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-rw-r--r--src/game/Level3.cpp42
1 files changed, 27 insertions, 15 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 9298567ccdd..bf25943ea46 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -150,6 +150,7 @@ bool ChatHandler::HandleReloadAllSpellCommand(const char*)
HandleReloadSpellTargetPositionCommand("a");
HandleReloadSpellThreatsCommand("a");
HandleReloadSpellPetAurasCommand("a");
+ HandleReloadSpellDisabledCommand("a");
return true;
}
@@ -613,6 +614,17 @@ bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/)
return true;
}
+bool ChatHandler::HandleReloadSpellDisabledCommand(const char* /*arg*/)
+{
+ sLog.outString( "Re-Loading spell disabled table...");
+
+ objmgr.LoadSpellDisabledEntrys();
+
+ SendGlobalSysMessage("DB table `spell_disabled` reloaded.");
+
+ return true;
+}
+
bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/)
{
sLog.outString( "Re-Loading Locales Creature ...");
@@ -5576,7 +5588,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
if (!TargetName) //if no name entered use target
{
player = getSelectedPlayer();
- if (player) //prevent crash with creature as target
+ if (player) //prevent crash with creature as target
{
name = player->GetName();
normalizePlayerName(name);
@@ -5609,12 +5621,12 @@ bool ChatHandler::HandleFreezeCommand(const char *args)
//stop combat + make player unattackable + duel stop + stop some spells
player->setFaction(35);
player->CombatStop();
- if(player->IsNonMeleeSpellCasted(true))
+ if(player->IsNonMeleeSpellCasted(true))
player->InterruptNonMeleeSpells(true);
player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
player->SetUInt32Value(PLAYER_DUEL_TEAM, 1);
- //if player class = hunter || warlock remove pet if alive
+ //if player class = hunter || warlock remove pet if alive
if((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
{
if(Pet* pet = player->GetPet())
@@ -5661,7 +5673,7 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
if (!TargetName) //if no name entered use target
{
player = getSelectedPlayer();
- if (player) //prevent crash with creature as target
+ if (player) //prevent crash with creature as target
{
name = player->GetName();
}
@@ -5696,25 +5708,25 @@ bool ChatHandler::HandleUnFreezeCommand(const char *args)
if (TargetName)
{
//check for offline players
- QueryResult *result = CharacterDatabase.PQuery("SELECT characters.guid FROM `characters` WHERE characters.name = '%s'",name.c_str());
+ QueryResult *result = CharacterDatabase.PQuery("SELECT characters.guid FROM `characters` WHERE characters.name = '%s'",name.c_str());
if(!result)
- {
- SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
return true;
- }
- //if player found: delete his freeze aura
- Field *fields=result->Fetch();
+ }
+ //if player found: delete his freeze aura
+ Field *fields=result->Fetch();
uint64 pguid = fields[0].GetUInt64();
- delete result;
+ delete result;
CharacterDatabase.PQuery("DELETE FROM `character_aura` WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'",pguid);
PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
return true;
- }
- else
+ }
+ else
{
- SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
return true;
- }
+ }
}
return true;