);
- std::string endTimeStr = TimeToTimestampStr(eventData.end);
-
- uint32 delay = gameeventmgr.NextCheck(event_id);
- time_t nextTime = time(NULL)+delay;
- std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
-
- std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
- std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
-
- PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
- startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
- nextStr.c_str());
- return true;
-}
-
-bool ChatHandler::HandleEventStartCommand(const char* args)
-{
- if (!*args)
- return false;
-
- // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameevent");
- if (!cId)
- return false;
-
- int32 event_id = atoi(cId);
-
- GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
-
- if (event_id < 1 || event_id >=events.size())
- {
- SendSysMessage(LANG_EVENT_NOT_EXIST);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameEventData const& eventData = events[event_id];
- if (!eventData.isValid())
- {
- SendSysMessage(LANG_EVENT_NOT_EXIST);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
- if (activeEvents.find(event_id) != activeEvents.end())
- {
- PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- gameeventmgr.StartEvent(event_id,true);
- return true;
-}
-
-bool ChatHandler::HandleEventStopCommand(const char* args)
-{
- if (!*args)
- return false;
-
- // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameevent");
- if (!cId)
- return false;
-
- int32 event_id = atoi(cId);
-
- GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
-
- if (event_id < 1 || event_id >=events.size())
- {
- SendSysMessage(LANG_EVENT_NOT_EXIST);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameEventData const& eventData = events[event_id];
- if (!eventData.isValid())
- {
- SendSysMessage(LANG_EVENT_NOT_EXIST);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
-
- if (activeEvents.find(event_id) == activeEvents.end())
- {
- PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- gameeventmgr.StopEvent(event_id,true);
- return true;
-}
-
-bool ChatHandler::HandleCombatStopCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args,&target))
- return false;
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- target->CombatStop();
- target->getHostileRefManager().deleteReferences();
- return true;
-}
-
-void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
-{
- uint32 classmask = player->getClassMask();
-
- for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
- {
- SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
- if (!skillLine)
- continue;
-
- // wrong skill
- if (skillLine->skillId != skill_id)
- continue;
-
- // not high rank
- if (skillLine->forward_spellid)
- continue;
-
- // skip racial skills
- if (skillLine->racemask != 0)
- continue;
-
- // skip wrong class skills
- if (skillLine->classmask && (skillLine->classmask & classmask) == 0)
- continue;
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
- if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo,player,false))
- continue;
-
- player->learnSpell(skillLine->spellId, false);
- }
-}
-
-bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
-{
-
- for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
- {
- SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
- if (!skillInfo)
- continue;
-
- if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
- skillInfo->canLink) // only prof. with recipes have
- {
- HandleLearnSkillRecipesHelper(m_session->GetPlayer(),skillInfo->id);
- }
- }
-
- SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
- return true;
-}
-
-bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
-{
- // Learns all recipes of specified profession and sets skill to max
- // Example: .learn all_recipes enchanting
-
- Player* target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- return false;
- }
-
- if (!*args)
- return false;
-
- std::wstring wnamepart;
-
- if (!Utf8toWStr(args,wnamepart))
- return false;
-
- // converting string that we try to find to lower case
- wstrToLower(wnamepart);
-
- std::string name;
-
- SkillLineEntry const *targetSkillInfo = NULL;
- for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
- {
- SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
- if (!skillInfo)
- continue;
-
- if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
- skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
- !skillInfo->canLink) // only prof with recipes have set
- continue;
-
- int loc = GetSessionDbcLocale();
