diff options
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 10932 |
1 files changed, 5466 insertions, 5466 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index ff849f7c9d1..c79bd3db21e 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -1,5466 +1,5466 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "PlayerDump.h"
-#include "SpellMgr.h"
-#include "Player.h"
-#include "Opcodes.h"
-#include "GameObject.h"
-#include "Chat.h"
-#include "Log.h"
-#include "Guild.h"
-#include "ObjectAccessor.h"
-#include "MapManager.h"
-#include "SpellAuras.h"
-#include "ScriptCalls.h"
-#include "Language.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "Weather.h"
-#include "PointMovementGenerator.h"
-#include "TargetedMovementGenerator.h"
-#include "SkillDiscovery.h"
-#include "SkillExtraItems.h"
-#include "SystemConfig.h"
-#include "Config/ConfigEnv.h"
-#include "Util.h"
-#include "ItemEnchantmentMgr.h"
-#include "BattleGroundMgr.h"
-#include "InstanceSaveMgr.h"
-#include "InstanceData.h"
-
-//reload commands
-bool ChatHandler::HandleReloadCommand(const char* arg)
-{
- // this is error catcher for wrong table name in .reload commands
- PSendSysMessage("Db table with name starting from '%s' not found and can't be reloaded.",arg);
- SetSentErrorMessage(true);
- return false;
-}
-
-bool ChatHandler::HandleReloadAllCommand(const char*)
-{
- HandleReloadAreaTriggerTeleportCommand("");
- HandleReloadSkillFishingBaseLevelCommand("");
-
- HandleReloadAllAreaCommand("");
- HandleReloadAllLootCommand("");
- HandleReloadAllNpcCommand("");
- HandleReloadAllQuestCommand("");
- HandleReloadAllSpellCommand("");
- HandleReloadAllItemCommand("");
-
- HandleReloadCommandCommand("");
- HandleReloadReservedNameCommand("");
- HandleReloadMangosStringCommand("");
- HandleReloadGameTeleCommand("");
- return true;
-}
-
-bool ChatHandler::HandleReloadAllAreaCommand(const char*)
-{
- //HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand
- HandleReloadAreaTriggerTeleportCommand("");
- HandleReloadAreaTriggerTavernCommand("");
- HandleReloadGameGraveyardZoneCommand("");
- return true;
-}
-
-bool ChatHandler::HandleReloadAllLootCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables..." );
- LoadLootTables();
- SendGlobalSysMessage("DB tables `*_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
-{
- HandleReloadNpcGossipCommand("a");
- HandleReloadNpcTrainerCommand("a");
- HandleReloadNpcVendorCommand("a");
- return true;
-}
-
-bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/)
-{
- HandleReloadQuestAreaTriggersCommand("a");
- HandleReloadQuestTemplateCommand("a");
-
- sLog.outString( "Re-Loading Quests Relations..." );
- objmgr.LoadQuestRelations();
- SendGlobalSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
-{
- if(sWorld.IsScriptScheduled())
- {
- PSendSysMessage("DB scripts used currently, please attempt reload later.");
- SetSentErrorMessage(true);
- return false;
- }
-
- sLog.outString( "Re-Loading Scripts..." );
- HandleReloadGameObjectScriptsCommand("a");
- HandleReloadEventScriptsCommand("a");
- HandleReloadQuestEndScriptsCommand("a");
- HandleReloadQuestStartScriptsCommand("a");
- HandleReloadSpellScriptsCommand("a");
- SendGlobalSysMessage("DB tables `*_scripts` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadAllSpellCommand(const char*)
-{
- HandleReloadSkillDiscoveryTemplateCommand("a");
- HandleReloadSkillExtraItemTemplateCommand("a");
- HandleReloadSpellAffectCommand("a");
- HandleReloadSpellChainCommand("a");
- HandleReloadSpellElixirCommand("a");
- HandleReloadSpellLearnSpellCommand("a");
- HandleReloadSpellProcEventCommand("a");
- HandleReloadSpellScriptTargetCommand("a");
- HandleReloadSpellTargetPositionCommand("a");
- HandleReloadSpellThreatsCommand("a");
- HandleReloadSpellPetAurasCommand("a");
- return true;
-}
-
-bool ChatHandler::HandleReloadAllItemCommand(const char*)
-{
- HandleReloadPageTextsCommand("a");
- HandleReloadItemEnchantementsCommand("a");
- return true;
-}
-
-bool ChatHandler::HandleReloadConfigCommand(const char* arg)
-{
- sLog.outString( "Re-Loading config settings..." );
- sWorld.LoadConfigSettings(true);
- SendGlobalSysMessage("World config settings reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*)
-{
- sLog.outString( "Re-Loading Tavern Area Triggers..." );
- objmgr.LoadTavernAreaTriggers();
- SendGlobalSysMessage("DB table `areatrigger_tavern` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
-{
- sLog.outString( "Re-Loading AreaTrigger teleport definitions..." );
- objmgr.LoadAreaTriggerTeleports();
- SendGlobalSysMessage("DB table `areatrigger_teleport` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadCommandCommand(const char*)
-{
- load_command_table = true;
- SendGlobalSysMessage("DB table `command` will be reloaded at next chat command use.");
- return true;
-}
-
-bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*)
-{
- sLog.outString( "Loading Quests Relations... (`creature_questrelation`)" );
- objmgr.LoadCreatureQuestRelations();
- SendGlobalSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
-{
- sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" );
- objmgr.LoadCreatureInvolvedRelations();
- SendGlobalSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
-{
- sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" );
- objmgr.LoadGameobjectQuestRelations();
- SendGlobalSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*)
-{
- sLog.outString( "Loading Quests Relations... (`gameobject_involvedrelation`)" );
- objmgr.LoadGameobjectInvolvedRelations();
- SendGlobalSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*)
-{
- sLog.outString( "Re-Loading Quest Area Triggers..." );
- objmgr.LoadQuestAreaTriggers();
- SendGlobalSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadQuestTemplateCommand(const char*)
-{
- sLog.outString( "Re-Loading Quest Templates..." );
- objmgr.LoadQuests();
- SendGlobalSysMessage("DB table `quest_template` (quest definitions) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`creature_loot_template`)" );
- LoadLootTemplates_Creature();
- LootTemplates_Creature.CheckLootRefs();
- SendGlobalSysMessage("DB table `creature_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`disenchant_loot_template`)" );
- LoadLootTemplates_Disenchant();
- LootTemplates_Disenchant.CheckLootRefs();
- SendGlobalSysMessage("DB table `disenchant_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`fishing_loot_template`)" );
- LoadLootTemplates_Fishing();
- LootTemplates_Fishing.CheckLootRefs();
- SendGlobalSysMessage("DB table `fishing_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`gameobject_loot_template`)" );
- LoadLootTemplates_Gameobject();
- LootTemplates_Gameobject.CheckLootRefs();
- SendGlobalSysMessage("DB table `gameobject_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`item_loot_template`)" );
- LoadLootTemplates_Item();
- LootTemplates_Item.CheckLootRefs();
- SendGlobalSysMessage("DB table `item_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" );
- LoadLootTemplates_Pickpocketing();
- LootTemplates_Pickpocketing.CheckLootRefs();
- SendGlobalSysMessage("DB table `pickpocketing_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`prospecting_loot_template`)" );
- LoadLootTemplates_Prospecting();
- LootTemplates_Prospecting.CheckLootRefs();
- SendGlobalSysMessage("DB table `prospecting_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesQuestMailCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`quest_mail_loot_template`)" );
- LoadLootTemplates_QuestMail();
- LootTemplates_QuestMail.CheckLootRefs();
- SendGlobalSysMessage("DB table `quest_mail_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`reference_loot_template`)" );
- LoadLootTemplates_Reference();
- SendGlobalSysMessage("DB table `reference_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*)
-{
- sLog.outString( "Re-Loading Loot Tables... (`skinning_loot_template`)" );
- LoadLootTemplates_Skinning();
- LootTemplates_Skinning.CheckLootRefs();
- SendGlobalSysMessage("DB table `skinning_loot_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadMangosStringCommand(const char*)
-{
- sLog.outString( "Re-Loading mangos_string Table!" );
- objmgr.LoadMangosStrings();
- SendGlobalSysMessage("DB table `mangos_string` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
-{
- sLog.outString( "Re-Loading `npc_gossip` Table!" );
- objmgr.LoadNpcTextId();
- SendGlobalSysMessage("DB table `npc_gossip` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadNpcTrainerCommand(const char*)
-{
- sLog.outString( "Re-Loading `npc_trainer` Table!" );
- objmgr.LoadTrainerSpell();
- SendGlobalSysMessage("DB table `npc_trainer` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadNpcVendorCommand(const char*)
-{
- sLog.outString( "Re-Loading `npc_vendor` Table!" );
- objmgr.LoadVendors();
- SendGlobalSysMessage("DB table `npc_vendor` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadReservedNameCommand(const char*)
-{
- sLog.outString( "Loading ReservedNames... (`reserved_name`)" );
- objmgr.LoadReservedPlayersNames();
- SendGlobalSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
-{
- sLog.outString( "Re-Loading Skill Discovery Table..." );
- LoadSkillDiscoveryTable();
- SendGlobalSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/)
-{
- sLog.outString( "Re-Loading Skill Extra Item Table..." );
- LoadSkillExtraItemTable();
- SendGlobalSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/)
-{
- sLog.outString( "Re-Loading Skill Fishing base level requirements..." );
- objmgr.LoadFishingBaseSkillLevel();
- SendGlobalSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellAffectCommand(const char*)
-{
- sLog.outString( "Re-Loading SpellAffect definitions..." );
- spellmgr.LoadSpellAffects();
- SendGlobalSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellChainCommand(const char*)
-{
- sLog.outString( "Re-Loading Spell Chain Data... " );
- spellmgr.LoadSpellChains();
- SendGlobalSysMessage("DB table `spell_chain` (spell ranks) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellElixirCommand(const char*)
-{
- sLog.outString( "Re-Loading Spell Elixir types..." );
- spellmgr.LoadSpellElixirs();
- SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*)
-{
- sLog.outString( "Re-Loading Spell Learn Spells..." );
- spellmgr.LoadSpellLearnSpells();
- SendGlobalSysMessage("DB table `spell_learn_spell` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
-{
- sLog.outString( "Re-Loading Spell Proc Event conditions..." );
- spellmgr.LoadSpellProcEvents();
- SendGlobalSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*)
-{
- sLog.outString( "Re-Loading SpellsScriptTarget..." );
- spellmgr.LoadSpellScriptTarget();
- SendGlobalSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*)
-{
- sLog.outString( "Re-Loading Spell target coordinates..." );
- spellmgr.LoadSpellTargetPositions();
- SendGlobalSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellThreatsCommand(const char*)
-{
- sLog.outString( "Re-Loading Aggro Spells Definitions...");
- spellmgr.LoadSpellThreats();
- SendGlobalSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*)
-{
- sLog.outString( "Re-Loading Spell pet auras...");
- spellmgr.LoadSpellPetAuras();
- SendGlobalSysMessage("DB table `spell_pet_auras` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadPageTextsCommand(const char*)
-{
- sLog.outString( "Re-Loading Page Texts..." );
- objmgr.LoadPageTexts();
- SendGlobalSysMessage("DB table `page_texts` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
-{
- sLog.outString( "Re-Loading Item Random Enchantments Table..." );
- LoadRandomEnchantmentsTable();
- SendGlobalSysMessage("DB table `item_enchantment_template` reloaded.");
- return true;
-}
-
-bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
-{
- if(sWorld.IsScriptScheduled())
- {
- SendSysMessage("DB scripts used currently, please attempt reload later.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if(*arg!='a')
- sLog.outString( "Re-Loading Scripts from `gameobject_scripts`...");
-
- objmgr.LoadGameObjectScripts();
-
- if(*arg!='a')
- SendGlobalSysMessage("DB table `gameobject_scripts` reloaded.");
-
- return true;
-}
-
-bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg)
-{
- if(sWorld.IsScriptScheduled())
- {
- SendSysMessage("DB scripts used currently, please attempt reload later.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if(*arg!='a')
- sLog.outString( "Re-Loading Scripts from `event_scripts`...");
-
- objmgr.LoadEventScripts();
-
- if(*arg!='a')
- SendGlobalSysMessage("DB table `event_scripts` reloaded.");
-
- return true;
-}
-
-bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg)
-{
- if(sWorld.IsScriptScheduled())
- {
- SendSysMessage("DB scripts used currently, please attempt reload later.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if(*arg!='a')
- sLog.outString( "Re-Loading Scripts from `quest_end_scripts`...");
-
- objmgr.LoadQuestEndScripts();
-
- if(*arg!='a')
- SendGlobalSysMessage("DB table `quest_end_scripts` reloaded.");
-
- return true;
-}
-
-bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg)
-{
- if(sWorld.IsScriptScheduled())
- {
- SendSysMessage("DB scripts used currently, please attempt reload later.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if(*arg!='a')
- sLog.outString( "Re-Loading Scripts from `quest_start_scripts`...");
-
- objmgr.LoadQuestStartScripts();
-
- if(*arg!='a')
- SendGlobalSysMessage("DB table `quest_start_scripts` reloaded.");
-
- return true;
-}
-
-bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg)
-{
- if(sWorld.IsScriptScheduled())
- {
- SendSysMessage("DB scripts used currently, please attempt reload later.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if(*arg!='a')
- sLog.outString( "Re-Loading Scripts from `spell_scripts`...");
-
- objmgr.LoadSpellScripts();
-
- if(*arg!='a')
- SendGlobalSysMessage("DB table `spell_scripts` reloaded.");
-
- return true;
-}
-
-bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/)
-{
- sLog.outString( "Re-Loading Graveyard-zone links...");
-
- objmgr.LoadGraveyardZones();
-
- SendGlobalSysMessage("DB table `game_graveyard_zone` reloaded.");
-
- return true;
-}
-
-bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/)
-{
- sLog.outString( "Re-Loading Game Tele coordinates...");
-
- objmgr.LoadGameTele();
-
- SendGlobalSysMessage("DB table `game_tele` reloaded.");
-
- return true;
-}
-
-bool ChatHandler::HandleLoadScriptsCommand(const char* args)
-{
- if(!LoadScriptingModule(args)) return true;
-
- sWorld.SendWorldText(LANG_SCRIPTS_RELOADED);
- return true;
-}
-
-bool ChatHandler::HandleSecurityCommand(const char* args)
-{
- char* arg1 = strtok((char*)args, " ");
- if( !arg1 )
- return false;
-
- char* arg2 = 0;
-
- std::string targetName;
- uint32 targetAccountId = 0;
- uint32 targetSecurity = 0;
-
- Player* targetPlayer = getSelectedPlayer();
- if(targetPlayer)
- {
- targetName = targetPlayer->GetName();
- targetAccountId = targetPlayer->GetSession()->GetAccountId();
- targetSecurity = targetPlayer->GetSession()->GetSecurity();
- arg2 = arg1;
- }
- else
- {
- targetName = arg1;
- if(!normalizePlayerName(targetName))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- targetPlayer = ObjectAccessor::Instance().FindPlayerByName(targetName.c_str());
- if(targetPlayer)
- {
- targetAccountId = targetPlayer->GetSession()->GetAccountId();
- targetSecurity = targetPlayer->GetSession()->GetSecurity();
- }
- else
- {
- uint64 targetGUID = objmgr.GetPlayerGUIDByName(targetName.c_str());
- if(!targetGUID)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
- targetAccountId = objmgr.GetPlayerAccountIdByGUID(targetGUID);
- targetSecurity = objmgr.GetSecurityByAccount(targetAccountId);
- }
-
- arg2 = strtok(NULL, " ");
- }
-
- int32 gm = (int32)atoi(arg2);
- if ( gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR )
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // can set security level only for target with less security and to less security that we have
- if(targetSecurity >= m_session->GetSecurity() || uint32(gm) >= m_session->GetSecurity() )
- {
- SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(targetPlayer)
- {
- if( targetPlayer != m_session->GetPlayer() )
- ChatHandler(targetPlayer).PSendSysMessage(LANG_YOURS_SECURITY_CHANGED,m_session->GetPlayer()->GetName(), gm);
-
- targetPlayer->GetSession()->SetSecurity(gm);
- }
-
- PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetName.c_str(), gm);
- loginDatabase.PExecute("UPDATE account SET gmlevel = '%i' WHERE id = '%u'", gm, targetAccountId);
-
- return true;
-}
-
-bool ChatHandler::HandleAllowMovementCommand(const char* /*args*/)
-{
- if(sWorld.getAllowMovement())
- {
- sWorld.SetAllowMovement(false);
- SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
- }
- else
- {
- sWorld.SetAllowMovement(true);
- SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
- }
- return true;
-}
-
-bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/)
-{
- Player* SelectedPlayer = getSelectedPlayer();
- if(!SelectedPlayer)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // each skills that have max skill value dependent from level seted to current level max skill value
- SelectedPlayer->UpdateSkillsToMaxSkillsForLevel();
- return true;
-}
-
-bool ChatHandler::HandleSetSkillCommand(const char* args)
-{
- // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
- char* skill_p = extractKeyFromLink((char*)args,"Hskill");
- if(!skill_p)
- return false;
-
- char *level_p = strtok (NULL, " ");
-
- if( !level_p)
- return false;
-
- char *max_p = strtok (NULL, " ");
-
- int32 skill = atoi(skill_p);
-
- if (skill <= 0)
- {
- PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
- SetSentErrorMessage(true);
- return false;
- }
-
- int32 level = atol (level_p);
-
- Player * target = getSelectedPlayer();
- if(!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill);
- if(!sl)
- {
- PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!target->GetSkillValue(skill))
- {
- PSendSysMessage(LANG_SET_SKILL_ERROR, target->GetName(), skill, sl->name[0]);
- SetSentErrorMessage(true);
- return false;
- }
-
- int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill);
-
- if( level <= 0 || level > max || max <= 0 )
- return false;
-
- target->SetSkill(skill, level, max);
- PSendSysMessage(LANG_SET_SKILL, skill, sl->name[0], target->GetName(), level, max);
-
- return true;
-}
-
-bool ChatHandler::HandleUnLearnCommand(const char* args)
-{
- if (!*args)
- return false;
-
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
- uint32 min_id = extractSpellIdFromLink((char*)args);
- if(!min_id)
- return false;
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
- char* tail = strtok(NULL,"");
-
- uint32 max_id = extractSpellIdFromLink(tail);
-
- if (!max_id)
- {
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
- max_id = min_id+1;
- }
- else
- {
- if (max_id < min_id)
- std::swap(min_id,max_id);
-
- max_id=max_id+1;
- }
-
- Player* target = getSelectedPlayer();
- if(!target)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- for(uint32 spell=min_id;spell<max_id;spell++)
- {
- if (target->HasSpell(spell))
- target->removeSpell(spell);
- else
- SendSysMessage(LANG_FORGET_SPELL);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleCooldownCommand(const char* args)
-{
- Player* target = getSelectedPlayer();
- if(!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!*args)
- {
- target->RemoveAllSpellCooldown();
- PSendSysMessage(LANG_REMOVEALL_COOLDOWN, target->GetName());
- }
- else
- {
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell_id = extractSpellIdFromLink((char*)args);
- if(!spell_id)
- return false;
-
- if(!sSpellStore.LookupEntry(spell_id))
- {
- PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName());
- SetSentErrorMessage(true);
- return false;
- }
-
- WorldPacket data( SMSG_CLEAR_COOLDOWN, (4+8) );
- data << uint32(spell_id);
- data << uint64(target->GetGUID());
- target->GetSession()->SendPacket(&data);
- target->RemoveSpellCooldown(spell_id);
- PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName());
- }
- return true;
-}
-
-bool ChatHandler::HandleLearnAllCommand(const char* /*args*/)
-{
- static const char *allSpellList[] =
- {
- "3365",
- "6233",
- "6247",
- "6246",
- "6477",
- "6478",
- "22810",
- "8386",
- "21651",
- "21652",
- "522",
- "7266",
- "8597",
- "2479",
- "22027",
- "6603",
- "5019",
- "133",
- "168",
- "227",
- "5009",
- "9078",
- "668",
- "203",
- "20599",
- "20600",
- "81",
- "20597",
- "20598",
- "20864",
- "1459",
- "5504",
- "587",
- "5143",
- "118",
- "5505",
- "597",
- "604",
- "1449",
- "1460",
- "2855",
- "1008",
- "475",
- "5506",
- "1463",
- "12824",
- "8437",
- "990",
- "5145",
- "8450",
- "1461",
- "759",
- "8494",
- "8455",
- "8438",
- "6127",
- "8416",
- "6129",
- "8451",
- "8495",
- "8439",
- "3552",
- "8417",
- "10138",
- "12825",
- "10169",
- "10156",
- "10144",
- "10191",
- "10201",
- "10211",
- "10053",
- "10173",
- "10139",
- "10145",
- "10192",
- "10170",
- "10202",
- "10054",
- "10174",
- "10193",
- "12826",
- "2136",
- "143",
- "145",
- "2137",
- "2120",
- "3140",
- "543",
- "2138",
- "2948",
- "8400",
- "2121",
- "8444",
- "8412",
- "8457",
- "8401",
- "8422",
- "8445",
- "8402",
- "8413",
- "8458",
- "8423",
- "8446",
- "10148",
- "10197",
- "10205",
- "10149",
- "10215",
- "10223",
- "10206",
- "10199",
- "10150",
- "10216",
- "10207",
- "10225",
- "10151",
- "116",
- "205",
- "7300",
- "122",
- "837",
- "10",
- "7301",
- "7322",
- "6143",
- "120",
- "865",
- "8406",
- "6141",
- "7302",
- "8461",
- "8407",
- "8492",
- "8427",
- "8408",
- "6131",
- "7320",
- "10159",
- "8462",
- "10185",
- "10179",
- "10160",
- "10180",
- "10219",
- "10186",
- "10177",
- "10230",
- "10181",
- "10161",
- "10187",
- "10220",
- "2018",
- "2663",
- "12260",
- "2660",
- "3115",
- "3326",
- "2665",
- "3116",
- "2738",
- "3293",
- "2661",
- "3319",
- "2662",
- "9983",
- "8880",
- "2737",
- "2739",
- "7408",
- "3320",
- "2666",
- "3323",
- "3324",
- "3294",
- "22723",
- "23219",
- "23220",
- "23221",
- "23228",
- "23338",
- "10788",
- "10790",
- "5611",
- "5016",
- "5609",
- "2060",
- "10963",
- "10964",
- "10965",
- "22593",
- "22594",
- "596",
- "996",
- "499",
- "768",
- "17002",
- "1448",
- "1082",
- "16979",
- "1079",
- "5215",
- "20484",
- "5221",
- "15590",
- "17007",
- "6795",
- "6807",
- "5487",
- "1446",
- "1066",
- "5421",
- "3139",
- "779",
- "6811",
- "6808",
- "1445",
- "5216",
- "1737",
- "5222",
- "5217",
- "1432",
- "6812",
- "9492",
- "5210",
- "3030",
- "1441",
- "783",
- "6801",
- "20739",
- "8944",
- "9491",
- "22569",
- "5226",
- "6786",
- "1433",
- "8973",
- "1828",
- "9495",
- "9006",
- "6794",
- "8993",
- "5203",
- "16914",
- "6784",
- "9635",
- "22830",
- "20722",
- "9748",
- "6790",
- "9753",
- "9493",
- "9752",
- "9831",
- "9825",
- "9822",
- "5204",
- "5401",
- "22831",
- "6793",
- "9845",
- "17401",
- "9882",
- "9868",
- "20749",
- "9893",
- "9899",
- "9895",
- "9832",
- "9902",
- "9909",
- "22832",
- "9828",
- "9851",
- "9883",
- "9869",
- "17406",
- "17402",
- "9914",
- "20750",
- "9897",
- "9848",
- "3127",
- "107",
- "204",
- "9116",
- "2457",
- "78",
- "18848",
- "331",
- "403",
- "2098",
- "1752",
- "11278",
- "11288",
- "11284",
- "6461",
- "2344",
- "2345",
- "6463",
- "2346",
- "2352",
- "775",
- "1434",
- "1612",
- "71",
- "2468",
- "2458",
- "2467",
- "7164",
- "7178",
- "7367",
- "7376",
- "7381",
- "21156",
- "5209",
- "3029",
- "5201",
- "9849",
- "9850",
- "20719",
- "22568",
- "22827",
- "22828",
- "22829",
- "6809",
- "8972",
- "9005",
- "9823",
- "9827",
- "6783",
- "9913",
- "6785",
- "6787",
- "9866",
- "9867",
- "9894",
- "9896",
- "6800",
- "8992",
- "9829",
- "9830",
- "780",
- "769",
- "6749",
- "6750",
- "9755",
- "9754",
- "9908",
- "20745",
- "20742",
- "20747",
- "20748",
- "9746",
- "9745",
- "9880",
- "9881",
- "5391",
- "842",
- "3025",
- "3031",
- "3287",
- "3329",
- "1945",
- "3559",
- "4933",
- "4934",
- "4935",
- "4936",
- "5142",
- "5390",
- "5392",
- "5404",
- "5420",
- "6405",
- "7293",
- "7965",
- "8041",
- "8153",
- "9033",
- "9034",
- //"9036", problems with ghost state
- "16421",
- "21653",
- "22660",
- "5225",
- "9846",
- "2426",
- "5916",
- "6634",
- //"6718", phasing stealth, annoing for learn all case.
