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Diffstat (limited to 'src/game/LootHandler.cpp')
-rw-r--r--src/game/LootHandler.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/game/LootHandler.cpp b/src/game/LootHandler.cpp
index 645faeaa447..37d457575f8 100644
--- a/src/game/LootHandler.cpp
+++ b/src/game/LootHandler.cpp
@@ -32,7 +32,7 @@
#include "World.h"
#include "Util.h"
-void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
+void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player *player = GetPlayer();
@@ -57,7 +57,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
}
else if (IS_ITEM_GUID(lguid))
{
- Item *pItem = player->GetItemByGuid( lguid );
+ Item *pItem = player->GetItemByGuid(lguid);
if (!pItem)
{
@@ -83,7 +83,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
- if ( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
+ if (!ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
{
player->SendLootRelease(lguid);
return;
@@ -100,7 +100,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
if (!item)
{
- player->SendEquipError( EQUIP_ERR_ALREADY_LOOTED, NULL, NULL );
+ player->SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL);
return;
}
@@ -112,10 +112,10 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
}
ItemPosCountVec dest;
- uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count );
- if ( msg == EQUIP_ERR_OK )
+ uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
+ if (msg == EQUIP_ERR_OK)
{
- Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId);
+ Item * newitem = player->StoreNewItem(dest, item->itemid, true, item->randomPropertyId);
if (qitem)
{
@@ -155,10 +155,10 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
}
else
- player->SendEquipError( msg, NULL, NULL );
+ player->SendEquipError(msg, NULL, NULL);
}
-void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
+void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDebug("WORLD: CMSG_LOOT_MONEY");
@@ -185,7 +185,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
{
Corpse *bones = ObjectAccessor::GetCorpse(*GetPlayer(), guid);
- if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
+ if (bones && bones->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
pLoot = &bones->loot;
break;
@@ -202,7 +202,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);
- if ( ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
+ if (ok_loot && pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE))
pLoot = &pCreature->loot ;
break;
@@ -211,7 +211,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
return; // unlootable type
}
- if ( pLoot )
+ if (pLoot)
{
if (!IS_ITEM_GUID(guid) && player->GetGroup()) //item can be looted only single player
{
@@ -231,17 +231,17 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i)
{
- (*i)->ModifyMoney( money_per_player );
+ (*i)->ModifyMoney(money_per_player);
(*i)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, money_per_player);
//Offset surely incorrect, but works
- WorldPacket data( SMSG_LOOT_MONEY_NOTIFY, 4 );
+ WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4);
data << uint32(money_per_player);
- (*i)->GetSession()->SendPacket( &data );
+ (*i)->GetSession()->SendPacket(&data);
}
}
else
{
- player->ModifyMoney( pLoot->gold );
+ player->ModifyMoney(pLoot->gold);
player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, pLoot->gold);
}
pLoot->gold = 0;
@@ -249,7 +249,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
}
}
-void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
+void WorldSession::HandleLootOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_LOOT");
@@ -263,7 +263,7 @@ void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
GetPlayer()->SendLoot(guid, LOOT_CORPSE);
}
-void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
+void WorldSession::HandleLootReleaseOpcode(WorldPacket & recv_data)
{
sLog.outDebug("WORLD: CMSG_LOOT_RELEASE");
@@ -400,7 +400,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
}
else if (IS_ITEM_GUID(lguid))
{
- Item *pItem = player->GetItemByGuid(lguid );
+ Item *pItem = player->GetItemByGuid(lguid);
if (!pItem)
return;
@@ -471,7 +471,7 @@ void WorldSession::DoLootRelease(uint64 lguid)
loot->RemoveLooter(player->GetGUID());
}
-void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
+void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data)
{
uint8 slotid;
uint64 lootguid, target_playerguid;
@@ -524,17 +524,17 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
LootItem& item = pLoot->items[slotid];
ItemPosCountVec dest;
- uint8 msg = target->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item.itemid, item.count );
- if ( msg != EQUIP_ERR_OK )
+ uint8 msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count);
+ if (msg != EQUIP_ERR_OK)
{
- target->SendEquipError( msg, NULL, NULL );
- _player->SendEquipError( msg, NULL, NULL ); // send duplicate of error massage to master looter
+ target->SendEquipError(msg, NULL, NULL);
+ _player->SendEquipError(msg, NULL, NULL); // send duplicate of error massage to master looter
return;
}
// not move item from loot to target inventory
- Item * newitem = target->StoreNewItem( dest, item.itemid, true, item.randomPropertyId );
- target->SendNewItem(newitem, uint32(item.count), false, false, true );
+ Item * newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId);
+ target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count);
target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count);