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-rw-r--r--src/game/Level2.cpp3948
1 files changed, 3948 insertions, 0 deletions
diff --git a/src/game/Level2.cpp b/src/game/Level2.cpp
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+++ b/src/game/Level2.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "Database/DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "WorldSession.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "Player.h"
+#include "Item.h"
+#include "GameObject.h"
+#include "Opcodes.h"
+#include "Chat.h"
+#include "ObjectAccessor.h"
+#include "MapManager.h"
+#include "Language.h"
+#include "World.h"
+#include "GameEvent.h"
+#include "SpellMgr.h"
+#include "WaypointManager.h"
+#include "Util.h"
+#include <cctype>
+#include <iostream>
+#include <fstream>
+#include <map>
+
+static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
+{
+ LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
+ LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
+};
+
+//mute player for some times
+bool ChatHandler::HandleMuteCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char *charname = strtok((char*)args, " ");
+ if (!charname)
+ return false;
+
+ std::string cname = charname;
+
+ char *timetonotspeak = strtok(NULL, " ");
+ if(!timetonotspeak)
+ return false;
+
+ uint32 notspeaktime = (uint32) atoi(timetonotspeak);
+
+ if(!normalizePlayerName(cname))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str());
+ if(!guid)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player *chr = objmgr.GetPlayer(guid);
+
+ // check security
+ uint32 account_id = 0;
+ uint32 security = 0;
+
+ if (chr)
+ {
+ account_id = chr->GetSession()->GetAccountId();
+ security = chr->GetSession()->GetSecurity();
+ }
+ else
+ {
+ account_id = objmgr.GetPlayerAccountIdByGUID(guid);
+ security = objmgr.GetSecurityByAccount(account_id);
+ }
+
+ if(security >= m_session->GetSecurity())
+ {
+ SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ time_t mutetime = time(NULL) + notspeaktime*60;
+
+ if (chr)
+ chr->GetSession()->m_muteTime = mutetime;
+
+ loginDatabase.PExecute("UPDATE account SET mutetime = " I64FMTD " WHERE id = '%u'",uint64(mutetime), account_id );
+
+ if(chr)
+ ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime);
+
+ PSendSysMessage(LANG_YOU_DISABLE_CHAT, cname.c_str(), notspeaktime);
+
+ return true;
+}
+
+//unmute player
+bool ChatHandler::HandleUnmuteCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char *charname = strtok((char*)args, " ");
+ if (!charname)
+ return false;
+
+ std::string cname = charname;
+
+ if(!normalizePlayerName(cname))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = objmgr.GetPlayerGUIDByName(cname.c_str());
+ if(!guid)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player *chr = objmgr.GetPlayer(guid);
+
+ // check security
+ uint32 account_id = 0;
+ uint32 security = 0;
+
+ if (chr)
+ {
+ account_id = chr->GetSession()->GetAccountId();
+ security = chr->GetSession()->GetSecurity();
+ }
+ else
+ {
+ account_id = objmgr.GetPlayerAccountIdByGUID(guid);
+ security = objmgr.GetSecurityByAccount(account_id);
+ }
+
+ if(security >= m_session->GetSecurity())
+ {
+ SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (chr)
+ {
+ if(chr->CanSpeak())
+ {
+ SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ chr->GetSession()->m_muteTime = 0;
+ }
+
+ loginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id );
+
+ if(chr)
+ ChatHandler(chr).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
+
+ PSendSysMessage(LANG_YOU_ENABLE_CHAT, cname.c_str());
+ return true;
+}
+
+bool ChatHandler::HandleTargetObjectCommand(const char* args)
+{
+ Player* pl = m_session->GetPlayer();
+ QueryResult *result;
+ GameEvent::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
+ if(*args)
+ {
+ int32 id = atoi((char*)args);
+ if(id)
+ result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
+ pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
+ else
+ {
+ std::string name = args;
+ WorldDatabase.escape_string(name);
+ result = WorldDatabase.PQuery(
+ "SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
+ "FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" '""%%%s%%""' ORDER BY order_ ASC LIMIT 1",
+ pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
+ }
+ }
+ else
+ {
+ std::ostringstream eventFilter;
+ eventFilter << " AND (event IS NULL ";
+ bool initString = true;
+
+ for (GameEvent::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
+ {
+ if (initString)
+ {
+ eventFilter << "OR event IN (" <<*itr;
+ initString =false;
+ }
+ else
+ eventFilter << "," << *itr;
+ }
+
+ if (!initString)
+ eventFilter << "))";
+ else
+ eventFilter << ")";
+
+ result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
+ "(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
+ "LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 1",
+ m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
+ }
+
+ if (!result)
+ {
+ SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
+ return true;
+ }
+
+ Field *fields = result->Fetch();
+ uint32 lowguid = fields[0].GetUInt32();
+ uint32 id = fields[1].GetUInt32();
+ float x = fields[2].GetFloat();
+ float y = fields[3].GetFloat();
+ float z = fields[4].GetFloat();
+ float o = fields[5].GetFloat();
+ int mapid = fields[6].GetUInt16();
+ delete result;
+
+ GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id);
+
+ if (!goI)
+ {
+ PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
+ return false;
+ }
+
+ GameObject* target = ObjectAccessor::GetGameObject(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
+
+ PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
+
+ if(target)
+ {
+ int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
+ if(curRespawnDelay < 0)
+ curRespawnDelay = 0;
+
+ std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
+ std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
+
+ PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
+ }
+ return true;
+}
+
+//teleport to gameobject
+bool ChatHandler::HandleGoObjectCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ Player* _player = m_session->GetPlayer();
+
+ // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ int32 guid = atoi(cId);
+ if(!guid)
+ return false;
+
+ float x, y, z, ort;
+ int mapid;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(guid))
+ {
+ x = go_data->posX;
+ y = go_data->posY;
+ z = go_data->posZ;
+ ort = go_data->orientation;
+ mapid = go_data->mapid;
+ }
+ else
+ {
+ SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
+ {
+ PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // stop flight if need
+ if(_player->isInFlight())
+ {
+ _player->GetMotionMaster()->MovementExpired();
+ _player->m_taxi.ClearTaxiDestinations();
+ }
+ // save only in non-flight case
+ else
+ _player->SaveRecallPosition();
+
+ _player->TeleportTo(mapid, x, y, z, ort);
+ return true;
+}
+
+bool ChatHandler::HandleGoTriggerCommand(const char* args)
+{
+ Player* _player = m_session->GetPlayer();
+
+ if (!*args)
+ return false;
+
+ char *atId = strtok((char*)args, " ");
+ if (!atId)
+ return false;
+
+ int32 i_atId = atoi(atId);
+
+ if(!i_atId)
+ return false;
+
+ AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(i_atId);
+ if (!at)
+ {
+ PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND,i_atId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(!MapManager::IsValidMapCoord(at->mapid,at->x,at->y,at->z))
+ {
+ PSendSysMessage(LANG_INVALID_TARGET_COORD,at->x,at->y,at->mapid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // stop flight if need
+ if(_player->isInFlight())
+ {
+ _player->GetMotionMaster()->MovementExpired();
+ _player->m_taxi.ClearTaxiDestinations();
+ }
+ // save only in non-flight case
+ else
+ _player->SaveRecallPosition();
+
+ _player->TeleportTo(at->mapid, at->x, at->y, at->z, _player->GetOrientation());
+ return true;
+}
+
+bool ChatHandler::HandleGoGraveyardCommand(const char* args)
+{
+ Player* _player = m_session->GetPlayer();
+
+ if (!*args)
+ return false;
+
+ char *gyId = strtok((char*)args, " ");
+ if (!gyId)
+ return false;
+
+ int32 i_gyId = atoi(gyId);
+
+ if(!i_gyId)
+ return false;
+
+ WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(i_gyId);
+ if (!gy)
+ {
+ PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST,i_gyId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(!MapManager::IsValidMapCoord(gy->map_id,gy->x,gy->y,gy->z))
+ {
+ PSendSysMessage(LANG_INVALID_TARGET_COORD,gy->x,gy->y,gy->map_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // stop flight if need
+ if(_player->isInFlight())
+ {
+ _player->GetMotionMaster()->MovementExpired();
+ _player->m_taxi.ClearTaxiDestinations();
+ }
+ // save only in non-flight case
+ else
+ _player->SaveRecallPosition();
+
+ _player->TeleportTo(gy->map_id, gy->x, gy->y, gy->z, _player->GetOrientation());
+ return true;
+}
+
+/** \brief Teleport the GM to the specified creature
+ *
+ * .gocreature <GUID> --> TP using creature.guid
+ * .gocreature azuregos --> TP player to the mob with this name
+ * Warning: If there is more than one mob with this name
+ * you will be teleported to the first one that is found.
+ * .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry
+ * Warning: If there is more than one mob with this "id"
+ * you will be teleported to the first one that is found.
+ */
+//teleport to creature
+bool ChatHandler::HandleGoCreatureCommand(const char* args)
+{
+ if(!*args)
+ return false;
+ Player* _player = m_session->GetPlayer();
+
+ // "id" or number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
+ char* pParam1 = extractKeyFromLink((char*)args,"Hcreature");
+ if (!pParam1)
+ return false;
+
+ std::ostringstream whereClause;
+
+ // User wants to teleport to the NPC's template entry
+ if( strcmp(pParam1, "id") == 0 )
+ {
+ //sLog.outError("DEBUG: ID found");
+
+ // Get the "creature_template.entry"
+ // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
+ char* tail = strtok(NULL,"");
+ if(!tail)
+ return false;
+ char* cId = extractKeyFromLink(tail,"Hcreature_entry");
+ if(!cId)
+ return false;
+
+ int32 tEntry = atoi(cId);
+ //sLog.outError("DEBUG: ID value: %d", tEntry);
+ if(!tEntry)
+ return false;
+
+ whereClause << "WHERE id = '" << tEntry << "'";
+ }
+ else
+ {
+ //sLog.outError("DEBUG: ID *not found*");
+
+ int32 guid = atoi(pParam1);
+
+ // Number is invalid - maybe the user specified the mob's name
+ if(!guid)
+ {
+ std::string name = pParam1;
+ WorldDatabase.escape_string(name);
+ whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << "'";
+ }
+ else
+ {
+ whereClause << "WHERE guid = '" << guid << "'";
+ }
+ }
+ //sLog.outError("DEBUG: %s", whereClause.c_str());
+
+ QueryResult *result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map FROM creature %s", whereClause.str().c_str() );
+ if (!result)
+ {
+ SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ if( result->GetRowCount() > 1 )
+ {
+ SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
+ }
+
+ Field *fields = result->Fetch();
+ float x = fields[0].GetFloat();
+ float y = fields[1].GetFloat();
+ float z = fields[2].GetFloat();
+ float ort = fields[3].GetFloat();
+ int mapid = fields[4].GetUInt16();
+
+ delete result;
+
+ if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
+ {
+ PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // stop flight if need
+ if(_player->isInFlight())
+ {
+ _player->GetMotionMaster()->MovementExpired();
+ _player->m_taxi.ClearTaxiDestinations();
+ }
+ // save only in non-flight case
+ else
+ _player->SaveRecallPosition();
+
+ _player->TeleportTo(mapid, x, y, z, ort);
+ return true;
+}
+
+bool ChatHandler::HandleGUIDCommand(const char* /*args*/)
+{
+ uint64 guid = m_session->GetPlayer()->GetSelection();
+
+ if (guid == 0)
+ {
+ SendSysMessage(LANG_NO_SELECTION);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
+ return true;
+}
+
+bool ChatHandler::HandleLookupFactionCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ Player *target = getSelectedPlayer();
+ if (!target)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ if(!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ // converting string that we try to find to lower case
+ wstrToLower( wnamepart );
+
+ uint32 counter = 0; // Counter for figure out that we found smth.