- "6719",
- "8822",
- "9591",
- "9590",
- "10032",
- "17746",
- "17747",
- "8203",
- "11392",
- "12495",
- "16380",
- "23452",
- "4079",
- "4996",
- "4997",
- "4998",
- "4999",
- "5000",
- "6348",
- "6349",
- "6481",
- "6482",
- "6483",
- "6484",
- "11362",
- "11410",
- "11409",
- "12510",
- "12509",
- "12885",
- "13142",
- "21463",
- "23460",
- "11421",
- "11416",
- "11418",
- "1851",
- "10059",
- "11423",
- "11417",
- "11422",
- "11419",
- "11424",
- "11420",
- "27",
- "31",
- "33",
- "34",
- "35",
- "15125",
- "21127",
- "22950",
- "1180",
- "201",
- "12593",
- "12842",
- "16770",
- "6057",
- "12051",
- "18468",
- "12606",
- "12605",
- "18466",
- "12502",
- "12043",
- "15060",
- "12042",
- "12341",
- "12848",
- "12344",
- "12353",
- "18460",
- "11366",
- "12350",
- "12352",
- "13043",
- "11368",
- "11113",
- "12400",
- "11129",
- "16766",
- "12573",
- "15053",
- "12580",
- "12475",
- "12472",
- "12953",
- "12488",
- "11189",
- "12985",
- "12519",
- "16758",
- "11958",
- "12490",
- "11426",
- "3565",
- "3562",
- "18960",
- "3567",
- "3561",
- "3566",
- "3563",
- "1953",
- "2139",
- "12505",
- "13018",
- "12522",
- "12523",
- "5146",
- "5144",
- "5148",
- "8419",
- "8418",
- "10213",
- "10212",
- "10157",
- "12524",
- "13019",
- "12525",
- "13020",
- "12526",
- "13021",
- "18809",
- "13031",
- "13032",
- "13033",
- "4036",
- "3920",
- "3919",
- "3918",
- "7430",
- "3922",
- "3923",
- "7411",
- "7418",
- "7421",
- "13262",
- "7412",
- "7415",
- "7413",
- "7416",
- "13920",
- "13921",
- "7745",
- "7779",
- "7428",
- "7457",
- "7857",
- "7748",
- "7426",
- "13421",
- "7454",
- "13378",
- "7788",
- "14807",
- "14293",
- "7795",
- "6296",
- "20608",
- "755",
- "444",
- "427",
- "428",
- "442",
- "447",
- "3578",
- "3581",
- "19027",
- "3580",
- "665",
- "3579",
- "3577",
- "6755",
- "3576",
- "2575",
- "2577",
- "2578",
- "2579",
- "2580",
- "2656",
- "2657",
- "2576",
- "3564",
- "10248",
- "8388",
- "2659",
- "14891",
- "3308",
- "3307",
- "10097",
- "2658",
- "3569",
- "16153",
- "3304",
- "10098",
- "4037",
- "3929",
- "3931",
- "3926",
- "3924",
- "3930",
- "3977",
- "3925",
- "136",
- "228",
- "5487",
- "43",
- "202",
- "0"
- };
-
- int loop = 0;
- while(strcmp(allSpellList[loop], "0"))
- {
- uint32 spell = atol((char*)allSpellList[loop++]);
-
- if (m_session->GetPlayer()->HasSpell(spell))
- continue;
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
- if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
- continue;
- }
-
- m_session->GetPlayer()->learnSpell(spell);
- }
-
- SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS);
-
- return true;
-}
-
-bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/)
-{
- static const char *gmSpellList[] =
- {
- "24347", // Become A Fish, No Breath Bar
- "35132", // Visual Boom
- "38488", // Attack 4000-8000 AOE
- "38795", // Attack 2000 AOE + Slow Down 90%
- "15712", // Attack 200
- "1852", // GM Spell Silence
- "31899", // Kill
- "31924", // Kill
- "29878", // Kill My Self
- "26644", // More Kill
-
- "28550", //Invisible 24
- "23452", //Invisible + Target
- "0"
- };
-
- uint16 gmSpellIter = 0;
- while( strcmp(gmSpellList[gmSpellIter], "0") )
- {
- uint32 spell = atol((char*)gmSpellList[gmSpellIter++]);
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
- if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
- continue;
- }
-
- m_session->GetPlayer()->learnSpell(spell);
- }
-
- SendSysMessage(LANG_LEARNING_GM_SKILLS);
- return true;
-}
-
-bool ChatHandler::HandleLearnAllMyClassCommand(const char* /*args*/)
-{
- HandleLearnAllMySpellsCommand("");
- HandleLearnAllMyTalentsCommand("");
- return true;
-}
-
-bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
-{
- ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass());
- if(!clsEntry)
- return true;
- uint32 family = clsEntry->spellfamily;
-
- for (uint32 i = 0; i < sSpellStore.GetNumRows(); i++)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
- if(!spellInfo)
- continue;
-
- // skip wrong class/race skills
- if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
- continue;
-
- // skip other spell families
- if( spellInfo->SpellFamilyName != family)
- continue;
-
- //TODO: skip triggered spells
-
- // skip spells with first rank learned as talent (and all talents then also)
- uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
- if(GetTalentSpellCost(first_rank) > 0 )
- continue;
-
- // skip broken spells
- if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
- continue;
-
- m_session->GetPlayer()->learnSpell(i);
- }
-
- SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS);
- return true;
-}
-
-static void learnAllHighRanks(Player* player, uint32 spellid)
-{
- SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
- for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr)
- {
- player->learnSpell(itr->second);
- learnAllHighRanks(player,itr->second);
- }
-}
-
-bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
-{
- Player* player = m_session->GetPlayer();
- uint32 classMask = player->getClassMask();
-
- for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++)
- {
- TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
- if(!talentInfo)
- continue;
-
- TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
- if(!talentTabInfo)
- continue;
-
- if( (classMask & talentTabInfo->ClassMask) == 0 )
- continue;
-
- // search highest talent rank
- uint32 spellid = 0;
- int rank = 4;
- for(; rank >= 0; --rank)
- {
- if(talentInfo->RankID[rank]!=0)
- {
- spellid = talentInfo->RankID[rank];
- break;
- }
- }
-
- if(!spellid) // ??? none spells in telent
- continue;
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
- if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
- continue;
-
- // learn highest rank of talent
- player->learnSpell(spellid);
-
- // and learn all non-talent spell ranks (recursive by tree)
- learnAllHighRanks(player,spellid);
- }
-
- SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS);
- return true;
-}
-
-bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/)
-{
- // skipping UNIVERSAL language (0)
- for(int i = 1; i < LANGUAGES_COUNT; ++i)
- m_session->GetPlayer()->learnSpell(lang_description[i].spell_id);
-
- SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
- return true;
-}
-
-bool ChatHandler::HandleLearnAllDefaultCommand(const char* args)
-{
- char* pName = strtok((char*)args, "");
- Player *player = NULL;
- if (pName)
- {
- std::string name = pName;
-
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- player = objmgr.GetPlayer(name.c_str());
- }
- else
- player = getSelectedPlayer();
-
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- player->learnDefaultSpells();
- player->learnQuestRewardedSpells();
-
- PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,player->GetName());
- return true;
-}
-
-bool ChatHandler::HandleLearnCommand(const char* args)
-{
- Player* targetPlayer = getSelectedPlayer();
-
- if(!targetPlayer)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if(!spell || !sSpellStore.LookupEntry(spell))
- return false;
-
- if (targetPlayer->HasSpell(spell))
- {
- if(targetPlayer == m_session->GetPlayer())
- SendSysMessage(LANG_YOU_KNOWN_SPELL);
- else
- PSendSysMessage(LANG_TARGET_KNOWN_SPELL,targetPlayer->GetName());
- SetSentErrorMessage(true);
- return false;
- }
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
- if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
- SetSentErrorMessage(true);
- return false;
- }
-
- targetPlayer->learnSpell(spell);
-
- return true;
-}
-
-bool ChatHandler::HandleAddItemCommand(const char* args)
-{
- if (!*args)
- return false;
-
- uint32 itemId = 0;
-
- if(args[0]=='[') // [name] manual form
- {
- char* citemName = citemName = strtok((char*)args, "]");
-
- if(citemName && citemName[0])
- {
- std::string itemName = citemName+1;
- WorldDatabase.escape_string(itemName);
- QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE name = '%s'", itemName.c_str());
- if (!result)
- {
- PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1);
- SetSentErrorMessage(true);
- return false;
- }
- itemId = result->Fetch()->GetUInt16();
- delete result;
- }
- else
- return false;
- }
- else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r
- {
- char* cId = extractKeyFromLink((char*)args,"Hitem");
- if(!cId)
- return false;
- itemId = atol(cId);
- }
-
- char* ccount = strtok(NULL, " ");
-
- int32 count = 1;
-
- if (ccount)
- count = strtol(ccount, NULL, 10);
-
- if (count == 0)
- count = 1;
-
- Player* pl = m_session->GetPlayer();
- Player* plTarget = getSelectedPlayer();
- if(!plTarget)
- plTarget = pl;
-
- sLog.outDetail(GetMangosString(LANG_ADDITEM), itemId, count);
-
- ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId);
- if(!pProto)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
- SetSentErrorMessage(true);
- return false;
- }
-
- //Subtract
- if (count < 0)
- {
- plTarget->DestroyItemCount(itemId, -count, true, false);
- PSendSysMessage(LANG_REMOVEITEM, itemId, -count, plTarget->GetName());
- return true;
- }
-
- //Adding items
- uint32 noSpaceForCount = 0;
-
- // check space and find places
- ItemPosCountVec dest;
- uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount );
- if( msg != EQUIP_ERR_OK ) // convert to possible store amount
- count -= noSpaceForCount;
-
- if( count == 0 || dest.empty()) // can't add any
- {
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount );
- SetSentErrorMessage(true);
- return false;
- }
-
- Item* item = plTarget->StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));
-
- // remove binding (let GM give it to another player later)
- if(pl==plTarget)
- for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
- if(Item* item1 = pl->GetItemByPos(itr->pos))
- item1->SetBinding( false );
-
- if(count > 0 && item)
- {
- pl->SendNewItem(item,count,false,true);
- if(pl!=plTarget)
- plTarget->SendNewItem(item,count,true,false);
- }
-
- if(noSpaceForCount > 0)
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);
-
- return true;
-}
-
-bool ChatHandler::HandleAddItemSetCommand(const char* args)
-{
- if (!*args)
- return false;
-
- char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
- if (!cId)
- return false;
-
- uint32 itemsetId = atol(cId);
-
- // prevent generation all items with itemset field value '0'
- if (itemsetId == 0)
- {
- PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player* pl = m_session->GetPlayer();
- Player* plTarget = getSelectedPlayer();
- if(!plTarget)
- plTarget = pl;
-
- sLog.outDetail(GetMangosString(LANG_ADDITEMSET), itemsetId);
-
- QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE itemset = %u",itemsetId);
-
- if(!result)
- {
- PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
-
- SetSentErrorMessage(true);
- return false;
- }
-
- do
- {
- Field *fields = result->Fetch();
- uint32 itemId = fields[0].GetUInt32();
-
- ItemPosCountVec dest;
- uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1 );
- if( msg == EQUIP_ERR_OK )
- {
- Item* item = plTarget->StoreNewItem( dest, itemId, true);
-
- // remove binding (let GM give it to another player later)
- if(pl==plTarget)
- item->SetBinding( false );
-
- pl->SendNewItem(item,1,false,true);
- if(pl!=plTarget)
- plTarget->SendNewItem(item,1,true,false);
- }
- else
- {
- pl->SendEquipError( msg, NULL, NULL );
- PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, 1);
- }
-
- }while( result->NextRow() );
-
- delete result;
-
- return true;
-}
-
-bool ChatHandler::HandleListItemCommand(const char* args)
-{
- if(!*args)
- return false;
-
- char* cId = extractKeyFromLink((char*)args,"Hitem");
- if(!cId)
- return false;
- uint32 item_id = atol(cId);
-
- ItemPrototype const* itemProto = item_id ? itemProto = objmgr.GetItemPrototype(item_id) : NULL;
-
- if(!itemProto)
- {
- PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int count = c_count ? atol(c_count) : 10;
-
- if(count < 0)
- return false;
-
- QueryResult *result;
-
- // inventory case
- uint32 inv_count = 0;
- result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM character_inventory WHERE item_template='%u'",item_id);
- if(result)
- {
- inv_count = (*result)[0].GetUInt32();
- delete result;
- }
-
- result=CharacterDatabase.PQuery(
- // 0 1 2 3 4 5
- "SELECT ci.item, cibag.slot AS bag, ci.slot, ci.guid, characters.account,characters.name "
- "FROM character_inventory AS ci LEFT JOIN character_inventory AS cibag ON (cibag.item=ci.bag),characters "
- "WHERE ci.item_template='%u' AND ci.guid = characters.guid LIMIT %u ",
- item_id,uint32(count));
-
- if(result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_bag = fields[1].GetUInt32();
- uint32 item_slot = fields[2].GetUInt32();
- uint32 owner_guid = fields[3].GetUInt32();
- uint32 owner_acc = fields[4].GetUInt32();
- std::string owner_name = fields[5].GetCppString();
-
- char const* item_pos = 0;
- if(Player::IsEquipmentPos(item_bag,item_slot))
- item_pos = "[equipped]";
- else if(Player::IsInventoryPos(item_bag,item_slot))
- item_pos = "[in inventory]";
- else if(Player::IsBankPos(item_bag,item_slot))
- item_pos = "[in bank]";
- else
- item_pos = "";
-
- PSendSysMessage(LANG_ITEMLIST_SLOT,
- item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos);
- } while (result->NextRow());
-
- int64 res_count = result->GetRowCount();
-
- delete result;
-
- if(count > res_count)
- count-=res_count;
- else if(count)
- count = 0;
- }
-
- // mail case
- uint32 mail_count = 0;
- result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM mail_items WHERE item_template='%u'", item_id);
- if(result)
- {
- mail_count = (*result)[0].GetUInt32();
- delete result;
- }
-
- if(count > 0)
- {
- result=CharacterDatabase.PQuery(
- // 0 1 2 3 4 5 6
- "SELECT mail_items.item_guid, mail.sender, mail.receiver, char_s.account, char_s.name, char_r.account, char_r.name "
- "FROM mail,mail_items,characters as char_s,characters as char_r "
- "WHERE mail_items.item_template='%u' AND char_s.guid = mail.sender AND char_r.guid = mail.receiver AND mail.id=mail_items.mail_id LIMIT %u",
- item_id,uint32(count));
- }
- else
- result = NULL;
-
- if(result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 item_s = fields[1].GetUInt32();
- uint32 item_r = fields[2].GetUInt32();
- uint32 item_s_acc = fields[3].GetUInt32();
- std::string item_s_name = fields[4].GetCppString();
- uint32 item_r_acc = fields[5].GetUInt32();
- std::string item_r_name = fields[6].GetCppString();
-
- char const* item_pos = "[in mail]";
-
- PSendSysMessage(LANG_ITEMLIST_MAIL,
- item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos);
- } while (result->NextRow());
-
- int64 res_count = result->GetRowCount();
-
- delete result;
-
- if(count > res_count)
- count-=res_count;
- else if(count)
- count = 0;
- }
-
- // auction case
- uint32 auc_count = 0;
- result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM auctionhouse WHERE item_template='%u'",item_id);
- if(result)
- {
- auc_count = (*result)[0].GetUInt32();
- delete result;
- }
-
- if(count > 0)
- {
- result=CharacterDatabase.PQuery(
- // 0 1 2 3
- "SELECT auctionhouse.itemguid, auctionhouse.itemowner, characters.account, characters.name "
- "FROM auctionhouse,characters WHERE auctionhouse.item_template='%u' AND characters.guid = auctionhouse.itemowner LIMIT %u",
- item_id,uint32(count));
- }
- else
- result = NULL;
-
- if(result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 item_guid = fields[0].GetUInt32();
- uint32 owner = fields[1].GetUInt32();
- uint32 owner_acc = fields[2].GetUInt32();
- std::string owner_name = fields[3].GetCppString();
-
- char const* item_pos = "[in auction]";
-
- PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc,item_pos);
- } while (result->NextRow());
-
- delete result;
- }
-
- if(inv_count+mail_count+auc_count == 0)
- {
- SendSysMessage(LANG_COMMAND_NOITEMFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE,item_id,inv_count+mail_count+auc_count,inv_count,mail_count,auc_count);
-
- return true;
-}
-
-bool ChatHandler::HandleListObjectCommand(const char* args)
-{
- if(!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
- if(!cId)
- return false;
-
- uint32 go_id = atol(cId);
-
- GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id);
-
- if(!go_id || !gInfo)
- {
- PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int count = c_count ? atol(c_count) : 10;
-
- if(count < 0)
- return false;
-
- Player* pl = m_session->GetPlayer();
- QueryResult *result;
-
- uint32 obj_count = 0;
- result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id);
- if(result)
- {
- obj_count = (*result)[0].GetUInt32();
- delete result;
- }
-
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count));
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- float x = fields[1].GetFloat();
- float y = fields[2].GetFloat();
- float z = fields[3].GetFloat();
- int mapid = fields[4].GetUInt16();
-
- PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid);
- } while (result->NextRow());
-
- delete result;
- }
-
- PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count);
- return true;
-}
-
-bool ChatHandler::HandleNearObjectCommand(const char* args)
-{
- float distance = (!*args) ? 10 : atol(args);
- uint32 count = 0;
-
- Player* pl = m_session->GetPlayer();
- QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
- "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
- "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
- pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- uint32 entry = fields[1].GetUInt32();
- float x = fields[2].GetFloat();
- float y = fields[3].GetFloat();
- float z = fields[4].GetFloat();
- int mapid = fields[5].GetUInt16();
-
- GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry);
-
- if(!gInfo)
- continue;
-
- PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid);
-
- ++count;
- } while (result->NextRow());
-
- delete result;
- }
-
- PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
- return true;
-}
-
-bool ChatHandler::HandleListCreatureCommand(const char* args)
-{
- if(!*args)
- return false;
-
- // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hcreature_entry");
- if(!cId)
- return false;
-
- uint32 cr_id = atol(cId);
-
- CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id);
-
- if(!cr_id || !cInfo)
- {
- PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* c_count = strtok(NULL, " ");
- int count = c_count ? atol(c_count) : 10;
-
- if(count < 0)
- return false;
-
- Player* pl = m_session->GetPlayer();
- QueryResult *result;
-
- uint32 cr_count = 0;
- result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id);
- if(result)
- {
- cr_count = (*result)[0].GetUInt32();
- delete result;
- }
-
- result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
- pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count));
-
- if (result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- float x = fields[1].GetFloat();
- float y = fields[2].GetFloat();
- float z = fields[3].GetFloat();
- int mapid = fields[4].GetUInt16();
-
- PSendSysMessage(LANG_CREATURE_LIST, guid, guid, cInfo->Name, x, y, z, mapid);
- } while (result->NextRow());
-
- delete result;
- }
-
- PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count);
- return true;
-}
-
-bool ChatHandler::HandleLookupItemCommand(const char* args)
-{
- if(!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- // converting string that we try to find to lower case
- if(!Utf8toWStr(namepart,wnamepart))
- return false;
-
- wstrToLower(wnamepart);
-
- uint32 counter = 0;
-
- // Search in `item_template`
- for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
- {
- ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype >(id);
- if(!pProto)
- continue;
-
- int loc_idx = m_session->GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
- if (il)
- {
- if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
- {
- std::string name = il->Name[loc_idx];
-
- if (Utf8FitTo(name, wnamepart))
- {
- PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str());
- ++counter;
- continue;
- }
- }
- }
- }
-
- std::string name = pProto->Name1;
- if(name.empty())
- continue;
-
- if (Utf8FitTo(name, wnamepart))
- {
- PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str());
- ++counter;
- }
- }
-
- if (counter==0)
- SendSysMessage(LANG_COMMAND_NOITEMFOUND);
-
- return true;
-}
-
-bool ChatHandler::HandleLookupItemSetCommand(const char* args)
-{
- if(!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- if(!Utf8toWStr(namepart,wnamepart))
- return false;
-
- // converting string that we try to find to lower case
- wstrToLower( wnamepart );
-
- uint32 counter = 0; // Counter for figure out that we found smth.
-
- // Search in ItemSet.dbc
- for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++)
- {
- ItemSetEntry const *set = sItemSetStore.LookupEntry(id);
- if(set)
- {
- int loc = m_session->GetSessionDbcLocale();
- std::string name = set->name[m_session->GetSessionDbcLocale()];
- if(name.empty())
- continue;
-
- if (!Utf8FitTo(name, wnamepart))
- {
- loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
- {
- if(loc==m_session->GetSessionDbcLocale())
- continue;
-
- name = set->name[m_session->GetSessionDbcLocale()];
- if(name.empty())
- continue;
-
- if (Utf8FitTo(name, wnamepart))
- break;
- }
- }
-
- if(loc < MAX_LOCALE)
- {
- // send item set in "id - [namedlink locale]" format
- PSendSysMessage(LANG_ITEMSET_LIST,id,id,name.c_str(),localeNames[loc]);
- ++counter;
- }
- }
- }
- if (counter == 0) // if counter == 0 then we found nth
- SendSysMessage(LANG_COMMAND_NOITEMSETFOUND);
- return true;
-}
-
-bool ChatHandler::HandleLookupSkillCommand(const char* args)
-{
- Player* target = getSelectedPlayer();
- if(!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- if(!Utf8toWStr(namepart,wnamepart))
- return false;
-
- // converting string that we try to find to lower case
- wstrToLower( wnamepart );
-
- uint32 counter = 0; // Counter for figure out that we found smth.
-
- // Search in SkillLine.dbc
- for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++)
- {
- SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id);
- if(skillInfo)
- {
- int loc = m_session->GetSessionDbcLocale();
- std::string name = skillInfo->name[loc];
- if(name.empty())
- continue;
-
- if (!Utf8FitTo(name, wnamepart))
- {
- loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
- {
- if(loc==m_session->GetSessionDbcLocale())
- continue;
-
- name = skillInfo->name[loc];
- if(name.empty())
- continue;
-
- if (Utf8FitTo(name, wnamepart))
- break;
- }
- }
-
- if(loc < MAX_LOCALE)
- {
- // send skill in "id - [namedlink locale]" format
- PSendSysMessage(LANG_SKILL_LIST,id,id,name.c_str(),localeNames[loc],(target->HasSkill(id) ? m_session->GetMangosString(LANG_KNOWN) : ""));
-
- ++counter;
- }
- }
- }
- if (counter == 0) // if counter == 0 then we found nth
- SendSysMessage(LANG_COMMAND_NOSKILLFOUND);
- return true;
-}
-
-bool ChatHandler::HandleLookupSpellCommand(const char* args)
-{
- Player* target = getSelectedPlayer();
- if( !target )
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- if(!Utf8toWStr(namepart,wnamepart))
- return false;
-
- // converting string that we try to find to lower case
- wstrToLower( wnamepart );
-
- uint32 counter = 0; // Counter for figure out that we found smth.
-
- // Search in Spell.dbc
- for (uint32 id = 0; id < sSpellStore.GetNumRows(); id++)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(id);
- if(spellInfo)
- {
- int loc = m_session->GetSessionDbcLocale();
- std::string name = spellInfo->SpellName[loc];
- if(name.empty())
- continue;
-
- if (!Utf8FitTo(name, wnamepart))
- {
- loc = 0;
- for(; loc < MAX_LOCALE; ++loc)
- {
- if(loc==m_session->GetSessionDbcLocale())
- continue;
-
- name = spellInfo->SpellName[loc];
- if(name.empty())
- continue;
-
- if (Utf8FitTo(name, wnamepart))
- break;
- }
- }
-
- if(loc < MAX_LOCALE)
- {
- bool known = target->HasSpell(id);
- bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL);
-
- uint32 telentCost = GetTalentSpellCost(id);
-
- bool talent = (telentCost > 0);
- bool passive = IsPassiveSpell(id);
- bool active = target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2);
-
- // unit32 used to prevent interpreting uint8 as char at output
- // find rank of learned spell for learning spell, or talent rank
- uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);
-
- // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
- std::ostringstream ss;
- ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
-
- // include rank in link name
- if(rank)
- ss << GetMangosString(LANG_SPELL_RANK) << rank;
-
- ss << " " << localeNames[loc] << "]|h|r";
-
- if(talent)
- ss << GetMangosString(LANG_TALENT);
- if(passive)
- ss << GetMangosString(LANG_PASSIVE);
- if(learn)
- ss << GetMangosString(LANG_LEARN);
- if(known)
- ss << GetMangosString(LANG_KNOWN);
- if(active)
- ss << GetMangosString(LANG_ACTIVE);
-
- SendSysMessage(ss.str().c_str());
-
- ++counter;
- }
- }
- }
- if (counter == 0) // if counter == 0 then we found nth
- SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- return true;
-}
-
-bool ChatHandler::HandleLookupQuestCommand(const char* args)
-{
- Player* target = getSelectedPlayer();
- if( !target )
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- // converting string that we try to find to lower case
- if(!Utf8toWStr(namepart,wnamepart))
- return false;
-
- wstrToLower(wnamepart);
-
- uint32 counter = 0 ;
-
- ObjectMgr::QuestMap const& qTemplates = objmgr.GetQuestTemplates();
- for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
- {
- Quest * qinfo = iter->second;
-
- int loc_idx = m_session->GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId());
- if (il)
- {
- if (il->Title.size() > loc_idx && !il->Title[loc_idx].empty())
- {
- std::string title = il->Title[loc_idx];
-
- if (Utf8FitTo(title, wnamepart))
- {
- QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
-
- char const* statusStr = "";
- if(status == QUEST_STATUS_COMPLETE)
- {
- if(target->GetQuestRewardStatus(qinfo->GetQuestId()))
- statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED);
- else
- statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE);
- }
- else if(status == QUEST_STATUS_INCOMPLETE)
- statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE);
-
- PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(),title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") ));
- ++counter;
- continue;
- }
- }
- }
- }
-
- std::string title = qinfo->GetTitle();
- if(title.empty())
- continue;
-
- if (Utf8FitTo(title, wnamepart))
- {
- QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());
-
- char const* statusStr = "";
- if(status == QUEST_STATUS_COMPLETE)
- {
- if(target->GetQuestRewardStatus(qinfo->GetQuestId()))
- statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED);
- else
- statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE);
- }
- else if(status == QUEST_STATUS_INCOMPLETE)
- statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE);
-
- PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(), title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") ));
- ++counter;
- }
- }
-
- if (counter==0)
- SendSysMessage(LANG_COMMAND_NOQUESTFOUND);
-
- return true;
-}
-
-bool ChatHandler::HandleLookupCreatureCommand(const char* args)
-{
- if(!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- // converting string that we try to find to lower case
- if(!Utf8toWStr(namepart,wnamepart))
- return false;
-
- wstrToLower(wnamepart);
-
- uint32 counter = 0;
-
- for (uint32 id = 0; id< sCreatureStorage.MaxEntry; id++ )
- {
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(id);
- if(!cInfo)
- continue;
-
- int loc_idx = m_session->GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- CreatureLocale const *cl = objmgr.GetCreatureLocale(id);
- if (cl)
- {
- if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty())
- {
- std::string name = cl->Name[loc_idx];
-
- if (Utf8FitTo(name, wnamepart))
- {
- PSendSysMessage(LANG_CREATURE_ENTRY_LIST, id, id, name.c_str());
- ++counter;
- continue;
- }
- }
- }
- }
-
- std::string name = cInfo->Name;
- if(name.empty())
- continue;
-
- if (Utf8FitTo(name, wnamepart))
- {
- PSendSysMessage(LANG_CREATURE_ENTRY_LIST,id,id,name.c_str());
- ++counter;
- }
- }
-
- if (counter==0)
- SendSysMessage(LANG_COMMAND_NOCREATUREFOUND);
-
- return true;
-}
-
-bool ChatHandler::HandleLookupObjectCommand(const char* args)
-{
- if(!*args)
- return false;
-
- std::string namepart = args;
- std::wstring wnamepart;
-
- // converting string that we try to find to lower case
- if(!Utf8toWStr(namepart,wnamepart))
- return false;
-
- wstrToLower(wnamepart);
-
- uint32 counter = 0;
-
- for (uint32 id = 0; id< sGOStorage.MaxEntry; id++ )
- {
- GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
- if(!gInfo)
- continue;
-
- int loc_idx = m_session->GetSessionDbLocaleIndex();
- if ( loc_idx >= 0 )
- {
- GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id);
- if (gl)
- {
- if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty())
- {
- std::string name = gl->Name[loc_idx];
-
- if (Utf8FitTo(name, wnamepart))
- {
- PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str());
- ++counter;
- continue;
- }
- }
- }
- }
-
- std::string name = gInfo->name;
- if(name.empty())
- continue;
-
- if(Utf8FitTo(name, wnamepart))
- {
- PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str());
- ++counter;
- }
- }
-
- if(counter==0)
- SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND);
-
- return true;
-}
-
-/** \brief GM command level 3 - Create a guild.