- name = skillInfo->name[loc];
- if (name.empty())
- continue;
-
- if (!Utf8FitTo(name, wnamepart))
- {
- loc = 0;
- for (; loc < MAX_LOCALE; ++loc)
- {
- if (loc == GetSessionDbcLocale())
- continue;
-
- name = skillInfo->name[loc];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wnamepart))
- break;
- }
- }
-
- if (loc < MAX_LOCALE)
- {
- targetSkillInfo = skillInfo;
- break;
- }
- }
-
- if (!targetSkillInfo)
- return false;
-
- HandleLearnSkillRecipesHelper(target,targetSkillInfo->id);
-
- uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
- target->SetSkill(targetSkillInfo->id, target->GetSkillStep(targetSkillInfo->id), maxLevel, maxLevel);
- PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
- return true;
-}
-
-bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)
-{
-
- if (!*args)
- return false;
-
- std::string ip = strtok ((char*)args, " ");
- char* limit_str = strtok (NULL, " ");
- int32 limit = limit_str ? atoi (limit_str) : -1;
-
- LoginDatabase.escape_string (ip);
-
- QueryResult_AutoPtr result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE last_ip = '%s'", ip.c_str ());
-
- return LookupPlayerSearchCommand (result,limit);
-}
-
-bool ChatHandler::HandleLookupPlayerAccountCommand(const char* args)
-{
- if (!*args)
- return false;
-
- std::string account = strtok ((char*)args, " ");
- char* limit_str = strtok (NULL, " ");
- int32 limit = limit_str ? atoi (limit_str) : -1;
-
- if (!AccountMgr::normalizeString (account))
- return false;
-
- LoginDatabase.escape_string (account);
-
- QueryResult_AutoPtr result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE username = '%s'", account.c_str ());
-
- return LookupPlayerSearchCommand (result,limit);
-}
-
-bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
-{
-
- if (!*args)
- return false;
-
- std::string email = strtok ((char*)args, " ");
- char* limit_str = strtok (NULL, " ");
- int32 limit = limit_str ? atoi (limit_str) : -1;
-
- LoginDatabase.escape_string (email);
-
- QueryResult_AutoPtr result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE email = '%s'", email.c_str ());
-
- return LookupPlayerSearchCommand (result,limit);
-}
-
-bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 limit)
-{
- if (!result)
- {
- PSendSysMessage(LANG_NO_PLAYERS_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- int i =0;
- do
- {
- Field* fields = result->Fetch();
- uint32 acc_id = fields[0].GetUInt32();
- std::string acc_name = fields[1].GetCppString();
-
- QueryResult_AutoPtr chars = CharacterDatabase.PQuery("SELECT guid,name FROM characters WHERE account = '%u'", acc_id);
- if (chars)
- {
- PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT,acc_name.c_str(),acc_id);
-
- uint64 guid = 0;
- std::string name;
-
- do
- {
- Field* charfields = chars->Fetch();
- guid = charfields[0].GetUInt64();
- name = charfields[1].GetCppString();
-
- PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER,name.c_str(),guid);
- ++i;
-
- } while (chars->NextRow() && (limit == -1 || i < limit));
- }
- } while (result->NextRow());
-
- if (i == 0) // empty accounts only
- {
- PSendSysMessage(LANG_NO_PLAYERS_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- return true;
-}
-
-/// Triggering corpses expire check in world
-bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
-{
- CorpsesErase();
- return true;
-}
-
-bool ChatHandler::HandleRepairitemsCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args,&target))
- return false;
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- // Repair items
- target->DurabilityRepairAll(false, 0, false);
-
- PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
- if (needReportToTarget(target))
- ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
- return true;
-}
-
-bool ChatHandler::HandleWaterwalkCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Player *player = getSelectedPlayer();
-
- if (!player)
- {
- PSendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(player, 0))
- return false;
-
- if (strncmp(args, "on", 3) == 0)
- player->SetMovement(MOVE_WATER_WALK); // ON
- else if (strncmp(args, "off", 4) == 0)
- player->SetMovement(MOVE_LAND_WALK); // OFF
- else
- {
- SendSysMessage(LANG_USE_BOL);
- return false;
- }
-
- PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
- if (needReportToTarget(player))
- ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
- return true;
-}
-
-bool ChatHandler::HandleCreatePetCommand(const char* /*args*/)
-{
- Player *player = m_session->GetPlayer();