+
+ for (uint32 id = 0; id < sFactionStore.GetNumRows(); id++)
+ //for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr)
+ {
+ FactionEntry const *factionEntry = sFactionStore.LookupEntry(id);
+ //FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
+ if (factionEntry)
+ {
+ FactionStateList::const_iterator repItr = target->m_factions.find(factionEntry->reputationListID);
+
+ int loc = m_session->GetSessionDbcLocale();
+ std::string name = factionEntry->name[loc];
+ if(name.empty())
+ continue;
+
+ if (!Utf8FitTo(name, wnamepart))
+ {
+ loc = 0;
+ for(; loc < MAX_LOCALE; ++loc)
+ {
+ if(loc==m_session->GetSessionDbcLocale())
+ continue;
+
+ name = factionEntry->name[loc];
+ if(name.empty())
+ continue;
+
+ if (Utf8FitTo(name, wnamepart))
+ break;
+ }
+ }
+
+ if(loc < MAX_LOCALE)
+ {
+ // send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
+ // or "id - [faction] [no reputation]" format
+ std::ostringstream ss;
+ ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << " " << localeNames[loc] << "]|h|r";
+
+ if (repItr != target->m_factions.end())
+ {
+ ReputationRank rank = target->GetReputationRank(factionEntry);
+ std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
+
+ ss << " " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
+
+ if(repItr->second.Flags & FACTION_FLAG_VISIBLE)
+ ss << GetMangosString(LANG_FACTION_VISIBLE);
+ if(repItr->second.Flags & FACTION_FLAG_AT_WAR)
+ ss << GetMangosString(LANG_FACTION_ATWAR);
+ if(repItr->second.Flags & FACTION_FLAG_PEACE_FORCED)
+ ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
+ if(repItr->second.Flags & FACTION_FLAG_HIDDEN)
+ ss << GetMangosString(LANG_FACTION_HIDDEN);
+ if(repItr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
+ if(repItr->second.Flags & FACTION_FLAG_INACTIVE)
+ ss << GetMangosString(LANG_FACTION_INACTIVE);
+ }
+ else
+ ss << GetMangosString(LANG_FACTION_NOREPUTATION);
+
+ SendSysMessage(ss.str().c_str());
+ counter++;
+ }
+ }
+ }
+
+ if (counter == 0) // if counter == 0 then we found nth
+ SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
+ return true;
+}
+
+bool ChatHandler::HandleModifyRepCommand(const char * args)
+{
+ if (!*args) return false;
+
+ Player* target = NULL;
+ target = getSelectedPlayer();
+
+ if(!target)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* factionTxt = extractKeyFromLink((char*)args,"Hfaction");
+ if(!factionTxt)
+ return false;
+
+ uint32 factionId = atoi(factionTxt);
+
+ int32 amount = 0;
+ char *rankTxt = strtok(NULL, " ");
+ if (!factionTxt || !rankTxt)
+ return false;
+
+ amount = atoi(rankTxt);
+ if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0]))
+ {
+ std::string rankStr = rankTxt;
+ std::wstring wrankStr;
+ if(!Utf8toWStr(rankStr,wrankStr))
+ return false;
+ wstrToLower( wrankStr );
+
+ int r = 0;
+ amount = -42000;
+ for (; r < MAX_REPUTATION_RANK; ++r)
+ {
+ std::string rank = GetMangosString(ReputationRankStrIndex[r]);
+ if(rank.empty())
+ continue;
+
+ std::wstring wrank;
+ if(!Utf8toWStr(rank,wrank))
+ continue;
+
+ wstrToLower(wrank);
+
+ if(wrank.substr(0,wrankStr.size())==wrankStr)
+ {
+ char *deltaTxt = strtok(NULL, " ");
+ if (deltaTxt)
+ {
+ int32 delta = atoi(deltaTxt);
+ if ((delta < 0) || (delta > Player::ReputationRank_Length[r] -1))
+ {
+ PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (Player::ReputationRank_Length[r]-1));
+ SetSentErrorMessage(true);
+ return false;
+ }
+ amount += delta;
+ }
+ break;
+ }
+ amount += Player::ReputationRank_Length[r];
+ }
+ if (r >= MAX_REPUTATION_RANK)
+ {
+ PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
+
+ if (!factionEntry)
+ {
+ PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (factionEntry->reputationListID < 0)
+ {
+ PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[m_session->GetSessionDbcLocale()], factionId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->SetFactionReputation(factionEntry,amount);
+ PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[m_session->GetSessionDbcLocale()], factionId, target->GetName(), target->GetReputation(factionId));
+ return true;
+}
+
+bool ChatHandler::HandleNameCommand(const char* args)
+{
+ /* Temp. disabled
+ if(!*args)
+ return false;
+
+ if(strlen((char*)args)>75)
+ {
+ PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
+ return true;
+ }
+
+ for (uint8 i = 0; i < strlen(args); i++)
+ {
+ if(!isalpha(args[i]) && args[i]!=' ')
+ {
+ SendSysMessage(LANG_CHARS_ONLY);
+ return false;
+ }
+ }
+
+ uint64 guid;
+ guid = m_session->GetPlayer()->GetSelection();
+ if (guid == 0)
+ {
+ SendSysMessage(LANG_NO_SELECTION);
+ return true;
+ }
+
+ Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ return true;
+ }
+
+ pCreature->SetName(args);
+ uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName());
+ pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
+
+ pCreature->SaveToDB();
+ */
+
+ return true;
+}
+
+bool ChatHandler::HandleSubNameCommand(const char* /*args*/)
+{
+ /* Temp. disabled
+
+ if(!*args)
+ args = "";
+
+ if(strlen((char*)args)>75)
+ {
+
+ PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
+ return true;
+ }
+
+ for (uint8 i = 0; i < strlen(args); i++)
+ {
+ if(!isalpha(args[i]) && args[i]!=' ')
+ {
+ SendSysMessage(LANG_CHARS_ONLY);
+ return false;
+ }
+ }
+ uint64 guid;
+ guid = m_session->GetPlayer()->GetSelection();
+ if (guid == 0)
+ {
+ SendSysMessage(LANG_NO_SELECTION);
+ return true;
+ }
+
+ Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ return true;
+ }
+
+ uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
+ pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
+
+ pCreature->SaveToDB();
+ */
+ return true;
+}
+
+//move item to other slot
+bool ChatHandler::HandleItemMoveCommand(const char* args)
+{
+ if(!*args)
+ return false;
+ uint8 srcslot, dstslot;
+
+ char* pParam1 = strtok((char*)args, " ");
+ if (!pParam1)
+ return false;
+
+ char* pParam2 = strtok(NULL, " ");
+ if (!pParam2)
+ return false;
+
+ srcslot = (uint8)atoi(pParam1);
+ dstslot = (uint8)atoi(pParam2);
+
+ uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
+ uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
+
+ if(srcslot==dstslot)
+ return true;
+
+ m_session->GetPlayer()->SwapItem( src, dst );
+
+ return true;
+}
+
+//add spawn of creature
+bool ChatHandler::HandleAddSpwCommand(const char* args)
+{
+ if(!*args)
+ return false;
+ char* charID = strtok((char*)args, " ");
+ if (!charID)
+ return false;
+
+ char* team = strtok(NULL, " ");
+ int32 teamval = 0;
+ if (team) { teamval = atoi(team); }
+ if (teamval < 0) { teamval = 0; }
+
+ uint32 id = atoi(charID);
+
+ Player *chr = m_session->GetPlayer();
+ float x = chr->GetPositionX();
+ float y = chr->GetPositionY();
+ float z = chr->GetPositionZ();
+ float o = chr->GetOrientation();
+ Map *map = chr->GetMap();
+
+ Creature* pCreature = new Creature;
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, (uint32)teamval))
+ {
+ delete pCreature;
+ return false;
+ }
+
+ pCreature->Relocate(x,y,z,o);
+
+ if(!pCreature->IsPositionValid())
+ {
+ sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
+ delete pCreature;
+ return false;
+ }
+
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+
+ uint32 db_guid = pCreature->GetDBTableGUIDLow();
+
+ // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
+ pCreature->LoadFromDB(db_guid, map);
+
+ map->Add(pCreature);
+ objmgr.AddCreatureToGrid(db_guid, objmgr.GetCreatureData(db_guid));
+ return true;
+}
+
+bool ChatHandler::HandleDelCreatureCommand(const char* args)
+{
+ Creature* unit = NULL;
+
+ if(*args)
+ {
+ // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hcreature");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
+ unit = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
+ }
+ else
+ unit = getSelectedCreature();
+
+ if(!unit || unit->isPet() || unit->isTotem())
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // Delete the creature
+ unit->CombatStop();
+ unit->DeleteFromDB();
+ unit->CleanupsBeforeDelete();
+ unit->AddObjectToRemoveList();
+
+ SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
+
+ return true;
+}
+
+//delete object by selection or guid
+bool ChatHandler::HandleDelObjectCommand(const char* args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ GameObject* obj = NULL;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
+ obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+
+ if(!obj)
+ {
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 owner_guid = obj->GetOwnerGUID();
+ if(owner_guid)
+ {
+ Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid);
+ if(!owner && !IS_PLAYER_GUID(owner_guid))
+ {
+ PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ owner->RemoveGameObject(obj,false);
+ }
+
+ obj->SetRespawnTime(0); // not save respawn time
+ obj->Delete();
+ obj->DeleteFromDB();
+
+ PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
+
+ return true;
+}
+
+//turn selected object
+bool ChatHandler::HandleTurnObjectCommand(const char* args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ GameObject* obj = NULL;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
+ obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+
+ if(!obj)
+ {
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* po = strtok(NULL, " ");
+ float o;
+
+ if (po)
+ {
+ o = (float)atof(po);
+ }
+ else
+ {
+ Player *chr = m_session->GetPlayer();
+ o = chr->GetOrientation();
+ }
+
+ float rot2 = sin(o/2);
+ float rot3 = cos(o/2);
+
+ Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj);
+ map->Remove(obj,false);
+
+ obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
+
+ obj->SetFloatValue(GAMEOBJECT_FACING, o);
+ obj->SetFloatValue(GAMEOBJECT_ROTATION+2, rot2);
+ obj->SetFloatValue(GAMEOBJECT_ROTATION+3, rot3);
+
+ map->Add(obj);
+
+ obj->SaveToDB();
+ obj->Refresh();
+
+ PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), o);
+
+ return true;
+}
+
+//move selected creature
+bool ChatHandler::HandleMoveCreatureCommand(const char* args)
+{
+ uint32 lowguid = 0;
+
+ Creature* pCreature = getSelectedCreature();
+
+ if(!pCreature)
+ {
+ // number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hcreature");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+
+ /* FIXME: impossibel without entry
+ if(lowguid)
+ pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
+ */
+
+ // Attempting creature load from DB data
+ if(!pCreature)
+ {
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 map_id = data->mapid;
+
+ if(m_session->GetPlayer()->GetMapId()!=map_id)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ lowguid = pCreature->GetDBTableGUIDLow();
+ }
+ }
+ else
+ {
+ lowguid = pCreature->GetDBTableGUIDLow();
+ }
+
+ float x = m_session->GetPlayer()->GetPositionX();
+ float y = m_session->GetPlayer()->GetPositionY();
+ float z = m_session->GetPlayer()->GetPositionZ();
+ float o = m_session->GetPlayer()->GetOrientation();
+
+ if (pCreature)
+ {
+ if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
+ {
+ const_cast<CreatureData*>(data)->posX = x;
+ const_cast<CreatureData*>(data)->posY = y;
+ const_cast<CreatureData*>(data)->posZ = z;
+ const_cast<CreatureData*>(data)->orientation = o;
+ }