- *
- * This command allows a GM (level 3) to create a guild.
- *
- * The "args" parameter contains the name of the guild leader
- * and then the name of the guild.
- *
- */
-bool ChatHandler::HandleGuildCreateCommand(const char* args)
-{
-
- if (!*args)
- return false;
-
- Guild *guild;
- Player * player;
- char *lname,*gname;
- std::string guildname;
-
- lname = strtok((char*)args, " ");
- gname = strtok(NULL, "");
-
- if(!lname)
- return false;
- else if(!gname)
- {
- SendSysMessage(LANG_INSERT_GUILD_NAME);
- SetSentErrorMessage(true);
- return false;
- }
-
- guildname = gname;
- player = ObjectAccessor::Instance().FindPlayerByName(lname);
-
- if(!player)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!player->GetGuildId())
- {
- guild = new Guild;
- if(!guild->create(player->GetGUID(),guildname))
- {
- delete guild;
- SendSysMessage(LANG_GUILD_NOT_CREATED);
- SetSentErrorMessage(true);
- return false;
- }
-
- objmgr.AddGuild(guild);
- }
- else
- SendSysMessage(LANG_PLAYER_IN_GUILD);
-
- return true;
-}
-
-bool ChatHandler::HandleGuildInviteCommand(const char *args)
-{
- if(!*args)
- return false;
-
- char* par1 = strtok((char*)args, " ");
- char* par2 = strtok (NULL, "");
- if(!par1 || !par2)
- return false;
-
- std::string glName = par2;
- Guild* targetGuild = objmgr.GetGuildByName(glName);
- if(!targetGuild)
- return false;
-
- std::string plName = par1;
- if(!normalizePlayerName(plName))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 plGuid = 0;
- if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str()))
- plGuid = targetPlayer->GetGUID();
- else
- plGuid = objmgr.GetPlayerGUIDByName(plName.c_str());
-
- if(!plGuid)
- false;
-
- // players's guild membership checked in AddMember before add
- if(!targetGuild->AddMember(plGuid,targetGuild->GetLowestRank()))
- return false;
-
- return true;
-}
-
-bool ChatHandler::HandleGuildUninviteCommand(const char *args)
-{
- if(!*args)
- return false;
-
- char* par1 = strtok((char*)args, " ");
- if(!par1)
- return false;
- std::string plName = par1;
- if(!normalizePlayerName(plName))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 plGuid = 0;
- uint32 glId = 0;
- if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str()))
- {
- plGuid = targetPlayer->GetGUID();
- glId = targetPlayer->GetGuildId();
- }
- else
- {
- plGuid = objmgr.GetPlayerGUIDByName(plName.c_str());
- glId = Player::GetGuildIdFromDB(plGuid);
- }
-
- if(!plGuid || !glId)
- return false;
-
- Guild* targetGuild = objmgr.GetGuildById(glId);
- if(!targetGuild)
- return false;
-
- targetGuild->DelMember(plGuid);
-
- return true;
-}
-
-bool ChatHandler::HandleGuildRankCommand(const char *args)
-{
- if(!*args)
- return false;
-
- char* par1 = strtok((char*)args, " ");
- char* par2 = strtok(NULL, " ");
- if(!par1 || !par2)
- return false;
- std::string plName = par1;
- if(!normalizePlayerName(plName))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 plGuid = 0;
- uint32 glId = 0;
- if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str()))
- {
- plGuid = targetPlayer->GetGUID();
- glId = targetPlayer->GetGuildId();
- }
- else
- {
- plGuid = objmgr.GetPlayerGUIDByName(plName.c_str());
- glId = Player::GetGuildIdFromDB(plGuid);
- }
-
- if(!plGuid || !glId)
- return false;
-
- Guild* targetGuild = objmgr.GetGuildById(glId);
- if(!targetGuild)
- return false;
-
- uint32 newrank = uint32(atoi(par2));
- if(newrank > targetGuild->GetLowestRank())
- return false;
-
- targetGuild->ChangeRank(plGuid,newrank);
-
- return true;
-}
-
-bool ChatHandler::HandleGuildDeleteCommand(const char* args)
-{
- if(!*args)
- return false;
-
- char* par1 = strtok((char*)args, " ");
- if(!par1)
- return false;
-
- std::string gld = par1;
-
- Guild* targetGuild = objmgr.GetGuildByName(gld);
- if(!targetGuild)
- return false;
-
- targetGuild->Disband();
-
- return true;
-}
-
-bool ChatHandler::HandleGetDistanceCommand(const char* /*args*/)
-{
- Unit* pUnit = getSelectedUnit();
-
- if(!pUnit)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(pUnit),m_session->GetPlayer()->GetDistance2d(pUnit));
-
- return true;
-}
-
-// FIX-ME!!!
-
-bool ChatHandler::HandleAddWeaponCommand(const char* /*args*/)
-{
- /*if (!*args)
- return false;
-
- uint64 guid = m_session->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
-
- if(!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- char* pSlotID = strtok((char*)args, " ");
- if (!pSlotID)
- return false;
-
- char* pItemID = strtok(NULL, " ");
- if (!pItemID)
- return false;
-
- uint32 ItemID = atoi(pItemID);
- uint32 SlotID = atoi(pSlotID);
-
- ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID);
-
- bool added = false;
- if(tmpItem)
- {
- switch(SlotID)
- {
- case 1:
- pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID);
- added = true;
- break;
- case 2:
- pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID);
- added = true;
- break;
- case 3:
- pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID);
- added = true;
- break;
- default:
- PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID);
- added = false;
- break;
- }
- if(added)
- {
- PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID);
- }
- }
- else
- {
- PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID);
- return true;
- }
- */
- return true;
-}
-
-bool ChatHandler::HandleDieCommand(const char* /*args*/)
-{
- Unit* target = getSelectedUnit();
-
- if(!target || !m_session->GetPlayer()->GetSelection())
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if( target->isAlive() )
- {
- m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleDamageCommand(const char * args)
-{
- if (!*args)
- return false;
-
- Unit* target = getSelectedUnit();
-
- if(!target || !m_session->GetPlayer()->GetSelection())
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if( !target->isAlive() )
- return true;
-
- char* damageStr = strtok((char*)args, " ");
- if(!damageStr)
- return false;
-
- int32 damage = atoi((char*)damageStr);
- if(damage <=0)
- return true;
-
- char* schoolStr = strtok((char*)NULL, " ");
-
- // flat melee damage without resistence/etc reduction
- if(!schoolStr)
- {
- m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
- m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
- return true;
- }
-
- uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL;
- if(school >= MAX_SPELL_SCHOOL)
- return false;
-
- SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);
-
- if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL )
- damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage);
-
- char* spellStr = strtok((char*)NULL, " ");
-
- // melee damage by specific school
- if(!spellStr)
- {
- uint32 absorb = 0;
- uint32 resist = 0;
-
- m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
-
- if (damage <= absorb + resist)
- return true;
-
- damage -= absorb + resist;
-
- m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
- m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
- return true;
- }
-
- // non-melee damage
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spellid = extractSpellIdFromLink((char*)args);
- if(!spellid || !sSpellStore.LookupEntry(spellid))
- return false;
-
- m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage, false);
- return true;
-}
-
-bool ChatHandler::HandleModifyArenaCommand(const char * args)
-{
- if (!*args)
- return false;
-
- Player *target = getSelectedPlayer();
- if(!target)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- int32 amount = (uint32)atoi(args);
-
- target->ModifyArenaPoints(amount);
-
- PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, target->GetName(), target->GetArenaPoints());
-
- return true;
-}
-
-bool ChatHandler::HandleReviveCommand(const char* args)
-{
- Player* SelectedPlayer = NULL;
-
- if (*args)
- {
- std::string name = args;
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- SelectedPlayer = objmgr.GetPlayer(name.c_str());
- }
- else
- SelectedPlayer = getSelectedPlayer();
-
- if(!SelectedPlayer)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- SelectedPlayer->ResurrectPlayer(0.5f);
- SelectedPlayer->SpawnCorpseBones();
- SelectedPlayer->SaveToDB();
- return true;
-}
-
-bool ChatHandler::HandleAuraCommand(const char* args)
-{
- char* px = strtok((char*)args, " ");
- if (!px)
- return false;
-
- Unit *target = getSelectedUnit();
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 spellID = (uint32)atoi(px);
- SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID );
- if(spellInfo)
- {
- for(uint32 i = 0;i<3;i++)
- {
- uint8 eff = spellInfo->Effect[i];
- if (eff>=TOTAL_SPELL_EFFECTS)
- continue;
- if( IsAreaAuraEffect(eff) ||
- eff == SPELL_EFFECT_APPLY_AURA ||
- eff == SPELL_EFFECT_PERSISTENT_AREA_AURA )
- {
- Aura *Aur = CreateAura(spellInfo, i, NULL, target);
- target->AddAura(Aur);
- }
- }
- }
-
- return true;
-}
-
-bool ChatHandler::HandleUnAuraCommand(const char* args)
-{
- char* px = strtok((char*)args, " ");
- if (!px)
- return false;
-
- Unit *target = getSelectedUnit();
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- std::string argstr = args;
- if (argstr == "all")
- {
- target->RemoveAllAuras();
- return true;
- }
-
- uint32 spellID = (uint32)atoi(px);
- target->RemoveAurasDueToSpell(spellID);
-
- return true;
-}
-
-bool ChatHandler::HandleLinkGraveCommand(const char* args)
-{
- if(!*args)
- return false;
-
- char* px = strtok((char*)args, " ");
- if (!px)
- return false;
-
- uint32 g_id = (uint32)atoi(px);
-
- uint32 g_team;
-
- char* px2 = strtok(NULL, " ");
-
- if (!px2)
- g_team = 0;
- else if (strncmp(px2,"horde",6)==0)
- g_team = HORDE;
- else if (strncmp(px2,"alliance",9)==0)
- g_team = ALLIANCE;
- else
- return false;
-
- WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id);
-
- if(!graveyard )
- {
- PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- Player* player = m_session->GetPlayer();
-
- uint32 zoneId = player->GetZoneId();
-
- AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
- if(!areaEntry || areaEntry->zone !=0 )
- {
- PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(graveyard->map_id != areaEntry->mapid && g_team != 0)
- {
- SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team))
- PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId);
- else
- PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId);
-
- return true;
-}
-
-bool ChatHandler::HandleNearGraveCommand(const char* args)
-{
- uint32 g_team;
-
- size_t argslen = strlen(args);
-
- if(!*args)
- g_team = 0;
- else if (strncmp((char*)args,"horde",argslen)==0)
- g_team = HORDE;
- else if (strncmp((char*)args,"alliance",argslen)==0)
- g_team = ALLIANCE;
- else
- return false;
-
- Player* player = m_session->GetPlayer();
-
- WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard(
- player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team);
-
- if(graveyard)
- {
- uint32 g_id = graveyard->ID;
-
- GraveYardData const* data = objmgr.FindGraveYardData(g_id,player->GetZoneId());
- if (!data)
- {
- PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- g_team = data->team;
-
- std::string team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_NOTEAM);
-
- if(g_team == 0)
- team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY);
- else if(g_team == HORDE)
- team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE);
- else if(g_team == ALLIANCE)
- team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
-
- PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),player->GetZoneId());
- }
- else
- {
- std::string team_name;
-
- if(g_team == 0)
- team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY);
- else if(g_team == HORDE)
- team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE);
- else if(g_team == ALLIANCE)
- team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE);
-
- if(g_team == ~uint32(0))
- PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, player->GetZoneId());
- else
- PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, player->GetZoneId(),team_name.c_str());
- }
-
- return true;
-}
-
-bool ChatHandler::HandleSpawnTransportCommand(const char* /*args*/)
-{
- return true;
-}
-
-//play npc emote
-bool ChatHandler::HandlePlayEmoteCommand(const char* args)
-{
- uint32 emote = atoi((char*)args);
-
- Creature* target = getSelectedCreature();
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);
-
- return true;
-}
-
-bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
-{
- Creature* target = getSelectedCreature();
-
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 faction = target->getFaction();
- uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
- uint32 displayid = target->GetDisplayId();
- uint32 nativeid = target->GetNativeDisplayId();
- uint32 Entry = target->GetEntry();
- CreatureInfo const* cInfo = target->GetCreatureInfo();
-
- int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
- if(curRespawnDelay < 0)
- curRespawnDelay = 0;
- std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
- std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
-
- PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
- PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
- PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
- PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
- PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
- PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId);
- PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
- PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));
-
- if ((npcflags & UNIT_NPC_FLAG_VENDOR) )
- {
- SendSysMessage(LANG_NPCINFO_VENDOR);
- }
- if ((npcflags & UNIT_NPC_FLAG_TRAINER) )
- {
- SendSysMessage(LANG_NPCINFO_TRAINER);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleExploreCheatCommand(const char* args)
-{
- if (!*args)
- return false;
-
- int flag = atoi((char*)args);
-
- Player *chr = getSelectedPlayer();
- if (chr == NULL)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if (flag != 0)
- {
- PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, chr->GetName());
- if(chr!=m_session->GetPlayer())
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,m_session->GetPlayer()->GetName());
- }
- else
- {
- PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, chr->GetName());
- if(chr!=m_session->GetPlayer())
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,m_session->GetPlayer()->GetName());
- }
-
- for (uint8 i=0; i<128; i++)
- {
- if (flag != 0)
- {
- m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
- }
- else
- {
- m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0);
- }
- }
-
- return true;
-}
-
-bool ChatHandler::HandleHoverCommand(const char* args)
-{
- char* px = strtok((char*)args, " ");
- uint32 flag;
- if (!px)
- flag = 1;
- else
- flag = atoi(px);
-
- m_session->GetPlayer()->SetHover(flag);
-
- if (flag)
- SendSysMessage(LANG_HOVER_ENABLED);
- else
- SendSysMessage(LANG_HOVER_DISABLED);
-
- return true;
-}
-
-bool ChatHandler::HandleLevelUpCommand(const char* args)
-{
- char* px = strtok((char*)args, " ");
- char* py = strtok((char*)NULL, " ");
-
- // command format parsing
- char* pname = (char*)NULL;
- int addlevel = 1;
-
- if(px && py) // .levelup name level
- {
- addlevel = atoi(py);
- pname = px;
- }
- else if(px && !py) // .levelup name OR .levelup level
- {
- if(isalpha(px[0])) // .levelup name
- pname = px;
- else // .levelup level
- addlevel = atoi(px);
- }
- // else .levelup - nothing do for prepering
-
- // player
- Player *chr = NULL;
- uint64 chr_guid = 0;
-
- std::string name;
-
- if(pname) // player by name
- {
- name = pname;
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- chr = objmgr.GetPlayer(name.c_str());
- if(!chr) // not in game
- {
- chr_guid = objmgr.GetPlayerGUIDByName(name);
- if (chr_guid == 0)
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
- }
- }
- else // player by selection
- {
- chr = getSelectedPlayer();
-
- if (chr == NULL)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- name = chr->GetName();
- }
-
- assert(chr || chr_guid);
-
- int32 oldlevel = chr ? chr->getLevel() : Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,chr_guid);
- int32 newlevel = oldlevel + addlevel;
- if(newlevel < 1)
- newlevel = 1;
- if(newlevel > 255) // hardcoded maximum level
- newlevel = 255;
-
- if(chr)
- {
- chr->GiveLevel(newlevel);
- chr->InitTalentForLevel();
- chr->SetUInt32Value(PLAYER_XP,0);
-
- if(oldlevel == newlevel)
- ChatHandler(chr).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET);
- else
- if(oldlevel < newlevel)
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel);
- else
- if(oldlevel > newlevel)
- ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel);
- }
- else
- {
- // update levle and XP at level, all other will be updated at loading
- Tokens values;
- Player::LoadValuesArrayFromDB(values,chr_guid);
- Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel);
- Player::SetUInt32ValueInArray(values,PLAYER_XP,0);
- Player::SaveValuesArrayInDB(values,chr_guid);
- }
-
- if(m_session->GetPlayer() != chr) // including chr==NULL
- PSendSysMessage(LANG_YOU_CHANGE_LVL,name.c_str(),newlevel);
- return true;
-}
-
-bool ChatHandler::HandleShowAreaCommand(const char* args)
-{
- if (!*args)
- return false;
-
- int area = atoi((char*)args);
-
- Player *chr = getSelectedPlayer();
- if (chr == NULL)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- int offset = area / 32;
- uint32 val = (uint32)(1 << (area % 32));
-
- if(offset >= 128)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
- chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));
-
- SendSysMessage(LANG_EXPLORE_AREA);
- return true;
-}
-
-bool ChatHandler::HandleHideAreaCommand(const char* args)
-{
- if (!*args)
- return false;
-
- int area = atoi((char*)args);
-
- Player *chr = getSelectedPlayer();
- if (chr == NULL)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- int offset = area / 32;
- uint32 val = (uint32)(1 << (area % 32));
-
- if(offset >= 128)
- {
- SendSysMessage(LANG_BAD_VALUE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
- chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val));
-
- SendSysMessage(LANG_UNEXPLORE_AREA);
- return true;
-}
-
-bool ChatHandler::HandleUpdate(const char* args)
-{
- if(!*args)
- return false;
-
- uint32 updateIndex;
- uint32 value;
-
- char* pUpdateIndex = strtok((char*)args, " ");
-
- Unit* chr = getSelectedUnit();
- if (chr == NULL)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!pUpdateIndex)
- {
- return true;
- }
- updateIndex = atoi(pUpdateIndex);
- //check updateIndex
- if(chr->GetTypeId() == TYPEID_PLAYER)
- {
- if (updateIndex>=PLAYER_END) return true;
- }
- else
- {
- if (updateIndex>=UNIT_END) return true;
- }
-
- char* pvalue = strtok(NULL, " ");
- if (!pvalue)
- {
- value=chr->GetUInt32Value(updateIndex);
-
- PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value);
- return true;
- }
-
- value=atoi(pvalue);
-
- PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value);
-
- chr->SetUInt32Value(updateIndex,value);
-
- return true;
-}
-
-bool ChatHandler::HandleBankCommand(const char* /*args*/)
-{
- m_session->SendShowBank( m_session->GetPlayer()->GetGUID() );
-
- return true;
-}
-
-bool ChatHandler::HandleChangeWeather(const char* args)
-{
- if(!*args)
- return false;
-
- //Weather is OFF
- if (!sWorld.getConfig(CONFIG_WEATHER))
- {
- SendSysMessage(LANG_WEATHER_DISABLED);
- SetSentErrorMessage(true);
- return false;
- }
-
- //*Change the weather of a cell
- char* px = strtok((char*)args, " ");
- char* py = strtok(NULL, " ");
-
- if (!px || !py)
- return false;
-
- uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
- float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather
-
- Player *player = m_session->GetPlayer();
- uint32 zoneid = player->GetZoneId();
-
- Weather* wth = sWorld.FindWeather(zoneid);
-
- if(!wth)
- wth = sWorld.AddWeather(zoneid);
- if(!wth)
- {
- SendSysMessage(LANG_NO_WEATHER);
- SetSentErrorMessage(true);
- return false;
- }
-
- wth->SetWeather(WeatherType(type), grade);
-
- return true;
-}
-
-bool ChatHandler::HandleSetValue(const char* args)
-{
- if(!*args)
- return false;
-
- char* px = strtok((char*)args, " ");
- char* py = strtok(NULL, " ");
- char* pz = strtok(NULL, " ");
-
- if (!px || !py)
- return false;
-
- Unit* target = getSelectedUnit();
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 guid = target->GetGUID();
-
- uint32 Opcode = (uint32)atoi(px);
- if(Opcode >= target->GetValuesCount())
- {
- PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
- return false;
- }
- uint32 iValue;
- float fValue;
- bool isint32 = true;
- if(pz)
- isint32 = (bool)atoi(pz);
- if(isint32)
- {
- iValue = (uint32)atoi(py);
- sLog.outDebug(GetMangosString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
- target->SetUInt32Value( Opcode , iValue );
- PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
- }
- else
- {
- fValue = (float)atof(py);
- sLog.outDebug(GetMangosString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
- target->SetFloatValue( Opcode , fValue );
- PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleGetValue(const char* args)
-{
- if(!*args)
- return false;
-
- char* px = strtok((char*)args, " ");
- char* pz = strtok(NULL, " ");
-
- if (!px)
- return false;
-
- Unit* target = getSelectedUnit();
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 guid = target->GetGUID();
-
- uint32 Opcode = (uint32)atoi(px);
- if(Opcode >= target->GetValuesCount())
- {
- PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
- return false;
- }
- uint32 iValue;
- float fValue;
- bool isint32 = true;
- if(pz)
- isint32 = (bool)atoi(pz);
-
- if(isint32)
- {
- iValue = target->GetUInt32Value( Opcode );
- sLog.outDebug(GetMangosString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
- PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue);
- }
- else
- {
- fValue = target->GetFloatValue( Opcode );
- sLog.outDebug(GetMangosString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
- PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleSet32Bit(const char* args)
-{
- if(!*args)
- return false;
-
- char* px = strtok((char*)args, " ");
- char* py = strtok(NULL, " ");
-
- if (!px || !py)
- return false;
-
- uint32 Opcode = (uint32)atoi(px);
- uint32 Value = (uint32)atoi(py);
- if (Value > 32) //uint32 = 32 bits
- return false;
-
- sLog.outDebug(GetMangosString(LANG_SET_32BIT), Opcode, Value);
-
- m_session->GetPlayer( )->SetUInt32Value( Opcode , 2^Value );
-
- PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode,1);
- return true;
-}
-
-bool ChatHandler::HandleMod32Value(const char* args)
-{
- if(!*args)
- return false;
-
- char* px = strtok((char*)args, " ");
- char* py = strtok(NULL, " ");
-
- if (!px || !py)
- return false;
-
- uint32 Opcode = (uint32)atoi(px);
- int Value = atoi(py);
-
- if(Opcode >= m_session->GetPlayer()->GetValuesCount())
- {
- PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount());
- return false;
- }
-
- sLog.outDebug(GetMangosString(LANG_CHANGE_32BIT), Opcode, Value);
-
- int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode );
-
- CurrentValue += Value;
- m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue );
-
- PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue);
-
- return true;
-}
-
-bool ChatHandler::HandleAddTeleCommand(const char * args)
-{
- if(!*args)
- return false;
-
- Player *player=m_session->GetPlayer();
- if (!player)
- return false;
-
- std::string name = args;
-
- if(objmgr.GetGameTele(name))
- {
- SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
- SetSentErrorMessage(true);
- return false;
- }
-
- GameTele tele;
- tele.position_x = player->GetPositionX();
- tele.position_y = player->GetPositionY();
- tele.position_z = player->GetPositionZ();
- tele.orientation = player->GetOrientation();
- tele.mapId = player->GetMapId();
- tele.name = name;
-
- if(objmgr.AddGameTele(tele))
- {
- SendSysMessage(LANG_COMMAND_TP_ADDED);
- }
- else
- {
- SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
- SetSentErrorMessage(true);
- return false;
- }
-
- return true;
-}
-
-bool ChatHandler::HandleDelTeleCommand(const char * args)
-{
- if(!*args)
- return false;
-
- std::string name = args;
-
- if(!objmgr.DeleteGameTele(name))
- {
- SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- SendSysMessage(LANG_COMMAND_TP_DELETED);
- return true;
-}
-
-bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
-{
- Unit *unit = getSelectedUnit();
- if(!unit)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- char const* talentStr = GetMangosString(LANG_TALENT);
- char const* passiveStr = GetMangosString(LANG_PASSIVE);
-
- Unit::AuraMap const& uAuras = unit->GetAuras();
- PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size());
- for (Unit::AuraMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr)
- {
- bool talent = GetTalentSpellCost(itr->second->GetId()) > 0;
- PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(),
- itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(),
- itr->second->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],
- (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
- IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID()));
- }
- for (int i = 0; i < TOTAL_AURAS; i++)
- {
- Unit::AuraList const& uAuraList = unit->GetAurasByType(AuraType(i));
- if (uAuraList.empty()) continue;
- PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i);
- for (Unit::AuraList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr)
- {
- bool talent = GetTalentSpellCost((*itr)->GetId()) > 0;
- PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(),
- (*itr)->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
- IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID()));
- }
- }
- return true;
-}
-
-bool ChatHandler::HandleResetHonorCommand (const char * args)
-{
- char* pName = strtok((char*)args, "");
- Player *player = NULL;
- if (pName)
- {
- std::string name = pName;
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str());
- player = objmgr.GetPlayer(guid);
- }
- else
- player = getSelectedPlayer();
-
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- return true;
- }
-
- player->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
- player->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0);
- player->SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, 0);
- player->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- player->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
-
- return true;
-}
-
-static bool HandleResetStatsOrLevelHelper(Player* player)
-{
- PlayerInfo const *info = objmgr.GetPlayerInfo(player->getRace(), player->getClass());
- if(!info) return false;
-
- ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
- if(!cEntry)
- {
- sLog.outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass());
- return false;
- }
-
- uint8 powertype = cEntry->powerType;
-
- uint32 unitfield;
- if(powertype == POWER_RAGE)
- unitfield = 0x1100EE00;
- else if(powertype == POWER_ENERGY)
- unitfield = 0x00000000;
- else if(powertype == POWER_MANA)
- unitfield = 0x0000EE00;
- else
- {
- sLog.outError("Invalid default powertype %u for player (class %u)",powertype,player->getClass());
- return false;
- }
-
- // reset m_form if no aura
- if(!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
- player->m_form = FORM_NONE;
-
- player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE );
- player->SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f );
-
- player->setFactionForRace(player->getRace());
-
- player->SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( player->getRace() ) | ( player->getClass() << 8 ) | ( player->getGender() << 16 ) | ( powertype << 24 ) ) );
-
- // reset only if player not in some form;
- if(player->m_form==FORM_NONE)
- {
- switch(player->getGender())
- {
- case GENDER_FEMALE:
- player->SetDisplayId(info->displayId_f);
- player->SetNativeDisplayId(info->displayId_f);
