diff options
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r-- | src/game/Level3.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp index e55e12d2138..89e4f200e8e 100644 --- a/src/game/Level3.cpp +++ b/src/game/Level3.cpp @@ -749,6 +749,151 @@ bool ChatHandler::HandleReloadCommandCommand(const char*) return true; } +bool ChatHandler::HandleReloadCreatureTemplateCommand(const char* args) +{ + if (!*args) + return false; + + uint32 entry = (uint32) atoi((char*)args); + QueryResult_AutoPtr result = WorldDatabase.PQuery("SELECT difficulty_entry_1,difficulty_entry_2,difficulty_entry_3,KillCredit1,KillCredit2,modelid1,modelid2,modelid3,modelid4,name,subname,IconName,gossip_menu_id,minlevel,maxlevel,exp,faction_A,faction_H,npcflag,speed_walk,speed_run,scale,rank,mindmg,maxdmg,dmgschool,attackpower,dmg_multiplier,baseattacktime,rangeattacktime,unit_class,unit_flags,dynamicflags,family,trainer_type,trainer_spell,trainer_class,trainer_race,minrangedmg,maxrangedmg,rangedattackpower,type,type_flags,lootid,pickpocketloot,skinloot,resistance1,resistance2,resistance3,resistance4,resistance5,resistance6,spell1,spell2,spell3,spell4,spell5,spell6,spell7,spell8,PetSpellDataId,VehicleId,mingold,maxgold,AIName,MovementType,InhabitType,Health_mod,Mana_mod,Armor_mod,RacialLeader,questItem1,questItem2,questItem3,questItem4,questItem5,questItem6,movementId,RegenHealth,equipment_id,mechanic_immune_mask,flags_extra,ScriptName FROM creature_template WHERE entry = %u", entry); + if (!result) + { + PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry); + SetSentErrorMessage(true); + return false; + } + + CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(entry); + if (!cInfo) + { + PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry); + SetSentErrorMessage(true); + return false; + } + + sLog.outString("Reloading creature template entry %u", entry); + + Field *fields = result->Fetch(); + + const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[0] = fields[0].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[1] = fields[1].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->DifficultyEntry[2] = fields[2].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->KillCredit[0] = fields[3].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->KillCredit[1] = fields[4].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->Modelid1 = fields[5].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->Modelid2 = fields[6].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->Modelid3 = fields[7].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->Modelid4 = fields[8].GetUInt32(); + size_t len = 0; + if (const char* temp = fields[9].GetString()) + { + if (cInfo->Name) + delete cInfo->Name; + len = strlen(temp)+1; + const_cast<CreatureInfo*>(cInfo)->Name = new char[len]; + strncpy(cInfo->Name, temp, len); + } + if (const char* temp = fields[10].GetString()) + { + if (cInfo->SubName) + delete cInfo->SubName; + len = strlen(temp)+1; + const_cast<CreatureInfo*>(cInfo)->SubName = new char[len]; + strncpy(cInfo->SubName, temp, len); + } + if (const char* temp = fields[11].GetString()) + { + if (cInfo->IconName) + delete cInfo->IconName; + len = strlen(temp)+1; + const_cast<CreatureInfo*>(cInfo)->IconName = new char[len]; + strncpy(cInfo->IconName, temp, len); + } + const_cast<CreatureInfo*>(cInfo)->GossipMenuId = fields[12].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->minlevel = fields[13].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->maxlevel = fields[14].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->expansion = fields[15].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->faction_A = fields[16].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->faction_H = fields[17].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->npcflag = fields[18].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->speed_walk = fields[19].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->speed_run = fields[20].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->scale = fields[21].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->rank = fields[22].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->mindmg = fields[23].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->maxdmg = fields[24].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->dmgschool = fields[25].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->attackpower = fields[26].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->dmg_multiplier = fields[27].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->baseattacktime = fields[28].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->rangeattacktime = fields[29].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->unit_class = fields[30].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->unit_flags = fields[31].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->dynamicflags = fields[32].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->family = fields[33].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->trainer_type = fields[34].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->trainer_spell = fields[35].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->trainer_class = fields[36].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->trainer_race = fields[37].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->minrangedmg = fields[38].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->maxrangedmg = fields[39].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->rangedattackpower = fields[40].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->type = fields[41].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->type_flags = fields[42].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->lootid = fields[43].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->pickpocketLootId = fields[44].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->SkinLootId = fields[45].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->resistance1 = fields[46].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->resistance2 = fields[47].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->resistance3 = fields[48].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->resistance4 = fields[49].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->resistance5 = fields[50].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->resistance6 = fields[51].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[0] = fields[52].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[1] = fields[53].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[2] = fields[54].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[3] = fields[55].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[4] = fields[56].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[5] = fields[57].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[6] = fields[58].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->spells[7] = fields[59].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->PetSpellDataId = fields[60].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->VehicleId = fields[61].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->mingold = fields[62].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->maxgold = fields[63].GetUInt32(); + if (const char* temp = fields[64].GetString()) + { + if (cInfo->AIName) + delete cInfo->AIName; + len = strlen(temp)+1; + const_cast<CreatureInfo*>(cInfo)->AIName = new char[len]; + strncpy(const_cast<char*>(cInfo->AIName), temp, len); + } + const_cast<CreatureInfo*>(cInfo)->MovementType = fields[65].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->InhabitType = fields[66].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->ModHealth = fields[67].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->ModMana = fields[68].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->ModArmor = fields[69].GetFloat(); + const_cast<CreatureInfo*>(cInfo)->RacialLeader = fields[70].GetBool(); + const_cast<CreatureInfo*>(cInfo)->questItems[0] = fields[71].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->questItems[1] = fields[72].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->questItems[2] = fields[73].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->questItems[3] = fields[74].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->questItems[4] = fields[75].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->questItems[5] = fields[76].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->movementId = fields[77].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->RegenHealth = fields[78].GetBool(); + const_cast<CreatureInfo*>(cInfo)->equipmentId = fields[79].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->MechanicImmuneMask = fields[80].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->flags_extra = fields[81].GetUInt32(); + const_cast<CreatureInfo*>(cInfo)->ScriptID = objmgr.GetScriptId(fields[82].GetString()); + + objmgr.CheckCreatureTemplate(cInfo); + + SendGlobalGMSysMessage("Creature template reloaded."); + return true; +} + bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*) { sLog.outString("Loading Quests Relations... (`creature_questrelation`)"); |