+ MapManager::Instance().GetMap(pCreature->GetMapId(),pCreature)->CreatureRelocation(pCreature,x, y, z,o);
+ pCreature->GetMotionMaster()->Initialize();
+ if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ pCreature->setDeathState(JUST_DIED);
+ pCreature->Respawn();
+ }
+ }
+
+ WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
+ PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
+ return true;
+}
+
+//move selected object
+bool ChatHandler::HandleMoveObjectCommand(const char* args)
+{
+ // number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameobject");
+ if(!cId)
+ return false;
+
+ uint32 lowguid = atoi(cId);
+ if(!lowguid)
+ return false;
+
+ GameObject* obj = NULL;
+
+ // by DB guid
+ if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
+ obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
+
+ if(!obj)
+ {
+ PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* px = strtok(NULL, " ");
+ char* py = strtok(NULL, " ");
+ char* pz = strtok(NULL, " ");
+
+ if (!px)
+ {
+ Player *chr = m_session->GetPlayer();
+
+ Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj);
+ map->Remove(obj,false);
+
+ obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
+ obj->SetFloatValue(GAMEOBJECT_POS_X, chr->GetPositionX());
+ obj->SetFloatValue(GAMEOBJECT_POS_Y, chr->GetPositionY());
+ obj->SetFloatValue(GAMEOBJECT_POS_Z, chr->GetPositionZ());
+
+ map->Add(obj);
+ }
+ else
+ {
+ if(!py || !pz)
+ return false;
+
+ float x = (float)atof(px);
+ float y = (float)atof(py);
+ float z = (float)atof(pz);
+
+ if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z))
+ {
+ PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId());
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Map* map = MapManager::Instance().GetMap(obj->GetMapId(),obj);
+ map->Remove(obj,false);
+
+ obj->Relocate(x, y, z, obj->GetOrientation());
+ obj->SetFloatValue(GAMEOBJECT_POS_X, x);
+ obj->SetFloatValue(GAMEOBJECT_POS_Y, y);
+ obj->SetFloatValue(GAMEOBJECT_POS_Z, z);
+
+ map->Add(obj);
+ }
+
+ obj->SaveToDB();
+ obj->Refresh();
+
+ PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow());
+
+ return true;
+}
+
+//demorph player or unit
+bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
+{
+ Unit *target = getSelectedUnit();
+ if(!target)
+ target = m_session->GetPlayer();
+
+ target->DeMorph();
+
+ return true;
+}
+
+//add item in vendorlist
+bool ChatHandler::HandleAddVendorItemCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ Creature* vendor = getSelectedCreature();
+ if (!vendor || !vendor->isVendor())
+ {
+ SendSysMessage(LANG_COMMAND_VENDORSELECTION);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* pitem = extractKeyFromLink((char*)args,"Hitem");
+ if (!pitem)
+ {
+ SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ uint32 itemId = atol(pitem);
+
+ char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
+ uint32 maxcount = 0;
+ if (fmaxcount)
+ maxcount = atol(fmaxcount);
+
+ char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
+ uint32 incrtime = 0;
+ if (fincrtime)
+ incrtime = atol(fincrtime);
+
+ char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
+ uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId);
+ if(!pProto)
+ {
+ PSendSysMessage(LANG_ITEM_NOT_FOUND, itemId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(extendedcost && !sItemExtendedCostStore.LookupEntry(extendedcost))
+ {
+ PSendSysMessage(LANG_BAD_VALUE, extendedcost);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // load vendor items if not yet
+ vendor->LoadGoods();
+
+ if(vendor->FindItem(itemId))
+ {
+ PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST,itemId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (vendor->GetItemCount() >= MAX_VENDOR_ITEMS)
+ {
+ SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // add to DB and to current ingame vendor
+ WorldDatabase.PExecuteLog("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')",vendor->GetEntry(), itemId, maxcount,incrtime,extendedcost);
+ vendor->AddItem(itemId,maxcount,incrtime,extendedcost);
+ PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
+ return true;
+}
+
+//del item from vendor list
+bool ChatHandler::HandleDelVendorItemCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ Creature* vendor = getSelectedCreature();
+ if (!vendor || !vendor->isVendor())
+ {
+ SendSysMessage(LANG_COMMAND_VENDORSELECTION);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* pitem = extractKeyFromLink((char*)args,"Hitem");
+ if (!pitem)
+ {
+ SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ uint32 itemId = atol(pitem);
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId);
+ if(!pProto)
+ {
+ PSendSysMessage(LANG_ITEM_NOT_FOUND, itemId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ // load vendor items if not yet
+ vendor->LoadGoods();
+
+ if (!vendor->RemoveItem(itemId))
+ {
+ PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ WorldDatabase.PExecuteLog("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",vendor->GetEntry(), itemId);
+ PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
+ return true;
+}
+
+//add move for creature
+bool ChatHandler::HandleAddMoveCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ char* guid_str = strtok((char*)args, " ");
+ char* wait_str = strtok((char*)NULL, " ");
+
+ uint32 lowguid = atoi((char*)guid_str);
+
+ Creature* pCreature = NULL;
+
+ /* FIXME: impossible without entry
+ if(lowguid)
+ pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
+ */
+
+ // attempt check creature existence by DB data
+ if(!pCreature)
+ {
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ // obtain real GUID for DB operations
+ lowguid = pCreature->GetDBTableGUIDLow();
+ }
+
+ int wait = wait_str ? atoi(wait_str) : 0;
+
+ if(wait < 0)
+ wait = 0;
+
+ Player* player = m_session->GetPlayer();
+
+ WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
+
+ // update movement type
+ WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
+ if(pCreature)
+ {
+ pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
+ pCreature->GetMotionMaster()->Initialize();
+ if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ pCreature->setDeathState(JUST_DIED);
+ pCreature->Respawn();
+ }
+ pCreature->SaveToDB();
+ }
+
+ SendSysMessage(LANG_WAYPOINT_ADDED);
+
+ return true;
+}
+
+/**
+ * Set the movement type for an NPC.<br/>
+ * <br/>
+ * Valid movement types are:
+ * <ul>
+ * <li> stay - NPC wont move </li>
+ * <li> random - NPC will move randomly according to the spawndist </li>
+ * <li> way - NPC will move with given waypoints set </li>
+ * </ul>
+ * additional parameter: NODEL - so no waypoints are deleted, if you
+ * change the movement type
+ */
+bool ChatHandler::HandleSetMoveTypeCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ // 3 arguments:
+ // GUID (optional - you can also select the creature)
+ // stay|random|way (determines the kind of movement)
+ // NODEL (optional - tells the system NOT to delete any waypoints)
+ // this is very handy if you want to do waypoints, that are
+ // later switched on/off according to special events (like escort
+ // quests, etc)
+ char* guid_str = strtok((char*)args, " ");
+ char* type_str = strtok((char*)NULL, " ");
+ char* dontdel_str = strtok((char*)NULL, " ");
+
+ bool doNotDelete = false;
+
+ if(!guid_str)
+ return false;
+
+ uint32 lowguid = 0;
+ Creature* pCreature = NULL;
+
+ if( dontdel_str )
+ {
+ //sLog.outError("DEBUG: All 3 params are set");
+
+ // All 3 params are set
+ // GUID
+ // type
+ // doNotDEL
+ if( stricmp( dontdel_str, "NODEL" ) == 0 )
+ {
+ //sLog.outError("DEBUG: doNotDelete = true;");
+ doNotDelete = true;
+ }
+ }
+ else
+ {
+ // Only 2 params - but maybe NODEL is set
+ if( type_str )
+ {
+ sLog.outError("DEBUG: Only 2 params ");
+ if( stricmp( type_str, "NODEL" ) == 0 )
+ {
+ //sLog.outError("DEBUG: type_str, NODEL ");
+ doNotDelete = true;
+ type_str = NULL;
+ }
+ }
+ }
+
+ if(!type_str) // case .setmovetype $move_type (with selected creature)
+ {
+ type_str = guid_str;
+ pCreature = getSelectedCreature();
+ if(!pCreature)
+ return false;
+ lowguid = pCreature->GetDBTableGUIDLow();
+ }
+ else // case .setmovetype #creature_guid $move_type (with selected creature)
+ {
+ lowguid = atoi((char*)guid_str);
+
+ /* impossible without entry
+ if(lowguid)
+ pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
+ */
+
+ // attempt check creature existence by DB data
+ if(!pCreature)
+ {
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ lowguid = pCreature->GetDBTableGUIDLow();
+ }
+ }
+
+ // now lowguid is low guid really existed creature
+ // and pCreature point (maybe) to this creature or NULL
+
+ MovementGeneratorType move_type;
+
+ std::string type = type_str;
+
+ if(type == "stay")
+ move_type = IDLE_MOTION_TYPE;
+ else if(type == "random")
+ move_type = RANDOM_MOTION_TYPE;
+ else if(type == "way")
+ move_type = WAYPOINT_MOTION_TYPE;
+ else
+ return false;
+
+ // update movement type
+ if(doNotDelete == false)
+ WaypointMgr.DeletePath(lowguid);
+
+ if(pCreature)
+ {
+ pCreature->SetDefaultMovementType(move_type);
+ pCreature->GetMotionMaster()->Initialize();
+ if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ pCreature->setDeathState(JUST_DIED);
+ pCreature->Respawn();
+ }
+ pCreature->SaveToDB();
+ }
+ if( doNotDelete == false )
+ {
+ PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
+ }
+ else
+ {
+ PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
+ }
+
+ return true;
+} // HandleSetMoveTypeCommand
+
+//change level of creature or pet
+bool ChatHandler::HandleChangeLevelCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint8 lvl = (uint8) atoi((char*)args);
+ if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Creature* pCreature = getSelectedCreature();
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(pCreature->isPet())
+ {
+ ((Pet*)pCreature)->GivePetLevel(lvl);
+ }
+ else
+ {
+ pCreature->SetMaxHealth( 100 + 30*lvl);
+ pCreature->SetHealth( 100 + 30*lvl);
+ pCreature->SetLevel( lvl);
+ pCreature->SaveToDB();
+ }
+
+ return true;
+}
+
+//set npcflag of creature
+bool ChatHandler::HandleNPCFlagCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 npcFlags = (uint32) atoi((char*)args);
+
+ Creature* pCreature = getSelectedCreature();
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
+
+ WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
+
+ SendSysMessage(LANG_VALUE_SAVED_REJOIN);
+
+ return true;
+}
+
+//set model of creature
+bool ChatHandler::HandleSetModelCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 displayId = (uint32) atoi((char*)args);
+
+ Creature *pCreature = getSelectedCreature();
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ pCreature->SetDisplayId(displayId);
+ pCreature->SetNativeDisplayId(displayId);
+
+ pCreature->SaveToDB();
+
+ return true;
+}
+
+//morph creature or player
+bool ChatHandler::HandleMorphCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint16 display_id = (uint16)atoi((char*)args);
+
+ Unit *target = getSelectedUnit();
+ if(!target)
+ target = m_session->GetPlayer();
+
+ target->SetDisplayId(display_id);
+
+ return true;
+}
+
+//set faction of creature or go
