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-rw-r--r--src/game/Level3.cpp207
1 files changed, 104 insertions, 103 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 7b967693f6b..8dc176cb023 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -3831,77 +3831,6 @@ bool ChatHandler::HandleGetDistanceCommand(const char* args)
return true;
}
-// FIX-ME!!!
-
-bool ChatHandler::HandleAddWeaponCommand(const char* /*args*/)
-{
- /*if (!*args)
- return false;
-
- uint64 guid = m_session->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
-
- if(!pCreature)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- char* pSlotID = strtok((char*)args, " ");
- if (!pSlotID)
- return false;
-
- char* pItemID = strtok(NULL, " ");
- if (!pItemID)
- return false;
-
- uint32 ItemID = atoi(pItemID);
- uint32 SlotID = atoi(pSlotID);
-
- ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID);
-
- bool added = false;
- if(tmpItem)
- {
- switch(SlotID)
- {
- case 1:
- pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID);
- added = true;
- break;
- case 2:
- pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID);
- added = true;
- break;
- case 3:
- pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID);
- added = true;
- break;
- default:
- PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID);
- added = false;
- break;
- }
- if(added)
- {
- PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID);
- }
- }
- else
- {
- PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID);
- return true;
- }
- */
- return true;
-}
-
bool ChatHandler::HandleDieCommand(const char* /*args*/)
{
Unit* target = getSelectedUnit();
@@ -4236,21 +4165,28 @@ bool ChatHandler::HandleNearGraveCommand(const char* args)
return true;
}
-//play npc emote
-bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
+//-----------------------Npc Commands-----------------------
+bool ChatHandler::HandleNpcChangeEntryCommand(const char *args)
{
- uint32 emote = atoi((char*)args);
+ if(!args)
+ return false;
- Creature* target = getSelectedCreature();
- if(!target)
+ uint32 newEntryNum = atoi(args);
+ if(!newEntryNum)
+ return false;
+
+ Unit* unit = getSelectedUnit();
+ if(!unit || unit->GetTypeId() != TYPEID_UNIT)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
-
- target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);
-
+ Creature* creature = (Creature*)unit;
+ if(creature->UpdateEntry(newEntryNum))
+ SendSysMessage(LANG_DONE);
+ else
+ SendSysMessage(LANG_ERROR);
return true;
}
@@ -4299,6 +4235,95 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
return true;
}
+//play npc emote
+bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
+{
+ uint32 emote = atoi((char*)args);
+
+ Creature* target = getSelectedCreature();
+ if(!target)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ SetSentErrorMessage(true);
+ return false;
+ }
+
+ target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);
+
+ return true;
+}
+
+//TODO: NpcCommands that needs to be fixed :
+
+bool ChatHandler::HandleNpcAddWeaponCommand(const char* /*args*/)
+{
+ /*if (!*args)
+ return false;
+
+ uint64 guid = m_session->GetPlayer()->GetSelection();
+ if (guid == 0)
+ {
+ SendSysMessage(LANG_NO_SELECTION);
+ return true;
+ }
+
+ Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
+
+ if(!pCreature)
+ {
+ SendSysMessage(LANG_SELECT_CREATURE);
+ return true;
+ }
+
+ char* pSlotID = strtok((char*)args, " ");
+ if (!pSlotID)
+ return false;
+
+ char* pItemID = strtok(NULL, " ");
+ if (!pItemID)
+ return false;
+
+ uint32 ItemID = atoi(pItemID);
+ uint32 SlotID = atoi(pSlotID);
+
+ ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID);
+
+ bool added = false;
+ if(tmpItem)
+ {
+ switch(SlotID)
+ {
+ case 1:
+ pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID);
+ added = true;
+ break;
+ case 2:
+ pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID);
+ added = true;
+ break;
+ case 3:
+ pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID);
+ added = true;
+ break;
+ default:
+ PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID);
+ added = false;
+ break;
+ }
+
+ if(added)
+ PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID);
+ }
+ else
+ {
+ PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID);
+ return true;
+ }
+ */
+ return true;
+}
+//----------------------------------------------------------
+
bool ChatHandler::HandleExploreCheatCommand(const char* args)
{
if (!*args)
@@ -6257,30 +6282,6 @@ bool ChatHandler::HandleLoadPDumpCommand(const char *args)
return true;
}
-bool ChatHandler::HandleNpcChangeEntryCommand(const char *args)
-{
- if(!args)
- return false;
-
- uint32 newEntryNum = atoi(args);
- if(!newEntryNum)
- return false;
-
- Unit* unit = getSelectedUnit();
- if(!unit || unit->GetTypeId() != TYPEID_UNIT)
- {
- SendSysMessage(LANG_SELECT_CREATURE);
- SetSentErrorMessage(true);
- return false;
- }
- Creature* creature = (Creature*)unit;
- if(creature->UpdateEntry(newEntryNum))
- SendSysMessage(LANG_DONE);
- else
- SendSysMessage(LANG_ERROR);
- return true;
-}
-
bool ChatHandler::HandleWritePDumpCommand(const char *args)
{
if(!args)