- Creature *creatureTarget = getSelectedCreature();
-
- if (!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
- {
- PSendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creatureTarget->GetEntry());
- // Creatures with family 0 crashes the server
- if (cInfo->family == 0)
- {
- PSendSysMessage("This creature cannot be tamed. (family id: 0).");
- SetSentErrorMessage(true);
- return false;
- }
-
- if (player->GetPetGUID())
- {
- PSendSysMessage("You already have a pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- // Everything looks OK, create new pet
- Pet* pet = new Pet(player, HUNTER_PET);
-
- if (!pet)
- return false;
-
- if (!pet->CreateBaseAtCreature(creatureTarget))
- {
- delete pet;
- PSendSysMessage("Error 1");
- return false;
- }
-
- creatureTarget->setDeathState(JUST_DIED);
- creatureTarget->RemoveCorpse();
- creatureTarget->SetHealth(0); // just for nice GM-mode view
-
- pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
-
- if (!pet->InitStatsForLevel(creatureTarget->getLevel()))
- {
- sLog.outError("ERROR: InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
- PSendSysMessage("Error 2");
- delete pet;
- return false;
- }
-
- // prepare visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
-
- pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
- // this enables pet details window (Shift+P)
- pet->InitPetCreateSpells();
- pet->SetHealth(pet->GetMaxHealth());
-
- pet->GetMap()->Add(pet->ToCreature());
-
- // visual effect for levelup
- pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel());
-
- player->SetMinion(pet, true);
- pet->SavePetToDB(PET_SAVE_AS_CURRENT);
- player->PetSpellInitialize();
-
- return true;
-}
-
-bool ChatHandler::HandlePetLearnCommand(const char* args)
-{
- if (!*args)
- return false;
-
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
-
- if (!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 spellId = extractSpellIdFromLink((char*)args);
-
- if (!spellId || !sSpellStore.LookupEntry(spellId))
- return false;
-
- // Check if pet already has it
- if (pet->HasSpell(spellId))
- {
- PSendSysMessage("Pet already has spell: %u", spellId);
- SetSentErrorMessage(true);
- return false;
- }
-
- // Check if spell is valid
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spellId);
- SetSentErrorMessage(true);
- return false;
- }
-
- pet->learnSpell(spellId);
-
- PSendSysMessage("Pet has learned spell %u", spellId);
- return true;
-}
-
-bool ChatHandler::HandlePetUnlearnCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
-
- if (!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 spellId = extractSpellIdFromLink((char*)args);
-
- if (pet->HasSpell(spellId))
- pet->removeSpell(spellId, false);
- else
- PSendSysMessage("Pet doesn't have that spell");
-
- return true;
-}
-
-bool ChatHandler::HandlePetTpCommand(const char *args)
-{
- if (!*args)
- return false;
-
- Player *plr = m_session->GetPlayer();
- Pet *pet = plr->GetPet();
-
- if (!pet)
- {
- PSendSysMessage("You have no pet");
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 tp = atol(args);
-
- //pet->SetTP(tp);
-
- PSendSysMessage("Pet's tp changed to %u", tp);
- return true;
-}
-
-bool ChatHandler::HandleActivateObjectCommand(const char *args)
-{
- if (!*args)
- return false;
-
- char* cId = extractKeyFromLink((char*)args,"Hgameobject");
- if (!cId)
- return false;
-
- uint32 lowguid = atoi(cId);
- if (!lowguid)
- return false;
-
- GameObject* obj = NULL;
-
- // by DB guid
- if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
- obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
-
- if (!obj)
- {
- PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
- SetSentErrorMessage(true);
- return false;
- }
-
- // Activate
- obj->SetLootState(GO_READY);
- obj->UseDoorOrButton(10000);
-
- PSendSysMessage("Object activated!");
-
- return true;
-}
-
-// add creature, temp only
-bool ChatHandler::HandleTempAddSpwCommand(const char* args)
-{
- if (!*args)
- return false;
- char* charID = strtok((char*)args, " ");
- if (!charID)
- return false;
-
- Player *chr = m_session->GetPlayer();
-
- uint32 id = atoi(charID);
- if (!id)
- return false;
-
- chr->SummonCreature(id, *chr, TEMPSUMMON_CORPSE_DESPAWN, 120);
-
- return true;
-}
-
-// add go, temp only
-bool ChatHandler::HandleTempGameObjectCommand(const char* args)
-{
- if (!*args)
- return false;
- char* charID = strtok((char*)args, " ");
- if (!charID)
- return false;
-
- Player *chr = m_session->GetPlayer();
-
- char* spawntime = strtok(NULL, " ");