+bool ChatHandler::HandleFactionIdCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 factionId = (uint32) atoi((char*)args);
+
+ if (!sFactionTemplateStore.LookupEntry(factionId))
+ {
+ PSendSysMessage(LANG_WRONG_FACTION, factionId);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Creature* pCreature = getSelectedCreature();
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ pCreature->setFaction(factionId);
+
+ // faction is set in creature_template - not inside creature
+
+ // update in memory
+ if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
+ {
+ const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
+ const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
+ }
+
+ // and DB
+ WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
+
+ return true;
+}
+
+//kick player
+bool ChatHandler::HandleKickPlayerCommand(const char *args)
+{
+ char* kickName = strtok((char*)args, " ");
+ if (!kickName)
+ {
+ Player* player = getSelectedPlayer();
+
+ if(!player)
+ {
+ SendSysMessage(LANG_NO_CHAR_SELECTED);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(player==m_session->GetPlayer())
+ {
+ SendSysMessage(LANG_COMMAND_KICKSELF);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ player->GetSession()->KickPlayer();
+ }
+ else
+ {
+ std::string name = kickName;
+ if(!normalizePlayerName(name))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(name==m_session->GetPlayer()->GetName())
+ {
+ SendSysMessage(LANG_COMMAND_KICKSELF);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(sWorld.KickPlayer(name))
+ {
+ PSendSysMessage(LANG_COMMAND_KICKMESSAGE,name.c_str());
+ }
+ else
+ PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,name.c_str());
+ }
+
+ return true;
+}
+
+//show info of player
+bool ChatHandler::HandlePInfoCommand(const char* args)
+{
+ Player* target = NULL;
+ uint64 targetGUID = 0;
+
+ char* px = strtok((char*)args, " ");
+ char* py = NULL;
+
+ std::string name;
+
+ if (px)
+ {
+ name = px;
+
+ if(name.empty())
+ return false;
+
+ if(!normalizePlayerName(name))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target = objmgr.GetPlayer(name.c_str());
+ if (target)
+ py = strtok(NULL, " ");
+ else
+ {
+ targetGUID = objmgr.GetPlayerGUIDByName(name);
+ if(targetGUID)
+ py = strtok(NULL, " ");
+ else
+ py = px;
+ }
+ }
+
+ if(!target && !targetGUID)
+ {
+ target = getSelectedPlayer();
+ }
+
+ if(!target && !targetGUID)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 accId = 0;
+ uint32 money = 0;
+ uint32 total_player_time = 0;
+ uint32 level = 0;
+ uint32 latency = 0;
+
+ // get additional information from Player object
+ if(target)
+ {
+ targetGUID = target->GetGUID();
+ name = target->GetName(); // re-read for case getSelectedPlayer() target
+ accId = target->GetSession()->GetAccountId();
+ money = target->GetMoney();
+ total_player_time = target->GetTotalPlayedTime();
+ level = target->getLevel();
+ latency = target->GetSession()->GetLatency();
+ }
+ // get additional information from DB
+ else
+ {
+ accId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
+ Player plr(m_session); // use current session for temporary load
+ plr.MinimalLoadFromDB(NULL, targetGUID);
+ money = plr.GetMoney();
+ total_player_time = plr.GetTotalPlayedTime();
+ level = plr.getLevel();
+ }
+
+ std::string username = GetMangosString(LANG_ERROR);
+ std::string last_ip = GetMangosString(LANG_ERROR);
+ uint32 security = 0;
+ std::string last_login = GetMangosString(LANG_ERROR);
+
+ QueryResult* result = loginDatabase.PQuery("SELECT username,gmlevel,last_ip,last_login FROM account WHERE id = '%u'",accId);
+ if(result)
+ {
+ Field* fields = result->Fetch();
+ username = fields[0].GetCppString();
+ security = fields[1].GetUInt32();
+ if(m_session->GetSecurity() >= security)
+ {
+ last_ip = fields[2].GetCppString();
+ last_login = fields[3].GetCppString();
+ }
+ else
+ {
+ last_ip = "-";
+ last_login = "-";
+ }
+
+ delete result;
+ }
+
+ PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), name.c_str(), GUID_LOPART(targetGUID), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
+
+ std::string timeStr = secsToTimeString(total_player_time,true,true);
+ uint32 gold = money /GOLD;
+ uint32 silv = (money % GOLD) / SILVER;
+ uint32 copp = (money % GOLD) % SILVER;
+ PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp );
+
+ if ( py && strncmp(py, "rep", 3) == 0 )
+ {
+ if(!target)
+ {
+ // rep option not implemented for offline case
+ SendSysMessage(LANG_PINFO_NO_REP);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ char* FactionName;
+ for(FactionStateList::const_iterator itr = target->m_factions.begin(); itr != target->m_factions.end(); ++itr)
+ {
+ FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
+ if (factionEntry)
+ FactionName = factionEntry->name[m_session->GetSessionDbcLocale()];
+ else
+ FactionName = "#Not found#";
+ ReputationRank rank = target->GetReputationRank(factionEntry);
+ std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
+ std::ostringstream ss;
+ ss << itr->second.ID << ": |cffffffff|Hfaction:" << itr->second.ID << "|h[" << FactionName << "]|h|r " << rankName << "|h|r (" << target->GetReputation(factionEntry) << ")";
+
+ if(itr->second.Flags & FACTION_FLAG_VISIBLE)
+ ss << GetMangosString(LANG_FACTION_VISIBLE);
+ if(itr->second.Flags & FACTION_FLAG_AT_WAR)
+ ss << GetMangosString(LANG_FACTION_ATWAR);
+ if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
+ ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
+ if(itr->second.Flags & FACTION_FLAG_HIDDEN)
+ ss << GetMangosString(LANG_FACTION_HIDDEN);
+ if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
+ ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
+ if(itr->second.Flags & FACTION_FLAG_INACTIVE)
+ ss << GetMangosString(LANG_FACTION_INACTIVE);
+
+ SendSysMessage(ss.str().c_str());
+ }
+ }
+ return true;
+}
+
+//show tickets
+void ChatHandler::ShowTicket(uint64 guid, char const* text, char const* time)
+{
+ std::string name;
+ if(!objmgr.GetPlayerNameByGUID(guid,name))
+ name = GetMangosString(LANG_UNKNOWN);
+
+ PSendSysMessage(LANG_COMMAND_TICKETVIEW, name.c_str(),time,text);
+}
+
+//ticket commands
+bool ChatHandler::HandleTicketCommand(const char* args)
+{
+ char* px = strtok((char*)args, " ");
+
+ // ticket<end>
+ if (!px)
+ {
+ size_t count;
+ QueryResult *result = CharacterDatabase.Query("SELECT COUNT(ticket_id) FROM character_ticket");
+ if(result)
+ {
+ count = (*result)[0].GetUInt32();
+ delete result;
+ }
+ else
+ count = 0;
+
+ PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, m_session->GetPlayer()->isAcceptTickets() ? GetMangosString(LANG_ON) : GetMangosString(LANG_OFF));
+ return true;
+ }
+
+ // ticket on
+ if(strncmp(px,"on",3) == 0)
+ {
+ m_session->GetPlayer()->SetAcceptTicket(true);
+ SendSysMessage(LANG_COMMAND_TICKETON);
+ return true;
+ }
+
+ // ticket off
+ if(strncmp(px,"off",4) == 0)
+ {
+ m_session->GetPlayer()->SetAcceptTicket(false);
+ SendSysMessage(LANG_COMMAND_TICKETOFF);
+ return true;
+ }
+
+ // ticket #num
+ int num = atoi(px);
+ if(num > 0)
+ {
+ QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC LIMIT %d,1",num-1);
+
+ if(!result)
+ {
+ PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
+ delete result;
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Field* fields = result->Fetch();
+
+ uint64 guid = fields[0].GetUInt64();
+ char const* text = fields[1].GetString();
+ char const* time = fields[2].GetString();
+
+ ShowTicket(guid,text,time);
+ delete result;
+ return true;
+ }
+
+ std::string name = px;
+
+ if(!normalizePlayerName(name))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = objmgr.GetPlayerGUIDByName(name);
+
+ if(!guid)
+ return false;
+
+ // ticket $char_name
+ QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_text,ticket_lastchange FROM character_ticket WHERE guid = '%u' ORDER BY ticket_id ASC",GUID_LOPART(guid));
+
+ if(!result)
+ return false;
+
+ Field* fields = result->Fetch();
+
+ char const* text = fields[0].GetString();
+ char const* time = fields[1].GetString();
+
+ ShowTicket(guid,text,time);
+ delete result;
+
+ return true;
+}
+
+uint32 ChatHandler::GetTicketIDByNum(uint32 num)
+{
+ QueryResult *result = CharacterDatabase.Query("SELECT ticket_id FROM character_ticket");
+
+ if(!result || num > result->GetRowCount())
+ {
+ PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
+ delete result;
+ return 0;
+ }
+
+ for(uint32 i = 1; i < num; ++i)
+ result->NextRow();
+
+ Field* fields = result->Fetch();
+
+ uint32 id = fields[0].GetUInt32();
+ delete result;
+ return id;
+}
+
+//dell all tickets
+bool ChatHandler::HandleDelTicketCommand(const char *args)
+{
+ char* px = strtok((char*)args, " ");
+ if (!px)
+ return false;
+
+ // delticket all
+ if(strncmp(px,"all",4) == 0)
+ {
+ QueryResult *result = CharacterDatabase.Query("SELECT guid FROM character_ticket");
+
+ if(!result)
+ return true;
+
+ // notify players about ticket deleting
+ do
+ {
+ Field* fields = result->Fetch();
+
+ uint64 guid = fields[0].GetUInt64();
+
+ if(Player* sender = objmgr.GetPlayer(guid))
+ sender->GetSession()->SendGMTicketGetTicket(0x0A,0);
+
+ }while(result->NextRow());
+
+ delete result;
+
+ CharacterDatabase.PExecute("DELETE FROM character_ticket");
+ SendSysMessage(LANG_COMMAND_ALLTICKETDELETED);
+ return true;
+ }
+
+ int num = (uint32)atoi(px);
+
+ // delticket #num
+ if(num > 0)
+ {
+ QueryResult *result = CharacterDatabase.PQuery("SELECT ticket_id,guid FROM character_ticket LIMIT %i",num);
+
+ if(!result || uint64(num) > result->GetRowCount())
+ {
+ PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
+ delete result;
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ for(int i = 1; i < num; ++i)
+ result->NextRow();
+
+ Field* fields = result->Fetch();
+
+ uint32 id = fields[0].GetUInt32();
+ uint64 guid = fields[1].GetUInt64();
+ delete result;
+
+ CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE ticket_id = '%u'", id);
+
+ // notify players about ticket deleting
+ if(Player* sender = objmgr.GetPlayer(guid))
+ {
+ sender->GetSession()->SendGMTicketGetTicket(0x0A,0);
+ PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,sender->GetName());
+ }
+ else
+ SendSysMessage(LANG_COMMAND_TICKETDEL);
+
+ return true;
+ }
+
+ std::string name = px;
+
+ if(!normalizePlayerName(name))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint64 guid = objmgr.GetPlayerGUIDByName(name);
+
+ if(!guid)
+ return false;
+
+ // delticket $char_name
+ CharacterDatabase.PExecute("DELETE FROM character_ticket WHERE guid = '%u'",GUID_LOPART(guid));
+
+ // notify players about ticket deleting
+ if(Player* sender = objmgr.GetPlayer(guid))
+ sender->GetSession()->SendGMTicketGetTicket(0x0A,0);
+
+ PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,px);
+ return true;
+}
+
+//set spawn dist of creature
+bool ChatHandler::HandleSpawnDistCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ float option = atof((char*)args);
+ if (option < 0.0f)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ return false;
+ }
+
+ MovementGeneratorType mtype = IDLE_MOTION_TYPE;
+ if (option >0.0f)
+ mtype = RANDOM_MOTION_TYPE;
+
+ Creature *pCreature = getSelectedCreature();
+ uint32 u_guidlow = 0;
+
+ if (pCreature)