- break;
- case GENDER_MALE:
- player->SetDisplayId(info->displayId_m);
- player->SetNativeDisplayId(info->displayId_m);
- break;
- default:
- break;
- }
- }
-
- // set UNIT_FIELD_BYTES_1 to init state but preserve m_form value
- player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
- player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 );
- player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);
-
- player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
-
- //-1 is default value
- player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));
-
- //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 );
- return true;
-}
-
-bool ChatHandler::HandleResetLevelCommand(const char * args)
-{
- char* pName = strtok((char*)args, "");
- Player *player = NULL;
- if (pName)
- {
- std::string name = pName;
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str());
- player = objmgr.GetPlayer(guid);
- }
- else
- player = getSelectedPlayer();
-
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!HandleResetStatsOrLevelHelper(player))
- return false;
-
- player->SetLevel(1);
- player->InitStatsForLevel(true);
- player->InitTaxiNodesForLevel();
- player->InitTalentForLevel();
- player->SetUInt32Value(PLAYER_XP,0);
-
- // reset level to summoned pet
- Pet* pet = player->GetPet();
- if(pet && pet->getPetType()==SUMMON_PET)
- pet->InitStatsForLevel(1);
-
- return true;
-}
-
-bool ChatHandler::HandleResetStatsCommand(const char * args)
-{
- char* pName = strtok((char*)args, "");
- Player *player = NULL;
- if (pName)
- {
- std::string name = pName;
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str());
- player = objmgr.GetPlayer(guid);
- }
- else
- player = getSelectedPlayer();
-
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!HandleResetStatsOrLevelHelper(player))
- return false;
-
- player->InitStatsForLevel(true);
- player->InitTaxiNodesForLevel();
- player->InitTalentForLevel();
-
- return true;
-}
-
-bool ChatHandler::HandleResetSpellsCommand(const char * args)
-{
- char* pName = strtok((char*)args, "");
- Player *player = NULL;
- uint64 playerGUID = 0;
- if (pName)
- {
- std::string name = pName;
-
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- player = objmgr.GetPlayer(name.c_str());
- if(!player)
- playerGUID = objmgr.GetPlayerGUIDByName(name.c_str());
- }
- else
- player = getSelectedPlayer();
-
- if(!player && !playerGUID)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(player)
- {
- player->resetSpells();
-
- ChatHandler(player).SendSysMessage(LANG_RESET_SPELLS);
-
- if(m_session->GetPlayer()!=player)
- PSendSysMessage(LANG_RESET_SPELLS_ONLINE,player->GetName());
- }
- else
- {
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(playerGUID));
- PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,pName);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleResetTalentsCommand(const char * args)
-{
- char* pName = strtok((char*)args, "");
- Player *player = NULL;
- uint64 playerGUID = 0;
- if (pName)
- {
- std::string name = pName;
- if(!normalizePlayerName(name))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- player = objmgr.GetPlayer(name.c_str());
- if(!player)
- playerGUID = objmgr.GetPlayerGUIDByName(name.c_str());
- }
- else
- player = getSelectedPlayer();
-
- if(!player && !playerGUID)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(player)
- {
- player->resetTalents(true);
-
- ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS);
-
- if(m_session->GetPlayer()!=player)
- PSendSysMessage(LANG_RESET_TALENTS_ONLINE,player->GetName());
- }
- else
- {
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_TALENTS), GUID_LOPART(playerGUID) );
- PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,pName);
- }
-
- return true;
-}
-
-bool ChatHandler::HandleResetAllCommand(const char * args)
-{
- if(!*args)
- return false;
-
- std::string casename = args;
-
- AtLoginFlags atLogin;
-
- // Command specially created as single command to prevent using short case names
- if(casename=="spells")
- {
- atLogin = AT_LOGIN_RESET_SPELLS;
- sWorld.SendWorldText(LANG_RESETALL_SPELLS);
- }
- else if(casename=="talents")
- {
- atLogin = AT_LOGIN_RESET_TALENTS;
- sWorld.SendWorldText(LANG_RESETALL_TALENTS);
- }
- else
- {
- PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args);
- SetSentErrorMessage(true);
- return false;
- }
-
- CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin);
- HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
- for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
- itr->second->SetAtLoginFlag(atLogin);
-
- return true;
-}
-
-bool ChatHandler::HandleShutDownCommand(const char* args)
-{
- if(!*args)
- return false;
-
- if(std::string(args)=="cancel")
- {
- sWorld.ShutdownCancel();
- }
- else
- {
- int32 time = atoi(args);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
- return false;
-
- sWorld.ShutdownServ(time);
- }
- return true;
-}
-
-bool ChatHandler::HandleRestartCommand(const char* args)
-{
- if(!*args)
- return false;
-
- if(std::string(args)=="cancel")
- {
- sWorld.ShutdownCancel();
- }
- else
- {
- int32 time = atoi(args);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
- return false;
-
- sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART);
- }
- return true;
-}
-
-bool ChatHandler::HandleIdleRestartCommand(const char* args)
-{
- if(!*args)
- return false;
-
- if(std::string(args)=="cancel")
- {
- sWorld.ShutdownCancel();
- }
- else
- {
- int32 time = atoi(args);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
- return false;
-
- sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART+SHUTDOWN_MASK_IDLE);
- }
- return true;
-}
-
-bool ChatHandler::HandleIdleShutDownCommand(const char* args)
-{
- if(!*args)
- return false;
-
- if(std::string(args)=="cancel")
- {
- sWorld.ShutdownCancel();
- }
- else
- {
- int32 time = atoi(args);
-
- ///- Prevent interpret wrong arg value as 0 secs shutdown time
- if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
- return false;
-
- sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE);
- }
- return true;
-}
-
-bool ChatHandler::HandleAddQuest(const char* args)
-{
- Player* player = getSelectedPlayer();
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // .addquest #entry'
- // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hquest");
- if(!cId)
- return false;
-
- uint32 entry = atol(cId);
-
- Quest const* pQuest = objmgr.GetQuestTemplate(entry);
-
- if(!pQuest)
- {
- PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND,entry);
- SetSentErrorMessage(true);
- return false;
- }
-
- // check item starting quest (it can work incorrectly if added without item in inventory)
- QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE startquest = '%u' LIMIT 1",entry);
- if(result)
- {
- Field* fields = result->Fetch();
- uint32 item_id = fields[0].GetUInt32();
- delete result;
-
- PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry,item_id);
- SetSentErrorMessage(true);
- return false;
- }
-
- // ok, normal (creature/GO starting) quest
- if( player->CanAddQuest( pQuest, true ) )
- {
- player->AddQuest( pQuest, NULL );
-
- if ( player->CanCompleteQuest( entry ) )
- player->CompleteQuest( entry );
- }
-
- return true;
-}
-
-bool ChatHandler::HandleRemoveQuest(const char* args)
-{
- Player* player = getSelectedPlayer();
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // .removequest #entry'
- // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hquest");
- if(!cId)
- return false;
-
- uint32 entry = atol(cId);
-
- Quest const* pQuest = objmgr.GetQuestTemplate(entry);
-
- if(!pQuest)
- {
- PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
- SetSentErrorMessage(true);
- return false;
- }
-
- // remove all quest entries for 'entry' from quest log
- for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot )
- {
- uint32 quest = player->GetQuestSlotQuestId(slot);
- if(quest==entry)
- {
- player->SetQuestSlot(slot,0);
-
- // we ignore unequippable quest items in this case, its' still be equipped
- player->TakeQuestSourceItem( quest, false );
- }
- }
-
- // set quest status to not started (will updated in DB at next save)
- player->SetQuestStatus( entry, QUEST_STATUS_NONE);
-
- // reset rewarded for restart repeatable quest
- player->getQuestStatusMap()[entry].m_rewarded = false;
-
- SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
- return true;
-}
-
-bool ChatHandler::HandleCompleteQuest(const char* args)
-{
- Player* player = getSelectedPlayer();
- if(!player)
- {
- SendSysMessage(LANG_NO_CHAR_SELECTED);
- SetSentErrorMessage(true);
- return false;
- }
-
- // .quest complete #entry
- // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r
- char* cId = extractKeyFromLink((char*)args,"Hquest");
- if(!cId)
- return false;
-
- uint32 entry = atol(cId);
-
- Quest const* pQuest = objmgr.GetQuestTemplate(entry);
-
- // If player doesn't have the quest
- if(!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
- {
- PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
- SetSentErrorMessage(true);
- return false;
- }
-
- // Add quest items for quests that require items
- for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x)
- {
- uint32 id = pQuest->ReqItemId[x];
- uint32 count = pQuest->ReqItemCount[x];
- if(!id || !count)
- continue;
-
- uint32 curItemCount = player->GetItemCount(id,true);
-
- ItemPosCountVec dest;
- uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, id, count-curItemCount );
- if( msg == EQUIP_ERR_OK )
- {
- Item* item = player->StoreNewItem( dest, id, true);
- player->SendNewItem(item,count-curItemCount,true,false);
- }
- }
-
- // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
- for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
- {
- uint32 creature = pQuest->ReqCreatureOrGOId[i];
- uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];
-
- if(uint32 spell_id = pQuest->ReqSpell[i])
- {
- for(uint16 z = 0; z < creaturecount; ++z)
- player->CastedCreatureOrGO(creature,0,spell_id);
- }
- else if(creature > 0)
- {
- for(uint16 z = 0; z < creaturecount; ++z)
- player->KilledMonster(creature,0);
- }
- else if(creature < 0)
- {
- for(uint16 z = 0; z < creaturecount; ++z)
- player->CastedCreatureOrGO(creature,0,0);
- }
- }
-
- // If the quest requires reputation to complete
- if(uint32 repFaction = pQuest->GetRepObjectiveFaction())
- {
- uint32 repValue = pQuest->GetRepObjectiveValue();
- uint32 curRep = player->GetReputation(repFaction);
- if(curRep < repValue)
- {
- FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction);
- player->SetFactionReputation(factionEntry,repValue);
- }
- }
-
- // If the quest requires money
- int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney();
- if(ReqOrRewMoney < 0)
- player->ModifyMoney(-ReqOrRewMoney);
-
- player->CompleteQuest(entry);
- return true;
-}
-
-bool ChatHandler::HandleBanCommand(const char* args)
-{
- if(!args)
- return false;
-
- char* type = strtok((char*)args, " ");
-
- if(!type)
- return false;
- char* nameOrIP = strtok(NULL, " ");
-
- if(!nameOrIP)
- return false;
-
- char* duration = strtok(NULL," ");
- if(!duration || !atoi(duration))
- return false;
-
- char* reason = strtok(NULL,"");
- if(!reason)
- return false;
-
- switch(sWorld.BanAccount(type, nameOrIP, duration, reason,m_session->GetPlayerName()))
- {
- case BAN_SUCCESS:
- if(atoi(duration)>0)
- PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP,secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason);
- else
- PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP,reason);
- break;
- case BAN_SYNTAX_ERROR:
- return false;
- case BAN_NOTFOUND:
- PSendSysMessage(LANG_BAN_NOTFOUND,type,nameOrIP);
- break;
- }
-
- return true;
-}
-
-bool ChatHandler::HandleUnBanCommand(const char* args)
-{
- if(!args)
- return false;
- char* type = strtok((char*)args, " ");
- if(!type)
- return false;
- char* nameOrIP = strtok(NULL, " ");
-
- if(!nameOrIP)
- return false;
-
- if(sWorld.RemoveBanAccount(type,nameOrIP))
- PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP);
- else
- PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP);
-
- return true;
-}
-
-bool ChatHandler::HandleBanInfoCommand(const char* args)
-{
- if(!args)
- return false;
-
- char* cType = strtok((char*)args, " ");
- char* cnameOrIP = strtok(NULL, "");
- if(!cType || !cnameOrIP)
- return false;
-
- std::string nameOrIP = cnameOrIP;
- std::string type = cType;
- if (!IsIPAddress(cnameOrIP) && type=="ip")
- return false;
-
- Field *fields;
- if(type != "ip")
- {
- //look the accountid up
- uint32 accountid;
- std::string accountname;
- if(type == "account")
- {
- loginDatabase.escape_string(nameOrIP);
- QueryResult *result = loginDatabase.PQuery("SELECT id, username FROM account WHERE username = '%s'",nameOrIP.c_str());
- if (!result)
- {
- PSendSysMessage(LANG_BANINFO_NOACCOUNT);
- return true;
- }
- fields = result->Fetch();
- accountid = fields[0].GetUInt32();
- accountname = fields[1].GetCppString();
- delete result;
- }
- else if(type == "character")
- {
- if(!normalizePlayerName(nameOrIP))
- {
- SendSysMessage(LANG_PLAYER_NOT_FOUND);
- SetSentErrorMessage(true);
- return false;
- }
-
- loginDatabase.escape_string(nameOrIP);
- QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", nameOrIP.c_str());
- if (!result)
- {
- PSendSysMessage(LANG_BANINFO_NOCHARACTER);
- return true;
- }
- fields = result->Fetch();
- accountid = fields[0].GetUInt32();
- delete result;
- result = loginDatabase.PQuery("SELECT username FROM account WHERE id = '%u'", accountid);
- if (!result)
- {
- PSendSysMessage(LANG_BANINFO_NOCHARACTER);
- return true;
- }
- fields = result->Fetch();
- accountname = fields[0].GetCppString();
- delete result;
- }
- else
- return false;
-
- QueryResult *result = loginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid);
- if(!result)
- {
- PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname.c_str());
- return true;
- }
-
- PSendSysMessage(LANG_BANINFO_BANHISTORY,accountname.c_str());
- do
- {
- fields = result->Fetch();
-
- time_t unbandate = time_t(fields[3].GetUInt64());
- bool active = false;
- if(fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)) )
- active = true;
- bool permanent = (fields[1].GetUInt64() == (uint64)0);
- std::string bantime = permanent?GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true);
- PSendSysMessage(LANG_BANINFO_HISTORYENTRY,
- fields[0].GetString(), bantime.c_str(), active ? GetMangosString(LANG_BANINFO_YES):GetMangosString(LANG_BANINFO_NO), fields[4].GetString(), fields[5].GetString());
- }while (result->NextRow());
-
- delete result;
- }
- else
- {
- loginDatabase.escape_string(nameOrIP);
- QueryResult *result = loginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str());
- if(!result)
- {
- PSendSysMessage(LANG_BANINFO_NOIP);
- return true;
- }
- fields = result->Fetch();
- bool permanent = (fields[6].GetUInt64()==(uint64)0);
- PSendSysMessage(LANG_BANINFO_IPENTRY,
- fields[0].GetString(), fields[1].GetString(), permanent ? GetMangosString(LANG_BANINFO_NEVER):fields[2].GetString(),
- permanent ? GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetString(), fields[5].GetString());
- delete result;
- }
- return true;
-}
-
-bool ChatHandler::HandleBanListCommand(const char* args)
-{
- loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");
- if(!*args)
- return false;
- char* cType = strtok((char*)args, " ");
- char* cFilter = strtok(NULL, "");
- if(!cType || !cFilter)
- return false;
- std::string Filter = cFilter;
- std::string Type = cType;
- loginDatabase.escape_string(Filter);
-
- QueryResult* result = NULL;
- Field *fields = NULL;
- if(Type == "ip")
- {
- result = loginDatabase.PQuery("SELECT ip FROM ip_banned WHERE ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str());
- if(!result)
- {
- PSendSysMessage(LANG_BANLIST_NOIP);
- return true;
- }
- PSendSysMessage(LANG_BANLIST_MATCHINGIP);
- do
- {
- fields = result->Fetch();
- PSendSysMessage("%s",fields[0].GetString());
- } while (result->NextRow());
-
- delete result;
- return true;
- }
- //lookup accountid
- if(Type == "account")
- {
- result = loginDatabase.PQuery("SELECT id FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str());
- if (!result)
- {
- PSendSysMessage(LANG_BANLIST_NOACCOUNT);
- return true;
- }
- //do not delete result
- }
- else if(Type == "characters")
- {
- result = CharacterDatabase.PQuery("SELECT account FROM characters, WHERE name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str());
- if (!result)
- {
- PSendSysMessage(LANG_BANLIST_NOCHARACTER);
- return true;
- }
- }
- else
- return false;
-
- PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT);
- do
- {
- fields = result->Fetch();
- uint32 accountid = fields[0].GetUInt32();
- QueryResult* banresult = loginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.active = '1' AND account_banned.id=account.id",accountid);
- if(banresult)
- {
- Field* fields2 = banresult->Fetch();
- PSendSysMessage("%s",fields2[0].GetString());
- delete banresult;
- }
- } while (result->NextRow());
-
- delete result;
- return true;
-}
-
-bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
-{
- Player* pl = m_session->GetPlayer();
-
- CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- MaNGOS::RespawnDo u_do;
- MaNGOS::WorldObjectWorker<MaNGOS::RespawnDo> worker(u_do);
-
- TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, obj_worker, *MapManager::Instance().GetMap(pl->GetMapId(), pl));
-
- return true;
-}
-
-bool ChatHandler::HandleFlyModeCommand(const char* args)
-{
- if(!args)
- return false;
-
- Unit *unit = getSelectedUnit();
- if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
- unit = m_session->GetPlayer();
-
- WorldPacket data(12);
- if (strncmp(args, "on", 3) == 0)
- data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
- else if (strncmp(args, "off", 4) == 0)
- data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
- else
- {
- SendSysMessage(LANG_USE_BOL);
- return false;
- }
- data.append(unit->GetPackGUID());
- data << uint32(0); // unknown
- unit->SendMessageToSet(&data, true);
- PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, unit->GetName(), args);
- return true;
-}
-
-bool ChatHandler::HandleLoadPDumpCommand(const char *args)
-{
- if(!args)
- return false;
-
- char * file = strtok((char*)args, " "); if(!file) return false;
- char * acc = strtok(NULL, " "); if(!acc) return false;
- if(!file || !acc)
- return false;
-
- uint32 account_id = objmgr.GetAccountByAccountName(acc);
- if(!account_id)
- {
- account_id = atoi(acc);
- if(account_id)
- {
- std::string acc_name;
- if(!objmgr.GetAccountNameByAccount(account_id,acc_name))
- return false;
- }
- else
- return false;
- }
-
- char * name = strtok(NULL, " ");
- char * guid_str = name ? strtok(NULL, " ") : NULL;
-
- uint32 guid = guid_str ? atoi(guid_str) : 0;
-
- if(PlayerDumpReader().LoadDump(file, account_id, name ? name : "", guid))
- PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
- else
- PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
-
- return true;
-}
-
-bool ChatHandler::HandleChangeEntryCommand(const char *args)
-{
- if(!args)
- return false;
-
- uint32 newEntryNum = atoi(args);
- if(!newEntryNum)
- return false;
-
- Unit* unit = getSelectedUnit();
- if(!unit || unit->GetTypeId() != TYPEID_UNIT)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
- Creature* creature = (Creature*)unit;
- if(creature->UpdateEntry(newEntryNum))
- SendSysMessage(LANG_DONE);
- else
- SendSysMessage(LANG_ERROR);
- return true;
-}
-
-bool ChatHandler::HandleWritePDumpCommand(const char *args)
-{
- if(!args)
- return false;
-
- char* file = strtok((char*)args, " ");
- char* p2 = strtok(NULL, " ");
-
- if(!file || !p2)
- return false;
-
- uint32 guid = objmgr.GetPlayerGUIDByName(p2);
- if(!guid)
- guid = atoi(p2);
-
- if (PlayerDumpWriter().WriteDump(file, guid))
- PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
- else
- PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
-
- return true;
-}
-
-bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
-{
- Unit* unit = getSelectedUnit();
- if(!unit)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());
-
- MotionMaster* mm = unit->GetMotionMaster();
- for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr)
- {
- switch((*itr)->GetMovementGeneratorType())
- {
- case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break;
- case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break;
- case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break;
- case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break;
- case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break;
- case TARGETED_MOTION_TYPE:
- {
- if(unit->GetTypeId()==TYPEID_PLAYER)
- {
- TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr);
- Unit* target = mgen->GetTarget();
- if(target)
- PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow());
- else
- SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
- }
- else
- {
- TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr);
- Unit* target = mgen->GetTarget();
- if(target)
- PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow());
- else
- SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
- }
- break;
- }
- case HOME_MOTION_TYPE:
- if(unit->GetTypeId()==TYPEID_UNIT)
- {
- float x,y,z;
- (*itr)->GetDestination(x,y,z);
- PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z);
- }
- else
- SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
- break;
- case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break;
- case POINT_MOTION_TYPE:
- {
- float x,y,z;
- (*itr)->GetDestination(x,y,z);
- PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z);
- break;
- }
- case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break;
- case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break;
- default:
- PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType());
- break;
- }
- }
- return true;
-}
-
-bool ChatHandler::HandlePLimitCommand(const char *args)
-{
- if(*args)
- {
- char* param = strtok((char*)args, " ");
- if(!param)
- return false;
-
- int l = strlen(param);
-
- if( strncmp(param,"player",l) == 0 )
- sWorld.SetPlayerLimit(-SEC_PLAYER);
- else if(strncmp(param,"moderator",l) == 0 )
- sWorld.SetPlayerLimit(-SEC_MODERATOR);
- else if(strncmp(param,"gamemaster",l) == 0 )
- sWorld.SetPlayerLimit(-SEC_GAMEMASTER);
- else if(strncmp(param,"administrator",l) == 0 )
- sWorld.SetPlayerLimit(-SEC_ADMINISTRATOR);
- else if(strncmp(param,"reset",l) == 0 )
- sWorld.SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT) );
- else
- {
- int val = atoi(param);
- if(val < -SEC_ADMINISTRATOR) val = -SEC_ADMINISTRATOR;
-
- sWorld.SetPlayerLimit(val);
- }
-
- // kick all low security level players
- if(sWorld.GetPlayerAmountLimit() > SEC_PLAYER)
- sWorld.KickAllLess(sWorld.GetPlayerSecurityLimit());
- }
-
- uint32 pLimit = sWorld.GetPlayerAmountLimit();
- AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
- char const* secName = "";
- switch(allowedAccountType)
- {
- case SEC_PLAYER: secName = "Player"; break;
- case SEC_MODERATOR: secName = "Moderator"; break;
- case SEC_GAMEMASTER: secName = "Gamemaster"; break;
- case SEC_ADMINISTRATOR: secName = "Administrator"; break;
- default: secName = "<unknown>"; break;
- }
-
- PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName);
-
- return true;
-}
-
-bool ChatHandler::HandleCastCommand(const char* args)
-{
- if(!*args)
- return false;
-
- Unit* target = getSelectedUnit();
-
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if(!spell)
- return false;
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
- if(!spellInfo)
- return false;
-
- if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* trig_str = strtok(NULL, " ");
- if(trig_str)
- {
- int l = strlen(trig_str);
- if(strncmp(trig_str,"triggered",l) != 0 )
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- m_session->GetPlayer()->CastSpell(target,spell,triggered);
-
- return true;
-}
-
-bool ChatHandler::HandleCastBackCommand(const char* args)
-{
- Creature* caster = getSelectedCreature();
-
- if(!caster)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if(!spell || !sSpellStore.LookupEntry(spell))
- return false;
-
- char* trig_str = strtok(NULL, " ");
- if(trig_str)
- {
- int l = strlen(trig_str);
- if(strncmp(trig_str,"triggered",l) != 0 )
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- // update orientation at server
- caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
-
- // and client
- WorldPacket data;
- caster->BuildHeartBeatMsg(&data);
- caster->SendMessageToSet(&data,true);
-
- caster->CastSpell(m_session->GetPlayer(),spell,false);
-
- return true;
-}
-
-bool ChatHandler::HandleCastDistCommand(const char* args)
-{
- if(!*args)
- return false;
-
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if(!spell)
- return false;
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
- if(!spellInfo)
- return false;
-
- if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
- SetSentErrorMessage(true);
- return false;
- }
-
- char *distStr = strtok(NULL, " ");
-
- float dist = 0;
-
- if(distStr)
- sscanf(distStr, "%f", &dist);
-
- char* trig_str = strtok(NULL, " ");
- if(trig_str)
- {
- int l = strlen(trig_str);
- if(strncmp(trig_str,"triggered",l) != 0 )
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- float x,y,z;
- m_session->GetPlayer()->GetClosePoint(x,y,z,dist);
-
- m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered);
- return true;
-}
-
-bool ChatHandler::HandleCastTargetCommand(const char* args)
-{
- Creature* caster = getSelectedCreature();
-
- if(!caster)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- if(!caster->getVictim())
- {
- SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if(!spell || !sSpellStore.LookupEntry(spell))
- return false;
-
- char* trig_str = strtok(NULL, " ");
- if(trig_str)
- {
- int l = strlen(trig_str);
- if(strncmp(trig_str,"triggered",l) != 0 )
- return false;
- }
-
- bool triggered = (trig_str != NULL);
-
- // update orientation at server
- caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
-
- // and client
- WorldPacket data;
- caster->BuildHeartBeatMsg(&data);
- caster->SendMessageToSet(&data,true);
-
- caster->CastSpell(caster->getVictim(),spell,false);
-
- return true;
-}
-
-/*
-ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
-Without this function 3rd party scripting library will get linking errors (unresolved external)
-when attempting to use the PointMovementGenerator
-*/
-bool ChatHandler::HandleComeToMeCommand(const char *args)
-{
- Creature* caster = getSelectedCreature();
-
- if(!caster)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- char* newFlagStr = strtok((char*)args, " ");
-
- if(!newFlagStr)
- return false;
-
- uint32 newFlags = atoi(newFlagStr);
-
- caster->SetUnitMovementFlags(newFlags);
-
- Player* pl = m_session->GetPlayer();
-
- caster->GetMotionMaster()->MovePoint(0, pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ());
- return true;
-}
-
-bool ChatHandler::HandleCastSelfCommand(const char* args)
-{
- if(!*args)
- return false;
-
- Unit* target = getSelectedUnit();
-
- if(!target)
- {
- SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
-
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
- uint32 spell = extractSpellIdFromLink((char*)args);
- if(!spell)
- return false;
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
- if(!spellInfo)
- return false;
-
- if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
- {
- PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
- SetSentErrorMessage(true);
- return false;
- }
-
- target->CastSpell(target,spell,false);
-
- return true;
-}
-
-std::string GetTimeString(uint32 time)
-{
- uint16 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
- std::ostringstream ss;
- if(days) ss << days << "d ";
- if(hours) ss << hours << "h ";
- ss << minute << "m";
- return ss.str();
