aboutsummaryrefslogtreecommitdiff
path: root/src/game/Level3.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Level3.cpp')
-rw-r--r--src/game/Level3.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 67520f63849..050b70fce6d 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -5507,6 +5507,182 @@ bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
return true;
}
+bool ChatHandler::HandleFreezeCommand(const char *args)
+{
+ std::string name;
+ Player* player;
+ char* TargetName = strtok((char*)args, " "); //get entered name
+ if (!TargetName) //if no name entered use target
+ {
+ player = getSelectedPlayer();
+ if (player) //prevent crash with creature as target
+ {
+ name = player->GetName();
+ normalizePlayerName(name);
+ }
+ }
+ else // if name entered
+ {
+ name = TargetName;
+ normalizePlayerName(name);
+ player = objmgr.GetPlayer(name.c_str()); //get player by name
+ }
+
+ if (!player)
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+
+ if (player==m_session->GetPlayer())
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_ERROR);
+ return true;
+ }
+
+ //effect
+ if ((player) && (!(player==m_session->GetPlayer())))
+ {
+ PSendSysMessage(LANG_COMMAND_FREEZE,name.c_str());
+
+ //stop combat + make player unattackable + duel stop + stop some spells
+ player->setFaction(35);
+ player->CombatStop();
+ if(player->IsNonMeleeSpellCasted(true))
+ player->InterruptNonMeleeSpells(true);
+ player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ player->SetUInt32Value(PLAYER_DUEL_TEAM, 1);
+
+ //if player class = hunter || warlock remove pet if alive
+ if((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
+ {
+ if(Pet* pet = player->GetPet())
+ {
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ // not let dismiss dead pet
+ if(pet && pet->isAlive())
+ player->RemovePet(pet,PET_SAVE_NOT_IN_SLOT);
+ }
+ }
+
+ //stop movement and disable spells
+ uint32 spellID = 9454;
+ //m_session->GetPlayer()->CastSpell(player,spellID,false);
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID );
+ if(spellInfo) //TODO: Change the duration of the aura to -1 instead of 5000000
+ {
+ for(uint32 i = 0;i<3;i++)
+ {
+ uint8 eff = spellInfo->Effect[i];
+ if (eff>=TOTAL_SPELL_EFFECTS)
+ continue;
+ if( eff == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || eff == SPELL_EFFECT_APPLY_AURA ||
+ eff == SPELL_EFFECT_PERSISTENT_AREA_AURA || eff == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
+ eff == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
+ {
+ Aura *Aur = CreateAura(spellInfo, i, NULL, player);
+ player->AddAura(Aur);
+ }
+ }
+ }
+
+ //save player
+ player->SaveToDB();
+ }
+ return true;
+}
+
+bool ChatHandler::HandleUnFreezeCommand(const char *args)
+{
+ std::string name;
+ Player* player;
+ char* TargetName = strtok((char*)args, " "); //get entered name
+ if (!TargetName) //if no name entered use target
+ {
+ player = getSelectedPlayer();
+ if (player) //prevent crash with creature as target
+ {
+ name = player->GetName();
+ }
+ }
+
+ else // if name entered
+ {
+ name = TargetName;
+ normalizePlayerName(name);
+ player = objmgr.GetPlayer(name.c_str()); //get player by name
+ }
+
+ //effect
+ if (player)
+ {
+ PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
+
+ //Reset player faction + allow combat + allow duels
+ player->setFactionForRace(player->getRace());
+ player->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+
+ //allow movement and spells
+ uint32 spellID = 9454;
+ player->RemoveAurasDueToSpell(spellID);
+
+ //save player
+ player->SaveToDB();
+ }
+
+ if (!player)
+ {
+ if (TargetName)
+ {
+ //check for offline players
+ QueryResult *result = CharacterDatabase.PQuery("SELECT characters.guid FROM `characters` WHERE characters.name = '%s'",name.c_str());
+ if(!result)
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+ //if player found: delete his freeze aura
+ Field *fields=result->Fetch();
+ uint64 pguid = fields[0].GetUInt64();
+ delete result;
+ CharacterDatabase.PQuery("DELETE FROM `character_aura` WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'",pguid);
+ PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
+ return true;
+ }
+ else
+ {
+ SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
+ return true;
+ }
+ }
+
+ return true;
+}
+
+bool ChatHandler::HandleListFreezeCommand(const char* args)
+{
+ //Get names from DB
+ QueryResult *result = CharacterDatabase.PQuery("SELECT characters.name FROM `characters` LEFT JOIN `character_aura` ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454");
+ if(!result)
+ {
+ SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
+ return true;
+ }
+ //Header of the names
+ PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
+
+ //Output of the results
+ do
+ {
+ Field *fields = result->Fetch();
+ std::string fplayers = fields[0].GetCppString();
+ PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS,fplayers.c_str());
+ } while (result->NextRow());
+
+ delete result;
+ return true;
+}
+
bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/)
{
sBattleGroundMgr.DistributeArenaPoints();