+ u_guidlow = pCreature->GetDBTableGUIDLow();
+ else
+ return false;
+
+ pCreature->SetRespawnRadius((float)option);
+ pCreature->SetDefaultMovementType(mtype);
+ pCreature->GetMotionMaster()->Initialize();
+ if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ pCreature->setDeathState(JUST_DIED);
+ pCreature->Respawn();
+ }
+
+ WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
+ PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
+ return true;
+}
+
+bool ChatHandler::HandleSpawnTimeCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ char* stime = strtok((char*)args, " ");
+
+ if (!stime)
+ return false;
+
+ int i_stime = atoi((char*)stime);
+
+ if (i_stime < 0)
+ {
+ SendSysMessage(LANG_BAD_VALUE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Creature *pCreature = getSelectedCreature();
+ uint32 u_guidlow = 0;
+
+ if (pCreature)
+ u_guidlow = pCreature->GetDBTableGUIDLow();
+ else
+ return false;
+
+ WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow);
+ pCreature->SetRespawnDelay((uint32)i_stime);
+ PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime);
+
+ return true;
+}
+
+/**
+ * Add a waypoint to a creature.
+ *
+ * The user can either select an npc or provide its GUID.
+ *
+ * The user can even select a visual waypoint - then the new waypoint
+ * is placed *after* the selected one - this makes insertion of new
+ * waypoints possible.
+ *
+ * eg:
+ * .wp add 12345
+ * -> adds a waypoint to the npc with the GUID 12345
+ *
+ * .wp add
+ * -> adds a waypoint to the currently selected creature
+ *
+ *
+ * @param args if the user did not provide a GUID, it is NULL
+ *
+ * @return true - command did succeed, false - something went wrong
+ */
+bool ChatHandler::HandleWpAddCommand(const char* args)
+{
+ sLog.outDebug("DEBUG: HandleWpAddCommand");
+
+ // optional
+ char* guid_str = NULL;
+
+ if(*args)
+ {
+ guid_str = strtok((char*)args, " ");
+ }
+
+ uint32 lowguid = 0;
+ uint32 point = 0;
+ Creature* target = getSelectedCreature();
+ // Did player provide a GUID?
+ if (!guid_str)
+ {
+ sLog.outDebug("DEBUG: HandleWpAddCommand - No GUID provided");
+
+ // No GUID provided
+ // -> Player must have selected a creature
+
+ if(!target)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ if (target->GetEntry() == VISUAL_WAYPOINT )
+ {
+ sLog.outDebug("DEBUG: HandleWpAddCommand - target->GetEntry() == VISUAL_WAYPOINT (1) ");
+
+ QueryResult *result =
+ WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE wpguid = %u",
+ target->GetGUIDLow() );
+ if(!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
+ // User selected a visual spawnpoint -> get the NPC
+ // Select NPC GUID
+ // Since we compare float values, we have to deal with
+ // some difficulties.
+ // Here we search for all waypoints that only differ in one from 1 thousand
+ // (0.001) - There is no other way to compare C++ floats with mySQL floats
+ // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
+ const char* maxDIFF = "0.01";
+ result = WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
+ target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
+ if(!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ do
+ {
+ Field *fields = result->Fetch();
+ lowguid = fields[0].GetUInt32();
+ point = fields[1].GetUInt32();
+ }while( result->NextRow() );
+ delete result;
+
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
+ if(!target)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ lowguid = target->GetDBTableGUIDLow();
+ }
+ }
+ else
+ {
+ sLog.outDebug("DEBUG: HandleWpAddCommand - GUID provided");
+
+ // GUID provided
+ // Warn if player also selected a creature
+ // -> Creature selection is ignored <-
+ if(target)
+ {
+ SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
+ }
+ lowguid = atoi((char*)guid_str);
+
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
+ if(!target)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ // lowguid -> GUID of the NPC
+ // point -> number of the waypoint (if not 0)
+ sLog.outDebug("DEBUG: HandleWpAddCommand - danach");
+
+ sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0");
+
+ Player* player = m_session->GetPlayer();
+ WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0);
+
+ // update movement type
+ if(target)
+ {
+ target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
+ target->GetMotionMaster()->Initialize();
+ if(target->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ target->setDeathState(JUST_DIED);
+ target->Respawn();
+ }
+ target->SaveToDB();
+ }
+ else
+ WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
+
+ PSendSysMessage(LANG_WAYPOINT_ADDED, point, lowguid);
+
+ return true;
+} // HandleWpAddCommand
+
+/**
+ * .wp modify emote | spell | text | del | move | add
+ *
+ * add -> add a WP after the selected visual waypoint
+ * User must select a visual waypoint and then issue ".wp modify add"
+ *
+ * emote <emoteID>
+ * User has selected a visual waypoint before.
+ * <emoteID> is added to this waypoint. Everytime the
+ * NPC comes to this waypoint, the emote is called.
+ *
+ * emote <GUID> <WPNUM> <emoteID>
+ * User has not selected visual waypoint before.
+ * For the waypoint <WPNUM> for the NPC with <GUID>
+ * an emote <emoteID> is added.
+ * Everytime the NPC comes to this waypoint, the emote is called.
+ *
+ *
+ * info <GUID> <WPNUM> -> User did not select a visual waypoint and
+ */
+bool ChatHandler::HandleWpModifyCommand(const char* args)
+{
+ sLog.outDebug("DEBUG: HandleWpModifyCommand");
+
+ if(!*args)
+ return false;
+
+ // first arg: add del text emote spell waittime move
+ char* show_str = strtok((char*)args, " ");
+ if (!show_str)
+ {
+ return false;
+ }
+
+ std::string show = show_str;
+ // Check
+ // Remember: "show" must also be the name of a column!
+ if( (show != "emote") && (show != "spell") && (show != "text1") && (show != "text2")
+ && (show != "text3") && (show != "text4") && (show != "text5")
+ && (show != "waittime") && (show != "del") && (show != "move") && (show != "add")
+ && (show != "model1") && (show != "model2") && (show != "orientation"))
+ {
+ return false;
+ }
+
+ // Next arg is: <GUID> <WPNUM> <ARGUMENT>
+
+ // Did user provide a GUID
+ // or did the user select a creature?
+ // -> variable lowguid is filled with the GUID of the NPC
+ uint32 lowguid = 0;
+ uint32 point = 0;
+ uint32 wpGuid = 0;
+ Creature* target = getSelectedCreature();
+
+ if(target)
+ {
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
+
+ // Did the user select a visual spawnpoint?
+ if (target->GetEntry() != VISUAL_WAYPOINT )
+ {
+ PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ wpGuid = target->GetGUIDLow();
+
+ // The visual waypoint
+ QueryResult *result =
+ WorldDatabase.PQuery( "SELECT id, point FROM creature_movement WHERE wpguid = %u LIMIT 1",
+ target->GetGUIDLow() );
+ if(!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
+
+ Field *fields = result->Fetch();
+ lowguid = fields[0].GetUInt32();
+ point = fields[1].GetUInt32();
+
+ // Cleanup memory
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - Cleanup memory");
+ delete result;
+ }
+ else
+ {
+ // User did provide <GUID> <WPNUM>
+
+ char* guid_str = strtok((char*)NULL, " ");
+ if( !guid_str )
+ {
+ SendSysMessage(LANG_WAYPOINT_NOGUID);
+ return false;
+ }
+ lowguid = atoi((char*)guid_str);
+
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ PSendSysMessage("DEBUG: GUID provided: %d", lowguid);
+
+ char* point_str = strtok((char*)NULL, " ");
+ if( !point_str )
+ {
+ SendSysMessage(LANG_WAYPOINT_NOWAYPOINTGIVEN);
+ return false;
+ }
+ point = atoi((char*)point_str);
+
+ PSendSysMessage("DEBUG: wpNumber provided: %d", point);
+
+ // Now we need the GUID of the visual waypoint
+ // -> "del", "move", "add" command
+
+ QueryResult *result = WorldDatabase.PQuery( "SELECT wpguid FROM creature_movement WHERE id = '%u' AND point = '%u' LIMIT 1", lowguid, point);
+ if (!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, lowguid, point);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Field *fields = result->Fetch();
+ wpGuid = fields[0].GetUInt32();
+
+ // Free memory
+ delete result;
+ }
+
+ char* arg_str = NULL;
+ // Check for argument
+ if( (show.find("text") == std::string::npos ) && (show != "del") && (show != "move") && (show != "add"))
+ {
+ // Text is enclosed in "<>", all other arguments not
+ if( show.find("text") != std::string::npos )
+ arg_str = strtok((char*)NULL, "<>");
+ else
+ arg_str = strtok((char*)NULL, " ");
+
+ if( !arg_str)
+ {
+ PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
+ return false;
+ }
+ }
+
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
+
+ // wpGuid -> GUID of the waypoint creature
+ // lowguid -> GUID of the NPC
+ // point -> waypoint number
+
+ // Special functions:
+ // add - move - del -> no args commands
+ // Add a waypoint after the selected visual
+ if(show == "add" && target)
+ {
+ PSendSysMessage("DEBUG: wp modify add, GUID: %u", lowguid);
+
+ // Get the creature for which we read the waypoint
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
+
+ if( !npcCreature )
+ {
+ PSendSysMessage(LANG_WAYPOINT_NPCNOTFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - add -- npcCreature");
+
+ // What to do:
+ // Add the visual spawnpoint (DB only)
+ // Adjust the waypoints
+ // Respawn the owner of the waypoints
+ sLog.outDebug("DEBUG: HandleWpModifyCommand - add");
+
+ Player* chr = m_session->GetPlayer();
+ Map *map = chr->GetMap();
+
+ if(npcCreature)
+ {
+ npcCreature->GetMotionMaster()->Initialize();
+ if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ npcCreature->setDeathState(JUST_DIED);
+ npcCreature->Respawn();
+ }
+ }
+
+ // create the waypoint creature
+ wpGuid = 0;
+ Creature* wpCreature = new Creature;
+ if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map,VISUAL_WAYPOINT,0))
+ {
+ PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
+ delete wpCreature;
+ }
+ else
+ {
+ wpCreature->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
+
+ if(!wpCreature->IsPositionValid())
+ {
+ sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
+ delete wpCreature;
+ }
+ else
+ {
+ wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
+ wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(), map);
+ map->Add(wpCreature);
+ wpGuid = wpCreature->GetGUIDLow();
+ }
+ }
+
+ WaypointMgr.AddAfterNode(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), 0, 0, wpGuid);
+
+ if(!wpGuid)
+ return false;
+
+ PSendSysMessage(LANG_WAYPOINT_ADDED_NO, point+1);
+ return true;
+ } // add
+
+ if(show == "del" && target)
+ {
+ PSendSysMessage("DEBUG: wp modify del, GUID: %u", lowguid);
+
+ // Get the creature for which we read the waypoint
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
+
+ // wpCreature
+ Creature* wpCreature = NULL;
+ if( wpGuid != 0 )
+ {
+ wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
+ wpCreature->DeleteFromDB();
+ wpCreature->CleanupsBeforeDelete();
+ wpCreature->AddObjectToRemoveList();
+ }
+
+ // What to do:
+ // Remove the visual spawnpoint
+ // Adjust the waypoints
+ // Respawn the owner of the waypoints
+
+ WaypointMgr.DeleteNode(lowguid, point);
+
+ if(npcCreature)
+ {
+ // Any waypoints left?