- uint32 spawntm = 300;
-
- if (spawntime)
- spawntm = atoi((char*)spawntime);
-
- float x = chr->GetPositionX();
- float y = chr->GetPositionY();
- float z = chr->GetPositionZ();
- float ang = chr->GetOrientation();
-
- float rot2 = sin(ang/2);
- float rot3 = cos(ang/2);
-
- uint32 id = atoi(charID);
-
- chr->SummonGameObject(id,x,y,z,ang,0,0,rot2,rot3,spawntm);
-
- return true;
-}
-
-bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 leaderGUID = (uint32) atoi((char*)args);
- Creature *pCreature = getSelectedCreature();
-
- if (!pCreature || !pCreature->GetDBTableGUIDLow())
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 lowguid = pCreature->GetDBTableGUIDLow();
- if (pCreature->GetFormation())
- {
- PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
- return false;
- }
-
- if (!lowguid)
- return false;
-
- Player *chr = m_session->GetPlayer();
- FormationInfo *group_member;
-
- group_member = new FormationInfo;
- group_member->follow_angle = (pCreature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI;
- group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
- group_member->leaderGUID = leaderGUID;
- group_member->groupAI = 0;
-
- CreatureGroupMap[lowguid] = group_member;
- pCreature->SearchFormation();
-
- WorldDatabase.PExecuteLog("INSERT INTO creature_formations (leaderGUID, memberGUID, dist, angle, groupAI) VALUES ('%u','%u','%f', '%f', '%u')",
- leaderGUID, lowguid, group_member->follow_dist, group_member->follow_angle, group_member->groupAI);
-
- PSendSysMessage("Creature %u added to formation with leader %u", lowguid, leaderGUID);
-
- return true;
- }
-
-bool ChatHandler::HandleNpcSetLinkCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 linkguid = (uint32) atoi((char*)args);
-
- Creature* pCreature = getSelectedCreature();
-
- if (!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!pCreature->GetDBTableGUIDLow())
- {
- PSendSysMessage("Selected creature isn't in creature table", pCreature->GetGUIDLow());
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!objmgr.SetCreatureLinkedRespawn(pCreature->GetDBTableGUIDLow(), linkguid))
- {
- PSendSysMessage("Selected creature can't link with guid '%u'", linkguid);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, pCreature->GetDBTableGUIDLow());
- return true;
-}
-
-bool ChatHandler::HandleLookupTitleCommand(const char* args)
-{
- if (!*args)
- return false;
-
- // can be NULL in console call
- Player* target = getSelectedPlayer();
-
- // title name have single string arg for player name
- char const* targetName = target ? target->GetName() : "NAME";
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- if (!Utf8toWStr(namepart,wnamepart))
- return false;
-
- // converting string that we try to find to lower case
- wstrToLower(wnamepart);
-
- uint32 counter = 0; // Counter for figure out that we found smth.
-
- // Search in CharTitles.dbc
- for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
- {
- CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
- if (titleInfo)
- {
- int loc = GetSessionDbcLocale();
- std::string name = titleInfo->name[loc];
- if (name.empty())
- continue;
-
- if (!Utf8FitTo(name, wnamepart))
- {
- loc = 0;
- for (; loc < MAX_LOCALE; ++loc)
- {
- if (loc == GetSessionDbcLocale())
- continue;
-
- name = titleInfo->name[loc];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wnamepart))
- break;
- }
- }
-
- if (loc < MAX_LOCALE)
- {
- char const* knownStr = target && target->HasTitle(titleInfo) ? GetTrinityString(LANG_KNOWN) : "";
-
- char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
- ? GetTrinityString(LANG_ACTIVE)
- : "";
-
- char titleNameStr[80];
- snprintf(titleNameStr,80,name.c_str(),targetName);
-
- // send title in "id (idx:idx) - [namedlink locale]" format
- if (m_session)
- PSendSysMessage(LANG_TITLE_LIST_CHAT,id,titleInfo->bit_index,id,titleNameStr,localeNames[loc],knownStr,activeStr);
- else
- PSendSysMessage(LANG_TITLE_LIST_CONSOLE,id,titleInfo->bit_index,titleNameStr,localeNames[loc],knownStr,activeStr);
-
- ++counter;
- }
- }
- }
- if (counter == 0) // if counter == 0 then we found nth
- SendSysMessage(LANG_COMMAND_NOTITLEFOUND);
- return true;
-}
-
-bool ChatHandler::HandleTitlesAddCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
- char* id_p = extractKeyFromLink((char*)args,"Htitle");
- if (!id_p)
- return false;
-
- int32 id = atoi(id_p);
- if (id <= 0)
- {
- PSendSysMessage(LANG_INVALID_TITLE_ID, id);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player * target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