-}
-
-bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
-{
- Player* player = getSelectedPlayer();
- if (!player) player = m_session->GetPlayer();
- uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
- {
- Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
- for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr)
- {
- InstanceSave *save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
- }
- }
- PSendSysMessage("player binds: %d", counter);
- counter = 0;
- Group *group = player->GetGroup();
- if(group)
- {
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
- {
- Group::BoundInstancesMap &binds = group->GetBoundInstances(i);
- for(Group::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr)
- {
- InstanceSave *save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str());
- counter++;
- }
- }
- }
- PSendSysMessage("group binds: %d", counter);
-
- return true;
-}
-
-bool ChatHandler::HandleInstanceUnbindCommand(const char* args)
-{
- if(!*args)
- return false;
-
- std::string cmd = args;
- if(cmd == "all")
- {
- Player* player = getSelectedPlayer();
- if (!player) player = m_session->GetPlayer();
- uint32 counter = 0;
- for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
- {
- Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
- for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
- {
- if(itr->first != player->GetMapId())
- {
- InstanceSave *save = itr->second.save;
- std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
- PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str());
- player->UnbindInstance(itr, i);
- counter++;
- }
- else
- ++itr;
- }
- }
- PSendSysMessage("instances unbound: %d", counter);
- }
- return true;
-}
-
-bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/)
-{
- PSendSysMessage("instances loaded: %d", MapManager::Instance().GetNumInstances());
- PSendSysMessage("players in instances: %d", MapManager::Instance().GetNumPlayersInInstances());
- PSendSysMessage("instance saves: %d", sInstanceSaveManager.GetNumInstanceSaves());
- PSendSysMessage("players bound: %d", sInstanceSaveManager.GetNumBoundPlayersTotal());
- PSendSysMessage("groups bound: %d", sInstanceSaveManager.GetNumBoundGroupsTotal());
- return true;
-}
-
-bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
-{
- Player* pl = m_session->GetPlayer();
-
- Map* map = pl->GetMap();
- if (!map->IsDungeon())
- {
- PSendSysMessage("Map is not a dungeon.");
- SetSentErrorMessage(true);
- return false;
- }
-
- if (!((InstanceMap*)map)->GetInstanceData())
- {
- PSendSysMessage("Map has no instance data.");
- SetSentErrorMessage(true);
- return false;
- }
-
- ((InstanceMap*)map)->GetInstanceData()->SaveToDB();
- return true;
-}
-
-bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/)
-{
- sBattleGroundMgr.DistributeArenaPoints();
- return true;
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "PlayerDump.h" +#include "SpellMgr.h" +#include "Player.h" +#include "Opcodes.h" +#include "GameObject.h" +#include "Chat.h" +#include "Log.h" +#include "Guild.h" +#include "ObjectAccessor.h" +#include "MapManager.h" +#include "SpellAuras.h" +#include "ScriptCalls.h" +#include "Language.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "Weather.h" +#include "PointMovementGenerator.h" +#include "TargetedMovementGenerator.h" +#include "SkillDiscovery.h" +#include "SkillExtraItems.h" +#include "SystemConfig.h" +#include "Config/ConfigEnv.h" +#include "Util.h" +#include "ItemEnchantmentMgr.h" +#include "BattleGroundMgr.h" +#include "InstanceSaveMgr.h" +#include "InstanceData.h" + +//reload commands +bool ChatHandler::HandleReloadCommand(const char* arg) +{ + // this is error catcher for wrong table name in .reload commands + PSendSysMessage("Db table with name starting from '%s' not found and can't be reloaded.",arg); + SetSentErrorMessage(true); + return false; +} + +bool ChatHandler::HandleReloadAllCommand(const char*) +{ + HandleReloadAreaTriggerTeleportCommand(""); + HandleReloadSkillFishingBaseLevelCommand(""); + + HandleReloadAllAreaCommand(""); + HandleReloadAllLootCommand(""); + HandleReloadAllNpcCommand(""); + HandleReloadAllQuestCommand(""); + HandleReloadAllSpellCommand(""); + HandleReloadAllItemCommand(""); + + HandleReloadCommandCommand(""); + HandleReloadReservedNameCommand(""); + HandleReloadMangosStringCommand(""); + HandleReloadGameTeleCommand(""); + return true; +} + +bool ChatHandler::HandleReloadAllAreaCommand(const char*) +{ + //HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand + HandleReloadAreaTriggerTeleportCommand(""); + HandleReloadAreaTriggerTavernCommand(""); + HandleReloadGameGraveyardZoneCommand(""); + return true; +} + +bool ChatHandler::HandleReloadAllLootCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables..." ); + LoadLootTables(); + SendGlobalSysMessage("DB tables `*_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/) +{ + HandleReloadNpcGossipCommand("a"); + HandleReloadNpcTrainerCommand("a"); + HandleReloadNpcVendorCommand("a"); + return true; +} + +bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/) +{ + HandleReloadQuestAreaTriggersCommand("a"); + HandleReloadQuestTemplateCommand("a"); + + sLog.outString( "Re-Loading Quests Relations..." ); + objmgr.LoadQuestRelations(); + SendGlobalSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAllScriptsCommand(const char*) +{ + if(sWorld.IsScriptScheduled()) + { + PSendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + sLog.outString( "Re-Loading Scripts..." ); + HandleReloadGameObjectScriptsCommand("a"); + HandleReloadEventScriptsCommand("a"); + HandleReloadQuestEndScriptsCommand("a"); + HandleReloadQuestStartScriptsCommand("a"); + HandleReloadSpellScriptsCommand("a"); + SendGlobalSysMessage("DB tables `*_scripts` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAllSpellCommand(const char*) +{ + HandleReloadSkillDiscoveryTemplateCommand("a"); + HandleReloadSkillExtraItemTemplateCommand("a"); + HandleReloadSpellAffectCommand("a"); + HandleReloadSpellChainCommand("a"); + HandleReloadSpellElixirCommand("a"); + HandleReloadSpellLearnSpellCommand("a"); + HandleReloadSpellProcEventCommand("a"); + HandleReloadSpellScriptTargetCommand("a"); + HandleReloadSpellTargetPositionCommand("a"); + HandleReloadSpellThreatsCommand("a"); + HandleReloadSpellPetAurasCommand("a"); + return true; +} + +bool ChatHandler::HandleReloadAllItemCommand(const char*) +{ + HandleReloadPageTextsCommand("a"); + HandleReloadItemEnchantementsCommand("a"); + return true; +} + +bool ChatHandler::HandleReloadConfigCommand(const char* arg) +{ + sLog.outString( "Re-Loading config settings..." ); + sWorld.LoadConfigSettings(true); + SendGlobalSysMessage("World config settings reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*) +{ + sLog.outString( "Re-Loading Tavern Area Triggers..." ); + objmgr.LoadTavernAreaTriggers(); + SendGlobalSysMessage("DB table `areatrigger_tavern` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*) +{ + sLog.outString( "Re-Loading AreaTrigger teleport definitions..." ); + objmgr.LoadAreaTriggerTeleports(); + SendGlobalSysMessage("DB table `areatrigger_teleport` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadCommandCommand(const char*) +{ + load_command_table = true; + SendGlobalSysMessage("DB table `command` will be reloaded at next chat command use."); + return true; +} + +bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`creature_questrelation`)" ); + objmgr.LoadCreatureQuestRelations(); + SendGlobalSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" ); + objmgr.LoadCreatureInvolvedRelations(); + SendGlobalSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" ); + objmgr.LoadGameobjectQuestRelations(); + SendGlobalSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*) +{ + sLog.outString( "Loading Quests Relations... (`gameobject_involvedrelation`)" ); + objmgr.LoadGameobjectInvolvedRelations(); + SendGlobalSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*) +{ + sLog.outString( "Re-Loading Quest Area Triggers..." ); + objmgr.LoadQuestAreaTriggers(); + SendGlobalSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadQuestTemplateCommand(const char*) +{ + sLog.outString( "Re-Loading Quest Templates..." ); + objmgr.LoadQuests(); + SendGlobalSysMessage("DB table `quest_template` (quest definitions) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`creature_loot_template`)" ); + LoadLootTemplates_Creature(); + LootTemplates_Creature.CheckLootRefs(); + SendGlobalSysMessage("DB table `creature_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`disenchant_loot_template`)" ); + LoadLootTemplates_Disenchant(); + LootTemplates_Disenchant.CheckLootRefs(); + SendGlobalSysMessage("DB table `disenchant_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`fishing_loot_template`)" ); + LoadLootTemplates_Fishing(); + LootTemplates_Fishing.CheckLootRefs(); + SendGlobalSysMessage("DB table `fishing_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`gameobject_loot_template`)" ); + LoadLootTemplates_Gameobject(); + LootTemplates_Gameobject.CheckLootRefs(); + SendGlobalSysMessage("DB table `gameobject_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`item_loot_template`)" ); + LoadLootTemplates_Item(); + LootTemplates_Item.CheckLootRefs(); + SendGlobalSysMessage("DB table `item_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" ); + LoadLootTemplates_Pickpocketing(); + LootTemplates_Pickpocketing.CheckLootRefs(); + SendGlobalSysMessage("DB table `pickpocketing_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`prospecting_loot_template`)" ); + LoadLootTemplates_Prospecting(); + LootTemplates_Prospecting.CheckLootRefs(); + SendGlobalSysMessage("DB table `prospecting_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesQuestMailCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`quest_mail_loot_template`)" ); + LoadLootTemplates_QuestMail(); + LootTemplates_QuestMail.CheckLootRefs(); + SendGlobalSysMessage("DB table `quest_mail_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`reference_loot_template`)" ); + LoadLootTemplates_Reference(); + SendGlobalSysMessage("DB table `reference_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*) +{ + sLog.outString( "Re-Loading Loot Tables... (`skinning_loot_template`)" ); + LoadLootTemplates_Skinning(); + LootTemplates_Skinning.CheckLootRefs(); + SendGlobalSysMessage("DB table `skinning_loot_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadMangosStringCommand(const char*) +{ + sLog.outString( "Re-Loading mangos_string Table!" ); + objmgr.LoadMangosStrings(); + SendGlobalSysMessage("DB table `mangos_string` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadNpcGossipCommand(const char*) +{ + sLog.outString( "Re-Loading `npc_gossip` Table!" ); + objmgr.LoadNpcTextId(); + SendGlobalSysMessage("DB table `npc_gossip` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadNpcTrainerCommand(const char*) +{ + sLog.outString( "Re-Loading `npc_trainer` Table!" ); + objmgr.LoadTrainerSpell(); + SendGlobalSysMessage("DB table `npc_trainer` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadNpcVendorCommand(const char*) +{ + sLog.outString( "Re-Loading `npc_vendor` Table!" ); + objmgr.LoadVendors(); + SendGlobalSysMessage("DB table `npc_vendor` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadReservedNameCommand(const char*) +{ + sLog.outString( "Loading ReservedNames... (`reserved_name`)" ); + objmgr.LoadReservedPlayersNames(); + SendGlobalSysMessage("DB table `reserved_name` (player reserved names) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/) +{ + sLog.outString( "Re-Loading Skill Discovery Table..." ); + LoadSkillDiscoveryTable(); + SendGlobalSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/) +{ + sLog.outString( "Re-Loading Skill Extra Item Table..." ); + LoadSkillExtraItemTable(); + SendGlobalSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/) +{ + sLog.outString( "Re-Loading Skill Fishing base level requirements..." ); + objmgr.LoadFishingBaseSkillLevel(); + SendGlobalSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellAffectCommand(const char*) +{ + sLog.outString( "Re-Loading SpellAffect definitions..." ); + spellmgr.LoadSpellAffects(); + SendGlobalSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellChainCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Chain Data... " ); + spellmgr.LoadSpellChains(); + SendGlobalSysMessage("DB table `spell_chain` (spell ranks) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellElixirCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Elixir types..." ); + spellmgr.LoadSpellElixirs(); + SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Learn Spells..." ); + spellmgr.LoadSpellLearnSpells(); + SendGlobalSysMessage("DB table `spell_learn_spell` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellProcEventCommand(const char*) +{ + sLog.outString( "Re-Loading Spell Proc Event conditions..." ); + spellmgr.LoadSpellProcEvents(); + SendGlobalSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*) +{ + sLog.outString( "Re-Loading SpellsScriptTarget..." ); + spellmgr.LoadSpellScriptTarget(); + SendGlobalSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*) +{ + sLog.outString( "Re-Loading Spell target coordinates..." ); + spellmgr.LoadSpellTargetPositions(); + SendGlobalSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellThreatsCommand(const char*) +{ + sLog.outString( "Re-Loading Aggro Spells Definitions..."); + spellmgr.LoadSpellThreats(); + SendGlobalSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded."); + return true; +} + +bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*) +{ + sLog.outString( "Re-Loading Spell pet auras..."); + spellmgr.LoadSpellPetAuras(); + SendGlobalSysMessage("DB table `spell_pet_auras` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadPageTextsCommand(const char*) +{ + sLog.outString( "Re-Loading Page Texts..." ); + objmgr.LoadPageTexts(); + SendGlobalSysMessage("DB table `page_texts` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*) +{ + sLog.outString( "Re-Loading Item Random Enchantments Table..." ); + LoadRandomEnchantmentsTable(); + SendGlobalSysMessage("DB table `item_enchantment_template` reloaded."); + return true; +} + +bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `gameobject_scripts`..."); + + objmgr.LoadGameObjectScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `gameobject_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `event_scripts`..."); + + objmgr.LoadEventScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `event_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `quest_end_scripts`..."); + + objmgr.LoadQuestEndScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `quest_end_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `quest_start_scripts`..."); + + objmgr.LoadQuestStartScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `quest_start_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg) +{ + if(sWorld.IsScriptScheduled()) + { + SendSysMessage("DB scripts used currently, please attempt reload later."); + SetSentErrorMessage(true); + return false; + } + + if(*arg!='a') + sLog.outString( "Re-Loading Scripts from `spell_scripts`..."); + + objmgr.LoadSpellScripts(); + + if(*arg!='a') + SendGlobalSysMessage("DB table `spell_scripts` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/) +{ + sLog.outString( "Re-Loading Graveyard-zone links..."); + + objmgr.LoadGraveyardZones(); + + SendGlobalSysMessage("DB table `game_graveyard_zone` reloaded."); + + return true; +} + +bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/) +{ + sLog.outString( "Re-Loading Game Tele coordinates..."); + + objmgr.LoadGameTele(); + + SendGlobalSysMessage("DB table `game_tele` reloaded."); + + return true; +} + +bool ChatHandler::HandleLoadScriptsCommand(const char* args) +{ + if(!LoadScriptingModule(args)) return true; + + sWorld.SendWorldText(LANG_SCRIPTS_RELOADED); + return true; +} + +bool ChatHandler::HandleSecurityCommand(const char* args) +{ + char* arg1 = strtok((char*)args, " "); + if( !arg1 ) + return false; + + char* arg2 = 0; + + std::string targetName; + uint32 targetAccountId = 0; + uint32 targetSecurity = 0; + + Player* targetPlayer = getSelectedPlayer(); + if(targetPlayer) + { + targetName = targetPlayer->GetName(); + targetAccountId = targetPlayer->GetSession()->GetAccountId(); + targetSecurity = targetPlayer->GetSession()->GetSecurity(); + arg2 = arg1; + } + else + { + targetName = arg1; + if(!normalizePlayerName(targetName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + targetPlayer = ObjectAccessor::Instance().FindPlayerByName(targetName.c_str()); + if(targetPlayer) + { + targetAccountId = targetPlayer->GetSession()->GetAccountId(); + targetSecurity = targetPlayer->GetSession()->GetSecurity(); + } + else + { + uint64 targetGUID = objmgr.GetPlayerGUIDByName(targetName.c_str()); + if(!targetGUID) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + targetAccountId = objmgr.GetPlayerAccountIdByGUID(targetGUID); + targetSecurity = objmgr.GetSecurityByAccount(targetAccountId); + } + + arg2 = strtok(NULL, " "); + } + + int32 gm = (int32)atoi(arg2); + if ( gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR ) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + // can set security level only for target with less security and to less security that we have + if(targetSecurity >= m_session->GetSecurity() || uint32(gm) >= m_session->GetSecurity() ) + { + SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); + SetSentErrorMessage(true); + return false; + } + + if(targetPlayer) + { + if( targetPlayer != m_session->GetPlayer() ) + ChatHandler(targetPlayer).PSendSysMessage(LANG_YOURS_SECURITY_CHANGED,m_session->GetPlayer()->GetName(), gm); + + targetPlayer->GetSession()->SetSecurity(gm); + } + + PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetName.c_str(), gm); + loginDatabase.PExecute("UPDATE account SET gmlevel = '%i' WHERE id = '%u'", gm, targetAccountId); + + return true; +} + +bool ChatHandler::HandleAllowMovementCommand(const char* /*args*/) +{ + if(sWorld.getAllowMovement()) + { + sWorld.SetAllowMovement(false); + SendSysMessage(LANG_CREATURE_MOVE_DISABLED); + } + else + { + sWorld.SetAllowMovement(true); + SendSysMessage(LANG_CREATURE_MOVE_ENABLED); + } + return true; +} + +bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/) +{ + Player* SelectedPlayer = getSelectedPlayer(); + if(!SelectedPlayer) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // each skills that have max skill value dependent from level seted to current level max skill value + SelectedPlayer->UpdateSkillsToMaxSkillsForLevel(); + return true; +} + +bool ChatHandler::HandleSetSkillCommand(const char* args) +{ + // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r + char* skill_p = extractKeyFromLink((char*)args,"Hskill"); + if(!skill_p) + return false; + + char *level_p = strtok (NULL, " "); + + if( !level_p) + return false; + + char *max_p = strtok (NULL, " "); + + int32 skill = atoi(skill_p); + + if (skill <= 0) + { + PSendSysMessage(LANG_INVALID_SKILL_ID, skill); + SetSentErrorMessage(true); + return false; + } + + int32 level = atol (level_p); + + Player * target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill); + if(!sl) + { + PSendSysMessage(LANG_INVALID_SKILL_ID, skill); + SetSentErrorMessage(true); + return false; + } + + if(!target->GetSkillValue(skill)) + { + PSendSysMessage(LANG_SET_SKILL_ERROR, target->GetName(), skill, sl->name[0]); + SetSentErrorMessage(true); + return false; + } + + int32 max = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill); + + if( level <= 0 || level > max || max <= 0 ) + return false; + + target->SetSkill(skill, level, max); + PSendSysMessage(LANG_SET_SKILL, skill, sl->name[0], target->GetName(), level, max); + + return true; +} + +bool ChatHandler::HandleUnLearnCommand(const char* args) +{ + if (!*args) + return false; + + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + uint32 min_id = extractSpellIdFromLink((char*)args); + if(!min_id) + return false; + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + char* tail = strtok(NULL,""); + + uint32 max_id = extractSpellIdFromLink(tail); + + if (!max_id) + { + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + max_id = min_id+1; + } + else + { + if (max_id < min_id) + std::swap(min_id,max_id); + + max_id=max_id+1; + } + + Player* target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + for(uint32 spell=min_id;spell<max_id;spell++) + { + if (target->HasSpell(spell)) + target->removeSpell(spell); + else + SendSysMessage(LANG_FORGET_SPELL); + } + + return true; +} + +bool ChatHandler::HandleCooldownCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if (!*args) + { + target->RemoveAllSpellCooldown(); + PSendSysMessage(LANG_REMOVEALL_COOLDOWN, target->GetName()); + } + else + { + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell_id = extractSpellIdFromLink((char*)args); + if(!spell_id) + return false; + + if(!sSpellStore.LookupEntry(spell_id)) + { + PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName()); + SetSentErrorMessage(true); + return false; + } + + WorldPacket data( SMSG_CLEAR_COOLDOWN, (4+8) ); + data << uint32(spell_id); + data << uint64(target->GetGUID()); + target->GetSession()->SendPacket(&data); + target->RemoveSpellCooldown(spell_id); + PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetMangosString(LANG_YOU) : target->GetName()); + } + return true; +} + +bool ChatHandler::HandleLearnAllCommand(const char* /*args*/) +{ + static const char *allSpellList[] = + { + "3365", + "6233", + "6247", + "6246", + "6477", + "6478", + "22810", + "8386", + "21651", + "21652", + "522", + "7266", + "8597", + "2479", + "22027", + "6603", + "5019", + "133", + "168", + "227", + "5009", + "9078", + "668", + "203", + "20599", + "20600", + "81", + "20597", + "20598", + "20864", + "1459", + "5504", + "587", + "5143", + "118", + "5505", + "597", + "604", + "1449", + "1460", + "2855", + "1008", + "475", + "5506", + "1463", + "12824", + "8437", + "990", + "5145", + "8450", + "1461", + "759", + "8494", + "8455", + "8438", + "6127", + "8416", + "6129", + "8451", + "8495", + "8439", + "3552", + "8417", + "10138", + "12825", + "10169", + "10156", + "10144", + "10191", + "10201", + "10211", + "10053", + "10173", + "10139", + "10145", + "10192", + "10170", + "10202", + "10054", + "10174", + "10193", + "12826", + "2136", + "143", + "145", + "2137", + "2120", + "3140", + "543", + "2138", + "2948", + "8400", + "2121", + "8444", + "8412", + "8457", + "8401", + "8422", + "8445", + "8402", + "8413", + "8458", + "8423", + "8446", + "10148", + "10197", + "10205", + "10149", + "10215", + "10223", + "10206", + "10199", + "10150", + "10216", + "10207", + "10225", + "10151", + "116", + "205", + "7300", + "122", + "837", + "10", + "7301", + "7322", + "6143", + "120", + "865", + "8406", + "6141", + "7302", + "8461", + "8407", + "8492", + "8427", + "8408", + "6131", + "7320", + "10159", + "8462", + "10185", + "10179", + "10160", + "10180", + "10219", + "10186", + "10177", + "10230", + "10181", + "10161", + "10187", + "10220", + "2018", + "2663", + "12260", + "2660", + "3115", + "3326", + "2665", + "3116", + "2738", + "3293", + "2661", + "3319", + "2662", + "9983", + "8880", + "2737", + "2739", + "7408", + "3320", + "2666", + "3323", + "3324", + "3294", + "22723", + "23219", + "23220", + "23221", + "23228", + "23338", + "10788", + "10790", + "5611", + "5016", + "5609", + "2060", + "10963", + "10964", + "10965", + "22593", + "22594", + "596", + "996", + "499", + "768", + "17002", + "1448", + "1082", + "16979", + "1079", + "5215", + "20484", + "5221", + "15590", + "17007", + "6795", + "6807", + "5487", + "1446", + "1066", + "5421", + "3139", + "779", + "6811", + "6808", + "1445", + "5216", + "1737", + "5222", + "5217", + "1432", + "6812", + "9492", + "5210", + "3030", + "1441", + "783", + "6801", + "20739", + "8944", + "9491", + "22569", + "5226", + "6786", + "1433", + "8973", + "1828", + "9495", + "9006", + "6794", + "8993", + "5203", + "16914", + "6784", + "9635", + "22830", + "20722", + "9748", + "6790", + "9753", + "9493", + "9752", + "9831", + "9825", + "9822", + "5204", + "5401", + "22831", + "6793", + "9845", + "17401", + "9882", + "9868", + "20749", + "9893", + "9899", + "9895", + "9832", + "9902", + "9909", + "22832", + "9828", + "9851", + "9883", + "9869", + "17406", + "17402", + "9914", + "20750", + "9897", + "9848", + "3127", + "107", + "204", + "9116", + "2457", + "78", + "18848", + "331", + "403", + "2098", + "1752", + "11278", + "11288", + "11284", + "6461", + "2344", + "2345", + "6463", + "2346", + "2352", + "775", + "1434", + "1612", + "71", + "2468", + "2458", + "2467", + "7164", + "7178", + "7367", + "7376", + "7381", + "21156", + "5209", + "3029", + "5201", + "9849", + "9850", + "20719", + "22568", + "22827", + "22828", + "22829", + "6809", + "8972", + "9005", + "9823", + "9827", + "6783", + "9913", + "6785", + "6787", + "9866", + "9867", + "9894", + "9896", + "6800", + "8992", + "9829", + "9830", + "780", + "769", + "6749", + "6750", + "9755", + "9754", + "9908", + "20745", + "20742", + "20747", + "20748", + "9746", + "9745", + "9880", + "9881", + "5391", + "842", + "3025", + "3031", + "3287", + "3329", + "1945", + "3559", + "4933", + "4934", + "4935", + "4936", + "5142", + "5390", + "5392", + "5404", + "5420", + "6405", + "7293", + "7965", + "8041", + "8153", + "9033", + "9034", + //"9036", problems with ghost state + "16421", + "21653", + "22660", + "5225", + "9846", + "2426", + "5916", + "6634", + //"6718", phasing stealth, annoing for learn all case. + "6719", + "8822", + "9591", + "9590", + "10032", + "17746", + "17747", + "8203", + "11392", + "12495", + "16380", + "23452", + "4079", + "4996", + "4997", + "4998", + "4999", + "5000", + "6348", + "6349", + "6481", + "6482", + "6483", + "6484", + "11362", + "11410", + "11409", + "12510", + "12509", + "12885", + "13142", + "21463", + "23460", + "11421", + "11416", + "11418", + "1851", + "10059", + "11423", + "11417", + "11422", + "11419", + "11424", + "11420", + "27", + "31", + "33", + "34", + "35", + "15125", + "21127", + "22950", + "1180", + "201", + "12593", + "12842", + "16770", + "6057", + "12051", + "18468", + "12606", + "12605", + "18466", + "12502", + "12043", + "15060", + "12042", + "12341", + "12848", + "12344", + "12353", + "18460", + "11366", + "12350", + "12352", + "13043", + "11368", + "11113", + "12400", + "11129", + "16766", + "12573", + "15053", + "12580", + "12475", + "12472", + "12953", + "12488", + "11189", + "12985", + "12519", + "16758", + "11958", + "12490", + "11426", + "3565", + "3562", + "18960", + "3567", + "3561", + "3566", + "3563", + "1953", + "2139", + "12505", + "13018", + "12522", + "12523", + "5146", + "5144", + "5148", + "8419", + "8418", + "10213", + "10212", + "10157", + "12524", + "13019", + "12525", + "13020", + "12526", + "13021", + "18809", + "13031", + "13032", + "13033", + "4036", + "3920", + "3919", + "3918", + "7430", + "3922", + "3923", + "7411", + "7418", + "7421", + "13262", + "7412", + "7415", + "7413", + "7416", + "13920", + "13921", + "7745", + "7779", + "7428", + "7457", + "7857", + "7748", + "7426", + "13421", + "7454", + "13378", + "7788", + "14807", + "14293", + "7795", + "6296", + "20608", + "755", + "444", + "427", + "428", + "442", + "447", + "3578", + "3581", + "19027", + "3580", + "665", + "3579", + "3577", + "6755", + "3576", + "2575", + "2577", + "2578", + "2579", + "2580", + "2656", + "2657", + "2576", + "3564", + "10248", + "8388", + "2659", + "14891", + "3308", + "3307", + "10097", + "2658", + "3569", + "16153", + "3304", + "10098", + "4037", + "3929", + "3931", + "3926", + "3924", + "3930", + "3977", + "3925", + "136", + "228", + "5487", + "43", + "202", + "0" + }; + + int loop = 0; + while(strcmp(allSpellList[loop], "0")) + { + uint32 spell = atol((char*)allSpellList[loop++]); + + if (m_session->GetPlayer()->HasSpell(spell)) + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + continue; + } + + m_session->GetPlayer()->learnSpell(spell); + } + + SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS); + + return true; +} + +bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/) +{ + static const char *gmSpellList[] = + { + "24347", // Become A Fish, No Breath Bar + "35132", // Visual Boom + "38488", // Attack 4000-8000 AOE + "38795", // Attack 2000 AOE + Slow Down 90% + "15712", // Attack 200 + "1852", // GM Spell Silence + "31899", // Kill + "31924", // Kill + "29878", // Kill My Self + "26644", // More Kill + + "28550", //Invisible 24 + "23452", //Invisible + Target + "0" + }; + + uint16 gmSpellIter = 0; + while( strcmp(gmSpellList[gmSpellIter], "0") ) + { + uint32 spell = atol((char*)gmSpellList[gmSpellIter++]); + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + continue; + } + + m_session->GetPlayer()->learnSpell(spell); + } + + SendSysMessage(LANG_LEARNING_GM_SKILLS); + return true; +} + +bool ChatHandler::HandleLearnAllMyClassCommand(const char* /*args*/) +{ + HandleLearnAllMySpellsCommand(""); + HandleLearnAllMyTalentsCommand(""); + return true; +} + +bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/) +{ + ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass()); + if(!clsEntry) + return true; + uint32 family = clsEntry->spellfamily; + + for (uint32 i = 0; i < sSpellStore.GetNumRows(); i++) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(i); + if(!spellInfo) + continue; + + // skip wrong class/race skills + if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id)) + continue; + + // skip other spell families + if( spellInfo->SpellFamilyName != family) + continue; + + //TODO: skip triggered spells + + // skip spells with first rank learned as talent (and all talents then also) + uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id); + if(GetTalentSpellCost(first_rank) > 0 ) + continue; + + // skip broken spells + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) + continue; + + m_session->GetPlayer()->learnSpell(i); + } + + SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS); + return true; +} + +static void learnAllHighRanks(Player* player, uint32 spellid) +{ + SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext(); + for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr) + { + player->learnSpell(itr->second); + learnAllHighRanks(player,itr->second); + } +} + +bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/) +{ + Player* player = m_session->GetPlayer(); + uint32 classMask = player->getClassMask(); + + for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++) + { + TalentEntry const *talentInfo = sTalentStore.LookupEntry(i); + if(!talentInfo) + continue; + + TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab ); + if(!talentTabInfo) + continue; + + if( (classMask & talentTabInfo->ClassMask) == 0 ) + continue; + + // search highest talent rank + uint32 spellid = 0; + int rank = 4; + for(; rank >= 0; --rank) + { + if(talentInfo->RankID[rank]!