+ QueryResult *result2 = WorldDatabase.PQuery( "SELECT point FROM creature_movement WHERE id = '%u'",lowguid);
+ if(!result2)
+ {
+ npcCreature->SetDefaultMovementType(RANDOM_MOTION_TYPE);
+ }
+ else
+ {
+ npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
+ delete result2;
+ }
+ npcCreature->GetMotionMaster()->Initialize();
+ if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ npcCreature->setDeathState(JUST_DIED);
+ npcCreature->Respawn();
+ }
+ npcCreature->SaveToDB();
+ }
+
+ PSendSysMessage(LANG_WAYPOINT_REMOVED);
+ return true;
+ } // del
+
+ if(show == "move" && target)
+ {
+ PSendSysMessage("DEBUG: wp move, GUID: %u", lowguid);
+
+ Player *chr = m_session->GetPlayer();
+ Map *map = chr->GetMap();
+ {
+ // Get the creature for which we read the waypoint
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
+
+ // wpCreature
+ Creature* wpCreature = NULL;
+ // What to do:
+ // Move the visual spawnpoint
+ // Respawn the owner of the waypoints
+ if( wpGuid != 0 )
+ {
+ wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
+ wpCreature->DeleteFromDB();
+ wpCreature->CleanupsBeforeDelete();
+ wpCreature->AddObjectToRemoveList();
+ // re-create
+ Creature* wpCreature2 = new Creature;
+ if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, VISUAL_WAYPOINT, 0))
+ {
+ PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
+ delete wpCreature2;
+ return false;
+ }
+
+ wpCreature2->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation());
+
+ if(!wpCreature2->IsPositionValid())
+ {
+ sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature2->GetGUIDLow(),wpCreature2->GetEntry(),wpCreature2->GetPositionX(),wpCreature2->GetPositionY());
+ delete wpCreature2;
+ return false;
+ }
+
+ wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
+ wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
+ map->Add(wpCreature2);
+ //MapManager::Instance().GetMap(npcCreature->GetMapId())->Add(wpCreature2);
+ }
+
+ WaypointMgr.SetNodePosition(lowguid, point, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ());
+
+ if(npcCreature)
+ {
+ npcCreature->GetMotionMaster()->Initialize();
+ if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ npcCreature->setDeathState(JUST_DIED);
+ npcCreature->Respawn();
+ }
+ }
+ PSendSysMessage(LANG_WAYPOINT_CHANGED);
+ }
+ return true;
+ } // move
+
+ // Create creature - npc that has the waypoint
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ WaypointMgr.SetNodeText(lowguid, point, show_str, arg_str);
+
+ Creature* npcCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), MAKE_NEW_GUID(lowguid, data->id, HIGHGUID_UNIT));
+ if(npcCreature)
+ {
+ npcCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
+ npcCreature->GetMotionMaster()->Initialize();
+ if(npcCreature->isAlive()) // dead creature will reset movement generator at respawn
+ {
+ npcCreature->setDeathState(JUST_DIED);
+ npcCreature->Respawn();
+ }
+ }
+ PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
+
+ return true;
+}
+
+/**
+ * .wp show info | on | off
+ *
+ * info -> User has selected a visual waypoint before
+ *
+ * info <GUID> <WPNUM> -> User did not select a visual waypoint and
+ * provided the GUID of the NPC and the number of
+ * the waypoint.
+ *
+ * on -> User has selected an NPC; all visual waypoints for this
+ * NPC are added to the world
+ *
+ * on <GUID> -> User did not select an NPC - instead the GUID of the
+ * NPC is provided. All visual waypoints for this NPC
+ * are added from the world.
+ *
+ * off -> User has selected an NPC; all visual waypoints for this
+ * NPC are removed from the world.
+ *
+ * on <GUID> -> User did not select an NPC - instead the GUID of the
+ * NPC is provided. All visual waypoints for this NPC
+ * are removed from the world.
+ *
+ *
+ */
+bool ChatHandler::HandleWpShowCommand(const char* args)
+{
+ sLog.outDebug("DEBUG: HandleWpShowCommand");
+
+ if(!*args)
+ return false;
+
+ // first arg: on, off, first, last
+ char* show_str = strtok((char*)args, " ");
+ if (!show_str)
+ {
+ return false;
+ }
+ // second arg: GUID (optional, if a creature is selected)
+ char* guid_str = strtok((char*)NULL, " ");
+ sLog.outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
+ //if (!guid_str) {
+ // return false;
+ //}
+
+ // Did user provide a GUID
+ // or did the user select a creature?
+ // -> variable lowguid is filled with the GUID
+ Creature* target = getSelectedCreature();
+ // Did player provide a GUID?
+ if (!guid_str)
+ {
+ sLog.outDebug("DEBUG: HandleWpShowCommand: !guid_str");
+ // No GUID provided
+ // -> Player must have selected a creature
+
+ if(!target)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ sLog.outDebug("DEBUG: HandleWpShowCommand: GUID provided");
+ // GUID provided
+ // Warn if player also selected a creature
+ // -> Creature selection is ignored <-
+ if(target)
+ {
+ SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
+ }
+
+ uint32 lowguid = atoi((char*)guid_str);
+
+ CreatureData const* data = objmgr.GetCreatureData(lowguid);
+ if(!data)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(lowguid,data->id,HIGHGUID_UNIT));
+
+ if(!target)
+ {
+ PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ uint32 lowguid = target->GetDBTableGUIDLow();
+
+ std::string show = show_str;
+ uint32 Maxpoint;
+
+ sLog.outDebug("DEBUG: HandleWpShowCommand: lowguid: %u", lowguid);
+
+ sLog.outDebug("DEBUG: HandleWpShowCommand: Habe creature: %ld", target );
+
+ sLog.outDebug("DEBUG: HandleWpShowCommand: wpshow - show: %s", show_str);
+ //PSendSysMessage("wpshow - show: %s", show);
+
+ // Show info for the selected waypoint
+ if(show == "info")
+ {
+ PSendSysMessage("DEBUG: wp info, GUID: %u", lowguid);
+
+ // Check if the user did specify a visual waypoint
+ if( target->GetEntry() != VISUAL_WAYPOINT )
+ {
+ PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ //PSendSysMessage("wp on, GUID: %u", lowguid);
+
+ //pCreature->GetPositionX();
+
+ QueryResult *result =
+ WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE wpguid = %u",
+ target->GetGUID() );
+ if(!result)
+ {
+ // Since we compare float values, we have to deal with
+ // some difficulties.