- if (!titleInfo)
- {
- PSendSysMessage(LANG_INVALID_TITLE_ID, id);
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string tNameLink = GetNameLink(target);
-
- char const* targetName = target->GetName();
- char titleNameStr[80];
- snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
-
- target->SetTitle(titleInfo);
- PSendSysMessage(LANG_TITLE_ADD_RES, id, titleNameStr, tNameLink.c_str());
-
- return true;
-}
-
-bool ChatHandler::HandleTitlesRemoveCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
- char* id_p = extractKeyFromLink((char*)args,"Htitle");
- if (!id_p)
- return false;
-
- int32 id = atoi(id_p);
- if (id <= 0)
- {
- PSendSysMessage(LANG_INVALID_TITLE_ID, id);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player * target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
- if (!titleInfo)
- {
- PSendSysMessage(LANG_INVALID_TITLE_ID, id);
- SetSentErrorMessage(true);
- return false;
- }
-
- target->SetTitle(titleInfo,true);
-
- std::string tNameLink = GetNameLink(target);
-
- char const* targetName = target->GetName();
- char titleNameStr[80];
- snprintf(titleNameStr,80,titleInfo->name[GetSessionDbcLocale()],targetName);
-
- PSendSysMessage(LANG_TITLE_REMOVE_RES, id, titleNameStr, tNameLink.c_str());
-
- if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
- {
- target->SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
- PSendSysMessage(LANG_CURRENT_TITLE_RESET, tNameLink.c_str());
- }
-
- return true;
-}
-
-//Edit Player KnownTitles
-bool ChatHandler::HandleTitlesSetMaskCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint64 titles = 0;
-
- sscanf((char*)args, UI64FMTD, &titles);
-
- Player *target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- uint64 titles2 = titles;
-
- for (uint32 i = 1; i < sCharTitlesStore.GetNumRows(); ++i)
- if (CharTitlesEntry const* tEntry = sCharTitlesStore.LookupEntry(i))
- titles2 &= ~(uint64(1) << tEntry->bit_index);
-
- titles &= ~titles2; // remove not existed titles
-
- target->SetUInt64Value(PLAYER__FIELD_KNOWN_TITLES, titles);
- SendSysMessage(LANG_DONE);
-
- if (!target->HasTitle(target->GetInt32Value(PLAYER_CHOSEN_TITLE)))
- {
- target->SetUInt32Value(PLAYER_CHOSEN_TITLE,0);
- PSendSysMessage(LANG_CURRENT_TITLE_RESET,GetNameLink(target).c_str());
- }
-
- return true;
-}
-
-bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
-{
- Player* target;
- if (!extractPlayerTarget((char*)args,&target))
- return false;
-
- LocaleConstant loc = GetSessionDbcLocale();
- char const* targetName = target->GetName();
- char const* knownStr = GetTrinityString(LANG_KNOWN);
-
- // Search in CharTitles.dbc
- for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
- {
- CharTitlesEntry const *titleInfo = sCharTitlesStore.LookupEntry(id);
- if (titleInfo && target->HasTitle(titleInfo))
- {
- std::string name = titleInfo->name[loc];
- if (name.empty())
- continue;
-
- char const* activeStr = target && target->GetUInt32Value(PLAYER_CHOSEN_TITLE) == titleInfo->bit_index
- ? GetTrinityString(LANG_ACTIVE)
- : "";
-
- char titleNameStr[80];
- snprintf(titleNameStr,80,name.c_str(),targetName);
-
- // send title in "id (idx:idx) - [namedlink locale]" format
- if (m_session)
- PSendSysMessage(LANG_TITLE_LIST_CHAT,id,titleInfo->bit_index,id,titleNameStr,localeNames[loc],knownStr,activeStr);
- else
- PSendSysMessage(LANG_TITLE_LIST_CONSOLE,id,titleInfo->bit_index,name.c_str(),localeNames[loc],knownStr,activeStr);
- }
- }
- return true;
-}
-
-bool ChatHandler::HandleTitlesCurrentCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Htitle:title_id|h[name]|h|r
- char* id_p = extractKeyFromLink((char*)args,"Htitle");
- if (!id_p)
- return false;
-
- int32 id = atoi(id_p);
- if (id <= 0)
- {
- PSendSysMessage(LANG_INVALID_TITLE_ID, id);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player * target = getSelectedPlayer();
- if (!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check online security
- if (HasLowerSecurity(target, 0))
- return false;
-
- CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
- if (!titleInfo)
- {
- PSendSysMessage(LANG_INVALID_TITLE_ID, id);
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string tNameLink = GetNameLink(target);
-
- target->SetTitle(titleInfo); // to be sure that title now known
- target->SetUInt32Value(PLAYER_CHOSEN_TITLE,titleInfo->bit_index);
-
- PSendSysMessage(LANG_TITLE_CURRENT_RES, id, titleInfo->name[GetSessionDbcLocale()], tNameLink.c_str());
-
- return true;
-}