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-rw-r--r--src/game/Level3.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 0b5923f3f19..ca1ef59ec6c 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -4494,12 +4494,15 @@ void ChatHandler::HandleCharacterLevel(Player* player, uint64 player_guid, uint3
player->InitTalentForLevel();
player->SetUInt32Value(PLAYER_XP,0);
- if(oldlevel == newlevel)
- ChatHandler(player).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET);
- else if(oldlevel < newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel);
- else // if(oldlevel > newlevel)
- ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel);
+ if(needReportToTarget(player))
+ {
+ if(oldlevel == newlevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET,GetNameLink().c_str());
+ else if(oldlevel < newlevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP,GetNameLink().c_str(),newlevel);
+ else // if(oldlevel > newlevel)
+ ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,GetNameLink().c_str(),newlevel);
+ }
}
else
{
@@ -4592,7 +4595,7 @@ bool ChatHandler::HandleCharacterLevelCommand(const char* args)
HandleCharacterLevel(chr,chr_guid,oldlevel,newlevel);
- if(m_session->GetPlayer() != chr) // including player==NULL
+ if(m_session && m_session->GetPlayer() != chr) // including player==NULL
{
std::string nameLink = playerLink(name);
PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
@@ -4677,11 +4680,12 @@ bool ChatHandler::HandleLevelUpCommand(const char* args)
HandleCharacterLevel(chr,chr_guid,oldlevel,newlevel);
- if(m_session->GetPlayer() != chr) // including chr==NULL
+ if(m_session && m_session->GetPlayer() != chr) // including chr==NULL
{
std::string nameLink = playerLink(name);
PSendSysMessage(LANG_YOU_CHANGE_LVL,nameLink.c_str(),newlevel);
}
+
return true;
}