=0) + { + spellid = talentInfo->RankID[rank]; + break; + } + } + + if(!spellid) // ??? none spells in telent + continue; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false)) + continue; + + // learn highest rank of talent + player->learnSpell(spellid); + + // and learn all non-talent spell ranks (recursive by tree) + learnAllHighRanks(player,spellid); + } + + SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS); + return true; +} + +bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/) +{ + // skipping UNIVERSAL language (0) + for(int i = 1; i < LANGUAGES_COUNT; ++i) + m_session->GetPlayer()->learnSpell(lang_description[i].spell_id); + + SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG); + return true; +} + +bool ChatHandler::HandleLearnAllDefaultCommand(const char* args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + player = objmgr.GetPlayer(name.c_str()); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + player->learnDefaultSpells(); + player->learnQuestRewardedSpells(); + + PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,player->GetName()); + return true; +} + +bool ChatHandler::HandleLearnCommand(const char* args) +{ + Player* targetPlayer = getSelectedPlayer(); + + if(!targetPlayer) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell || !sSpellStore.LookupEntry(spell)) + return false; + + if (targetPlayer->HasSpell(spell)) + { + if(targetPlayer == m_session->GetPlayer()) + SendSysMessage(LANG_YOU_KNOWN_SPELL); + else + PSendSysMessage(LANG_TARGET_KNOWN_SPELL,targetPlayer->GetName()); + SetSentErrorMessage(true); + return false; + } + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + targetPlayer->learnSpell(spell); + + return true; +} + +bool ChatHandler::HandleAddItemCommand(const char* args) +{ + if (!*args) + return false; + + uint32 itemId = 0; + + if(args[0]=='[') // [name] manual form + { + char* citemName = citemName = strtok((char*)args, "]"); + + if(citemName && citemName[0]) + { + std::string itemName = citemName+1; + WorldDatabase.escape_string(itemName); + QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE name = '%s'", itemName.c_str()); + if (!result) + { + PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1); + SetSentErrorMessage(true); + return false; + } + itemId = result->Fetch()->GetUInt16(); + delete result; + } + else + return false; + } + else // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r + { + char* cId = extractKeyFromLink((char*)args,"Hitem"); + if(!cId) + return false; + itemId = atol(cId); + } + + char* ccount = strtok(NULL, " "); + + int32 count = 1; + + if (ccount) + count = strtol(ccount, NULL, 10); + + if (count == 0) + count = 1; + + Player* pl = m_session->GetPlayer(); + Player* plTarget = getSelectedPlayer(); + if(!plTarget) + plTarget = pl; + + sLog.outDetail(GetMangosString(LANG_ADDITEM), itemId, count); + + ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId); + if(!pProto) + { + PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId); + SetSentErrorMessage(true); + return false; + } + + //Subtract + if (count < 0) + { + plTarget->DestroyItemCount(itemId, -count, true, false); + PSendSysMessage(LANG_REMOVEITEM, itemId, -count, plTarget->GetName()); + return true; + } + + //Adding items + uint32 noSpaceForCount = 0; + + // check space and find places + ItemPosCountVec dest; + uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount ); + if( msg != EQUIP_ERR_OK ) // convert to possible store amount + count -= noSpaceForCount; + + if( count == 0 || dest.empty()) // can't add any + { + PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount ); + SetSentErrorMessage(true); + return false; + } + + Item* item = plTarget->StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId)); + + // remove binding (let GM give it to another player later) + if(pl==plTarget) + for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr) + if(Item* item1 = pl->GetItemByPos(itr->pos)) + item1->SetBinding( false ); + + if(count > 0 && item) + { + pl->SendNewItem(item,count,false,true); + if(pl!=plTarget) + plTarget->SendNewItem(item,count,true,false); + } + + if(noSpaceForCount > 0) + PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount); + + return true; +} + +bool ChatHandler::HandleAddItemSetCommand(const char* args) +{ + if (!*args) + return false; + + char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r + if (!cId) + return false; + + uint32 itemsetId = atol(cId); + + // prevent generation all items with itemset field value '0' + if (itemsetId == 0) + { + PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); + SetSentErrorMessage(true); + return false; + } + + Player* pl = m_session->GetPlayer(); + Player* plTarget = getSelectedPlayer(); + if(!plTarget) + plTarget = pl; + + sLog.outDetail(GetMangosString(LANG_ADDITEMSET), itemsetId); + + QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE itemset = %u",itemsetId); + + if(!result) + { + PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId); + + SetSentErrorMessage(true); + return false; + } + + do + { + Field *fields = result->Fetch(); + uint32 itemId = fields[0].GetUInt32(); + + ItemPosCountVec dest; + uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, 1 ); + if( msg == EQUIP_ERR_OK ) + { + Item* item = plTarget->StoreNewItem( dest, itemId, true); + + // remove binding (let GM give it to another player later) + if(pl==plTarget) + item->SetBinding( false ); + + pl->SendNewItem(item,1,false,true); + if(pl!=plTarget) + plTarget->SendNewItem(item,1,true,false); + } + else + { + pl->SendEquipError( msg, NULL, NULL ); + PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, 1); + } + + }while( result->NextRow() ); + + delete result; + + return true; +} + +bool ChatHandler::HandleListItemCommand(const char* args) +{ + if(!*args) + return false; + + char* cId = extractKeyFromLink((char*)args,"Hitem"); + if(!cId) + return false; + uint32 item_id = atol(cId); + + ItemPrototype const* itemProto = item_id ? itemProto = objmgr.GetItemPrototype(item_id) : NULL; + + if(!itemProto) + { + PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id); + SetSentErrorMessage(true); + return false; + } + + char* c_count = strtok(NULL, " "); + int count = c_count ? atol(c_count) : 10; + + if(count < 0) + return false; + + QueryResult *result; + + // inventory case + uint32 inv_count = 0; + result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM character_inventory WHERE item_template='%u'",item_id); + if(result) + { + inv_count = (*result)[0].GetUInt32(); + delete result; + } + + result=CharacterDatabase.PQuery( + // 0 1 2 3 4 5 + "SELECT ci.item, cibag.slot AS bag, ci.slot, ci.guid, characters.account,characters.name " + "FROM character_inventory AS ci LEFT JOIN character_inventory AS cibag ON (cibag.item=ci.bag),characters " + "WHERE ci.item_template='%u' AND ci.guid = characters.guid LIMIT %u ", + item_id,uint32(count)); + + if(result) + { + do + { + Field *fields = result->Fetch(); + uint32 item_guid = fields[0].GetUInt32(); + uint32 item_bag = fields[1].GetUInt32(); + uint32 item_slot = fields[2].GetUInt32(); + uint32 owner_guid = fields[3].GetUInt32(); + uint32 owner_acc = fields[4].GetUInt32(); + std::string owner_name = fields[5].GetCppString(); + + char const* item_pos = 0; + if(Player::IsEquipmentPos(item_bag,item_slot)) + item_pos = "[equipped]"; + else if(Player::IsInventoryPos(item_bag,item_slot)) + item_pos = "[in inventory]"; + else if(Player::IsBankPos(item_bag,item_slot)) + item_pos = "[in bank]"; + else + item_pos = ""; + + PSendSysMessage(LANG_ITEMLIST_SLOT, + item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos); + } while (result->NextRow()); + + int64 res_count = result->GetRowCount(); + + delete result; + + if(count > res_count) + count-=res_count; + else if(count) + count = 0; + } + + // mail case + uint32 mail_count = 0; + result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM mail_items WHERE item_template='%u'", item_id); + if(result) + { + mail_count = (*result)[0].GetUInt32(); + delete result; + } + + if(count > 0) + { + result=CharacterDatabase.PQuery( + // 0 1 2 3 4 5 6 + "SELECT mail_items.item_guid, mail.sender, mail.receiver, char_s.account, char_s.name, char_r.account, char_r.name " + "FROM mail,mail_items,characters as char_s,characters as char_r " + "WHERE mail_items.item_template='%u' AND char_s.guid = mail.sender AND char_r.guid = mail.receiver AND mail.id=mail_items.mail_id LIMIT %u", + item_id,uint32(count)); + } + else + result = NULL; + + if(result) + { + do + { + Field *fields = result->Fetch(); + uint32 item_guid = fields[0].GetUInt32(); + uint32 item_s = fields[1].GetUInt32(); + uint32 item_r = fields[2].GetUInt32(); + uint32 item_s_acc = fields[3].GetUInt32(); + std::string item_s_name = fields[4].GetCppString(); + uint32 item_r_acc = fields[5].GetUInt32(); + std::string item_r_name = fields[6].GetCppString(); + + char const* item_pos = "[in mail]"; + + PSendSysMessage(LANG_ITEMLIST_MAIL, + item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos); + } while (result->NextRow()); + + int64 res_count = result->GetRowCount(); + + delete result; + + if(count > res_count) + count-=res_count; + else if(count) + count = 0; + } + + // auction case + uint32 auc_count = 0; + result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM auctionhouse WHERE item_template='%u'",item_id); + if(result) + { + auc_count = (*result)[0].GetUInt32(); + delete result; + } + + if(count > 0) + { + result=CharacterDatabase.PQuery( + // 0 1 2 3 + "SELECT auctionhouse.itemguid, auctionhouse.itemowner, characters.account, characters.name " + "FROM auctionhouse,characters WHERE auctionhouse.item_template='%u' AND characters.guid = auctionhouse.itemowner LIMIT %u", + item_id,uint32(count)); + } + else + result = NULL; + + if(result) + { + do + { + Field *fields = result->Fetch(); + uint32 item_guid = fields[0].GetUInt32(); + uint32 owner = fields[1].GetUInt32(); + uint32 owner_acc = fields[2].GetUInt32(); + std::string owner_name = fields[3].GetCppString(); + + char const* item_pos = "[in auction]"; + + PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc,item_pos); + } while (result->NextRow()); + + delete result; + } + + if(inv_count+mail_count+auc_count == 0) + { + SendSysMessage(LANG_COMMAND_NOITEMFOUND); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE,item_id,inv_count+mail_count+auc_count,inv_count,mail_count,auc_count); + + return true; +} + +bool ChatHandler::HandleListObjectCommand(const char* args) +{ + if(!*args) + return false; + + // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry"); + if(!cId) + return false; + + uint32 go_id = atol(cId); + + GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id); + + if(!go_id || !gInfo) + { + PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id); + SetSentErrorMessage(true); + return false; + } + + char* c_count = strtok(NULL, " "); + int count = c_count ? atol(c_count) : 10; + + if(count < 0) + return false; + + Player* pl = m_session->GetPlayer(); + QueryResult *result; + + uint32 obj_count = 0; + result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id); + if(result) + { + obj_count = (*result)[0].GetUInt32(); + delete result; + } + + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count)); + + if (result) + { + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + int mapid = fields[4].GetUInt16(); + + PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid); + } while (result->NextRow()); + + delete result; + } + + PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count); + return true; +} + +bool ChatHandler::HandleNearObjectCommand(const char* args) +{ + float distance = (!*args) ? 10 : atol(args); + uint32 count = 0; + + Player* pl = m_session->GetPlayer(); + QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, " + "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ " + "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), + pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance); + + if (result) + { + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + uint32 entry = fields[1].GetUInt32(); + float x = fields[2].GetFloat(); + float y = fields[3].GetFloat(); + float z = fields[4].GetFloat(); + int mapid = fields[5].GetUInt16(); + + GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry); + + if(!gInfo) + continue; + + PSendSysMessage(LANG_GO_LIST, guid, guid, gInfo->name, x, y, z, mapid); + + ++count; + } while (result->NextRow()); + + delete result; + } + + PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count); + return true; +} + +bool ChatHandler::HandleListCreatureCommand(const char* args) +{ + if(!*args) + return false; + + // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hcreature_entry"); + if(!cId) + return false; + + uint32 cr_id = atol(cId); + + CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id); + + if(!cr_id || !cInfo) + { + PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id); + SetSentErrorMessage(true); + return false; + } + + char* c_count = strtok(NULL, " "); + int count = c_count ? atol(c_count) : 10; + + if(count < 0) + return false; + + Player* pl = m_session->GetPlayer(); + QueryResult *result; + + uint32 cr_count = 0; + result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id); + if(result) + { + cr_count = (*result)[0].GetUInt32(); + delete result; + } + + result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u", + pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count)); + + if (result) + { + do + { + Field *fields = result->Fetch(); + uint32 guid = fields[0].GetUInt32(); + float x = fields[1].GetFloat(); + float y = fields[2].GetFloat(); + float z = fields[3].GetFloat(); + int mapid = fields[4].GetUInt16(); + + PSendSysMessage(LANG_CREATURE_LIST, guid, guid, cInfo->Name, x, y, z, mapid); + } while (result->NextRow()); + + delete result; + } + + PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count); + return true; +} + +bool ChatHandler::HandleLookupItemCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0; + + // Search in `item_template` + for (uint32 id = 0; id < sItemStorage.MaxEntry; id++) + { + ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype >(id); + if(!pProto) + continue; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); + if (il) + { + if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) + { + std::string name = il->Name[loc_idx]; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str()); + ++counter; + continue; + } + } + } + } + + std::string name = pProto->Name1; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_ITEM_LIST, id, id, name.c_str()); + ++counter; + } + } + + if (counter==0) + SendSysMessage(LANG_COMMAND_NOITEMFOUND); + + return true; +} + +bool ChatHandler::HandleLookupItemSetCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 counter = 0; // Counter for figure out that we found smth. + + // Search in ItemSet.dbc + for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++) + { + ItemSetEntry const *set = sItemSetStore.LookupEntry(id); + if(set) + { + int loc = m_session->GetSessionDbcLocale(); + std::string name = set->name[m_session->GetSessionDbcLocale()]; + if(name.empty()) + continue; + + if (!Utf8FitTo(name, wnamepart)) + { + loc = 0; + for(; loc < MAX_LOCALE; ++loc) + { + if(loc==m_session->GetSessionDbcLocale()) + continue; + + name = set->name[m_session->GetSessionDbcLocale()]; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + break; + } + } + + if(loc < MAX_LOCALE) + { + // send item set in "id - [namedlink locale]" format + PSendSysMessage(LANG_ITEMSET_LIST,id,id,name.c_str(),localeNames[loc]); + ++counter; + } + } + } + if (counter == 0) // if counter == 0 then we found nth + SendSysMessage(LANG_COMMAND_NOITEMSETFOUND); + return true; +} + +bool ChatHandler::HandleLookupSkillCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 counter = 0; // Counter for figure out that we found smth. + + // Search in SkillLine.dbc + for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++) + { + SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id); + if(skillInfo) + { + int loc = m_session->GetSessionDbcLocale(); + std::string name = skillInfo->name[loc]; + if(name.empty()) + continue; + + if (!Utf8FitTo(name, wnamepart)) + { + loc = 0; + for(; loc < MAX_LOCALE; ++loc) + { + if(loc==m_session->GetSessionDbcLocale()) + continue; + + name = skillInfo->name[loc]; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + break; + } + } + + if(loc < MAX_LOCALE) + { + // send skill in "id - [namedlink locale]" format + PSendSysMessage(LANG_SKILL_LIST,id,id,name.c_str(),localeNames[loc],(target->HasSkill(id) ? m_session->GetMangosString(LANG_KNOWN) : "")); + + ++counter; + } + } + } + if (counter == 0) // if counter == 0 then we found nth + SendSysMessage(LANG_COMMAND_NOSKILLFOUND); + return true; +} + +bool ChatHandler::HandleLookupSpellCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if( !target ) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + // converting string that we try to find to lower case + wstrToLower( wnamepart ); + + uint32 counter = 0; // Counter for figure out that we found smth. + + // Search in Spell.dbc + for (uint32 id = 0; id < sSpellStore.GetNumRows(); id++) + { + SpellEntry const *spellInfo = sSpellStore.LookupEntry(id); + if(spellInfo) + { + int loc = m_session->GetSessionDbcLocale(); + std::string name = spellInfo->SpellName[loc]; + if(name.empty()) + continue; + + if (!Utf8FitTo(name, wnamepart)) + { + loc = 0; + for(; loc < MAX_LOCALE; ++loc) + { + if(loc==m_session->GetSessionDbcLocale()) + continue; + + name = spellInfo->SpellName[loc]; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + break; + } + } + + if(loc < MAX_LOCALE) + { + bool known = target->HasSpell(id); + bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL); + + uint32 telentCost = GetTalentSpellCost(id); + + bool talent = (telentCost > 0); + bool passive = IsPassiveSpell(id); + bool active = target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2); + + // unit32 used to prevent interpreting uint8 as char at output + // find rank of learned spell for learning spell, or talent rank + uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id); + + // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format + std::ostringstream ss; + ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name; + + // include rank in link name + if(rank) + ss << GetMangosString(LANG_SPELL_RANK) << rank; + + ss << " " << localeNames[loc] << "]|h|r"; + + if(talent) + ss << GetMangosString(LANG_TALENT); + if(passive) + ss << GetMangosString(LANG_PASSIVE); + if(learn) + ss << GetMangosString(LANG_LEARN); + if(known) + ss << GetMangosString(LANG_KNOWN); + if(active) + ss << GetMangosString(LANG_ACTIVE); + + SendSysMessage(ss.str().c_str()); + + ++counter; + } + } + } + if (counter == 0) // if counter == 0 then we found nth + SendSysMessage(LANG_COMMAND_NOSPELLFOUND); + return true; +} + +bool ChatHandler::HandleLookupQuestCommand(const char* args) +{ + Player* target = getSelectedPlayer(); + if( !target ) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0 ; + + ObjectMgr::QuestMap const& qTemplates = objmgr.GetQuestTemplates(); + for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter) + { + Quest * qinfo = iter->second; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId()); + if (il) + { + if (il->Title.size() > loc_idx && !il->Title[loc_idx].empty()) + { + std::string title = il->Title[loc_idx]; + + if (Utf8FitTo(title, wnamepart)) + { + QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); + + char const* statusStr = ""; + if(status == QUEST_STATUS_COMPLETE) + { + if(target->GetQuestRewardStatus(qinfo->GetQuestId())) + statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED); + else + statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE); + } + else if(status == QUEST_STATUS_INCOMPLETE) + statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE); + + PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(),title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") )); + ++counter; + continue; + } + } + } + } + + std::string title = qinfo->GetTitle(); + if(title.empty()) + continue; + + if (Utf8FitTo(title, wnamepart)) + { + QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId()); + + char const* statusStr = ""; + if(status == QUEST_STATUS_COMPLETE) + { + if(target->GetQuestRewardStatus(qinfo->GetQuestId())) + statusStr = GetMangosString(LANG_COMMAND_QUEST_REWARDED); + else + statusStr = GetMangosString(LANG_COMMAND_QUEST_COMPLETE); + } + else if(status == QUEST_STATUS_INCOMPLETE) + statusStr = GetMangosString(LANG_COMMAND_QUEST_ACTIVE); + + PSendSysMessage(LANG_QUEST_LIST,qinfo->GetQuestId(),qinfo->GetQuestId(), title.c_str(),(status == QUEST_STATUS_COMPLETE ? GetMangosString(LANG_COMPLETE) : (status == QUEST_STATUS_INCOMPLETE ? GetMangosString(LANG_ACTIVE) : "") )); + ++counter; + } + } + + if (counter==0) + SendSysMessage(LANG_COMMAND_NOQUESTFOUND); + + return true; +} + +bool ChatHandler::HandleLookupCreatureCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0; + + for (uint32 id = 0; id< sCreatureStorage.MaxEntry; id++ ) + { + CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(id); + if(!cInfo) + continue; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + CreatureLocale const *cl = objmgr.GetCreatureLocale(id); + if (cl) + { + if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty()) + { + std::string name = cl->Name[loc_idx]; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_CREATURE_ENTRY_LIST, id, id, name.c_str()); + ++counter; + continue; + } + } + } + } + + std::string name = cInfo->Name; + if(name.empty()) + continue; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_CREATURE_ENTRY_LIST,id,id,name.c_str()); + ++counter; + } + } + + if (counter==0) + SendSysMessage(LANG_COMMAND_NOCREATUREFOUND); + + return true; +} + +bool ChatHandler::HandleLookupObjectCommand(const char* args) +{ + if(!*args) + return false; + + std::string namepart = args; + std::wstring wnamepart; + + // converting string that we try to find to lower case + if(!Utf8toWStr(namepart,wnamepart)) + return false; + + wstrToLower(wnamepart); + + uint32 counter = 0; + + for (uint32 id = 0; id< sGOStorage.MaxEntry; id++ ) + { + GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(id); + if(!gInfo) + continue; + + int loc_idx = m_session->GetSessionDbLocaleIndex(); + if ( loc_idx >= 0 ) + { + GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id); + if (gl) + { + if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty()) + { + std::string name = gl->Name[loc_idx]; + + if (Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str()); + ++counter; + continue; + } + } + } + } + + std::string name = gInfo->name; + if(name.empty()) + continue; + + if(Utf8FitTo(name, wnamepart)) + { + PSendSysMessage(LANG_GO_ENTRY_LIST, id, id, name.c_str()); + ++counter; + } + } + + if(counter==0) + SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND); + + return true; +} + +/** \brief GM command level 3 - Create a guild. + * + * This command allows a GM (level 3) to create a guild. + * + * The "args" parameter contains the name of the guild leader + * and then the name of the guild. + * + */ +bool ChatHandler::HandleGuildCreateCommand(const char* args) +{ + + if (!