+ // Here we search for all waypoints that only differ in one from 1 thousand
+ // (0.001) - There is no other way to compare C++ floats with mySQL floats
+ // See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
+ const char* maxDIFF = "0.01";
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID());
+
+ result = WorldDatabase.PQuery( "SELECT id, point, waittime, emote, spell, text1, text2, text3, text4, text5, model1, model2 FROM creature_movement WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
+ target->GetPositionX(), maxDIFF, target->GetPositionY(), maxDIFF, target->GetPositionZ(), maxDIFF);
+ if(!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 creGUID = fields[0].GetUInt32();
+ uint32 point = fields[1].GetUInt32();
+ int waittime = fields[2].GetUInt32();
+ uint32 emote = fields[3].GetUInt32();
+ uint32 spell = fields[4].GetUInt32();
+ const char * text1 = fields[5].GetString();
+ const char * text2 = fields[6].GetString();
+ const char * text3 = fields[7].GetString();
+ const char * text4 = fields[8].GetString();
+ const char * text5 = fields[9].GetString();
+ uint32 model1 = fields[10].GetUInt32();
+ uint32 model2 = fields[11].GetUInt32();
+
+ // Get the creature for which we read the waypoint
+ Creature* wpCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(creGUID,VISUAL_WAYPOINT,HIGHGUID_UNIT));
+
+ PSendSysMessage(LANG_WAYPOINT_INFO_TITLE, point, (wpCreature ? wpCreature->GetName() : "<not found>"), creGUID);
+ PSendSysMessage(LANG_WAYPOINT_INFO_WAITTIME, waittime);
+ PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 1, model1);
+ PSendSysMessage(LANG_WAYPOINT_INFO_MODEL, 2, model2);
+ PSendSysMessage(LANG_WAYPOINT_INFO_EMOTE, emote);
+ PSendSysMessage(LANG_WAYPOINT_INFO_SPELL, spell);
+ PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 1, text1);
+ PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 2, text2);
+ PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 3, text3);
+ PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 4, text4);
+ PSendSysMessage(LANG_WAYPOINT_INFO_TEXT, 5, text5);
+
+ }while( result->NextRow() );
+ // Cleanup memory
+ delete result;
+ return true;
+ }
+
+ if(show == "on")
+ {
+ PSendSysMessage("DEBUG: wp on, GUID: %u", lowguid);
+
+ QueryResult *result = WorldDatabase.PQuery( "SELECT point, position_x,position_y,position_z FROM creature_movement WHERE id = '%u'",lowguid);
+ if(!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ // Delete all visuals for this NPC
+ QueryResult *result2 = WorldDatabase.PQuery( "SELECT wpguid FROM creature_movement WHERE id = '%u' and wpguid <> 0", lowguid);
+ if(result2)
+ {
+ bool hasError = false;
+ do
+ {
+ Field *fields = result2->Fetch();
+ uint32 wpguid = fields[0].GetUInt32();
+ Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
+
+ if(!pCreature)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpguid);
+ hasError = true;
+ WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", wpguid);
+ }
+ else
+ {
+ pCreature->DeleteFromDB();
+ pCreature->CleanupsBeforeDelete();
+ pCreature->AddObjectToRemoveList();
+ }
+
+ }while( result2->NextRow() );
+ delete result2;
+ if( hasError )
+ {
+ PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
+ PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
+ PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
+ }
+ }
+
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 point = fields[0].GetUInt32();
+ float x = fields[1].GetFloat();
+ float y = fields[2].GetFloat();
+ float z = fields[3].GetFloat();
+
+ uint32 id = VISUAL_WAYPOINT;
+
+ Player *chr = m_session->GetPlayer();
+ Map *map = chr->GetMap();
+ float o = chr->GetOrientation();
+
+ Creature* wpCreature = new Creature;
+ if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
+ {
+ PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
+ delete wpCreature;
+ delete result;
+ return false;
+ }
+
+ wpCreature->Relocate(x, y, z, o);
+
+ if(!wpCreature->IsPositionValid())
+ {
+ sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",wpCreature->GetGUIDLow(),wpCreature->GetEntry(),wpCreature->GetPositionX(),wpCreature->GetPositionY());
+ delete wpCreature;
+ delete result;
+ return false;
+ }
+
+ wpCreature->SetVisibility(VISIBILITY_OFF);
+ sLog.outDebug("DEBUG: UPDATE creature_movement SET wpguid = '%u");
+ // set "wpguid" column to the visual waypoint
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), lowguid, point);
+
+ wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
+ wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
+ map->Add(wpCreature);
+ //MapManager::Instance().GetMap(wpCreature->GetMapId())->Add(wpCreature);
+ }while( result->NextRow() );
+
+ // Cleanup memory
+ delete result;
+ return true;
+ }
+
+ if(show == "first")
+ {
+ PSendSysMessage("DEBUG: wp first, GUID: %u", lowguid);
+
+ QueryResult *result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM creature_movement WHERE point='1' AND id = '%u'",lowguid);
+ if(!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUND, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Field *fields = result->Fetch();
+ float x = fields[0].GetFloat();
+ float y = fields[1].GetFloat();
+ float z = fields[2].GetFloat();
+ uint32 id = VISUAL_WAYPOINT;
+
+ Player *chr = m_session->GetPlayer();
+ float o = chr->GetOrientation();
+ Map *map = chr->GetMap();
+
+ Creature* pCreature = new Creature;
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, id, 0))
+ {
+ PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
+ delete pCreature;
+ delete result;
+ return false;
+ }
+
+ pCreature->Relocate(x, y, z, o);
+
+ if(!pCreature->IsPositionValid())
+ {
+ sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
+ delete pCreature;
+ delete result;
+ return false;
+ }
+
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
+ map->Add(pCreature);
+ //player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "First Waypoint");
+
+ // Cleanup memory
+ delete result;
+ return true;
+ }
+
+ if(show == "last")
+ {
+ PSendSysMessage("DEBUG: wp last, GUID: %u", lowguid);
+
+ QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM creature_movement WHERE id = '%u'",lowguid);
+ if( result )
+ {
+ Maxpoint = (*result)[0].GetUInt32();
+
+ delete result;
+ }
+ else
+ Maxpoint = 0;
+
+ result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM creature_movement WHERE point ='%u' AND id = '%u'",Maxpoint, lowguid);
+ if(!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, lowguid);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ Field *fields = result->Fetch();
+ float x = fields[0].GetFloat();
+ float y = fields[1].GetFloat();
+ float z = fields[2].GetFloat();
+ uint32 id = VISUAL_WAYPOINT;
+
+ Player *chr = m_session->GetPlayer();
+ float o = chr->GetOrientation();
+ Map *map = chr->GetMap();
+
+ Creature* pCreature = new Creature;
+ if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, id, 0))
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
+ delete pCreature;
+ delete result;
+ return false;
+ }
+
+ pCreature->Relocate(x, y, z, o);
+
+ if(!pCreature->IsPositionValid())
+ {
+ sLog.outError("ERROR: Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
+ delete pCreature;
+ delete result;
+ return false;
+ }
+
+ pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+ pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
+ map->Add(pCreature);
+ //player->PlayerTalkClass->SendPointOfInterest(x, y, 6, 6, 0, "Last Waypoint");
+ // Cleanup memory
+ delete result;
+ return true;
+ }
+
+ if(show == "off")
+ {
+ QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id = '%d'", VISUAL_WAYPOINT);
+ if(!result)
+ {
+ SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ bool hasError = false;
+ do
+ {
+ Field *fields = result->Fetch();
+ uint32 guid = fields[0].GetUInt32();
+ Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
+
+ //Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+
+ if(!pCreature)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
+ hasError = true;
+ WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", guid);
+ }
+ else
+ {
+ pCreature->DeleteFromDB();
+ pCreature->CleanupsBeforeDelete();
+ pCreature->AddObjectToRemoveList();
+ }
+ }while(result->NextRow());
+ // set "wpguid" column to "empty" - no visual waypoint spawned
+ WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0'");
+
+ if( hasError )
+ {
+ PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
+ PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
+ PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
+ }
+
+ SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED);
+ // Cleanup memory
+ delete result;
+
+ return true;
+ }
+
+ PSendSysMessage("DEBUG: wpshow - no valid command found");
+
+ return true;
+} // HandleWpShowCommand
+
+bool ChatHandler::HandleWpExportCommand(const char *args)
+{
+ if(!*args)
+ return false;
+
+ // Next arg is: <GUID> <ARGUMENT>
+
+ // Did user provide a GUID
+ // or did the user select a creature?
+ // -> variable lowguid is filled with the GUID of the NPC
+ uint32 lowguid = 0;
+ Creature* target = getSelectedCreature();
+ char* arg_str = NULL;
+ if (target)
+ {
+ if (target->GetEntry() != VISUAL_WAYPOINT)
+ lowguid = target->GetGUIDLow();
+ else
+ {
+ QueryResult *result = WorldDatabase.PQuery( "SELECT id FROM creature_movement WHERE wpguid = %u LIMIT 1", target->GetGUIDLow() );
+ if (!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, target->GetGUIDLow());
+ return true;
+ }
+ Field *fields = result->Fetch();
+ lowguid = fields[0].GetUInt32();;
+ delete result;
+ }
+
+ arg_str = strtok((char*)args, " ");
+ }
+ else
+ {
+ // user provided <GUID>
+ char* guid_str = strtok((char*)args, " ");
+ if( !guid_str )
+ {
+ SendSysMessage(LANG_WAYPOINT_NOGUID);
+ return false;
+ }
+ lowguid = atoi((char*)guid_str);
+
+ arg_str = strtok((char*)NULL, " ");
+ }
+
+ if( !arg_str)
+ {
+ PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, "export");
+ return false;
+ }
+
+ PSendSysMessage("DEBUG: wp export, GUID: %u", lowguid);
+
+ QueryResult *result = WorldDatabase.PQuery(
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ "SELECT point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5, id FROM creature_movement WHERE id = '%u' ORDER BY point", lowguid );
+
+ if (!result)
+ {
+ PSendSysMessage(LANG_WAYPOINT_NOTHINGTOEXPORT);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ std::ofstream outfile;
+ outfile.open (arg_str);
+
+ do
+ {
+ Field *fields = result->Fetch();
+
+ outfile << "INSERT INTO creature_movement ";
+ outfile << "( id, point, position_x, position_y, position_z, orientation, model1, model2, waittime, emote, spell, text1, text2, text3, text4, text5 ) VALUES ";
+
+ outfile << "( ";
+ outfile << fields[15].GetUInt32(); // id
+ outfile << ", ";
+ outfile << fields[0].GetUInt32(); // point
+ outfile << ", ";
+ outfile << fields[1].GetFloat(); // position_x
+ outfile << ", ";
+ outfile << fields[2].GetFloat(); // position_y
+ outfile << ", ";
+ outfile << fields[3].GetUInt32(); // position_z
+ outfile << ", ";
+ outfile << fields[4].GetUInt32(); // orientation
+ outfile << ", ";
+ outfile << fields[5].GetUInt32(); // model1
+ outfile << ", ";
+ outfile << fields[6].GetUInt32(); // model2
+ outfile << ", ";
+ outfile << fields[7].GetUInt16(); // waittime
+ outfile << ", ";
+ outfile << fields[8].GetUInt32(); // emote
+ outfile << ", ";
+ outfile << fields[9].GetUInt32(); // spell
+ outfile << ", ";
+ const char *tmpChar = fields[10].GetString();
+ if( !tmpChar )
+ {
+ outfile << "NULL"; // text1
+ }
+ else
+ {
+ outfile << "'";
+ outfile << tmpChar; // text1
+ outfile << "'";
+ }
+ outfile << ", ";
+ tmpChar = fields[11].GetString();
+ if( !tmpChar )
+ {
+ outfile << "NULL"; // text2
+ }
+ else
+ {
+ outfile << "'";
+ outfile << tmpChar; // text2
+ outfile << "'";
+ }
+ outfile << ", ";
+ tmpChar = fields[12].GetString();
+ if( !tmpChar )
+ {
+ outfile << "NULL"; // text3
+ }
+ else
+ {
+ outfile << "'";
+ outfile << tmpChar; // text3
+ outfile << "'";
+ }
+ outfile << ", ";
+ tmpChar = fields[13].GetString();
+ if( !tmpChar )
+ {
+ outfile << "NULL"; // text4
+ }
+ else
+ {
+ outfile << "'";
+ outfile << tmpChar; // text4
+ outfile << "'";
+ }
+ outfile << ", ";
+ tmpChar = fields[14].GetString();
+ if( !tmpChar )
+ {
+ outfile << "NULL"; // text5
+ }
+ else
+ {
+ outfile << "'";
+ outfile << tmpChar; // text5
+ outfile << "'";
+ }
+ outfile << ");\n ";
+
+ } while( result->NextRow() );
+ delete result;
+
+ PSendSysMessage(LANG_WAYPOINT_EXPORTED);
+ outfile.close();
+
+ return true;
+}
+
+bool ChatHandler::HandleWpImportCommand(const char *args)
+{
+ if(!*args)
+ return false;
+
+ char* arg_str = strtok((char*)args, " ");
+ if (!arg_str)
+ return false;
+
+ std::string line;
+ std::ifstream infile (arg_str);
+ if (infile.is_open())
+ {
+ while (! infile.eof() )
+ {
+ getline (infile,line);
+ //cout << line << endl;
+ QueryResult *result = WorldDatabase.PQuery(line.c_str());
+ delete result;
+ }
+ infile.close();
+ }
+ PSendSysMessage(LANG_WAYPOINT_IMPORTED);
+
+ return true;
+}
+
+//rename characters
+bool ChatHandler::HandleRenameCommand(const char* args)
+{
+ Player* target = NULL;
+ uint64 targetGUID = 0;
+ std::string oldname;
+
+ char* px = strtok((char*)args, " ");
+
+ if(px)
+ {
+ oldname = px;
+
+ if(!normalizePlayerName(oldname))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target = objmgr.GetPlayer(oldname.c_str());
+
+ if (!target)
+ targetGUID = objmgr.GetPlayerGUIDByName(oldname);
+ }
+
+ if(!target && !targetGUID)
+ {
+ target = getSelectedPlayer();
+ }
+
+ if(!target && !targetGUID)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ if(target)
+ {
+ PSendSysMessage(LANG_RENAME_PLAYER, target->GetName());
+ target->SetAtLoginFlag(AT_LOGIN_RENAME);
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
+ }
+ else
+ {
+ PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldname.c_str(), GUID_LOPART(targetGUID));
+ CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(targetGUID));
+ }
+
+ return true;
+}
+
+//spawn go
+bool ChatHandler::HandleGameObjectCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ char* pParam1 = strtok((char*)args, " ");
+ if (!pParam1)
+ return false;
+
+ uint32 id = atoi((char*)pParam1);
+ if(!id)
+ return false;
+
+ char* spawntimeSecs = strtok(NULL, " ");
+
+ const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id);
+
+ if (!goI)
+ {
+ PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ Player *chr = m_session->GetPlayer();
+ float x = float(chr->GetPositionX());
+ float y = float(chr->GetPositionY());
+ float z = float(chr->GetPositionZ());
+ float o = float(chr->GetOrientation());
+ Map *map = chr->GetMap();
+
+ float rot2 = sin(o/2);
+ float rot3 = cos(o/2);
+
+ GameObject* pGameObj = new GameObject;
+ uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
+
+ if(!pGameObj->Create(db_lowGUID, goI->id, map, x, y, z, o, 0, 0, rot2, rot3, 0, 1))
+ {
+ delete pGameObj;
+ return false;
+ }
+
+ if( spawntimeSecs )
+ {
+ uint32 value = atoi((char*)spawntimeSecs);
+ pGameObj->SetRespawnTime(value);
+ //sLog.outDebug("*** spawntimeSecs: %d", value);
+ }
+
+ // fill the gameobject data and save to the db
+ pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()));
+
+ // this will generate a new guid if the object is in an instance
+ if(!pGameObj->LoadFromDB(db_lowGUID, map))
+ {
+ delete pGameObj;
+ return false;
+ }
+
+ sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o);
+
+ map->Add(pGameObj);
+
+ // TODO: is it really necessary to add both the real and DB table guid here ?
+ objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID));
+
+ PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z);
+ return true;
+}
+
+//show animation
+bool ChatHandler::HandleAnimCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 anim_id = atoi((char*)args);
+ m_session->GetPlayer()->HandleEmoteCommand(anim_id);
+ return true;
+}
+
+//change standstate
+bool ChatHandler::HandleStandStateCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ uint32 anim_id = atoi((char*)args);
+ m_session->GetPlayer( )->SetUInt32Value( UNIT_NPC_EMOTESTATE , anim_id );
+
+ return true;
+}
+
+bool ChatHandler::HandleAddHonorCommand(const char* args)
+{
+ if (!*args)
+ return false;
+
+ Player *target = getSelectedPlayer();
+ if(!target)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 amount = (uint32)atoi(args);
+ target->RewardHonor(NULL, 1, amount);
+ return true;
+}
+
+bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
+{
+ Unit *target = getSelectedUnit();
+ if(!target)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ m_session->GetPlayer()->RewardHonor(target, 1);
+ return true;
+}
+
+bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/)
+{
+ Player *target = getSelectedPlayer();
+ if(!target)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->UpdateHonorFields();
+ return true;
+}
+
+bool ChatHandler::HandleLookupEventCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ std::string namepart = args;
+ std::wstring wnamepart;
+
+ // converting string that we try to find to lower case
+ if(!Utf8toWStr(namepart,wnamepart))
+ return false;
+
+ wstrToLower(wnamepart);
+
+ uint32 counter = 0;
+
+ GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+
+ for(uint32 id = 0; id < events.size(); ++id )
+ {
+ GameEventData const& eventData = events[id];
+
+ std::string descr = eventData.description;
+ if(descr.empty())
+ continue;
+
+ if (Utf8FitTo(descr, wnamepart))
+ {
+ char const* active = activeEvents.find(id) != activeEvents.end() ? GetMangosString(LANG_ACTIVE) : "";
+ PSendSysMessage(LANG_EVENT_ENTRY_LIST,id,id,descr.c_str(),active );
+ ++counter;
+ }
+ }
+
+ if (counter==0)
+ SendSysMessage(LANG_NOEVENTFOUND);
+
+ return true;
+}
+
+bool ChatHandler::HandleEventActiveListCommand(const char* args)
+{
+ uint32 counter = 0;
+
+ GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+ GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+
+ char const* active = GetMangosString(LANG_ACTIVE);
+
+ for(GameEvent::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
+ {
+ uint32 event_id = *itr;
+ GameEventData const& eventData = events[event_id];
+
+ PSendSysMessage(LANG_EVENT_ENTRY_LIST,event_id,event_id,eventData.description.c_str(),active );
+ ++counter;
+ }
+
+ if (counter==0)
+ SendSysMessage(LANG_NOEVENTFOUND);
+
+ return true;
+}
+
+bool ChatHandler::HandleEventInfoCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameevent");
+ if(!cId)
+ return false;
+
+ uint32 event_id = atoi(cId);
+
+ GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+
+ if(event_id >=events.size())
+ {
+ SendSysMessage(LANG_EVENT_NOT_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameEventData const& eventData = events[event_id];
+ if(!eventData.isValid())
+ {
+ SendSysMessage(LANG_EVENT_NOT_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ bool active = activeEvents.find(event_id) != activeEvents.end();
+ char const* activeStr = active ? GetMangosString(LANG_ACTIVE) : "";
+
+ std::string startTimeStr = TimeToTimestampStr(eventData.start);
+ std::string endTimeStr = TimeToTimestampStr(eventData.end);
+
+ uint32 delay = gameeventmgr.NextCheck(event_id);
+ time_t nextTime = time(NULL)+delay;
+ std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
+
+ std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
+ std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
+
+ PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
+ startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
+ nextStr.c_str());
+ return true;
+}
+
+bool ChatHandler::HandleEventStartCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameevent");
+ if(!cId)
+ return false;
+
+ int32 event_id = atoi(cId);
+
+ GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+
+ if(event_id < 1 || event_id >=events.size())
+ {
+ SendSysMessage(LANG_EVENT_NOT_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameEventData const& eventData = events[event_id];
+ if(!eventData.isValid())
+ {
+ SendSysMessage(LANG_EVENT_NOT_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+ if(activeEvents.find(event_id) != activeEvents.end())
+ {
+ PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ gameeventmgr.StartEvent(event_id,true);
+ return true;
+}
+
+bool ChatHandler::HandleEventStopCommand(const char* args)
+{
+ if(!*args)
+ return false;
+
+ // id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
+ char* cId = extractKeyFromLink((char*)args,"Hgameevent");
+ if(!cId)
+ return false;
+
+ int32 event_id = atoi(cId);
+
+ GameEvent::GameEventDataMap const& events = gameeventmgr.GetEventMap();
+
+ if(event_id < 1 || event_id >=events.size())
+ {
+ SendSysMessage(LANG_EVENT_NOT_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameEventData const& eventData = events[event_id];
+ if(!eventData.isValid())
+ {
+ SendSysMessage(LANG_EVENT_NOT_EXIST);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ GameEvent::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
+
+ if(activeEvents.find(event_id) == activeEvents.end())
+ {
+ PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ gameeventmgr.StopEvent(event_id,true);
+ return true;
+}
+
+bool ChatHandler::HandleCombatStopCommand(const char* args)
+{
+ Player *player;
+
+ if(*args)
+ {
+ std::string playername = args;
+
+ if(!normalizePlayerName(playername))
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ player = objmgr.GetPlayer(playername.c_str());
+
+ if(!player)
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ player = getSelectedPlayer();
+
+ if (!player)
+ player = m_session->GetPlayer();
+ }
+
+ player->CombatStop();
+ player->getHostilRefManager().deleteReferences();
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
+{
+ uint32 classmask = m_session->GetPlayer()->getClassMask();
+
+ for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
+ {
+ SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
+ if( !skillInfo )
+ continue;
+
+ if( skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY )
+ {
+ for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
+ {
+ SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
+ if( !skillLine )
+ continue;
+
+ // skip racial skills
+ if( skillLine->racemask != 0 )
+ continue;
+
+ // skip wrong class skills
+ if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
+ continue;
+
+ if( skillLine->skillId != i || skillLine->forward_spellid )
+ continue;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
+ if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
+ continue;
+
+ m_session->GetPlayer()->learnSpell(skillLine->spellId);
+ }
+ }
+ }
+
+ SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
+ return true;
+}
+
+bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
+{
+ // Learns all recipes of specified profession and sets skill to max
+ // Example: .learn all_recipes enchanting
+
+ Player* target = getSelectedPlayer();
+ if( !target )
+ {
+ SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ return false;
+ }
+
+ if(!*args)
+ return false;
+
+ std::wstring wnamepart;
+
+ if(!Utf8toWStr(args,wnamepart))
+ return false;
+
+ uint32 counter = 0; // Counter for figure out that we found smth.
+
+ // converting string that we try to find to lower case
+ wstrToLower( wnamepart );
+
+ uint32 classmask = m_session->GetPlayer()->getClassMask();
+
+ for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
+ {
+ SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
+ if( !skillInfo )
+ continue;
+
+ if( skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
+ skillInfo->categoryId != SKILL_CATEGORY_SECONDARY )
+ continue;
+
+ int loc = m_session->GetSessionDbcLocale();
+ std::string name = skillInfo->name[loc];
+
+ if(Utf8FitTo(name, wnamepart))
+ {
+ for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
+ {
+ SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
+ if( !skillLine )
+ continue;
+
+ if( skillLine->skillId != i || skillLine->forward_spellid )
+ continue;
+
+ // skip racial skills
+ if( skillLine->racemask != 0 )
+ continue;
+
+ // skip wrong class skills
+ if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
+ continue;
+
+ SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
+ if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
+ continue;
+
+ if( !target->HasSpell(spellInfo->Id) )
+ m_session->GetPlayer()->learnSpell(skillLine->spellId);
+ }
+
+ uint16 maxLevel = target->GetPureMaxSkillValue(skillInfo->id);
+ target->SetSkill(skillInfo->id, maxLevel, maxLevel);
+ PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
+ return true;
+ }
+ }
+
+ return false;
+}