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Diffstat (limited to 'src/game/LootMgr.cpp')
-rw-r--r--src/game/LootMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/LootMgr.cpp b/src/game/LootMgr.cpp
index e7337b78333..6b47d14ad1c 100644
--- a/src/game/LootMgr.cpp
+++ b/src/game/LootMgr.cpp
@@ -241,7 +241,7 @@ void LootStore::ReportNotExistedId(uint32 id) const
// RATE_DROP_ITEMS is no longer used for all types of entries
bool LootStoreItem::Roll(bool rate) const
{
- if(chance>=100.0f)
+ if(chance >= 100.0f)
return true;
if(mincountOrRef < 0) // reference case
@@ -269,7 +269,7 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
return false;
}
- if( mincountOrRef > 0 ) // item (quest or non-quest) entry, maybe grouped
+ if (mincountOrRef > 0) // item (quest or non-quest) entry, maybe grouped
{
ItemPrototype const *proto = objmgr.GetItemPrototype(itemid);
if(!proto)
@@ -391,7 +391,7 @@ void Loot::AddItem(LootStoreItem const & item)
void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner, bool personal, uint16 lootMode /*= DEFAULT_LOOT_MODE*/)
{
// Must be provided
- if(!loot_owner)
+ if (!loot_owner)
return;
LootTemplate const* tab = store.GetLootFor(loot_id);
@@ -408,7 +408,7 @@ void Loot::FillLoot(uint32 loot_id, LootStore const& store, Player* loot_owner,
tab->Process(*this, store, store.IsRatesAllowed(), lootMode); // Processing is done there, callback via Loot::AddItem()
// Setting access rights for group loot case
- Group * pGroup=loot_owner->GetGroup();
+ Group * pGroup = loot_owner->GetGroup();
if(!personal && pGroup)
{
for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())