*args) + return false; + + Guild *guild; + Player * player; + char *lname,*gname; + std::string guildname; + + lname = strtok((char*)args, " "); + gname = strtok(NULL, ""); + + if(!lname) + return false; + else if(!gname) + { + SendSysMessage(LANG_INSERT_GUILD_NAME); + SetSentErrorMessage(true); + return false; + } + + guildname = gname; + player = ObjectAccessor::Instance().FindPlayerByName(lname); + + if(!player) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + if(!player->GetGuildId()) + { + guild = new Guild; + if(!guild->create(player->GetGUID(),guildname)) + { + delete guild; + SendSysMessage(LANG_GUILD_NOT_CREATED); + SetSentErrorMessage(true); + return false; + } + + objmgr.AddGuild(guild); + } + else + SendSysMessage(LANG_PLAYER_IN_GUILD); + + return true; +} + +bool ChatHandler::HandleGuildInviteCommand(const char *args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + char* par2 = strtok (NULL, ""); + if(!par1 || !par2) + return false; + + std::string glName = par2; + Guild* targetGuild = objmgr.GetGuildByName(glName); + if(!targetGuild) + return false; + + std::string plName = par1; + if(!normalizePlayerName(plName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 plGuid = 0; + if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) + plGuid = targetPlayer->GetGUID(); + else + plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); + + if(!plGuid) + false; + + // players's guild membership checked in AddMember before add + if(!targetGuild->AddMember(plGuid,targetGuild->GetLowestRank())) + return false; + + return true; +} + +bool ChatHandler::HandleGuildUninviteCommand(const char *args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + if(!par1) + return false; + std::string plName = par1; + if(!normalizePlayerName(plName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 plGuid = 0; + uint32 glId = 0; + if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) + { + plGuid = targetPlayer->GetGUID(); + glId = targetPlayer->GetGuildId(); + } + else + { + plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); + glId = Player::GetGuildIdFromDB(plGuid); + } + + if(!plGuid || !glId) + return false; + + Guild* targetGuild = objmgr.GetGuildById(glId); + if(!targetGuild) + return false; + + targetGuild->DelMember(plGuid); + + return true; +} + +bool ChatHandler::HandleGuildRankCommand(const char *args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + char* par2 = strtok(NULL, " "); + if(!par1 || !par2) + return false; + std::string plName = par1; + if(!normalizePlayerName(plName)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 plGuid = 0; + uint32 glId = 0; + if(Player* targetPlayer = ObjectAccessor::Instance().FindPlayerByName(plName.c_str())) + { + plGuid = targetPlayer->GetGUID(); + glId = targetPlayer->GetGuildId(); + } + else + { + plGuid = objmgr.GetPlayerGUIDByName(plName.c_str()); + glId = Player::GetGuildIdFromDB(plGuid); + } + + if(!plGuid || !glId) + return false; + + Guild* targetGuild = objmgr.GetGuildById(glId); + if(!targetGuild) + return false; + + uint32 newrank = uint32(atoi(par2)); + if(newrank > targetGuild->GetLowestRank()) + return false; + + targetGuild->ChangeRank(plGuid,newrank); + + return true; +} + +bool ChatHandler::HandleGuildDeleteCommand(const char* args) +{ + if(!*args) + return false; + + char* par1 = strtok((char*)args, " "); + if(!par1) + return false; + + std::string gld = par1; + + Guild* targetGuild = objmgr.GetGuildByName(gld); + if(!targetGuild) + return false; + + targetGuild->Disband(); + + return true; +} + +bool ChatHandler::HandleGetDistanceCommand(const char* /*args*/) +{ + Unit* pUnit = getSelectedUnit(); + + if(!pUnit) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(pUnit),m_session->GetPlayer()->GetDistance2d(pUnit)); + + return true; +} + +// FIX-ME!!! + +bool ChatHandler::HandleAddWeaponCommand(const char* /*args*/) +{ + /*if (!*args) + return false; + + uint64 guid = m_session->GetPlayer()->GetSelection(); + if (guid == 0) + { + SendSysMessage(LANG_NO_SELECTION); + return true; + } + + Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid); + + if(!pCreature) + { + SendSysMessage(LANG_SELECT_CREATURE); + return true; + } + + char* pSlotID = strtok((char*)args, " "); + if (!pSlotID) + return false; + + char* pItemID = strtok(NULL, " "); + if (!pItemID) + return false; + + uint32 ItemID = atoi(pItemID); + uint32 SlotID = atoi(pSlotID); + + ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID); + + bool added = false; + if(tmpItem) + { + switch(SlotID) + { + case 1: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID); + added = true; + break; + case 2: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID); + added = true; + break; + case 3: + pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID); + added = true; + break; + default: + PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID); + added = false; + break; + } + if(added) + { + PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID); + } + } + else + { + PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID); + return true; + } + */ + return true; +} + +bool ChatHandler::HandleDieCommand(const char* /*args*/) +{ + Unit* target = getSelectedUnit(); + + if(!target || !m_session->GetPlayer()->GetSelection()) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if( target->isAlive() ) + { + m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + } + + return true; +} + +bool ChatHandler::HandleDamageCommand(const char * args) +{ + if (!*args) + return false; + + Unit* target = getSelectedUnit(); + + if(!target || !m_session->GetPlayer()->GetSelection()) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if( !target->isAlive() ) + return true; + + char* damageStr = strtok((char*)args, " "); + if(!damageStr) + return false; + + int32 damage = atoi((char*)damageStr); + if(damage <=0) + return true; + + char* schoolStr = strtok((char*)NULL, " "); + + // flat melee damage without resistence/etc reduction + if(!schoolStr) + { + m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0); + return true; + } + + uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL; + if(school >= MAX_SPELL_SCHOOL) + return false; + + SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); + + if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL ) + damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage); + + char* spellStr = strtok((char*)NULL, " "); + + // melee damage by specific school + if(!spellStr) + { + uint32 absorb = 0; + uint32 resist = 0; + + m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + + if (damage <= absorb + resist) + return true; + + damage -= absorb + resist; + + m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false); + m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0); + return true; + } + + // non-melee damage + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spellid = extractSpellIdFromLink((char*)args); + if(!spellid || !sSpellStore.LookupEntry(spellid)) + return false; + + m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage, false); + return true; +} + +bool ChatHandler::HandleModifyArenaCommand(const char * args) +{ + if (!*args) + return false; + + Player *target = getSelectedPlayer(); + if(!target) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + int32 amount = (uint32)atoi(args); + + target->ModifyArenaPoints(amount); + + PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, target->GetName(), target->GetArenaPoints()); + + return true; +} + +bool ChatHandler::HandleReviveCommand(const char* args) +{ + Player* SelectedPlayer = NULL; + + if (*args) + { + std::string name = args; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + SelectedPlayer = objmgr.GetPlayer(name.c_str()); + } + else + SelectedPlayer = getSelectedPlayer(); + + if(!SelectedPlayer) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + SelectedPlayer->ResurrectPlayer(0.5f); + SelectedPlayer->SpawnCorpseBones(); + SelectedPlayer->SaveToDB(); + return true; +} + +bool ChatHandler::HandleAuraCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + if (!px) + return false; + + Unit *target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint32 spellID = (uint32)atoi(px); + SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID ); + if(spellInfo) + { + for(uint32 i = 0;i<3;i++) + { + uint8 eff = spellInfo->Effect[i]; + if (eff>=TOTAL_SPELL_EFFECTS) + continue; + if( IsAreaAuraEffect(eff) || + eff == SPELL_EFFECT_APPLY_AURA || + eff == SPELL_EFFECT_PERSISTENT_AREA_AURA ) + { + Aura *Aur = CreateAura(spellInfo, i, NULL, target); + target->AddAura(Aur); + } + } + } + + return true; +} + +bool ChatHandler::HandleUnAuraCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + if (!px) + return false; + + Unit *target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + std::string argstr = args; + if (argstr == "all") + { + target->RemoveAllAuras(); + return true; + } + + uint32 spellID = (uint32)atoi(px); + target->RemoveAurasDueToSpell(spellID); + + return true; +} + +bool ChatHandler::HandleLinkGraveCommand(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + if (!px) + return false; + + uint32 g_id = (uint32)atoi(px); + + uint32 g_team; + + char* px2 = strtok(NULL, " "); + + if (!px2) + g_team = 0; + else if (strncmp(px2,"horde",6)==0) + g_team = HORDE; + else if (strncmp(px2,"alliance",9)==0) + g_team = ALLIANCE; + else + return false; + + WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(g_id); + + if(!graveyard ) + { + PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id); + SetSentErrorMessage(true); + return false; + } + + Player* player = m_session->GetPlayer(); + + uint32 zoneId = player->GetZoneId(); + + AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId); + if(!areaEntry || areaEntry->zone !=0 ) + { + PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId); + SetSentErrorMessage(true); + return false; + } + + if(graveyard->map_id != areaEntry->mapid && g_team != 0) + { + SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM); + SetSentErrorMessage(true); + return false; + } + + if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team)) + PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId); + else + PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId); + + return true; +} + +bool ChatHandler::HandleNearGraveCommand(const char* args) +{ + uint32 g_team; + + size_t argslen = strlen(args); + + if(!*args) + g_team = 0; + else if (strncmp((char*)args,"horde",argslen)==0) + g_team = HORDE; + else if (strncmp((char*)args,"alliance",argslen)==0) + g_team = ALLIANCE; + else + return false; + + Player* player = m_session->GetPlayer(); + + WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard( + player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team); + + if(graveyard) + { + uint32 g_id = graveyard->ID; + + GraveYardData const* data = objmgr.FindGraveYardData(g_id,player->GetZoneId()); + if (!data) + { + PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id); + SetSentErrorMessage(true); + return false; + } + + g_team = data->team; + + std::string team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_NOTEAM); + + if(g_team == 0) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY); + else if(g_team == HORDE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE); + else if(g_team == ALLIANCE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE); + + PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),player->GetZoneId()); + } + else + { + std::string team_name; + + if(g_team == 0) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ANY); + else if(g_team == HORDE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_HORDE); + else if(g_team == ALLIANCE) + team_name = GetMangosString(LANG_COMMAND_GRAVEYARD_ALLIANCE); + + if(g_team == ~uint32(0)) + PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, player->GetZoneId()); + else + PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, player->GetZoneId(),team_name.c_str()); + } + + return true; +} + +bool ChatHandler::HandleSpawnTransportCommand(const char* /*args*/) +{ + return true; +} + +//play npc emote +bool ChatHandler::HandlePlayEmoteCommand(const char* args) +{ + uint32 emote = atoi((char*)args); + + Creature* target = getSelectedCreature(); + if(!target) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote); + + return true; +} + +bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/) +{ + Creature* target = getSelectedCreature(); + + if(!target) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint32 faction = target->getFaction(); + uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS); + uint32 displayid = target->GetDisplayId(); + uint32 nativeid = target->GetNativeDisplayId(); + uint32 Entry = target->GetEntry(); + CreatureInfo const* cInfo = target->GetCreatureInfo(); + + int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); + if(curRespawnDelay < 0) + curRespawnDelay = 0; + std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true); + std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true); + + PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid); + PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); + PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); + PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); + PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str()); + PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId); + PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); + PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ())); + + if ((npcflags & UNIT_NPC_FLAG_VENDOR) ) + { + SendSysMessage(LANG_NPCINFO_VENDOR); + } + if ((npcflags & UNIT_NPC_FLAG_TRAINER) ) + { + SendSysMessage(LANG_NPCINFO_TRAINER); + } + + return true; +} + +bool ChatHandler::HandleExploreCheatCommand(const char* args) +{ + if (!*args) + return false; + + int flag = atoi((char*)args); + + Player *chr = getSelectedPlayer(); + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if (flag != 0) + { + PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, chr->GetName()); + if(chr!=m_session->GetPlayer()) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,m_session->GetPlayer()->GetName()); + } + else + { + PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, chr->GetName()); + if(chr!=m_session->GetPlayer()) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,m_session->GetPlayer()->GetName()); + } + + for (uint8 i=0; i<128; i++) + { + if (flag != 0) + { + m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF); + } + else + { + m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0); + } + } + + return true; +} + +bool ChatHandler::HandleHoverCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + uint32 flag; + if (!px) + flag = 1; + else + flag = atoi(px); + + m_session->GetPlayer()->SetHover(flag); + + if (flag) + SendSysMessage(LANG_HOVER_ENABLED); + else + SendSysMessage(LANG_HOVER_DISABLED); + + return true; +} + +bool ChatHandler::HandleLevelUpCommand(const char* args) +{ + char* px = strtok((char*)args, " "); + char* py = strtok((char*)NULL, " "); + + // command format parsing + char* pname = (char*)NULL; + int addlevel = 1; + + if(px && py) // .levelup name level + { + addlevel = atoi(py); + pname = px; + } + else if(px && !py) // .levelup name OR .levelup level + { + if(isalpha(px[0])) // .levelup name + pname = px; + else // .levelup level + addlevel = atoi(px); + } + // else .levelup - nothing do for prepering + + // player + Player *chr = NULL; + uint64 chr_guid = 0; + + std::string name; + + if(pname) // player by name + { + name = pname; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + chr = objmgr.GetPlayer(name.c_str()); + if(!chr) // not in game + { + chr_guid = objmgr.GetPlayerGUIDByName(name); + if (chr_guid == 0) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + } + } + else // player by selection + { + chr = getSelectedPlayer(); + + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + name = chr->GetName(); + } + + assert(chr || chr_guid); + + int32 oldlevel = chr ? chr->getLevel() : Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,chr_guid); + int32 newlevel = oldlevel + addlevel; + if(newlevel < 1) + newlevel = 1; + if(newlevel > 255) // hardcoded maximum level + newlevel = 255; + + if(chr) + { + chr->GiveLevel(newlevel); + chr->InitTalentForLevel(); + chr->SetUInt32Value(PLAYER_XP,0); + + if(oldlevel == newlevel) + ChatHandler(chr).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET); + else + if(oldlevel < newlevel) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel); + else + if(oldlevel > newlevel) + ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel); + } + else + { + // update levle and XP at level, all other will be updated at loading + Tokens values; + Player::LoadValuesArrayFromDB(values,chr_guid); + Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel); + Player::SetUInt32ValueInArray(values,PLAYER_XP,0); + Player::SaveValuesArrayInDB(values,chr_guid); + } + + if(m_session->GetPlayer() != chr) // including chr==NULL + PSendSysMessage(LANG_YOU_CHANGE_LVL,name.c_str(),newlevel); + return true; +} + +bool ChatHandler::HandleShowAreaCommand(const char* args) +{ + if (!*args) + return false; + + int area = atoi((char*)args); + + Player *chr = getSelectedPlayer(); + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + int offset = area / 32; + uint32 val = (uint32)(1 << (area % 32)); + + if(offset >= 128) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val)); + + SendSysMessage(LANG_EXPLORE_AREA); + return true; +} + +bool ChatHandler::HandleHideAreaCommand(const char* args) +{ + if (!*args) + return false; + + int area = atoi((char*)args); + + Player *chr = getSelectedPlayer(); + if (chr == NULL) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + int offset = area / 32; + uint32 val = (uint32)(1 << (area % 32)); + + if(offset >= 128) + { + SendSysMessage(LANG_BAD_VALUE); + SetSentErrorMessage(true); + return false; + } + + uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset); + chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val)); + + SendSysMessage(LANG_UNEXPLORE_AREA); + return true; +} + +bool ChatHandler::HandleUpdate(const char* args) +{ + if(!*args) + return false; + + uint32 updateIndex; + uint32 value; + + char* pUpdateIndex = strtok((char*)args, " "); + + Unit* chr = getSelectedUnit(); + if (chr == NULL) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if(!pUpdateIndex) + { + return true; + } + updateIndex = atoi(pUpdateIndex); + //check updateIndex + if(chr->GetTypeId() == TYPEID_PLAYER) + { + if (updateIndex>=PLAYER_END) return true; + } + else + { + if (updateIndex>=UNIT_END) return true; + } + + char* pvalue = strtok(NULL, " "); + if (!pvalue) + { + value=chr->GetUInt32Value(updateIndex); + + PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value); + return true; + } + + value=atoi(pvalue); + + PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value); + + chr->SetUInt32Value(updateIndex,value); + + return true; +} + +bool ChatHandler::HandleBankCommand(const char* /*args*/) +{ + m_session->SendShowBank( m_session->GetPlayer()->GetGUID() ); + + return true; +} + +bool ChatHandler::HandleChangeWeather(const char* args) +{ + if(!*args) + return false; + + //Weather is OFF + if (!sWorld.getConfig(CONFIG_WEATHER)) + { + SendSysMessage(LANG_WEATHER_DISABLED); + SetSentErrorMessage(true); + return false; + } + + //*Change the weather of a cell + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + + if (!px || !py) + return false; + + uint32 type = (uint32)atoi(px); //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand + float grade = (float)atof(py); //0 to 1, sending -1 is instand good weather + + Player *player = m_session->GetPlayer(); + uint32 zoneid = player->GetZoneId(); + + Weather* wth = sWorld.FindWeather(zoneid); + + if(!wth) + wth = sWorld.AddWeather(zoneid); + if(!wth) + { + SendSysMessage(LANG_NO_WEATHER); + SetSentErrorMessage(true); + return false; + } + + wth->SetWeather(WeatherType(type), grade); + + return true; +} + +bool ChatHandler::HandleSetValue(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + char* pz = strtok(NULL, " "); + + if (!px || !py) + return false; + + Unit* target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = target->GetGUID(); + + uint32 Opcode = (uint32)atoi(px); + if(Opcode >= target->GetValuesCount()) + { + PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); + return false; + } + uint32 iValue; + float fValue; + bool isint32 = true; + if(pz) + isint32 = (bool)atoi(pz); + if(isint32) + { + iValue = (uint32)atoi(py); + sLog.outDebug(GetMangosString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue); + target->SetUInt32Value( Opcode , iValue ); + PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue); + } + else + { + fValue = (float)atof(py); + sLog.outDebug(GetMangosString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue); + target->SetFloatValue( Opcode , fValue ); + PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue); + } + + return true; +} + +bool ChatHandler::HandleGetValue(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* pz = strtok(NULL, " "); + + if (!px) + return false; + + Unit* target = getSelectedUnit(); + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = target->GetGUID(); + + uint32 Opcode = (uint32)atoi(px); + if(Opcode >= target->GetValuesCount()) + { + PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount()); + return false; + } + uint32 iValue; + float fValue; + bool isint32 = true; + if(pz) + isint32 = (bool)atoi(pz); + + if(isint32) + { + iValue = target->GetUInt32Value( Opcode ); + sLog.outDebug(GetMangosString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue); + PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode, iValue); + } + else + { + fValue = target->GetFloatValue( Opcode ); + sLog.outDebug(GetMangosString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue); + PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue); + } + + return true; +} + +bool ChatHandler::HandleSet32Bit(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + + if (!px || !py) + return false; + + uint32 Opcode = (uint32)atoi(px); + uint32 Value = (uint32)atoi(py); + if (Value > 32) //uint32 = 32 bits + return false; + + sLog.outDebug(GetMangosString(LANG_SET_32BIT), Opcode, Value); + + m_session->GetPlayer( )->SetUInt32Value( Opcode , 2^Value ); + + PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode,1); + return true; +} + +bool ChatHandler::HandleMod32Value(const char* args) +{ + if(!*args) + return false; + + char* px = strtok((char*)args, " "); + char* py = strtok(NULL, " "); + + if (!px || !py) + return false; + + uint32 Opcode = (uint32)atoi(px); + int Value = atoi(py); + + if(Opcode >= m_session->GetPlayer()->GetValuesCount()) + { + PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount()); + return false; + } + + sLog.outDebug(GetMangosString(LANG_CHANGE_32BIT), Opcode, Value); + + int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode ); + + CurrentValue += Value; + m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue ); + + PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue); + + return true; +} + +bool ChatHandler::HandleAddTeleCommand(const char * args) +{ + if(!*args) + return false; + + Player *player=m_session->GetPlayer(); + if (!player) + return false; + + std::string name = args; + + if(objmgr.GetGameTele(name)) + { + SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST); + SetSentErrorMessage(true); + return false; + } + + GameTele tele; + tele.position_x = player->GetPositionX(); + tele.position_y = player->GetPositionY(); + tele.position_z = player->GetPositionZ(); + tele.orientation = player->GetOrientation(); + tele.mapId = player->GetMapId(); + tele.name = name; + + if(objmgr.AddGameTele(tele)) + { + SendSysMessage(LANG_COMMAND_TP_ADDED); + } + else + { + SendSysMessage(LANG_COMMAND_TP_ADDEDERR); + SetSentErrorMessage(true); + return false; + } + + return true; +} + +bool ChatHandler::HandleDelTeleCommand(const char * args) +{ + if(!*args) + return false; + + std::string name = args; + + if(!objmgr.DeleteGameTele(name)) + { + SendSysMessage(LANG_COMMAND_TELE_NOTFOUND); + SetSentErrorMessage(true); + return false; + } + + SendSysMessage(LANG_COMMAND_TP_DELETED); + return true; +} + +bool ChatHandler::HandleListAurasCommand (const char * /*args*/) +{ + Unit *unit = getSelectedUnit(); + if(!unit) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + char const* talentStr = GetMangosString(LANG_TALENT); + char const* passiveStr = GetMangosString(LANG_PASSIVE); + + Unit::AuraMap const& uAuras = unit->GetAuras(); + PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size()); + for (Unit::AuraMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr) + { + bool talent = GetTalentSpellCost(itr->second->GetId()) > 0; + PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(), + itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(), + itr->second->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()], + (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID())); + } + for (int i = 0; i < TOTAL_AURAS; i++) + { + Unit::AuraList const& uAuraList = unit->GetAurasByType(AuraType(i)); + if (uAuraList.empty()) continue; + PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i); + for (Unit::AuraList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr) + { + bool talent = GetTalentSpellCost((*itr)->GetId()) > 0; + PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), + (*itr)->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""), + IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID())); + } + } + return true; +} + +bool ChatHandler::HandleResetHonorCommand (const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + player = objmgr.GetPlayer(guid); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + return true; + } + + player->SetUInt32Value(PLAYER_FIELD_KILLS, 0); + player->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0); + player->SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, 0); + player->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0); + player->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0); + + return true; +} + +static bool HandleResetStatsOrLevelHelper(Player* player) +{ + PlayerInfo const *info = objmgr.GetPlayerInfo(player->getRace(), player->getClass()); + if(!info) return false; + + ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass()); + if(!cEntry) + { + sLog.outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass()); + return false; + } + + uint8 powertype = cEntry->powerType; + + uint32 unitfield; + if(powertype == POWER_RAGE) + unitfield = 0x1100EE00; + else if(powertype == POWER_ENERGY) + unitfield = 0x00000000; + else if(powertype == POWER_MANA) + unitfield = 0x0000EE00; + else + { + sLog.outError("Invalid default powertype %u for player (class %u)",powertype,player->getClass()); + return false; + } + + // reset m_form if no aura + if(!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) + player->m_form = FORM_NONE; + + player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE ); + player->SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f ); + + player->setFactionForRace(player->getRace()); + + player->SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( player->getRace() ) | ( player->getClass() << 8 ) | ( player->getGender() << 16 ) | ( powertype << 24 ) ) ); + + // reset only if player not in some form; + if(player->m_form==FORM_NONE) + { + switch(player->getGender()) + { + case GENDER_FEMALE: + player->SetDisplayId(info->displayId_f); + player->SetNativeDisplayId(info->displayId_f); + break; + case GENDER_MALE: + player->SetDisplayId(info->displayId_m); + player->SetNativeDisplayId(info->displayId_m); + break; + default: + break; + } + } + + // set UNIT_FIELD_BYTES_1 to init state but preserve m_form value + player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield); + player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 ); + player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form); + + player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + + //-1 is default value + player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); + + //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 ); + return true; +} + +bool ChatHandler::HandleResetLevelCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + player = objmgr.GetPlayer(guid); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(!HandleResetStatsOrLevelHelper(player)) + return false; + + player->SetLevel(1); + player->InitStatsForLevel(true); + player->InitTaxiNodesForLevel(); + player->InitTalentForLevel(); + player->SetUInt32Value(PLAYER_XP,0); + + // reset level to summoned pet + Pet* pet = player->GetPet(); + if(pet && pet->getPetType()==SUMMON_PET) + pet->InitStatsForLevel(1); + + return true; +} + +bool ChatHandler::HandleResetStatsCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str()); + player = objmgr.GetPlayer(guid); + } + else + player = getSelectedPlayer(); + + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(!HandleResetStatsOrLevelHelper(player)) + return false; + + player->InitStatsForLevel(true); + player->InitTaxiNodesForLevel(); + player->InitTalentForLevel(); + + return true; +} + +bool ChatHandler::HandleResetSpellsCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + uint64 playerGUID = 0; + if (pName) + { + std::string name = pName; + + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + player = objmgr.GetPlayer(name.c_str()); + if(!player) + playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); + } + else + player = getSelectedPlayer(); + + if(!player && !playerGUID) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(player) + { + player->resetSpells(); + + ChatHandler(player).SendSysMessage(LANG_RESET_SPELLS); + + if(m_session->GetPlayer()!=player) + PSendSysMessage(LANG_RESET_SPELLS_ONLINE,player->GetName()); + } + else + { + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(playerGUID)); + PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,pName); + } + + return true; +} + +bool ChatHandler::HandleResetTalentsCommand(const char * args) +{ + char* pName = strtok((char*)args, ""); + Player *player = NULL; + uint64 playerGUID = 0; + if (pName) + { + std::string name = pName; + if(!normalizePlayerName(name)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + player = objmgr.GetPlayer(name.c_str()); + if(!player) + playerGUID = objmgr.GetPlayerGUIDByName(name.c_str()); + } + else + player = getSelectedPlayer(); + + if(!player && !playerGUID) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + if(player) + { + player->resetTalents(true); + + ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS); + + if(m_session->GetPlayer()!=player) + PSendSysMessage(LANG_RESET_TALENTS_ONLINE,player->GetName()); + } + else + { + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_TALENTS), GUID_LOPART(playerGUID) ); + PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,pName); + } + + return true; +} + +bool ChatHandler::HandleResetAllCommand(const char * args) +{ + if(!*args) + return false; + + std::string casename = args; + + AtLoginFlags atLogin; + + // Command specially created as single command to prevent using short case names + if(casename=="spells") + { + atLogin = AT_LOGIN_RESET_SPELLS; + sWorld.SendWorldText(LANG_RESETALL_SPELLS); + } + else if(casename=="talents") + { + atLogin = AT_LOGIN_RESET_TALENTS; + sWorld.SendWorldText(LANG_RESETALL_TALENTS); + } + else + { + PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args); + SetSentErrorMessage(true); + return false; + } + + CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin); + HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers(); + for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr) + itr->second->SetAtLoginFlag(atLogin); + + return true; +} + +bool ChatHandler::HandleShutDownCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time); + } + return true; +} + +bool ChatHandler::HandleRestartCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART); + } + return true; +} + +bool ChatHandler::HandleIdleRestartCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART+SHUTDOWN_MASK_IDLE); + } + return true; +} + +bool ChatHandler::HandleIdleShutDownCommand(const char* args) +{ + if(!*args) + return false; + + if(std::string(args)=="cancel") + { + sWorld.ShutdownCancel(); + } + else + { + int32 time = atoi(args); + + ///- Prevent interpret wrong arg value as 0 secs shutdown time + if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0) + return false; + + sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE); + } + return true; +} + +bool ChatHandler::HandleAddQuest(const char* args) +{ + Player* player = getSelectedPlayer(); + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // .addquest #entry' + // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hquest"); + if(!cId) + return false; + + uint32 entry = atol(cId); + + Quest const* pQuest = objmgr.GetQuestTemplate(entry); + + if(!pQuest) + { + PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND,entry); + SetSentErrorMessage(true); + return false; + } + + // check item starting quest (it can work incorrectly if added without item in inventory) + QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE startquest = '%u' LIMIT 1",entry); + if(result) + { + Field* fields = result->Fetch(); + uint32 item_id = fields[0].GetUInt32(); + delete result; + + PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry,item_id); + SetSentErrorMessage(true); + return false; + } + + // ok, normal (creature/GO starting) quest + if( player->CanAddQuest( pQuest, true ) ) + { + player->AddQuest( pQuest, NULL ); + + if ( player->CanCompleteQuest( entry ) ) + player->CompleteQuest( entry ); + } + + return true; +} + +bool ChatHandler::HandleRemoveQuest(const char* args) +{ + Player* player = getSelectedPlayer(); + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // .removequest #entry' + // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hquest"); + if(!cId) + return false; + + uint32 entry = atol(cId); + + Quest const* pQuest = objmgr.GetQuestTemplate(entry); + + if(!pQuest) + { + PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); + SetSentErrorMessage(true); + return false; + } + + // remove all quest entries for 'entry' from quest log + for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot ) + { + uint32 quest = player->GetQuestSlotQuestId(slot); + if(quest==entry) + { + player->SetQuestSlot(slot,0); + + // we ignore unequippable quest items in this case, its' still be equipped + player->TakeQuestSourceItem( quest, false ); + } + } + + // set quest status to not started (will updated in DB at next save) + player->SetQuestStatus( entry, QUEST_STATUS_NONE); + + // reset rewarded for restart repeatable quest + player->getQuestStatusMap()[entry].m_rewarded = false; + + SendSysMessage(LANG_COMMAND_QUEST_REMOVED); + return true; +} + +bool ChatHandler::HandleCompleteQuest(const char* args) +{ + Player* player = getSelectedPlayer(); + if(!player) + { + SendSysMessage(LANG_NO_CHAR_SELECTED); + SetSentErrorMessage(true); + return false; + } + + // .quest complete #entry + // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r + char* cId = extractKeyFromLink((char*)args,"Hquest"); + if(!cId) + return false; + + uint32 entry = atol(cId); + + Quest const* pQuest = objmgr.GetQuestTemplate(entry); + + // If player doesn't have the quest + if(!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE) + { + PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry); + SetSentErrorMessage(true); + return false; + } + + // Add quest items for quests that require items + for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x) + { + uint32 id = pQuest->ReqItemId[x]; + uint32 count = pQuest->ReqItemCount[x]; + if(!id || !count) + continue; + + uint32 curItemCount = player->GetItemCount(id,true); + + ItemPosCountVec dest; + uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, id, count-curItemCount ); + if( msg == EQUIP_ERR_OK ) + { + Item* item = player->StoreNewItem( dest, id, true); + player->SendNewItem(item,count-curItemCount,true,false); + } + } + + // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10") + for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) + { + uint32 creature = pQuest->ReqCreatureOrGOId[i]; + uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i]; + + if(uint32 spell_id = pQuest->ReqSpell[i]) + { + for(uint16 z = 0; z < creaturecount; ++z) + player->CastedCreatureOrGO(creature,0,spell_id); + } + else if(creature > 0) + { + for(uint16 z = 0; z < creaturecount; ++z) + player->KilledMonster(creature,0); + } + else if(creature < 0) + { + for(uint16 z = 0; z < creaturecount; ++z) + player->CastedCreatureOrGO(creature,0,0); + } + } + + // If the quest requires reputation to complete + if(uint32 repFaction = pQuest->GetRepObjectiveFaction()) + { + uint32 repValue = pQuest->GetRepObjectiveValue(); + uint32 curRep = player->GetReputation(repFaction); + if(curRep < repValue) + { + FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction); + player->SetFactionReputation(factionEntry,repValue); + } + } + + // If the quest requires money + int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney(); + if(ReqOrRewMoney < 0) + player->ModifyMoney(-ReqOrRewMoney); + + player->CompleteQuest(entry); + return true; +} + +bool ChatHandler::HandleBanCommand(const char* args) +{ + if(!args) + return false; + + char* type = strtok((char*)args, " "); + + if(!type) + return false; + char* nameOrIP = strtok(NULL, " "); + + if(!nameOrIP) + return false; + + char* duration = strtok(NULL," "); + if(!duration || !atoi(duration)) + return false; + + char* reason = strtok(NULL,""); + if(!reason) + return false; + + switch(sWorld.BanAccount(type, nameOrIP, duration, reason,m_session->GetPlayerName())) + { + case BAN_SUCCESS: + if(atoi(duration)>0) + PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP,secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason); + else + PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP,reason); + break; + case BAN_SYNTAX_ERROR: + return false; + case BAN_NOTFOUND: + PSendSysMessage(LANG_BAN_NOTFOUND,type,nameOrIP); + break; + } + + return true; +} + +bool ChatHandler::HandleUnBanCommand(const char* args) +{ + if(!args) + return false; + char* type = strtok((char*)args, " "); + if(!type) + return false; + char* nameOrIP = strtok(NULL, " "); + + if(!nameOrIP) + return false; + + if(sWorld.RemoveBanAccount(type,nameOrIP)) + PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP); + else + PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP); + + return true; +} + +bool ChatHandler::HandleBanInfoCommand(const char* args) +{ + if(!args) + return false; + + char* cType = strtok((char*)args, " "); + char* cnameOrIP = strtok(NULL, ""); + if(!cType || !cnameOrIP) + return false; + + std::string nameOrIP = cnameOrIP; + std::string type = cType; + if (!IsIPAddress(cnameOrIP) && type=="ip") + return false; + + Field *fields; + if(type != "ip") + { + //look the accountid up + uint32 accountid; + std::string accountname; + if(type == "account") + { + loginDatabase.escape_string(nameOrIP); + QueryResult *result = loginDatabase.PQuery("SELECT id, username FROM account WHERE username = '%s'",nameOrIP.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANINFO_NOACCOUNT); + return true; + } + fields = result->Fetch(); + accountid = fields[0].GetUInt32(); + accountname = fields[1].GetCppString(); + delete result; + } + else if(type == "character") + { + if(!normalizePlayerName(nameOrIP)) + { + SendSysMessage(LANG_PLAYER_NOT_FOUND); + SetSentErrorMessage(true); + return false; + } + + loginDatabase.escape_string(nameOrIP); + QueryResult *result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", nameOrIP.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANINFO_NOCHARACTER); + return true; + } + fields = result->Fetch(); + accountid = fields[0].GetUInt32(); + delete result; + result = loginDatabase.PQuery("SELECT username FROM account WHERE id = '%u'", accountid); + if (!result) + { + PSendSysMessage(LANG_BANINFO_NOCHARACTER); + return true; + } + fields = result->Fetch(); + accountname = fields[0].GetCppString(); + delete result; + } + else + return false; + + QueryResult *result = loginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid); + if(!result) + { + PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname.c_str()); + return true; + } + + PSendSysMessage(LANG_BANINFO_BANHISTORY,accountname.c_str()); + do + { + fields = result->Fetch(); + + time_t unbandate = time_t(fields[3].GetUInt64()); + bool active = false; + if(fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)) ) + active = true; + bool permanent = (fields[1].GetUInt64() == (uint64)0); + std::string bantime = permanent?GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true); + PSendSysMessage(LANG_BANINFO_HISTORYENTRY, + fields[0].GetString(), bantime.c_str(), active ? GetMangosString(LANG_BANINFO_YES):GetMangosString(LANG_BANINFO_NO), fields[4].GetString(), fields[5].GetString()); + }while (result->NextRow()); + + delete result; + } + else + { + loginDatabase.escape_string(nameOrIP); + QueryResult *result = loginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",nameOrIP.c_str()); + if(!result) + { + PSendSysMessage(LANG_BANINFO_NOIP); + return true; + } + fields = result->Fetch(); + bool permanent = (fields[6].GetUInt64()==(uint64)0); + PSendSysMessage(LANG_BANINFO_IPENTRY, + fields[0].GetString(), fields[1].GetString(), permanent ? GetMangosString(LANG_BANINFO_NEVER):fields[2].GetString(), + permanent ? GetMangosString(LANG_BANINFO_INFINITE):secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetString(), fields[5].GetString()); + delete result; + } + return true; +} + +bool ChatHandler::HandleBanListCommand(const char* args) +{ + loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); + if(!*args) + return false; + char* cType = strtok((char*)args, " "); + char* cFilter = strtok(NULL, ""); + if(!cType || !cFilter) + return false; + std::string Filter = cFilter; + std::string Type = cType; + loginDatabase.escape_string(Filter); + + QueryResult* result = NULL; + Field *fields = NULL; + if(Type == "ip") + { + result = loginDatabase.PQuery("SELECT ip FROM ip_banned WHERE ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str()); + if(!result) + { + PSendSysMessage(LANG_BANLIST_NOIP); + return true; + } + PSendSysMessage(LANG_BANLIST_MATCHINGIP); + do + { + fields = result->Fetch(); + PSendSysMessage("%s",fields[0].GetString()); + } while (result->NextRow()); + + delete result; + return true; + } + //lookup accountid + if(Type == "account") + { + result = loginDatabase.PQuery("SELECT id FROM account WHERE username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANLIST_NOACCOUNT); + return true; + } + //do not delete result + } + else if(Type == "characters") + { + result = CharacterDatabase.PQuery("SELECT account FROM characters, WHERE name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),Filter.c_str()); + if (!result) + { + PSendSysMessage(LANG_BANLIST_NOCHARACTER); + return true; + } + } + else + return false; + + PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT); + do + { + fields = result->Fetch(); + uint32 accountid = fields[0].GetUInt32(); + QueryResult* banresult = loginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.active = '1' AND account_banned.id=account.id",accountid); + if(banresult) + { + Field* fields2 = banresult->Fetch(); + PSendSysMessage("%s",fields2[0].GetString()); + delete banresult; + } + } while (result->NextRow()); + + delete result; + return true; +} + +bool ChatHandler::HandleRespawnCommand(const char* /*args*/) +{ + Player* pl = m_session->GetPlayer(); + + CellPair p(MaNGOS::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + MaNGOS::RespawnDo u_do; + MaNGOS::WorldObjectWorker<MaNGOS::RespawnDo> worker(u_do); + + TypeContainerVisitor<MaNGOS::WorldObjectWorker<MaNGOS::RespawnDo>, GridTypeMapContainer > obj_worker(worker); + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, obj_worker, *MapManager::Instance().GetMap(pl->GetMapId(), pl)); + + return true; +} + +bool ChatHandler::HandleFlyModeCommand(const char* args) +{ + if(!args) + return false; + + Unit *unit = getSelectedUnit(); + if (!unit || (unit->GetTypeId() != TYPEID_PLAYER)) + unit = m_session->GetPlayer(); + + WorldPacket data(12); + if (strncmp(args, "on", 3) == 0) + data.SetOpcode(SMSG_MOVE_SET_CAN_FLY); + else if (strncmp(args, "off", 4) == 0) + data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY); + else + { + SendSysMessage(LANG_USE_BOL); + return false; + } + data.append(unit->GetPackGUID()); + data << uint32(0); // unknown + unit->SendMessageToSet(&data, true); + PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, unit->GetName(), args); + return true; +} + +bool ChatHandler::HandleLoadPDumpCommand(const char *args) +{ + if(!args) + return false; + + char * file = strtok((char*)args, " "); if(!file) return false; + char * acc = strtok(NULL, " "); if(!acc) return false; + if(!file || !acc) + return false; + + uint32 account_id = objmgr.GetAccountByAccountName(acc); + if(!account_id) + { + account_id = atoi(acc); + if(account_id) + { + std::string acc_name; + if(!objmgr.GetAccountNameByAccount(account_id,acc_name)) + return false; + } + else + return false; + } + + char * name = strtok(NULL, " "); + char * guid_str = name ? strtok(NULL, " ") : NULL; + + uint32 guid = guid_str ? atoi(guid_str) : 0; + + if(PlayerDumpReader().LoadDump(file, account_id, name ? name : "", guid)) + PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS); + else + PSendSysMessage(LANG_COMMAND_IMPORT_FAILED); + + return true; +} + +bool ChatHandler::HandleChangeEntryCommand(const char *args) +{ + if(!args) + return false; + + uint32 newEntryNum = atoi(args); + if(!newEntryNum) + return false; + + Unit* unit = getSelectedUnit(); + if(!unit || unit->GetTypeId() != TYPEID_UNIT) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + Creature* creature = (Creature*)unit; + if(creature->UpdateEntry(newEntryNum)) + SendSysMessage(LANG_DONE); + else + SendSysMessage(LANG_ERROR); + return true; +} + +bool ChatHandler::HandleWritePDumpCommand(const char *args) +{ + if(!args) + return false; + + char* file = strtok((char*)args, " "); + char* p2 = strtok(NULL, " "); + + if(!file || !p2) + return false; + + uint32 guid = objmgr.GetPlayerGUIDByName(p2); + if(!guid) + guid = atoi(p2); + + if (PlayerDumpWriter().WriteDump(file, guid)) + PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS); + else + PSendSysMessage(LANG_COMMAND_EXPORT_FAILED); + + return true; +} + +bool ChatHandler::HandleMovegensCommand(const char* /*args*/) +{ + Unit* unit = getSelectedUnit(); + if(!unit) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow()); + + MotionMaster* mm = unit->GetMotionMaster(); + for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr) + { + switch((*itr)->GetMovementGeneratorType()) + { + case IDLE_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_IDLE); break; + case RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_RANDOM); break; + case WAYPOINT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_WAYPOINT); break; + case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break; + case CONFUSED_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_CONFUSED); break; + case TARGETED_MOTION_TYPE: + { + if(unit->GetTypeId()==TYPEID_PLAYER) + { + TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr); + Unit* target = mgen->GetTarget(); + if(target) + PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow()); + else + SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); + } + else + { + TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr); + Unit* target = mgen->GetTarget(); + if(target) + PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow()); + else + SendSysMessage(LANG_MOVEGENS_TARGETED_NULL); + } + break; + } + case HOME_MOTION_TYPE: + if(unit->GetTypeId()==TYPEID_UNIT) + { + float x,y,z; + (*itr)->GetDestination(x,y,z); + PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z); + } + else + SendSysMessage(LANG_MOVEGENS_HOME_PLAYER); + break; + case FLIGHT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FLIGHT); break; + case POINT_MOTION_TYPE: + { + float x,y,z; + (*itr)->GetDestination(x,y,z); + PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z); + break; + } + case FLEEING_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_FEAR); break; + case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT); break; + default: + PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType()); + break; + } + } + return true; +} + +bool ChatHandler::HandlePLimitCommand(const char *args) +{ + if(*args) + { + char* param = strtok((char*)args, " "); + if(!param) + return false; + + int l = strlen(param); + + if( strncmp(param,"player",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_PLAYER); + else if(strncmp(param,"moderator",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_MODERATOR); + else if(strncmp(param,"gamemaster",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_GAMEMASTER); + else if(strncmp(param,"administrator",l) == 0 ) + sWorld.SetPlayerLimit(-SEC_ADMINISTRATOR); + else if(strncmp(param,"reset",l) == 0 ) + sWorld.SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT) ); + else + { + int val = atoi(param); + if(val < -SEC_ADMINISTRATOR) val = -SEC_ADMINISTRATOR; + + sWorld.SetPlayerLimit(val); + } + + // kick all low security level players + if(sWorld.GetPlayerAmountLimit() > SEC_PLAYER) + sWorld.KickAllLess(sWorld.GetPlayerSecurityLimit()); + } + + uint32 pLimit = sWorld.GetPlayerAmountLimit(); + AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit(); + char const* secName = ""; + switch(allowedAccountType) + { + case SEC_PLAYER: secName = "Player"; break; + case SEC_MODERATOR: secName = "Moderator"; break; + case SEC_GAMEMASTER: secName = "Gamemaster"; break; + case SEC_ADMINISTRATOR: secName = "Administrator"; break; + default: secName = "<unknown>"; break; + } + + PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName); + + return true; +} + +bool ChatHandler::HandleCastCommand(const char* args) +{ + if(!*args) + return false; + + Unit* target = getSelectedUnit(); + + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell) + return false; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo) + return false; + + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + m_session->GetPlayer()->CastSpell(target,spell,triggered); + + return true; +} + +bool ChatHandler::HandleCastBackCommand(const char* args) +{ + Creature* caster = getSelectedCreature(); + + if(!caster) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell || !sSpellStore.LookupEntry(spell)) + return false; + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + // update orientation at server + caster->SetOrientation(caster->GetAngle(m_session->GetPlayer())); + + // and client + WorldPacket data; + caster->BuildHeartBeatMsg(&data); + caster->SendMessageToSet(&data,true); + + caster->CastSpell(m_session->GetPlayer(),spell,false); + + return true; +} + +bool ChatHandler::HandleCastDistCommand(const char* args) +{ + if(!*args) + return false; + + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell) + return false; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo) + return false; + + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + char *distStr = strtok(NULL, " "); + + float dist = 0; + + if(distStr) + sscanf(distStr, "%f", &dist); + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + float x,y,z; + m_session->GetPlayer()->GetClosePoint(x,y,z,dist); + + m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered); + return true; +} + +bool ChatHandler::HandleCastTargetCommand(const char* args) +{ + Creature* caster = getSelectedCreature(); + + if(!caster) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + if(!caster->getVictim()) + { + SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell || !sSpellStore.LookupEntry(spell)) + return false; + + char* trig_str = strtok(NULL, " "); + if(trig_str) + { + int l = strlen(trig_str); + if(strncmp(trig_str,"triggered",l) != 0 ) + return false; + } + + bool triggered = (trig_str != NULL); + + // update orientation at server + caster->SetOrientation(caster->GetAngle(m_session->GetPlayer())); + + // and client + WorldPacket data; + caster->BuildHeartBeatMsg(&data); + caster->SendMessageToSet(&data,true); + + caster->CastSpell(caster->getVictim(),spell,false); + + return true; +} + +/* +ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator +Without this function 3rd party scripting library will get linking errors (unresolved external) +when attempting to use the PointMovementGenerator +*/ +bool ChatHandler::HandleComeToMeCommand(const char *args) +{ + Creature* caster = getSelectedCreature(); + + if(!caster) + { + SendSysMessage(LANG_SELECT_CREATURE); + SetSentErrorMessage(true); + return false; + } + + char* newFlagStr = strtok((char*)args, " "); + + if(!newFlagStr) + return false; + + uint32 newFlags = atoi(newFlagStr); + + caster->SetUnitMovementFlags(newFlags); + + Player* pl = m_session->GetPlayer(); + + caster->GetMotionMaster()->MovePoint(0, pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ()); + return true; +} + +bool ChatHandler::HandleCastSelfCommand(const char* args) +{ + if(!*args) + return false; + + Unit* target = getSelectedUnit(); + + if(!target) + { + SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); + SetSentErrorMessage(true); + return false; + } + + // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form + uint32 spell = extractSpellIdFromLink((char*)args); + if(!spell) + return false; + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if(!spellInfo) + return false; + + if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer())) + { + PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell); + SetSentErrorMessage(true); + return false; + } + + target->CastSpell(target,spell,false); + + return true; +} + +std::string GetTimeString(uint32 time) +{ + uint16 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE; + std::ostringstream ss; + if(days) ss << days << "d "; + if(hours) ss << hours << "h "; + ss << minute << "m"; + return ss.str(); +} + +bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/) +{ + Player* player = getSelectedPlayer(); + if (!player) player = m_session->GetPlayer(); + uint32 counter = 0; + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + { + Player::BoundInstancesMap &binds = player->GetBoundInstances(i); + for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr) + { + InstanceSave *save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); + counter++; + } + } + PSendSysMessage("player binds: %d", counter); + counter = 0; + Group *group = player->GetGroup(); + if(group) + { + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + { + Group::BoundInstancesMap &binds = group->GetBoundInstances(i); + for(Group::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr) + { + InstanceSave *save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); + counter++; + } + } + } + PSendSysMessage("group binds: %d", counter); + + return true; +} + +bool ChatHandler::HandleInstanceUnbindCommand(const char* args) +{ + if(!*args) + return false; + + std::string cmd = args; + if(cmd == "all") + { + Player* player = getSelectedPlayer(); + if (!player) player = m_session->GetPlayer(); + uint32 counter = 0; + for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++) + { + Player::BoundInstancesMap &binds = player->GetBoundInstances(i); + for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();) + { + if(itr->first != player->GetMapId()) + { + InstanceSave *save = itr->second.save; + std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL)); + PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str()); + player->UnbindInstance(itr, i); + counter++; + } + else + ++itr; + } + } + PSendSysMessage("instances unbound: %d", counter); + } + return true; +} + +bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/) +{ + PSendSysMessage("instances loaded: %d", MapManager::Instance().GetNumInstances()); + PSendSysMessage("players in instances: %d", MapManager::Instance().GetNumPlayersInInstances()); + PSendSysMessage("instance saves: %d", sInstanceSaveManager.GetNumInstanceSaves()); + PSendSysMessage("players bound: %d", sInstanceSaveManager.GetNumBoundPlayersTotal()); + PSendSysMessage("groups bound: %d", sInstanceSaveManager.GetNumBoundGroupsTotal()); + return true; +} + +bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/) +{ + Player* pl = m_session->GetPlayer(); + + Map* map = pl->GetMap(); + if (!map->IsDungeon()) + { + PSendSysMessage("Map is not a dungeon."); + SetSentErrorMessage(true); + return false; + } + + if (!((InstanceMap*)map)->GetInstanceData()) + { + PSendSysMessage("Map has no instance data."); + SetSentErrorMessage(true); + return false; + } + + ((InstanceMap*)map)->GetInstanceData()->SaveToDB(); + return true; +} + +bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/) +{ + sBattleGroundMgr.DistributeArenaPoints(); + return true; +} |